Shrug
LCPL Champion
I listened to "Hive" as i built the team
There have been no lc teams in a month (splc) so i figured i would post one, it seems pretty safe as i wouldnt use this in splc (the day i actually battle in that will never come because my team likes winning) as i've used it a bunch in roomtours or whatever. It's bulky-offense ish, teamstyle labels are overrated, uses some weird sets. I like it because it checks the things that I hate while still providing offensive presence behind a stellar core in SnubullDoge. I dont remember how i built it so:
Archen @ Eviolite
Ability: Defeatist
Nature: Jolly
Evs: 76 Hp / 100 Atk / 76 Def / 196 Spe
- U-Turn
- Roost
- Stone Edge
- Earthquake
Archen is good, it's obviously my Fletchling stop as well as performing other functions. Evio because SD Fletch is a threat, the spread for the obviously useful speed as well as bulk, and evio number in Def, and some attack. U-Turn flips me some easy momentum, Roost heals me after taking sundry attacks, leaving me still able to beat Fletch. Stone Edge is strong STAB, EQ beats chou + Mag + Pawn, other things too.
Ferroseed @ Eviolite
Ability: Iron Barbs
Nature: Careful
Evs: 84 Hp / 36 Atk / 188 Def / 148 SpD / 36 Spe
- Stealth Rock
- Bullet Seed
- Thunder Wave
- Knock Off
Ferroseed is the official team fatmon, seriously this thing lives tons and has tremendous utility. Evio + big spread, reaches 22 / 18 / 18 meaning it's hard to take down. Stealth Rock is here instead of on Archen for the sole reason that you never have time to set up spikes; you always have a pressing thing to twave / attack, but rocks are useful enough to warrant the slot. Bullet Seed does damage multiple times, Twave slows things down for my stronger mons, and knock off is the great wallbreaker of LC.
Houndour @ Eviolite
Ability: Flash Fire
Nature: Hasty
Evs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
- Fire Blast
- Pursuit
- Sucker Punch
- Toxic
Dour forms half of the main core with Snubull, pursuits things (fuck abra ban it) that otherwise threaten balance, and opens up a space for Timburr to sweep. Evio > LO because i like taking special hits from Gastly / Abra on the switch and coming in to ruin days with pursuit + sucker. Hasty is evio doge's best nature, no matter what Naive advocates say Dour is never living a mach punch from anything and isn't pursuit-trapping many physical attackers. Spread for speed with special attacking might, some attack and the bump point for the evio number in Special Defense. Fire Blast is a hard move to come in on, Pursuit +Sucker is the dickish dark-move core. Toxic is weird here, but it adversely affects Chou, Spritzee (which is a demon), and Pony, all things my team doesnt entirely enjoy.
Snubull @ Eviolite
Ability: Intimidate
Nature: Adamant
Evs: 36 Hp / 196 Atk / 196 Def / 36 SpD / 36 Spe
- Play Rough
- Earthquake
- Thief
- Thunder Wave
Baby Faced Killer Snubull, specifically the eviothief lordset. Evio despite running Thief because you take at least a Knock Off per game from Foo or something, they see evio and are like "oh dope no thief" and get hammered by it. Intimidate helps check physical threats. Adamant and max Atk Evs because this is offense and Snubbull actually hammers, it can wear down checks after stealing Evios from them (Foongus and shit), the rest in defenses / hp for bulk. EQ bangs up Chinchous + Pawns or whatever, Play Rough. Thief is the attack which hammers a ton of things, steals items, everything hates it, catch gastly on a switch-in and you OHKO freeing Houndour to pressure things, then the team starts clicking. Twave slows things down.
Timburr @ Eviolite
Ability: Guts
Nature: Careful
Evs: 76 Hp / 36 Atk / 156 Def / 236 SpD
- Drain Punch
- Bulk Up
- Mach Punch
- Knock Off
I needed some way to actually win and this works well. Standard set with Evio and bulky spread, moves as well are typical. Slots into this team quite nicely - Abras, Gastly dont like my team much, therefore Timburr has a usually clear path. It serves as a Pawn check as well as revenging other things with Mach Punch. Guts absorbs status - take a rando burn and it could be curtains for the other team.
Staryu @ EVIOLITE
Ability: Natural Cure
Nature: Timid
Evs: 116 HP / 156 Def / 236 Spe
- Hydro Pump
- Psychic
- Rapid Spin
- Recover
I wanted something fast and strong to put on pressure, Staryu is all of those things.evio to add bulk, better drill switchin that way. Timid for speed, Cure to absorb obvious status (pony Will-o-Wisp? etc). Hydro because stronger, Rapid Spin for longevity of the team, Psychic for fighting-types and gastly. Recover picks up HP, obviously.
Overall i like this team a lot, it's pretty good, Fairy problems but that be normal.
Replays:
http://replay.pokemonshowdown.com/lc-207808170 - spritz problems a bit here
http://replay.pokemonshowdown.com/lc-205944937 - this was an older verison of the team but it still works
http://replay.pokemonshowdown.com/smogtours-lc-39994
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