temp
legacy
I can just hear it now:
"OH DEAR GOD.
"No! DON'T USE PARASECT
"OUTCLASSED BY SMEARGLE AND BRELOOM"
Teambuilding Process -
First Mon. After I made my Mono Gen 1 team, I decided that I love using Parasect all of a sudden.
I figured Parasect was pretty weak to Talon, Zard and others, so I brought this thing. It brings weather control and some more power to the table.
Even with TTar, I needed something for Zard X and other setup sweepers.
I wanted to form a Zardy + TTar core, but it didn't actually work out because of Parasect's Dry Skin.
Instead of Zardy, I opted for another good wallbreaker; Mega Pidgeot.
I wanted a spinner that could be effective in the sand as well.
To finish, I needed something to counter fighting types and Talon formed a sort of BirdSpam core w/ MPidgeot.
Now that you know the process, onto the team itself. The Team -
Evilsect (Parasect) @ Apicot Berry
Ability: Dry Skin
Shiny: Yes
EVs: 92 HP / 252 SpD / 164 Spe
Careful Nature
- Natural Gift
- Spore
- Knock Off
- Leech Seed
Whoa, whoa, whoa. Apicot Berry? What are you, a noob?! Please, allow me to explain. In case Heatran ever wants to switch in, I can spore into Knock Off into Natural Gift. Apicot Berry's Natural Gift type is ground with 100 BP. The EVs allow me to outspeed uninvested Azumarill and Spore. It allows me to shut down those who run Belly Drum w/ no speed EVs. Dry Skin makes me immune to aqua jet, leaving it only to go for Play Rough. And if it's banded, even better! Leech seed is residual damage and a sense of recovery. This thing checks / counters: Manaphy, Banded Azumarill, Rotom-W, Keldeo,
Calcs:
0 Atk Parasect Natural Gift vs. 248 HP / 0 Def Heatran: 264-312 (68.5 - 81%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Icy Wind vs. 0 HP / 252+ SpD Parasect: 150-178 (57.4 - 68.1%) -- guaranteed 2HKO -- (I can just Spore and Leech Seed, as it as no access to recovery.)
252 SpA Manaphy Energy Ball vs. 0 HP / 252+ SpD Parasect: 17-20 (6.5 - 7.6%) -- possibly the worst move ever -- (More Tail Glow + Rain Dance Manaphy variants don't run Ice Beam)
252 SpA Choice Specs Keldeo Icy Wind vs. 0 HP / 252+ SpD Parasect: 150-178 (57.4 - 68.1%) -- guaranteed 2HKO -- (I can just Spore and Leech Seed, as it as no access to recovery.)
252 SpA Manaphy Energy Ball vs. 0 HP / 252+ SpD Parasect: 17-20 (6.5 - 7.6%) -- possibly the worst move ever -- (More Tail Glow + Rain Dance Manaphy variants don't run Ice Beam)
Poopitar (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Ice Punch
- Superpower
"Finally, something standard!" Well, considering this is a standard set, I won't provide calcs and the things that it checks and counters; as there's a Smogon Analysis for that. Okay, so this set here can beat Zardy, Kazam, Talonflame, and much more. Being able to Pursuit trap certain mons like the Lati twins is great, as they aren't heavily effected by the Parasect [aside from Knock Off and Leech Seed]. I opted for Ice Punch so I could hit Landorus-T harder. Superpower is standard for Heatran and other TTar.
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse
This is my ZardX counter, as it is able to switch in on an EQ, Dragon Claw; whatever the case may be. Not unless this is some hybrid Zard X with Hidden Power Gra-- wait, what? So, the set is standard for a defensive Quag. EQ can hit certain mons; Zard X for example, very hard. Recover is as the name implies, recovery. So if it gets low from hazards or some sort of damage, I can shake it off. Curse was in interesting choice. I was debating going for Toxic or not, but I ended up going for Curse anyways. It'll raise my defenses and give Earthquake more of a punch. Or a shake? Whatever.
Genwunner (Pidgeot) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Protect
- Heat Wave
- Hyper Beam
Now, I could've opted for the obvious nickname: Bird Jesus, but in all seriousness, this is a god. It can dish out all sorts of powerful attacks and is just a great wallbreaker. It's like special Crawdaunt without trick room. I was deciding if I wanted to pack Work Up, but I then I said to myself: "How could I be able to safely set up a Mega Evo?" I then decided to go protect, as I can now safely mega evolve and get the job done. Hyper beam is just style points and an overall finishing move. Heat Wave can hit Ferro and Scizor for very hard damage!
Be Drilled? (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide / Stealth Rock
Here I have my spinner. I really needed one, as rocks hurt Pidgeot and Parasect and just annoy my team a lot. I am not using stealth rocks (but I think I should over Rock Slide). In the sand, this thing wrecks houses. I do miss out on a satisfying Rotom-W KO, but Parasect pretty much counters that already. Iron Head is for fairies and just a secondary STAB. Rock Slide can hit Talon for a KO; as well as other flying types. Again, stealth rocks are always an option for the team.
Birdspam via Email (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Will-O-Wisp
I wanted a mon to resist fighting types, and Talon fit the bill. After an SD, this thing wrecks shop. Acrobatics because I don't want too much unnecessary recoil damage put onto me. Flare Blitz is a secondary STAB that I can use to hit mons like Metagross and other steel types hard. WoW is useful in case a mon like Bisharp predicts a Flare Blitz. Not much to say about Talonflame though, it's just powerful.
http://replay.pokemonshowdown.com/ou-244930326
http://replay.pokemonshowdown.com/ou-244931947
http://replay.pokemonshowdown.com/ou-244947786
Importable -
Evilsect (Parasect) @ Apicot Berry
Ability: Dry Skin
Shiny: Yes
EVs: 92 HP / 252 SpD / 164 Spe
Careful Nature
- Natural Gift
- Spore
- Knock Off
- Leech Seed
Poopitar (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse
Genwunner (Pidgeot) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Protect
- Heat Wave
- Hyper Beam
Be Drilled? (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Birdspam via Email (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Will-O-Wisp
Ability: Dry Skin
Shiny: Yes
EVs: 92 HP / 252 SpD / 164 Spe
Careful Nature
- Natural Gift
- Spore
- Knock Off
- Leech Seed
Poopitar (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse
Genwunner (Pidgeot) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Protect
- Heat Wave
- Hyper Beam
Be Drilled? (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Birdspam via Email (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Will-O-Wisp
Threatlist -
Conclusion -
This team is a more offensive team, with the necessary support mons to make it work. I also made this team in conjunction to a new room idea I'm planning: A room where you can share and discuss your creative sets and Pokemon. I hope you all like it, and if you have any tips (ofc I'm not replacing Parasect), please tell me! Thanks guys, and later.
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