Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Thunder Punch
Flygon is the late game cleaner and a good gravity abuser. Because I didnt have a proper lead, it is kind of tossed up there. U-turn ensures the early game is fine as long as Flygon is not facing lead machamp. Not much else to say, Gravity means I will prefer an adamant nature, and I'm not too weak to opposing flygons/DDtar so its ok.
Bronzong @ Custap Berry
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Stealth Rock
- Earthquake
- Explosion
- Gravity
One pokémon that might surprise some because metagross isn't taking the spot. The reason why I chose bronzong over metagross is because just like on rain teams, Bronzong allows a swing in momentum with its typing and levitate that Metagross can't. Metagross also has an opportunity cost when using support moves, something that doesn't bother Bronzong as much. I gave him physdef as it ended up as a convenient ddtar/metagross check for the team, while jirachi was better at absorbing dracos.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Earth Power
- Hidden Power [Ice]
-
Grass Whistle
Ground resist, suicune answer and sleep abuser, shaymin is the n°1 Gravity abuser of this team.The gameplan is to send shaymin
as the first sweeper and not mamoswine, even tho it's very tempting. Because of sleep and bulk, shaymin forces more damage on the opposing team than mamoswine early on, while minimising the odds of being forced out and losing momentum before gravity ends.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Gravity
- Rapid Spin
Infernape answer and speed control, Starmie is tasked with the difficult job of spinning against rotoms and scarfed tyranitars. Hazard stack is a massive pain to gravity teams, because you usually give several turns to skarmory when you set up gravity. This spread ensures a 2HKO on restalk rotom after rocks, so you can double hydro, spin with the small hp investment, then set gravity to allow another entry for shaymin or a first entry for mamoswine.
Another spread is 100/192/216+, which guarantees an ohko on 0/0 gyara. (Don't use Thunder on Starmie because you won't be under gravity when you will actually need it, so you would have to close your eyes everytime you have to check gyarados)
AAAAAAAAAAAAAAAAAH (Mamoswine) @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Earthquake
- Ice Shard
- Stone Edge
-
Blizzard
Mamoswine is what everyone thinks of when they think of gravity. While choice band would be awesome, I think life orb is the move here. Combined with Blizzard, it allows us to dispose of gravity ennemy n°1 and 2: Celebi and Hippowdon.
252 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 220+ Def Celebi: 78-93 (19.3 - 23%) -- 8.6% chance to 4HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
4 SpA Life Orb Mamoswine Blizzard vs. 252 HP / 0 SpD Celebi: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
With rocks and sand on the field, a combination of Eq + Blizzard has a high chance of 2OHKOing celebi as it switches in.
As for Hippowdon:
4 SpA Life Orb Mamoswine Blizzard vs. 252 HP / 0 SpD Hippowdon: 332-392 (79 - 93.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Life Orb Mamoswine Blizzard vs. 252 HP / 252+ SpD Hippowdon: 222-264 (52.8 - 62.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Blizzard also takes care of Breloom and once gravity is gone, physdef Skarmory and reflect latias.
Mamoswine is easily forced out by Jirachi (among others) which means you have to sleep what bothers it with Shaymin first.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 40 Def / 184 SpD / 32 Spe
Careful Nature
- Fire Punch
- Iron Head
- U-turn
- Gravity
This is the draco switch in. While Jirachi learns gravity and a plethora of moves, it is not a great abuser of it, so we use its unique trait of being a Gravity setter with u-turn. This is especially useful against comps featuring Heatran + Choiced latias as you can u-turn to mamoswine juste after the draco. Overall just a great glue for the team.
The defense investment survives +1 DDtar after rocks.