Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 28 Spd / 228 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt
I needed something that could take sleep and make a good lead.
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 48 Atk / 192 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Just a standard spiker, physical wall and phazer. Substitute helps alieviate having to Whirlwind turn 1 and takes away having to have a ghost to keep spikes up.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 176 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Recover
- Surf
Prevents spikes from ever hitting my side of the field, takes status, can do major damage to most switches except Blissey or Regice.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Toxic
- Wish
Standard special wall. With Roar Swampert and Substitute Skarmory Wish was neccessary. Toxic helps to catch the most common switch of Tyranitar and the rest is self explanatory. Ice Beam for Gengar coverage and Seismic Toss is just basic.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 16 Atk / 156 Def / 76 SAtk / 8 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Rock resist, bulky water and phazer. Not much to say about him.
Heracross (F) @ Salac Berry
Trait: Swarm
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Rock Slide
- Substitute
- Swords Dance
Late game sweeper, can come in any time there is no Skarmory on the opponents team though. Jolly nature because things like Aerodactly can still come in and beat it when it is Adamant which is not good.
Trait: Pressure
EVs: 252 HP / 28 Spd / 228 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt
I needed something that could take sleep and make a good lead.
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 48 Atk / 192 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Just a standard spiker, physical wall and phazer. Substitute helps alieviate having to Whirlwind turn 1 and takes away having to have a ghost to keep spikes up.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 176 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Recover
- Surf
Prevents spikes from ever hitting my side of the field, takes status, can do major damage to most switches except Blissey or Regice.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Toxic
- Wish
Standard special wall. With Roar Swampert and Substitute Skarmory Wish was neccessary. Toxic helps to catch the most common switch of Tyranitar and the rest is self explanatory. Ice Beam for Gengar coverage and Seismic Toss is just basic.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 16 Atk / 156 Def / 76 SAtk / 8 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Rock resist, bulky water and phazer. Not much to say about him.
Heracross (F) @ Salac Berry
Trait: Swarm
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Rock Slide
- Substitute
- Swords Dance
Late game sweeper, can come in any time there is no Skarmory on the opponents team though. Jolly nature because things like Aerodactly can still come in and beat it when it is Adamant which is not good.