Pet Mod Crossover Chaos Expanded - Part II

Slate #48


Assuming that every "Hiroku" was supposed to be "Hiruko"... This slate's winners are Cookie Butter, Mygavolt, and ToadBrigade with Hiruko, The S Is For Sucks Dragon, and Weeping Angel!

I spent like the last hour going crazy trying to figure out Minecraft modding so I don't have it in me to come up with a slate theme.

This slate ends in two weeks, on (approximately) November 19. have fun or something​
 
(Resub)

"I'll protect you. I will protect you with my own body as a shield. So please… become my assistant."
Pokémon: Siesta
Franchise/Origin: Tantei wa Mou, Shindeiru (EN: The Detective is Already Dead)
Type:

Abilities:
Aura Break/Stakeout (HA: Comatose)
Other Moves:
: Shadow Sneak, Phantom Force, Magnet Bomb, Metal Burst, Smart Strike, Gunshot (shared with Hector Barbossa), U-turn, First Impression, Lunge, Pursuit, Assurance, Counter, Low Kick, Reversal, Revenge, Close Combat, Low Sweep, Acrobatics, Double-Edge, Quick Attack, Endeavor, Feint
: Night Shade, Shadow Ball, Flash Cannon, Mirror Shot, Steel Beam, Dazzling Gleam, Final Gambit, Energy Ball, Sonic Boom, Extrasensory, Snipe Shot
: Destiny Bond, Memento, Torment, Quash, Sunny Day, Mist, Hail, Focus Energy, Swords Dance, Foresight, Mind Reader, Follow Me, Nature Power, Wish, Me First, Work Up, Calm Mind, Healing Wish, Wide Guard, Rain Dance
Stats: 87/96/60/84/105/108 (BST: 540)

Reasoning: Siesta's final typing was very difficult to pull off - her primary Ghost-type is a figurative notion of her coming back out of nowhere to meet Kimihiko Kimizuka and his company three years after he returned to normalcy in high school despite what seemed to be her death back then; many of the characters initially believed Siesta's defiance of death wasn't true. The secondary Steel type is a light novel spoiler, her current body is partially robot-like due to being half-android (cyborg). Her abilities are less difficult to choose; her primary ability of Aura Break is shared with Zygarde due to it being hailed as a mediator of crises prevention, hence her former status as a Twelve Tuners member: an organization with quite similar actions to Zygarde's modus operandi. Stakeout was chosen to reflect on her more mundane detective skills; Stakeout was intended to justify Gumshoos's actual concept of being a detective, which was its line's former signature ability. Comatose reference her actual status, while a spoiler nonetheless, it defines Siesta as being "alive and dead at the same time", which presents a classic Schrodinger's cat dilemma. Her base stats have several factors: 87 as her base HP stat represents the last two numbers of the year 1887, the year in which Sherlock Holmes, the most famous fictional detective, first appeared to the world, which is alluded to by Siesta nicknaming Kimihiko Watson like an "assistant", her Sp. Def base stat of 105 is shared with Blastoise, which famously got into the detective spotlight from Twitch Plays Pokémon with its constant use of the move Odor Sleuth in a randomized Fire Red run, which Siesta indirectly knows through the learning of Foresight, which often has a magnifying glass in its animations in the core series. The rest of Siesta's base stats are all multiples of 12, to harken back to her former affiliation with the Twelve Tuners, which use that aforementioned number as symbolism similar to the Olympian gods. Some of her other moves also tie into Siesta's powers: Phantom Force gives her a strong yet risky STAB move that is due to one of her Seven Tools giving her the power of intangibility similar to that of actual ghosts, implying her ability to phase through doors can make her able to pass through just about any surface imaginable as a supernatural boon. Gunshot, carried over from Hector Barbossa, and Snipe Shot come in as moves that makes use of her musket, which may have some supernatural presence of its own and could well justify the coverage move of Snipe Shot being in her repertoire.

Code:
Siesta (F) @ Ghostium Z
Ability: Comatose
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Phantom Force
- Gunshot
- Close Combat
- U-turn / First Impression
Code:
Siesta (F) @ Colbur Berry / Weakness Policy
Ability: Stakeout
EVs: 60 SpA / 252 SpD / 196 Spe
Calm Nature
- Calm Mind
- Shadow Ball
- Flash Cannon
- Dazzling Gleam / Wish / Destiny Bond

(Resub)

"You came into this world just a little bit more fortunate than others. And by chance, you only just happened to be crafted well. My whole entire existence was just a vehicle to elevate your own inflated self-worth!"
Pokémon: Suigintou
Franchise/Origin: Rozen Maiden
Type:

Abilities:
Arrow Molt
Signature ability - Arrow Molt - At the end of turn if the user has been damaged by a damaging move or has lost HP due to indirect damage (poison, toxic, burn, sandstorm, hail, recoil, etc.), each adjacent opponent takes damage equal to 1/16 of their maximum HP.
Other Moves:
: Wing Attack, Steel Wing, Sacred Sword, Night Slash, Outrage, Lunge, U-Turn, Assurance, Pursuit, Brutal Swing, Feint Attack, Foul Play, Sucker Punch, Lash Out, Punishment, Dual Chop, Revenge, Aerial Ace, Dual Wingbeat, Shadow Sneak, Spirit Shackle, Chip Away, Quick Attack, Psycho Cut
: Air Slash, Air Cutter, Gust, Dark Pulse, Signal Beam, Snarl, Dragon Rage, Dragon Breath, Dragon Pulse, Heat Wave, Inferno, Mystical Fire, Oblivion Wing, Night Shade, Shadow Ball, Ominous Wind, Hex, Razor Wind, Terrain Pulse, Wring Out, Psychic, Psyshock, Flash Cannon, Dream Eater, Water Pulse
: Flatter, Nasty Plot, Memento, Parting Shot, Snatch, Roost, Taunt, Torment, Will-O-Wisp, Feather Dance, Defog, Tailwind, Confuse Ray, Destiny Bond, Spite, Haze, Confide, Leer, Mean Look, Moonlight, Safeguard, Pain Split, Swords Dance, Imprison, Psycho Shift, Iron Defense, Wide Guard, Aqua Ring, Rain Dance
Stats: 66/115/60/108/82/94 (BST: 525)

Reasoning: Dark/Flying-type due to her black wings and her personality often seen as sinister, sadistic, arrogant, spiteful, etc. Arrow Molt is based on her feathers being sharp enough to work as weapons by themselves like Skarmory, which explains her capability to learn Steel Wing, which was once Skarmory’s signature move in Generation V but is still often attributed to it for being the only realmon to know the learn via level up for a long time. The NOMAD anime of Rozen Maiden shows her conjuring up shields and swords using her malleable feathers, thus learning various slashing and cutting moves and various protective and defensive moves, despite not being very apparent in other adaptations of Rozen Maiden. This composite combination of Suigintou give her a large movepool, which also includes her ability to conjure and use spectral blue flames, which results in Will-O-Wisp and Heat Wave as coverage, despite Flying-types already often getting Heat Wave as special coverage.

Code:
Suigintou (F) @ Heavy-Duty Boots
Ability: Arrow Molt
EVs: 32 HP / 224 SpA / 252 SpD
Calm Nature
- Dark Pulse / Foul Play
- Defog
- Mystical Fire
- Flash Cannon / Roost
Code:
Suigintou (F) @ Life Orb
Ability: Arrow Molt
EVs: 252 SpA / 4 Def / 252 Spe
Timid / Modest Nature
- Nasty Plot
- Dark Pulse
- Flash Cannon / Heat Wave
- Destiny Bond / Psycho Shift


"This is what's inside your heart right now. A sky that has become this lovely will not always remain sunny. There will be times when rain will fall and storms will carry on. The scenery will change, but if it is left alone, it will stay changed forever. For that, you must continue to fight, because that is to live. To live is to fight."
Pokémon: Shinku
Franchise/Origin: Rozen Maiden
Type:

Abilities: Flower Veil
Other Moves:
: Spirit Break, Petal Blizzard, Grassy Glide, Pin Missile, Pursuit, Assurance, Punishment, Counter, Low Kick, Reversal, Rock Smash, Drain Punch, Wake-Up Slap, Low Sweep, Aerial Ace, Acrobatics, Shadow Sneak, Slash, Spike Cannon, False Swipe, Retaliate, Psycho Cut, Smart Strike
: Dazzling Gleam, Moonblast, Misty Explosion, Petal Dance, Solar Beam, Giga Drain, Magical Leaf, Energy Ball, Silver Wind, Snarl, Final Gambit, Shadow Ball, Tri Attack, Terrain Pulse, Psychic, Stored Power, Power Gem
: Moonlight, Flower Shield, Aromatherapy, Grassy Terrain, Spiky Shield, Memento, Snatch, Torment, Quash, Sunny Day, Confuse Ray, Destiny Bond, Spikes, Hail, Swords Dance, Follow Me, Wish, Me First, Work Up, Laser Focus, Light Screen, Calm Mind, Imprison, Healing Wish, Instruct, Rain Dance, Life Dew
Signature move:
Rozen Revival –
– N/A – 10 PP – N/A – Lunar Dance clone.
Stats: 72/105/65/115/75/93 (BST: 525)

Reasoning: Primary Fairy-type due to the similarity of Rozen Maiden's thematics to the Pinocchio fairy-tale. Shinku has appeared in SINoALICE, mostly a story derived from such fairy tales. Her rose theming, itself already seen in the Budew realmon family give her the partial Grass type, though does not carry the actual characteristics of the rose plant itself thus the lack of moves usually seen on other Grass-types like Seed Bomb and Leech Seed. Her only ability is Flower Veil due to being a partial Fairy-type, even if she does carry the actual Grass-type, something that she can actually take advantage of in Single Battles. Petal Blizzard and Petal Dance are still STAB moves that are related to her usage of such rose petals for battle in the Alice Game, however, the rose petals she commands herself can transform into needles/spikes useful for various properties, thus Spike Cannon, Pin Missile, Spiky Shield, and Spikes, the latter something the Budew line also gets access to. Having some Fighting moves in her movepool is a result to Shinku trying to use physical punches/kicks to fight her sisters in the Alice Game, though to allegedly not in great effect due to the lack of high-powered attacks like Jump Kick/High Jump Kick and Focus Punch. Her signature move can be described in a spoiler-like manner: the end of the manga has her sacrificing her own life to revive the other Rozen Maidens so that they can possibly live happier lives. Shinku already learns Memento, Destiny Bond, Misty Explosion, and Healing Wish as moves that rely on fainting in one way or another. As Rozen Revival is a strictly better version of Healing Wish due to being based on Cresselia's Lunar Dance, it can have great potential with her fragile defenses since Cresselia would rather wall its foes to death than immediately off itself with Lunar Dance. The majority of Shinku's base stats are multiples of 5 owing to her status as the fifth member of the Rozen Maidens.

Code:
Shinku (F) @ Kebia Berry / Golden Apple
Ability: Flower Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Spirit Break
- Petal Blizzard / Shadow Sneak / Drain Punch
Code:
Shinku (F) @ Leftovers / Mental Herb
Ability: Flower Veil
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Giga Drain / Final Gambit
- Rozen Revival / Destiny Bond
- Wish / Spikes
 
Nanami.png

Pokémon: Nanami Takatsuki
Type: Water/Ice
Ability: Competitive / Slush Rush / Skill Link
Moves: Liquidation, Waterfall, Aqua Jet, Triple Axel, Bludgeon,* Boomerang (from Sokka), Acrobatics, Fly, Bounce, U-turn, Water Spout, Hydro Pump, Surf, Scald, Water Pulse, Whirlpool, Blizzard, Ice Beam, Freeze-Dry, Icy Wind, Hurricane, Rain Dance, Frozen Terrain (from Arctic Wind), Detect, Coaching
Stats: 73/99/76/124/80/115 | 567 BST

Spirit Nanami.png

Mega Evolution: Spirit Nanami
Stone: Nanami's Spirit Crystal
Ability: Skill Link
Stats: 73/139/101/134/90/130 | 667 BST (+40 Atk, +25 Def, +10 SpA, +10 SpD, +15 Spe)

Reasoning: Nanami is the tomboyish elder cousin of Cinque Izumi, as well as his mentor and sworn rival in athletics competitions. (This is the basis of Competitive, Acrobatics, Bounce, Detect, and Coaching.) When she is invited to Flonyard and inaugurated as the hero of Galette, she gains the sacred "sword" Ex Machina, which her mind shapes into usually a Bo staff and sometimes a boomerang (hence Bludgeon and Boomerang instead of Sacred Sword). In the process, she gains a Seal containing power over water and ice, thus her typing. Thanks to Cinque, she uses the Seal to manifest her energy weapon: a pair of jet-powered skates (perfect for Slush Rush, Aqua Jet, and Triple Axel; inspires Waterfall, Fly, and U-turn to a lesser extent). The most notable demonstration of her ice powers is against Hina Maxima (a.k.a. Brioche d'Arquien), when she uses her Seal to freeze the battlefield.
Hurricane is based on her first entry into the fray, when she uses her Bo staff to blow away the supporting troops of Biscotti. Skill Link ties into the connection of Bludgeon to her Bo staff, as well as her energy weapon as a whole.
When she activates her Spirit Crystal, she becomes an adult version of herself, powering up overall (especially physically) and becoming more skilled.


Takeru Noto.png

Pokémon: Takeru "Juggernaut" Noto
Type: Normal/Fire
Ability: Wimp Out / Regenerator
Moves: Mega Punch, Body Slam, Fire Punch, Pyro Ball, Machine Gun (from Austin Carter), Deploy Missiles (from Galleom), Body Press, Hammer Arm, Revenge, Fire Blast, Flamethrower, Bomb Blast (from Pandora), Focus Blast, Flash Cannon, Will-O-Wisp, Recover, Protect, Block, Wide Guard, Rototiller
Z-Move: Weapon of Destruction - Fire, Physical, 200 BP | Super-effective against Fire. Body Press variant. | Requires Pyro Ball and Juggernautium Z
Stats: 160/90/110/85/65/42 | 552 BST
Reasoning: Quasi unkillable gentle giant of Company 2. He's an ordinary potato farmer (hence Rototiller) who wants nothing to do with fire, yet he's cursed with fire as a third-generation pyrokinetic. His cowardice makes Wimp Out obligatory, and he gets Regenerator (+ Recover) because his many layers of clothing have a sort of sorcery about them that makes him seem to shrug off fatal-looking attacks. Contact moves, Protect, Block, and Wide Guard relate to the imposing upper portion of his outfit and his white knight relationship with Tamaki Kotatsu. (Revenge in particular reflects his nature as someone who only attacks when defending himself or his allies.) The rest is based on the fiery artillery he creates when threatened.



Pokémon: Pom Pom
Type: Flying/Fighting
Ability: Aftermath / Unburden / Sticky Hold
Moves: Floaty Fall, Acrobatics, Bounce, Close Combat, Bludgeon,* Gunshot (from Hector Barbossa), U-turn, Fling, Detect, Focus Energy, Gen 8 universal TMs
Stats: 150/131/44/40/54/101 | 520 BST
Reasoning: Pom Pom is a balloon thing like Drifblim, so he has a few aspects in common: Flying typing, Aftermath, Unburden, Acrobatics, Focus Energy, universal TMs, and bulk. (Aftermath in particular is supported by the Poopsmith's fate in Doomy Tales of the Macabre.) He is well versed in martial arts, hence the Fighting typing and Close Combat. Sticky Hold comes from his ability to store objects in the outer layer of his body. Floaty Fall and Bounce are inspired by his use of jumping as a means to approach or evade, as in Summer Short Shorts and the Strong Bad Email named after him. The former also shows his skills with a Bo staff and his ability to make a clean getaway, thus Bludgeon and U-turn, while the latter also inspires Detect. Gunshot is based on his tendency to carry a gun around (e.g. In Search of the Yello Dello), and he gets Fling from his throwing strength demonstrated in theme park.



Pokémon: Tamaki Amajiki
Type: Normal
Ability: Protean
Signature Move: Manifest - Normal, Other, 1 PP | (Sketch variant) This move cannot be selected unless the user is holding a particular Berry or Technical Record, or has been targeted (directly or indirectly) by a successful move. (The former case takes precedence over the latter case.) In the latter case, Manifest becomes the move used on him. In the former case, the Berry or Technical Record is consumed (as in Natural Gift) and determines which move Manifest becomes.
  • Cheri Berry: Charge
  • Chesto Berry: Aqua Ring
  • Pecha Berry: Aromatherapy
  • Rawst Berry: Curse
  • Aspear Berry: Rage Powder
  • Leppa Berry: Growth
  • Oran Berry: Substitute
  • Persim Berry: Teleport
  • Lum Berry: Refresh
  • Sitrus Berry: Wish
  • Figy Berry: Haze
  • Wiki Berry: Detect
  • Mago Berry: Imprison
  • Aguav Berry: Endure
  • Iapapa Berry: Ingrain
  • Pomeg Berry: Healing Wish
  • Kelpsy Berry: Obstruct
  • Qualot Berry: Spiky Shield
  • Hondew Berry: Nature Power
  • Grepa Berry: Magic Coat
  • Tamato Berry: Tailwind
  • Occa Berry: Sunny Day
  • Passho Berry: Rain Dance
  • Wacan Berry: Magnet Rise
  • Rindo Berry: Synthesis
  • Yache Berry: Hail
  • Chople Berry: Bulk Up
  • Kebia Berry: Baneful Bunker
  • Shuca Berry: Shore Up
  • Coba Berry: Mirror Move
  • Payapa Berry: Calm Mind
  • Tanga Berry: Defend Order
  • Charti Berry: Sandstorm
  • Kasib Berry: Destiny Bond
  • Haban Berry: Dragon Dance
  • Colbur Berry: Snatch
  • Babiri Berry: King's Shield
  • Chilan Berry: Protect
  • Liechi Berry: Swords Dance
  • Ganlon Berry: Acid Armor
  • Salac Berry: Agility
  • Petaya Berry: Nasty Plot
  • Apicot Berry: Amnesia
  • Lansat Berry: Focus Energy
  • Starf Berry: No Retreat
  • Roseli Berry: Moonlight
  • Kee Berry: Coil
  • Maranga Berry: Quiver Dance
  • Technical Record: whatever move is inside the TR
Stats: 99/89/85/85/88/90 | 536 BST
Reasoning: One of the Big Three in UA, Tamaki Amajiki (known as Suneater) possesses a Quirk called Manifest that allows parts of his body to transform based on what he eats. (For example, takoyaki translates to octopus tentacles, and even crystals are fair game.) This explains why he has Protean and a Sketch variant. (As scary as that sounds per se, hopefully the nuances and base stats make it reasonable.)


Fighting, Physical, 25 BP, 90% Acc, 10 PP | Hits 2-5 times. Charge boosts this move and makes it a one-hit, 100 BP attack prior to the boost.
(Updated signature move of Gail, formerly Gale, in revisions)
 
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resubbing this guy and then maybe subbing another character
&

" Don't think you're special just because you were given an Attribute Energy by the ancients! "
Pokémon: Helios-MK2
Franchise/Origin: Bakugan
Type:
|

Ability: Battle Armor | Mold Breaker | FARBAS RX* (Removes terrain on switch-in. prevents terrains from beeing summoned while a pokemon with this ability is in battle.) (HA)
Notable moves: Thunderbolt, Discharge, Flamethrower, Power Gem, Earth Power, Air Slash, Hydro Pump, Dark Pulse, Fire Blast, Dazzling Gleam, FARBAS D2*, Dragon Claw, Psych Up, Work Up, Inferno, Twister, Zap Cannon, Haze, Dragon Pulse, Hyper Beam, Rock Slide, Zing Zap, Fire Punch, Brick Break, Aerial Ace, Crunch, Waterfall, Play Rough, Fly, Earthquake, Flash Cannon, Steel Wing
Signature move: FARBAS D2, Status, Steel, Recovers 50% HP if hit by a damaging move.
Signature Item: Zukanator. boosts Helios' SpAtk by 1.5x.
Signature Item 2: Maxus Gear. Reverts Helios-MK2 into his Maxus form. functions like a Primal Orb.
Signature Item 3: Twin Destructor. Helios' special attacks hit twice. second hit has its damage halved.
Stats: 80/110/85/125/85/105 (590 BST)
Reasoning:
Fire/Steel due to him beeing a Pyrus (fire element) Bakugan and steel because hes a cyborg.
Battle Armor because well, his robot parts basically act as armor. Mold Breaker & FARBAX RX:
FARBAS RX: Nullifies the opponents Gate Card and nullifies all the new opponent's abilities for a limited time.
Thunderbolt, Volt Cannon & Discharge: discharge because of his ability Discharger, Volt Cannon & Thunderbolt due to his ability Hyper Electric cannon.
Fire moves because, well, hes a Pyrus type bakugan. Hyper Beam due to his Battle Gearm, Zukanator's attack.
all non-fly, non-steel, non-fire, non-hyper beam, non-work up & psych up, non-FARBAS D2 moves due to his Maxus form. wich i did make btw.
fly because well, a lot of bakugans fly.
Haze: Defuse Quasar: Returns the opponent's power level back to its base level.
Psych Up: Exceed Charger: Makes Helios MK2's power level equal to his opponent's.
FARBAX D2: FARBAS D2: Repairs all damage done from Helios MK2's body.
Zukanator & Twin Destructor: Helios' signature Battle Gears. the Zukanator is a cannon, wich simply ups his power and allows him to fire a powerful beam, however the Twin Destructor fires multiple times.
Maxus Gear: (intended for Ubers)
Pokémon: Helios-MK2-Maxus
Franchise/Origin: Bakugan
Type:
|

Ability: Maxus Energy* (This pokemon's Rock, Ground, Flying, Fairy, Dark and Water moves deal 1.5x damage.)
Notable moves: Same as Helios-MK2
Stats: 80/130/100/160/100/120 (690 BST)
Reasoning: Maxus Helios has the energy of all 6 attributes. (Pyrus, Darkus, Aquos, Subterra, Haos, Ventus.)
Stats: all Bakugan have some sort of physical strength, they're also all very sturdy to somesome degree. Helios himself isnt very fast, however. he dos however, have very powerful attacks.


Now over quartz!
Pokémon: Zi-O
Franchise/Origin: Kamen Rider (Zi-O)
Type:

Ability: Protean
Notable moves: U-Turn, Flash, Dragon Dance, Discharge, Trump Card, Hyper Voice, Megahorn, Extreme Speed, Crunch, Transform, Double Kick, Brave Bird, Drill Run, Aura Sphere, Grav Apple, Gear Grind, Poltergeist, Purify, Psyshock, Meteor Mash, Sacred Sword, High Jump Kick, Dragon Hammer
Stats: 85 | 85 | 85 | 85 | 85 | 85 (510 BST)
Reasoning:
U-Turn: Kamen Rider Kuuga, who was a pretty Bug-Like appearance.
Flash: Agito, who im pretty sure? has the power of the sun so uhhh theres that. also, his final form is Shining so
Dragon Dance: Ryuki, who yknow, has dragon powers so yeah thats pretty easy to figure out.
Discharge: this is the best thing i could figure out for Faiz give me a break ):
Trump Card: Blade is funnily enough not about blades but infact, about cards. so yeah, Trump Card works.
Hyper Voice: Hibiki is all about sounds.
Megahorn: Kabuto, who is yknow a beetle, who has a horn, megahorn fits.
Extreme Speed: i REALLY did not know what to do for Den-O, wich travels on a flying train, so i gave him Extreme Speed. wich also fits for Kabuto, who can slow down time, wich makes it look like hes moving at light speed.
Crunch: Kiva is a vampire, need i say more?
Transform: Decade transforms into past kamen riders. wich no, Zi-O dos NOT. he just has armor.
Double Kick: W is two people. two = double. double = double kick.
Brave Bird: OOO moment, basically his main medal is a Hawk, hawk = bird = brave bird
Drill Run: same deal as with OOO since i could not figure anything out. main powerup is a drill. so drill run works
Aura Sphere: Wizard uses magic, and im pretty sure aura is magic so works
Grav Apple: Gaim uses... fruit powers. grav apple.
Gear Grind: Drive has uh, a car. and tire powers i guess, gear grind works though i think
Poltergeist: Ghost is LITERALLY dead. a ghost. poltergeist definetly fits.
Purify: did not know what to do for Ex-Aid, but hes a doctor (and a gamer) so i decided to go with Purify here.
Psyshock: Build is big smart, a genius, even. psychic = smart. psyshock. (did not know what to do)
Meteor Mash: would you believe me if i said i forgot 0-1 existed? well, he fights robots idk what to give him meteor mash it is. also yeah he's after Zi-O but Decade got powers from kamen riders after him so why can't Zi-O?
Sacred Sword: Saber, also yknow he has a sword weapon so it fits.
Dragon Hammer: Revi and Vice, yeahhh. they use dinosaur powers for the most part, and dinosaur = lizard = Dragon as we all know.
High Jump Kick: almost all Kamen Riders' final attack is a kick. specifically, they jump and then kick downwards. yeah.
Fighting type: only type i could see working. doesn't really matter anyways since his only ability is protean though, dos it?

GRAND TIME!
Pokémon: Grand Zi-O
Franchise/Origin: Kamen Rider (Zi-O)
Type:

Ability: Parental Bond | Protean
Notable moves: Zi-O's movepool + Boomburst, Dragon Darts, Draco Meteor, Roar of Time, Spectral Thief, Shift Gear, Behemoth Blade, Apple Acid
Stats: 105 | 105 | 105 | 105 | 105 | 105 (630 BST)
Reasoning:
Boomburst: Hibiki uses sound attacks. Boomburst.
Dragon Darts: Revi AND Vice, protagonists of the series Revice, use mostly dinosaur powers, two of them, Dragon Darts is dragon and hits twice.
Draco Meteor: Wizard has dragon powers so and also yknow, Ryuki.
Roar of Time: uh, Decade.
Spectral Thief: what a coincidence! Ghost also uses OTHER GHOST's powers. Spectral Thief.
Shift Gear: Drive. just Drive.
Apple Acid: ya gotta give another fitting move for Gaim, yknow? and he already has Grav Apple so i guess it fits!
Behemoth Blade: here he is again, Saber.
 
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zxgzxg

scrabble
is a Forum Moderator
anime girls

1636585755616.png

Pokémon: Tohru
Origin: Miss Kobayashi's Dragon Maid
Type: Dragon / Fire
Ability: Cute Charm / Housekeeping (See Rem)
Stats: 80 / 130 / 90 / 100 / 90 / 110
Moves: Acrobatics, Aura Sphere, Barrier, Calm Mind, Charm, Close Combat, Crunch, Dark Pulse, Defog, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Dual Wingbeat, Earthquake, Ember, Eruption, Extreme Speed, Fire Blast, Fire Fang, Fire Punch, Flame Charge, Flamethrower, Fly, Focus Blast, Hurricane, Idea Shift, Light Screen, Play Rough, Psychic, Superpower, Shadow Ball, Recover, Reflect, Roost, Teleport, Toxic, U-turn, Whirlwind, Will-o-Wisp, Wing Attack+ Universal TMs
Signature Move: Idea Shift | Psychic | Status | BP: -- | PP: -- | The user becomes airborne until the user switches out. If above 50% max HP, changes into Dragon form.

1636585785147.png

Pokémon: Tohru-Dragon (reverts to base Tohru when under 50% max HP)
Stats: 80 / 150 / 110 / 120 / 110 / 120

Description:
cute charm cuz idk how else to represent charisma and cheeriness
fire cuz she uses fire a lot
dragon cuz shes a dragon
shes strong and fast; stats reflect that
aura sphere, calm mind, focus blast, psychic, shadow ball to represent spells/those weird energy blasts
close combat and the like to represent strong physical capabilities
flying related moves cuz she can fly
fire moves cuz she breathes fire

1636585821778.png

Pokémon: Elma
Origin: Miss Kobayashi's Dragon Maid
Type: Dragon / Water
Ability: Gluttony / Harvest
Stats: 80 / 130 / 90 / 100 / 90 / 110
Moves: Acrobatics, Aura Sphere, Barrier, Calm Mind, Charm, Close Combat, Crunch, Dark Pulse, Defog, Dive, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Dual Wingbeat, Earthquake, Extreme Speed, Fly, Focus Blast, Hurricane, Hydro Pump, Idea Shift, Light Screen, Liquidation, Play Rough, Psychic, Scald, Superpower, Surf, Shadow Ball, Recover, Reflect, Roost, Teleport, Toxic, U-turn, Waterfall, Water Gun, Water Pulse, Water Spout, Whirlwind, Wing Attack+ Universal TMs
Signature Move: Idea Shift | Psychic | Status | BP: -- | PP: -- | The user becomes airborne until the user switches out. If above 50% max HP, changes into Dragon form.

1636585964113.png

Pokémon: Elma-Dragon (reverts to base Elma when under 50% max HP)
Stats: 80 / 150 / 110 / 120 / 110 / 120

Description:
gluttony cuz she eats a lot
harvest cuz she used to use her powers to help people grow their crops (and allows her to eat infinitely so even more fitting)
water cuz she uses water a lot
dragon cuz shes a dragon
stat's reflect tohru's
aura sphere, calm mind, focus blast, psychic, shadow ball to represent spells/those weird energy blasts
close combat and the like to represent strong physical capabilities
flying related moves cuz she can fly
water moves cuz she controls water
 
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no anime girls, instead, you get plants versus zombies zombie scp creeps
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Pokémon: SCP-008 (The Zombie Plague)
Franchise/Origin: SCP Foundation
Types:
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Ability: Neutralizing Gas
Notable moves: Incinerate, Smack Down, Confuse Ray, Bulk Up, Endure, Return, Explosion, Purify, Zombification Shard (That's it)
Signature move: Zombification Shard (Steel | Status | 95% Accuracy | Causes the target to become an Infected. Can be cured by Purify. Bypasses all immunities. Does not activate Species Clause.) Speaking of which...

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Pokémon: Infected
Franchise/Origin: SCP Foundation
Types:
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Abilities: Consummations (Tough Claws clone)
Notable moves: Gains the movepool of the infected Pokemon
Stats: 85 / 100 / 100 / 65 / 100 / 65 (BST: 515)
Stats: 80 / 100 / 150 / 100 / 100 / 10 (BST: 540)

Reasoning: SCP-008 is a complex prion, the research of which is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future. SCP-008 is Steel/Poison due the SCP being a machine and being infectious (same for Infected but the infected are humans, so they are Normal-Poison,) Incinerate and Neutralizing Gas due to the breach thing, Smack Down due to not being airborne, Confuse Ray and Explosion due to its gas causing comas and the coma onsets being considered onsets of death, Bulk Up, Endure and Return due to infected targets having its red blood cells greatly increasing their oxygen storage capacity, resulting in slower blood flow and increased muscle endurance and strength, Purify due to SCP-500 being found to completely cure SCP-008 even in advanced stages, and Zombification Shard because... I think you know what. Infected has those stats and ability because their red blood cells inside their body greatly increase oxygen storage capacity, resulting in slower blood flow and increased muscle endurance and strength. (That was already explained so I don't need to tell you it a third time.) There are definitely a ton more moves that I can fit in SCP-008's movepool, so ping me on discord or dm me if you want me to make movepool changes.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
I have 0 IQs and added this into the wrong crossover chaos lmao

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Pokémon: Ramiel
Franchise/Origin: Evangelion Series
Type: Steel
Ability: Energy Core / Levitate / Magic Guard (HA)
Notable moves: Flash Cannon, Steel Beam, Fire Blast, Flamethrower, Heat Wave, Overheat, Thunder, Thunderbolt, Discharge, Zap Cannon, Volt Switch, Thunder Wave, Signal Beam, Power Gem, Energy Ball, Hyper Voice, Focus Blast, Dazzling Gleam, Calm Mind, Trick Room, Rapid Spin
Signature move: Laser of God (name subject to change) | 120 BP | 5/8 PP | 100% accuracy | Electric Type | Special | 10% chance to burn target
Signature ability: Energy Core: This Pokemon’s Fire- and Electric-type moves have 1.33* power.
Stats: 95/75/85/135/115/50 (555 BST)

So uh, giant screaming octahedron. Since you can’t see it shooting lasers, just as you know, it can turn itself into a cross shape and fire a laser. And it can turn itself into petagram form and fire a bigger laser. Then it can turn into a cannon form, which blasts a fat laser or whatever, idk, something very hot that melts stuff (plasma maybe? possibly fire?). It also has a powerful AT field, which is basically a forcefield. Yeah. So anyway, ability-wise, Magic Guard represents its forcefield and such, while Energy Core represents its core which seems to be where it gets all its energy from, which means said core powers lasers, which is why fire-and electric moves are buffed. Not to STAB levels though, but enough so that you won’t brush them off. Levitate is here because duh and i cant see it using it anyway because its got two better abilities. Its signature move Laser of God, is a massive laser and also a reference to its name, Ramiel, which means “Thunder of God” in hebrew (and Ramiel was the angel of thunder and stuff). It has high BP but really without energy core its only as strong as a STAB shadow ball or something (with energy core its like STAB thunder), and i wanted to give it this to abuse energy core with since tbolt is relatively weak (perhaps my views on power are too jaded after playing bh so much lol) and thunder although fitting is hella unreliable. Moves should range from self-explanatory to making enough sense to be included in (oh yeah its got magic guard steel beam if it wants to use it so thats neat). As for stats, its got apocalyptic power with its lasers but not so much “physical” power. Then its pretty tough too, so i gave it decent bulk to work with, with special bulk being higher thanks to the AT field. Finally its slow as molasses so… yea, 50 speed lets gooooo. Its the 5th angel btw (6th in rebuild of the evangelion but whatever), so all its stats have a 5 in it and it has 555 bst, which is neat if i say so myself. Typing was definitely hard since nothing really fits it (psychic ofteh goes to odd things that nothing else fits with but i just cant see it being a psychic type) so i eventually decided on steel because of its design and because ive got nothing better (this is also the reason i gave it energy core so its laserlike moves get stronger but i cant rly give it an electric or fire typing lol).

in battle sets i can think of from the top of my head are specs sets (probably with energy core), LO MG 4 attacks sets, calm mind sets (probably with mg here), calm mind+trick room sets (with either?), sets that aims to abuse trick room (probably with energy core), and defensive sets (with magic guard duh)
 

T.I.A.

formerly Ticktock
Once again, my slumber has been interrupted.
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Pokémon: Sachiel
Franchise/Origin: Evangelion Series
Type: Water/Normal
Abilities: Bulletproof / Swift Swim / Regenerator (HA)
Notable moves: A.T. Field, Bunker Breaker, Liquidation, Waterfall, Aqua Jet, Dive, Recover, Explosion, Fell Stinger, Bounce, Storm Throw, Pin Missile, Flash Cannon, Jump Over (from Chrome Dino), Hyper Beam, Power Whip, Slash, Endure, Photon Geyser, Night Slash, Fury Cutter, Crush Claw, Needle Arm, Bulk Up, universal moves since Gen 1.
Custom elements:
  • A.T. Field: Normal | Status | - BP | -% Acc. | 5 PP (Max 8) | Protects against all moves, including moves and abilities that can ignore most protection, Z-Moves, and Max Moves. Unlike most protection moves, its success rate doesn't decay with each use. +6 Priority.
  • Bunker Breaker: Normal | Physical | 90 BP | 90% Acc | 10 PP (Max 16) | Super effective against Steel-types.
  • Jump Over: Flying | Status | - BP | -% Acc. | 40 PP (Max 64) | Has a 50% chance to avoid the next move altogether.
Stats: 108/120/84/96/84/132 (624 BST)
Reasoning: The 3rd/4th Angel depending on which continuity its in, Sachiel is known as the Angel of Water and is adapted to both land and water travel, hence the Normal/Water type and Swift Swim. Its stats represent its frail, yet fast nature (and the fact that it is immune to typical weaponry and regenerated its wounds after it took a N2 Bomb to the face, which explains Regenerator and Recover), and also are combine by multiplying multiples of 3 with 4. A.T. Field is self-explanatory (and should be on all Angels and Eva Units if subbed in the near future.), Bunker Breaker references its famous piercing attack of Eva Unit-01 in its battle, and the physical Water-type moves help add to its coverage. Jump Over comes from its ability to use the A.T. Field as a super jump of sorts, Flash Cannon and Photon Geyser represent its ability to create cross-shaped explosions of light as well as its Lances of Light, and other moves to represent its fighting styles in both the original and rebuild continuities. Bulk Up also references its ability to bulk its muscles up and Explosion is how it goes out.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Ticktock's Sachiel
My Ramiel
Zeruel Mygavolt's Pom Pom


If I can tack on A.T. Field from Ticktock onto my Ramiel submission that would be great :3 If not oh well.
 
Slate #49
The Gift of Giving



This slate's winners are Mygavolt, Ticktock, and zxgzxg with Pom Pom, Sachiel, and Elma!

It's December, and that means one thing - presents! So this slate gives a bonus characters known for freely giving things to other characters. It can be anything, really from magic swords to money to cocaine, so long as they don't expect a reward for it. Show your character fits the slate like this - **Uncle Giveaway**.

Now, since i have no clue how many people will come up with characters fitting this slate, I suppose I should remind you that you're always allowed to sub characters who don't fit the theme, they just won't get the bonus.

This slate enters voting in two weeks, on (approximately) December 17. have fun or something​
 
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"
"but there's no way you're scared, because... YOU ARE FILLED WITH BRAVERY"
Name: Vital! Sans (although Delta! Sans and Vital! sans work)
Type: Ghost/Fighting
Series: Undertale AU/ Ultratale/DeltaTale/VitalTale
Abilities: Scrappy/Iron Fist/Bravery*
New Ability; Bravery: if Ultra (or other thing here)! Sans, changes to Soul Empowered if at 1/2 max HP or less at less at end turn.
Stats: 70/80/55/75/65/170 [BST 515]

Bravery Stats: 105/95/65/90/80/185 [BST 620]
(all stats increased by 15 except for Def which is by 10 and HP by 35)
Moves: Same as Normal Sans, Misty Explosion, Detect, Close Combat, Counter, Endure, Coaching, Fire Punch, Ice Punch, Mega Punch, Shadow Punch, Bullet Punch, Thunder punch, Reversal, Bulk up, and Seismic Toss.

Reasoning: This Sans had absorbed the soul of bravery granting him a better yet bulkier statline, changed secondary typing to Fighting and gave a fair amount of both Fighting type moves and punching moves, although Endure, Coaching, and Misty Explosion coming from the fight he had with Cross Sans. and since we already have a sans in the other Workshop, Ultra Sans will have the same basic moves. His special ability, Bravery comes from both his battles where he is Filled with Bravery. Changed Sturdy to Scrappy due to his non elemental punching affecting other sans (the ones that can take hits anyways).


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''Maybe... they don'thave as much freedom as we think."
Name: Remi
Series: Unordinary (Webtoon)
Type: Electric
Abilities: Galvanize/Transistor
stats: 75/75/70/95/85/85 [495] (Made other stats +5 (minus SpAtk and Defense) so she is at least on par with other Expand mons)
Moves; Discharge, Thunder, Thundershock, Thunderbolt, Thunderwave, Thunderpunch, Volt-Switch, Chargebeam, Wild Charge, charge, Rising voltage, Zap Cannon, Charm, baby doll-eyes, calm mind, taunt, Endure, Encore, Rest, Acrobatics, extreme speed, quick attack, shockwave, mega punch, Encore, endeavor, fake out, block, confide, retaliate, strength, take down, workup, taunt, fake tears, snarl, low sweep, counter, agility, ally switch, and psyche up.

Reasoning: Generc electric user with a decently sized movepool outside of stab, Like others in the Unordinary verse, she relies on her ability in order to fight others. She is normally one of the cinamon rolls and level headed characters of the series, hence baby doll eyes, Calm mind, and Psyche up. even though I did change the stats from what I originally sent into the workshop in the discord, I did it for balance so she can reasonably be seen at least as a set up sweeper. Remi relies on the range and speed (as well as the obvious electrical part) her ability grants her. I removed some moves I do not see her using and gave her Encore.


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"Turn up the heat, Odd-Eyes Pendulum Dragon!"
Name: Odd-Eyes Pendulum Dragon
Series: Yu-Gi-Oh Arc-V
ype: Dragon/Dark
Abilities: Pressure/Adaptability and
Pendulum Force* (Normal type moves become Dragon type moves. The power of those moves is boosted a little.)
stats: 105/95/100/105/95/70 [560]
Moves: Body slam, Double Edge, Draco Meteor, Dragon Claw, Dragon Breath, Dragon pulse, Dragon Tail, Fire blast, Flame thrower, Protect, Light screen and reflect,, Hyper Voice, Tri-Attack, Ancient power, Breaking swiper,Take down, Giga Impact, Hyper beam, Last Resort, Hone Claws, Scale Shot, Subsitute, Toxic, Weather ball, NobleRoar, Rock smash, Slash, Strength, Swift, Facade, Flash Cannon, Cut, Iron tail, Stomping trantrum, Retaliate, Roar, Nature power, Terrain Pulse,Take Down and Double Edge, Confusion, Psyshock, Double team, Psychic. Air Slash, Poison Jab, and Dark Pulse

(Has appearance of Odd-Eyes Rebellon Dragon for G max) G-Max Move: G-Max Strike Disobey (Type: Dark Pow:-Acc:- PP:3 (per Gigan/Dmax stuff)) Deals damage to the opposing team over the course of 3 turns, and gets 1.0x stronger each time a opponent is knocked out like this (aka Gmax Kanto Starter except Moxie/Special counterpart is involved with the effect and only the effect). (I forgot the pow stuff fror Gmax moves)

Z move/Odd-Eyes Wingium: Turns Flying type move into Spiral Burst Dive (Flying Pow:-acc:-, PP:1 as per 1 Z move turns battle) no effect.

Odd-Eyes Venom Dragon (Has appearance of monster of the same name for Mega Evo)
Stone: Odd-Eyes Fusion /"I fuse Odd-Eyes PendulumDragon and Starving Venom Fusion Dragon!"
Type: Dragon/Poison
Ability: Supreme Purple: This pokemon's Dragon type attacks also deals poison type damage (Dragon type moves deal normal type damage to fairy types, and Dragon type moves are super effective against any mons weak to Poison type, Dragons type moves hitting steel are normal Dragon v steel calcs.)
stats: 115/115/105/115/115/100 [635] (+75 bst)


Reasoning: Odd-Eyes Pendulum Dragon was originally Odd-Eyes Dragon, an effect monster but within yuya's first duel, three of his monsters (Stargazer Magician, Timegazer magician, and Odd-Eyes Dragon) became the very first Pendulum monsters (in the series) so a lot of the moves is what Odd-Eyes could realistically do in the game (Recoil moves are equivilent to 'swinging' which is a term for when two monsters in attack position battle with the same ATK, they are both destroyed), the rest of the moves is just stuff Yuya puills when attackingand defending, although Swift is based off thefact that attacks do not miss with the exception of cards that negate the attack.

This Odd-Eyes however has 3 more moves based on it's other counter parts being Dark Rebellion Dragon (Dark Pulse and Gmax), Clear Wing Synchro Dragon (Air Slash and Z move) and Odd-EyesVenom Dragon (Poison Jab and Mega Evo).
Another refernce I did here was that Fusion is the first Special Summon type inthe game (Hence Mega Evolution since it changed how battling was until Gen 8), Synchro Summon was the next major one even though it does deserve more due to how popular it is to use now a days, so it gets a Z move. A thing like Necrozma would be a bit too much even though it is my favorite Odd-Eyes monster. and then Odd-Eyes Rebellion Dragon, the first powerhouse of Yuya's arsenal and the first ever Cross pendulum monster, and since it is the last other major summoning type of the time, it gets G max (and black looks the best for the G max empowerment like Corviknight).
 
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This sub was a mistake. A horrid, horrid mistake.
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"I am Iron Man."
Pokémon: Tony Stark / Iron Man
Origin: Marvel Cinematic Universe
Type: Flying
Ability: Battery / Lightning Rod / Iceproof*
*Iceproof: User takes half damage from Ice-type moves and no damage from Hail.
Stats: 70/105/125/75/80/100 (555)
Notable Moves: Repulsor Blast*, Taunt, Fly, Iron Head, Head Smash, Deploy Missiles (see Galleom in CCv2), Thunder Punch, Discharge, Ice Punch, Freeze Dry, Close Combat, Extreme Speed, Overheat, Lock-On, Recover, Bulk Up, Attack Order
*Repulsor Blast: Physical Flying-type, 90 BP, 15/24 PP. 10% chance to reduce target's Defense by 1 stage. Does not make contact.
Reasoning: He is Iron Man... and this sub is full of hot takes and edge cases, so please read carefully and/or ask *someone* (doesn't have to be me) before using it as inspiration for your own subs.

He's Flying because he flies and his main weapons are the same things he uses to fly. You'd probably expect him to be Steel, but his armor is made of a gold-titanium alloy (gold is established to not be Steel-type, titanium isn't established to be much of anything) that he picked *specifically* to avoid steel's normal weaknesses (in particular, the icing problem) in-universe. In terms of Pokémon matchups, that's sort of counterproductive, but as a man of principles I kept the principle intact. Iceproof is there so his measures against freezing up don't bite him in the ass in the world of Pokémon.

Battery is due to having an Arc Reactor capable of powering a city, and Lightning Rod from how he absorbs Thor's lightning on several occasions. He's not an Electric-type because he doesn't use electricity directly as a weapon.

Yes, I checked, and his repulsors are neither lasers (flash cannon) nor electrified. They're werid-ass particle beams. That doesn't really translate to a type in and of itself, but due to their original purpose as a flight method, I made them flying-type.

Taunt due to... his personality. Iron Head and Head Smash because he headbutted THor and cracked his helmet doing so at one point. Deploy Missiles because he has thsoe. Electric coverage because of the big ol' battery in his chest, and Ice coverage from weaponizing the "icing problem" against Iron Monger. Close Combat because he really likes to get in close (and does presumably have a bit of boxing knowledge from Happy). Extreme Speed becuase tackling people at high speeds is what he does. Overheat from his laser cutters that use most of his power, Lock-On because he does do that. Recover because his nanomachine armor affords him regeneration. Bulk Up because of the Hulkbuster, which... bulks him up. Attack Order because of the Iron Legion (he doesn't get the rest of the Order moves because he uses them strictly for offense).
 
For once, I have no ideas whatsoever for the slate theme.

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Pokémon: Rebecca Anderson (Grounded)
Type: Normal
Ability: Long Reach
Signature Move: Mercurius Morph - Normal, Special, 70 BP, 100% Acc, 10 PP | If used by Rebecca Anderson or Demon Rebecca, changes her form from Grounded to Airborne or vice versa (like Meloetta's Relic Song). In the latter case, her Speed stage is reset to 0.
Moves: Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Fire Spin, Rock Slide, Icy Wind, Will-O-Wisp, Swift, Weather Ball, Rock Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Fire Blast, Tri Attack, Sludge Bomb, Spikes, Shadow Ball, Heat Wave, Muddy Water, Toxic Spikes, Aura Sphere, Seed Bomb, Dark Pulse, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Flash Cannon, Leaf Storm, Gunk Shot, Stealth Rock, Sludge Wave, Electro Ball, Scald, Hurricane, Dazzling Gleam, Smack Down, Infestation, Shock Wave, Water Pulse, Incinerate, Double-Edge, Extreme Speed, Quick Attack, Dragon Ascent, Fly, Sucker Punch, Pursuit, U-turn, Defog, Detect, Gen 5+ universal TMs
Stats: 76/112/68/123/87/54 | 520 BST

Airborne Rebecca.png

Form: Rebecca Anderson (Airborne)
Type: Normal/Flying
Ability: Speed Boost
Stats: 76/97/78/103/82/130 | 566 BST (-15 Atk, +10 Def, -20 SpA, -5 SpD, +76 Spe)

Demon Rebecca.png

Mega Evolution: Demon Rebecca (Grounded)
Stone: Rebecca's Demon Crystal
Type: Dark/Normal
Ability: Long Reach
Stats: 76/138/107/143/94/62 | 620 BST (+26 Atk, +39 Def, +20 SpA, +7 SpD, +8 Spe)

Airborne Demon Rebecca.png

Form: Demon Rebecca (Airborne)
Type: Dark/Flying
Ability: Drawing Dead (from Saffron)
Stats: 76/123/117/123/89/138 | 666 BST
Note: Airborne Rebecca Anderson can Mega Evolve into Airborne Demon Rebecca. (Think M4A Mimikyu.)
(Also, the blue-haired girl is a separate character named Shar.)

Reasoning: Cinque's childhood friend, nicknamed Becky, becomes the Hero of Pastillage after Nanami joins the fray. Accordingly, she gains the sacred "sword" Mercurius, which she transforms into either a sniper rifle or a rocket broom. This suits her best because she is not athletic like the other two heroes (so Normal makes sense as her primary type), but she is something of an FPS junkie.
Most of her movepool is inspired by Bullet Cards, in which crystalline energy is stored to be unleashed to a destructive effect. Namely, she gets TMs/TRs of projectiles (and similar) that damage others, in addition to Drawing Dead as an airborne demon.
The rest comes from the rocket broom form of Mercurius, and Long Reach in her grounded forms allows the moves to make sense even with the sniper rifle. In particular, Dragon Ascent goes by the following description: "After soaring upward, the user attacks its target by dropping out of the sky at high speeds[...]", while Sucker Punch (JP: Surprise Attack) is a possible description of the air raids in which Pastillage specializes. The rocket broom also gives Flying typing, just as Celesteela and Mega Maple have it. (Speed Boost as well, in the latter vein.)
Before her first departure from Flonyard (Cinque's second), the Demon Lord Valério creates a Demon Crystal for her, allowing her to temporarily transform into an adult as Cinque and Gaul do with their Hero Crystals. (Houndoom supports the association of demons with Dark typing.) She loses Speed Boost in her airborne demon form because she uses the Demon Crystal purely to gain power.



Pokémon: Nanami Takatsuki
Type: Water/Ice
Ability: Competitive / Slush Rush / Skill Link
Moves: Liquidation, Waterfall, Aqua Jet, Triple Axel, Bludgeon (from Gail), Boomerang (from Sokka), Acrobatics, Fly, Bounce, U-turn, Water Spout, Hydro Pump, Surf, Scald, Water Pulse, Whirlpool, Blizzard, Ice Beam, Freeze-Dry, Icy Wind, Hurricane, Rain Dance, Frozen Terrain (from Arctic Wind), Detect, Coaching
Stats: 73/105/84/126/63/116 | 567 BST


Mega Evolution: Spirit Nanami
Stone: Nanami's Spirit Crystal
Ability: Skill Link
Stats: 73/144/102/138/84/126 | 667 BST (+39 Atk, +18 Def, +12 SpA, +21 SpD, +10 Spe)

Reasoning: Nanami is the tomboyish elder cousin of Cinque Izumi, as well as his mentor and sworn rival in athletics competitions. (This is the basis of Competitive, Acrobatics, Bounce, Detect, and Coaching.) When she is invited to Flonyard and inaugurated as the hero of Galette, she gains the sacred "sword" Ex Machina, which her mind shapes into usually a Bo staff and sometimes a boomerang (hence Bludgeon and Boomerang instead of Sacred Sword). In the process, she gains a Seal containing power over water and ice, thus her typing. Thanks to Cinque, she uses the Seal to manifest her energy weapon: a pair of jet-powered skates (perfect for Slush Rush, Aqua Jet, and Triple Axel; inspires Waterfall, Fly, and U-turn to a lesser extent). The most notable demonstration of her ice powers is against Hina Maxima (a.k.a. Brioche d'Arquien), when she uses her Seal to freeze the battlefield.
Hurricane is based on her first entry into the fray, when she uses her Bo staff to blow away the supporting troops of Biscotti. Skill Link ties into the connection of Bludgeon to her Bo staff, as well as her energy weapon as a whole.
When she activates her Spirit Crystal, she becomes an adult version of herself, powering up overall and becoming more skilled.



Pokémon: Takeru "Juggernaut" Noto
Type: Normal/Fire
Ability: Wimp Out / Regenerator
Moves: Mega Punch, Body Slam, Fire Punch, Pyro Ball, Machine Gun (from Austin Carter), Deploy Missiles (from Galleom), Body Press, Hammer Arm, Revenge, Fire Blast, Flamethrower, Bomb Blast (from Pandora), Focus Blast, Flash Cannon, Will-O-Wisp, Recover, Protect, Block, Wide Guard, Rototiller
Z-Move: Weapon of Destruction - Fire, Physical, 200 BP | Super-effective against Fire. Body Press variant. | Requires Pyro Ball and Juggernautium Z
Stats: 160/90/110/85/65/42 | 552 BST
Reasoning: Quasi unkillable gentle giant of Company 2. He's an ordinary potato farmer (hence Rototiller) who wants nothing to do with fire, yet he's cursed with fire as a third-generation pyrokinetic. His cowardice makes Wimp Out obligatory, and he gets Regenerator (+ Recover) because his many layers of clothing have a sort of sorcery about them that makes him seem to shrug off fatal-looking attacks. Contact moves, Protect, Block, and Wide Guard relate to the imposing upper portion of his outfit and his white knight relationship with Tamaki Kotatsu. (Revenge in particular reflects his nature as someone who only attacks when defending himself or his allies.) The rest is based on the fiery artillery he creates when threatened.


EDIT: Actually, using Ten Million Fireflies as a precedent, my mind just hatched an eyedea idea.
Pokémon: Electric Eye
Type: Electric/Steel
Ability: Keen Eye / Levitate / Housekeeping (from Rem)
Moves: Discharge, Parabolic Charge, Steel Beam, Flash Cannon, Dazzling Gleam, Defog, Light Screen, Reflect, Safeguard, Protect, Detect, Teleport, Mean Look, Lock-On, Laser Focus, Thunder Wave, Magnet Rise, Flash, Deduction (from Kyoko Kirigiri), Wiki Page (from Wikipe-tan)
Stats: 82/42/139/84/91/97 | 532 BST

Reasoning: The song originated in 1982, is inspired by the novel Nineteen Eighty-Four by George Orwell, has a duration of 3:42, and has 97 BPM, hence the stats.
(HP = last two digits of the year released; Attack = duration remainder in seconds; Defense = whole minutes between 19 (from the 1900s); Special Attack = last two digits of the Orwell year; Special Defense = 19 (again from the 1900s) backwards; Speed = BPM)

Electric is literally in the name, and Keen Eye is obvious. The rest is based on lyrics.
"Up here in space / I'm looking down on you" - Magnet Rise
"There is no true escape / I'm watching all the time" - Mean Look, Lock-On
"I'm made of metal" - Steel typing and moves
"My circuits gleam" - Electric moves, Dazzling Gleam, Flash (also supports Flash Cannon, which in JP is Luster Cannon)
"I am perpetual / I keep the country clean" - Housekeeping, Defog
"I'm protected electric eye" - Protect
"Always in focus" - Laser Focus
"you don't know I'm there" - Teleport
"I take pride in probing all your secret moves" - Wiki Page
"in the sky ... always there" - Levitate
"I feed upon your every thought / And so my power grows" - Deduction (also supports Parabolic Charge)
"I'm elected, protective, detective, Electric Eye!" - Light Screen, Reflect, Safeguard, Detect

Slate Bonus: Electric Eye is a self-sustaining automaton that grants protection and irrefutable evidence to its subjects.
 
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I won't have any time between now and a couple of weeks to sit down and create a proper new sub so here's an old sub who gives people dreams as well as giving the occasional gift or boon as thanks.

"Ask yourselves, all of you, what power would Hell have if those here imprisoned were not able to dream of Heaven?"
Pokemon: Dream
Franchise:
Sandman
Type:

Ability: Bad Dreams, Illusion, Dream Realm
Dream Realm: All abilities are prevented from activating while user in on the field. Upon entry, all opposing Pokemon are inflicted with 'drowsy'. User is also immune to Sleep-status.

Notable Moves: Dark Void, Hypnosis, Spore, Sleep Poweder, Lovely Kiss, Grasswhistle, Sing, Yawn, Sleep Talk, Dream Eater, Nightmare, Night Daze, Night Shade, Psychic, Psyshock, Future Sight, Teleport, Nasty Plot, Calm Mind, Agility, Mean Look, Shadow Ball, Moonblast, Wake Up Slap, Metronome, universal moves such as Subsitute.
Stats: 139/ 84 / 103 / 151 / 127 / 76 (680 BST) obviously uber tier

Reasoning: Dream is the Lord of Dreams and has control over the dream realm and all that is not reality. Part of being the Lord of Dreams means he gives everyone their dreams. They are one of the Endless who are manifestations of reality itself and are as old as creation. Dream themselves can exist in dreams where they has ultimate authority and power but as an Endless he also has vast powers in reality including being able to appear in any form to blend in with whoever is looking at him. Though his powers include god-like abilities such as existing outside of reality itself, being able to manipulate reality at will, extra-dimensional teleportation, etc., this sub focusses mainly on their dream-related powers. The ability, Dream Realm, is a representation of how Dream can control anything that occurs within a dream. As lord of dreams, Dream has access to just about every sleep-inducing and sleep-related ability available. Dream is also omniscient, knowing all of history, past, present and future, giving them Future Sight. As sleeping and dreaming both have affinities with Dark and Psychic typing, Dream is Dark/Psychic.
 

T.I.A.

formerly Ticktock
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Pokémon: Ramiel
Franchise/Origin: Evangelion Series
Type: Electric/Normal
Abilities: Levitate / Impenetrable (HA)
Notable moves: A.T. Field, Laser Focus, Lock-On, Flash Cannon, Hyper Beam, Drill Run, Smart Strike, Sharpen, Hyper Voice, Boomburst, Thunderbolt, Thunder, Fire Blast, Flamethrower, Zap Cannon, Solar Beam, Particle Beam, Iron Defense, Reflect, Light Screen, Signal Beam, Dazzling Gleam,
Custom elements:
  • Impenetrable: Takes half damage from all attacks and is immune to status conditions, but critical hits deal 2.5x damage to it instead.
  • A.T. Field: Normal | Status | - BP | -% Acc. | 5 PP (Max 8) | Protects against all moves, including moves and abilities that can ignore most protection, Z-Moves, and Max Moves. Unlike most protection moves, its success rate doesn't decay with each use. +6 Priority.
  • Particle Beam: Normal | Special | 150 BP | -% Acc. | 5 PP (Max 8) | Always strikes the target, even if in the sky or underground. Breaks through protection, but with 75% damage. If the target tries to switch out when this move is used, strikes them before switching out. Hits everything for neutral damage. -5 Priority.
Stats: 90/60/180/150/120/30 (630 BST)
Reasoning: Everyone's favorite screaming crystal, the 5th/6th Angel here is also knows as the Angel of Thunder, so Electric/Normal would seem fitting for it. Stats are referring to how its shell is supposedly inpenetrable, but its mostly thanks to its giant A.T. Field, and also how its beams are some of the most powerful of any Angel, but its also very slow to give off the "flying fortress" idea it has. The stats are also made of multiples of 5 multiplied by 6th, so it would seem fitting to do that. Levitate's for it floating, and Impenetrable references the powerful defenses even more, but at the cost of critical hits hitting for more damage. Particle Beam mostly acts as secondary Normal STAB, as Boomburst is better (it and Hyper Voice for its screeches in Rebuild), but its basically an overpowered Hyper Beam that tracks them and pierces defenses. Lock-On and Laser Focus also fit into this. Other Electric and Fire-type moves are there to reference its beams and also for coverage. It can also shapeshift in Rebuild, so it gets a few more moves to reference its "Shield" formation, mostly defensive moves and Sharpen. Finally, Drill Run and Smart Strike are for its little drill thing it uses to get into the Geo-Front.
 

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