Pet Mod Crossover Chaos Expanded - Part II

Sega Saturn.png

"Headliner has arrived!"
Pokémon: Sega Saturn (Mage)
Type: Psychic/Fire
Ability: Magician / Natural Cure
Moves: Psychic, Psyshock, Fire Blast, Flamethrower, Mystical Fire, Aura Sphere, Dazzling Gleam, Razor Wind, Psycho Cut, Bludgeon (see Pom Pom), Bulk Up, Coaching, Recover, Wish, Heal Pulse, Teleport, Protect, Purify
Z-Move: Saturn Nova - Psychic, Special, 200 BP | Requires Psychic and Segasaturnium Z (usable in any form)
Stats: 68/68/68/119/119/93 | 535 BST

Using a Key Item called the Class Changer, Sega Saturn can change form based on the category of the first move in her moveset: Mage if Special, Sorceress if Physical, White Mage if Status.

Form: Sega Saturn (Sorceress)
Moves: base - Aura Sphere, Purify + Fire Pillar (Fire-type Photon Geyser), Thief
Stats: 78/108/68/89/89/103 | 535 BST (+10 HP, +40 Atk, -30 SpA, -30 SpD, +10 Spe)

Form: Sega Saturn (White Mage)
Moves: base - Aura Sphere, Purify + Judgment, Endure
Stats: 108/78/88/79/89/93 | 535 BST (+40 HP, +10 Atk, +20 Def, -40 SpA, -30 SpD)

Reasoning: In a similar vein to how the Jack Skellington and Mickey Mouse submissions are inspired by their Kingdom Hearts counterparts, the Sega Hard Girls multimedia project was first adapted into a light novel and then an anime, but this submission is based on the crossover video game Superdimension Neptune vs. Sega Hard Girls. Her EXE Drive is Saturn Nova, which calls for Psychic typing in its association with outer space. She also gets fire magic, hence her secondary type. Her Abilities are: Magician because she is one, and Natural Cure as a sort of parallel to the passive skill Status Effect Resistance, which reduces the turn counter of status effects. (That's the best way to represent it.) Bulk Up and Coaching correspond to Ranger Support, Aura Sphere to Strike Buster, Purify to Antivirus, Thief to Snatch Items (which is technically passive but also supports Magician), Cross Out to Judgment, and Revive loosely to Endure. She technically has means of revival, but revival is broken in realmons, so she gets ordinary healing moves instead.

Yukikaze.png

"Head of the Covert Ops Squad of the Knights of Biscotti: Yukikaze Panettone! Nin!"
Pokémon: Yukikaze Panettone
Type: Fighting/Grass
Ability: Infiltrator / Leaf Guard / Fluffy
Signature Move: Floral Shuriken - Grass, Special, 15 BP, 100% Acc, 20 PP | On the turn after the user switches in, this move has +1 priority and hits 2-5 times; otherwise, it has triple BP and hits twice.
Other Moves: Close Combat, Sacred Sword, Power-Up Punch, Mach Punch, Focus Blast, Petal Blizzard, Trop Kick, Solar Beam, Sucker Punch, Beat Up, U-turn, Acrobatics, Aerial Ace, Hurricane, Mega Kick, Extreme Speed, Mega Punch, Dizzy Punch, Slash, Quick Attack, Smart Strike, Arrow Shot (from Orion), Protect, Detect
Z-Move: Shining Fox Fang - Fighting, Physical, 185 BP | Ignores Defense boosts and prevents the target from switching out. | Requires Sacred Sword and Panettonium Z
Stats: 80/115/50/105/75/130 | 555 BST
Reasoning: She has a Fist Seal, and her special techniques produce floral effects (primarily consisting of petals), hence Fighting/Grass. The former trait gives her an edge in unarmed combat, although she frequently arms herself with a tantō and/or shuriken, or sometimes even a longbow. When she and Hina Maxima (Brioche d'Arquien) destroyed the cursed sword behind the grand cataclysm of Cinque's first visit to Flonyard, she infused power into her tantō to make it a veritable Sacred Sword, and also managed to Protect herself from the cursed sword's counterattack before pinning it down with a whole bunch of sword-shaped energy to help Hina (d'Arquien) finish it off. This happened in tandem with the Covert Ops Squad, which she never really sics on anyone despite being their leader (mainly because they're just a bunch of trained canines), so Beat Up suits her better than any of the Order moves.
She is exceptionally fast, boasting a running speed on par with the cruise speed of Cinque's flame-propelled hoverboard, and the longbow attack she once used as cover fire for Cinque bears a striking resemblance to Solar Beam. Also, her ninjutsu involves wind as well as flower petals, thus Hurricane. Ability-wise, she gets Infiltrator to represent covert ops, Leaf Guard because she can make outfits out of leaves, and Fluffy because that's what her tail is considered, even by Flonyard standards.


"——DEEEEEEeeeEEEEEEN!"
Pokémon: Deen
Type: Steel/Fairy
Ability: Forever Functioning - Deen is immune to status conditions. (Hard-coded)
Moves: Regigigas' movepool + Meteor Mash, Spirit Break
G-Max Move: G-Max Core Fuel (Steel) - Boosts the Attack, Defense, and Special Defense of the user.
Stats: 200/100/100/50/100/50 | 600 BST
Reasoning: Deen is described as a mobile doll crafted from Rare Sacred Iron by the Colony of Faeries. It stands over 30 feet tall, and each of its hands is the size of two humans. Even if it was infected with a disease it would not fall; the forever functioning magic being will always stand up. (Source: light novel, Volume 2)
Its Gigantamax form is a reference to how Asuka Kudou uses her Gift, Authority, to augment its size and power such as in Volume 4.
Just as Black Rabbit is similar to Lopunny, Deen is similar to Regigigas. However, it's at least 2.5 times as large (and similarly dense, so...safe to say it weighs at least 999.9 kilograms?) yet not as significant, so its base stats are adjusted accordingly.


Strong, big and resistant! Destroy with your persistent desire!
Pokémon: Takeru "Juggernaut" Noto
Type: Normal/Fire
Ability: Wimp Out / Regenerator
Moves: Mega Punch, Body Slam, Fire Punch, Pyro Ball, Machine Gun (from Austin Carter), Deploy Missiles (from Galleom), Body Press, Hammer Arm, Revenge, Fire Blast, Flamethrower, Bomb Blast (from Pandora), Focus Blast, Flash Cannon, Will-O-Wisp, Recover, Protect, Block, Wide Guard, Rototiller
Z-Move: Weapon of Destruction - Fire, Physical, 200 BP | Super-effective against Fire. Body Press variant. | Requires Pyro Ball and Juggernautium Z
Stats: 160/90/110/85/65/42 | 552 BST
Reasoning: Quasi unkillable gentle giant of Company 2. He's an ordinary potato farmer (hence Rototiller) who wants nothing to do with fire, yet he's cursed with fire as a third-generation pyrokinetic. His cowardice makes Wimp Out obligatory, and he gets Regenerator (+ Recover) because his many layers of clothing have a sort of sorcery about them that makes him seem to shrug off fatal-looking attacks. Contact moves, Protect, Block, and Wide Guard relate to the imposing upper portion of his outfit and his white knight relationship with Tamaki Kotatsu. (Revenge in particular reflects his nature as someone who only attacks when defending himself or his allies.) The rest is based on the fiery artillery he creates when threatened.


"In the past, I always believed I did not deserve forgiveness and treated pain and suffering as a kind of punishment, but...in the end, that was relying on others too."
Pokémon: Mitsuki Mononobe
Type: Dragon/Ghost
Ability: Sniper
Moves: Spirit Shackle, Snipe Shot, Arrow Shot (from Orion), Draco Meteor, Attract, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Terrain Pulse, Rising Voltage, Corrosive Gas, Scorching Sands, Meteor Beam, Scale Shot, Toxic, Smack Down, Double Team, Aurora Veil, Infestation, Nature Power, Confide, Heal Bell, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate, Hidden Power
Z-Move: Last Quark - Ghost, Physical, 210 BP | Requires Spirit Shackle and Mitsukium Z
Stats: 70/125/90/100/80/90 | 555 BST
Reasoning: Mitsuki is a unique D in her ability to transmute antimatter, represented by Ghost typing à la Giratina. Her fictional armament is a bow called Brionac, which inspires Sniper and arrow-related moves.
 
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same type syndrome

(Resub)

“I’ll be always by your side, even if you run faster than the speed of sound or fly high above the sky with the twinkling stars.”
Pokémon: Miyuki Shiba
Franchise/Origin: The Irregular of Magic High School (JP: Mahouka Koukou no Rettousei)
Type:
psychic.png
normal.png

Abilities:
Winter Front
Signature ability - Winter Front - x1.5 power to user's Ice-type moves.
Other Moves:
4-move-physical.png
: Psycho Cut, Quick Attack, Pound, Double Slap, Return, Endeavor, Retaliate, Hold Back, Icicle Spear, Avalanche, Ice Shard, Icicle Crash, Triple Axel, Pursuit, Punishment, Counter, Reversal, Force Palm, Wake-Up Slap, Low Sweep, Acrobatics
4-move-special.png
: Psybeam, Psychic, Mirror Coat, Extrasensory, Psyshock, Stored Power, Swift, Hyper Voice, Weather Ball, Echoed Voice, Terrain Pulse, Aurora Beam, Blizzard, Ice Beam, Icy Wind, Powder Snow, Sheer Cold, Freeze-Dry, Signal Beam, Silver Wind, Dazzling Gleam, Disarming Voice, Focus Blast, Heat Wave, Inferno, Mystical Fire, Gust, Air Cutter, Air Slash, Shadow Ball, Energy Ball, Grass Knot, Flash Cannon, Water Pulse
4-move-status.png
: Agility, Barrier, Light Screen, Calm Mind, Imprison, Magic Coat, Role Play, Skill Swap, Trick, Healing Wish, Miracle Eye, Psycho Shift, Ally Switch, Psychic Terrain, Disable, Flash, Sing, Metronome, Foresight, Mind Reader, Psych Up, Safeguard, Follow Me, Helping Hand, Refresh, Wish, Captivate, Lucky Chant, After You, Confide, Mist, Hail, Aurora Veil, Flatter, Torment, Quash, Charm, Sweet Kiss, Misty Terrain, Detect, Sunny Day, Defog, Tailwind, Grassy Terrain, Purify, Wide Guard, Rain Dance, Life Dew
Signature move:
Luna Strike –
psychic.png
4-move-special.png
– 100 BP – 5 PP – 95% – 50% chance to paralyze target.
Stats: 62/54/54/150/150/90 (BST: 560)

Reasoning: Psychic-type due to being a magic user with noticeable amount of Psions, Partial Normal-type references her partially artificial upbringing made to support her brother, Tatsuya Shiba, as an emotional and mental partner. She may fit in with realmons that are mainly Normal type to serve specific purposes targeted towards certain goals in mind (Porygon line, Castform, Type: Null/Silvally). Her only ability, Winter Front, gives her a 50% power to Ice-type moves, which she is very proficient in and uses to a great extent. Luna Strike is one of her magical abilities that do not very much adherence to her icy affinity, so it shows up as a signature move that is also boosted by STAB and sports a high paralysis power to reference its body-binding potential. Her slight proficiency in marital arts and physical combat gives her a respectable, if somewhat useless, Physical movepool that includes various Fighting moves. The CAD she uses is the Flying-Type Specialized CAD, which is taken literally with various Special category Flying-type moves. Her ability to learn a minor number of Fire-type moves is due to one of her magic abilities, Inferno, sharing the same English name as the Fire-type move Inferno. This allow justification of Inferno being also used to generate heat instead of her more common usage of it to manipulate the absence of heat (Ice-type moves). Because of her Yotsuba heritage and birth as an augmented magician, her stats include very high Sp. Atk and Sp. Def base stats, one of which (Sp. Atk) is very close to Mewtwo's.

Code:
Miyuki Shiba (F) @ Light Clay
Ability: Winter Front
EV: 4 HP / 252 Def / 252 SpA
Modest Nature
- Blizzard
- Aurora Veil
- Luna Strike / Psyshock
- Healing Wish / Wish
Code:
Miyuki Shiba (F) @ Colbur Berry
Ability: Winter Front
EV: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Agility
- Stored Power
- Dazzling Gleam
Code:
Miyuki Shiba (F) @ Choice Specs
Ability: Winter Front
EV: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Luna Strike / Psyshock
- Dazzling Gleam
- Heat Wave / Mystical Fire
- Ice Beam


"The scares that you can't see are the hardest to heal."
Pokémon: Nao Tomori
Franchise/Origin: Charlotte (anime)
Type:
normal.png
psychic.png

Abilities: Wonder Skin / Halley Veil (HA: Gluttony)
Signature ability - Halley Veil - The accuracy of any move that can only have a single target used against the user (i.e., affects Knock Off, but not Earthquake, Rock Slide, or Rain Dance) with the ability is modified by a factor of 4/5.
Other Moves:
4-move-physical.png
: Double-Edge, Quick Attack, Rage, Stomp, Take Down, Last Resort, Retaliate, Psycho Cut, High Jump Kick, Jump Kick, Low Kick, Reversal, Triple Kick, Revenge, Low Sweep, Acrobatics, Bulldoze, Stomping Tantrum, Smack Down, Triple Axel, Outrage, Beat Up, Pursuit, Assurance, Foul Play, Lash Out, Play Rough
4-move-special.png
: Tri Attack, Uproar, Confusion, Psychic, Extrasensory, Psycho Boost, Psyshock, Stored Power, Power Gem, Shadow Ball, Mystical Fire, Water Pulse, Energy Ball, Ice Beam, Icy Wind, Snarl, Dazzling Gleam
4-move-status.png
: Disable, Leer, Foresight, Morning Sun, Psych Up, Safeguard, Swagger, Follow Me, Helping Hand, Wish, Me First, Work Up, Hold Hands, Shuttershot, Agility, Light Screen, Teleport, Calm Mind, Imprison, Heal Block, Psychic Terrain, Destiny Bond, Spite, Sunny Day, Rain Dance, Life Dew, Thunder Wave, Mist, Hail, Fake Tears, Taunt, Torment, Parting Shot, Sweet Kiss, Crafty Shield, Misty Terrain
Stats: 75/80/55/60/87/113 (BST: 470)

Reasoning: Dual Normal/Psychic-type due to being a human being granted her supernatural powers via the comet Charlotte (Jirachi, like such an outer space construct that Charlotte is, has the Psychic-type as well). Wonder Skin and Halley Veil showcase her ability to turn invisible to one specific targets. Halley Veil takes a more literal approach while Wonder Skin makes use to the fact that most Status moves that aren't used on the user itself can only affect a single target (also Wonder Skin is named Miracle Skin in Japanese, tying in to the shooting star wishing/miracle-granting thematises her source material draws upon). Gluttony is her Hidden Ability because she has a notably high appetite though she mostly prefers eating sandwiches most of the time. She carries numerous kicking moves due to notably using them to ward off attackers, notably carrying Ice-type coverage in Triple Axel. Her support moves draw more to the concept of the comet Charlotte itself, with Wish, Destiny Bond, and such to similar effect. One of the moves mostly unique to her is Shuttershot, due to her constant love and usage of cameras. A select few of her base stats are derived from various sources related to the comet that awakened her supernatural powers and her invisibility powers itself: her base HP stat of 75 is related to the orbital period in years which the comet Charlotte passes Earth, which is the same orbital period as Halley' Comet, likely to be Charlotte's real-life inspiration. This also explains the etymology behind Nao's signature ability, Halley Veil. Her Sp. Def base stat of 87 is related to the traditional date Tanabata is held on (July 7), bumped up a month due to differences between the traditional Japanese calendar and the Gregorian calendar (Jirachi thematics again). Nao Tomori can turn invisible to the naked eye for certain targets she is pining on, such as with Kecleon and Latias. She has Kecleon's Sp. Atk base stat of 60 and Latias's Attack base stat of 80.

Code:
Nao Tomori (F) @ Life Orb
Ability: Wonder Skin / Halley Veil
EV: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return / Double-Edge
- High Jump Kick
- Psycho Cut
- Destiny Bond / Shuttershot
Code:
Nao Tomori (F) @ Golden Apple / Mental Herb
Ability: Wonder Skin
EV: 248 HP / 8 Def / 252 Spe
Bold Nature
- Wish
- Teleport
- Foul Play / Morning Sun
- Taunt / Thunder Wave
 

He's not the Messiah, he's a very naughty boy!
Pokemon: Brian
Franchise:
Monty Python
Type:

Ability: Always Look on the Bright Side of Life
If this Pokemon faints, next user switches in with full health.
Notable Moves: Teeter Dance, Follow Me, U-Turn, Teleport, Double Edge, Memento, Healing Wish, Stone Edge, Stealth Rock, Wish, Eerie Spell.
Stats: 77 / 98 / 70 / 73 / 70 / 112 (500 BST)

Reasoning: Known as the Messiah, Brian was a Roman who performed many miracles. These miracles included healing a man's voice (Wish), summoning aliens to escape capture (Teleport) and seemingly casting a spell of persuasion over people such as when he forced a man to lower the price of a fake beard (Eerie Spell). His miracles gained Brian a large group of followers who revered him as a messiah (Follow Me), however this led to unwanted attention from the Roman authorities who attempted to thwart his influence. He successfully evaded capture on many occasions due to sheer athleticism (agility), running away (U-Turn) and once again through divine persuasion (Eerie Spell).

Ultimately, Brian was captured and sentenced to be crucified. Being a martyr for not much in particular gave people hope (Healing Wish, Memento) and with one final miracle, saved a fellow man's life from crucifixion (signature ability). Wherever Brian went, he seemed to leave people in a confused state (Teeter Dance).

Of course with his mother being a stoning aficionado, Brian learns Stone Edge and Stealth Rock as inherited moves.
 
Resultado de imagen de american psycho movie poster

“My need to engage in homicidal behaviour on a massive scale cannot be corrected but, uh, I have no other way to fulfill my needs. ”
Pokémon: Patrick Bateman
Franchise/Origin: American Psycho (Movie Version)
Type:
Steel
Normal

Abilities:
Sweat on cue / Moxie / Simple
Sweat on Cue - Summons water sport on switch in.
Other Moves:
Physical
: Psycho Cut, Quick Attack, Pound, Double Slap, Return, Icicle Spear, Avalanche, Pursuit, Punishment, Counter, Reversal, Force Palm, Leaf Blade, Smart Strike, Knock Off, Sacred Sword, Cut, Bullet Seed, Double Edge, Tackle, Foul Play, Facade, Lash Out, Throat Chop, U-turn, Knock Off, Night Slash, Guillotine, Pay Day, Submission.
Special
: Mirror Coat, Hyper Voice, Air Cutter, Air Slash, Flash Cannon, Night Daze, Burning Jealousy.
Status
: Agility, Imprison, Magic Coat, Role Play, Skill Swap, Trick, Psycho Shift, Disable, Psych Up, Safeguard, Follow Me, Refresh, After You, Confide, Flatter, Torment, Quash, Charm, Detect, Wide Guard, Rest, Sleep Talk, Recover, Swords Dance, Taunt, Substitute, Toxic, Nasty Plot.
Signature move:
Hip to be square –
Steel
Status
: – 5 PP – (-) – Raise attack by 1 stage, makes contact moves always crit.
Stats: 100/100/100/100/100/100 (BST: 600)

Reasoning:
Patrick Bateman is a serial killer in wall street, he embodies the ideal wall street man and the greed that exemplefies its style of life.
Cut moves - Multiple instances in the field where Patrick kills people with knifes and other weapons
Other contact moves - heavy violence that he is acustomed to commit on his victims.
Status/Setup moves - Stuff that kinda make sense to the personality and actions of Paul across the film.
Moxie - Paul's bloodlust.
Sweat on cue - a reference to Christian Bale's insane capability to sweat in cue for every take they did of the film. Helps stave off fire attacks i guess.
New Move: Reference to the murder of Paul Allen.
Simple and the mew-like's stats - Play on the idea presented at the end of the field that Patrick Bateman is just one in a million similar men who follow the wall street framework on how a man should be. Patrick is not special, he is just another cog in the line, as evidenced in the final monologue:
"There are no more barriers to cross. All I have in common with the uncontrollable and the insane, the vicious and the evil, all the mayhem I have caused and my utter indifference toward it I have now surpassed. My pain is constant and sharp and I do not hope for a better world for anyone. In fact, I want my pain to be inflicted on others. I want no one to escape, but even after admitting this, there is no catharsis. My punishment continues to elude me and I gain no deeper knowledge of myself. No new knowledge can be extracted from my telling. This confession has meant nothing."
 
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Mega Man

Pokémon: Mega Man

Franchise: Mega Man

Type:
1667446080176.png
1667447794486.png


Ability
: Download (Hidden)/Inner focus/ Battery

Signature Moves: Mega Buster

Stats: 100/110/90/100/90/110 (600)

Notable Moves: Ember, Fire Ball, Bounce, Flare Blitz, Stomp, Burn Up, Counter, Virtual Throw , Low Kick, Close Combat, Rapid Spin, Rapid Spin, Protect, U-Turn, Parting Shot, Strength, Fire Ball, Reflect, Flamethrower, Stone Edge, Bulk Up, Recover, Ice Punch. Fire Punch, High Jump Kick, Drain Punch, Icicle Crash, Tri Attack, Waterfall, Blizzard. Scald, Ice Beam, Copycat, Teleport, Rock Throw, Explode, Psychic, Megnete Rise, Bullet Seed, Flash cannon, Charge Beam, Hyper Beam Thunder Bolt, Thunder Wave, Mimic, Flash, Flame Wheel, Octazooka, Detect, Spark, Megnhorn, Baton Pass, Encore, Rainy Day, Charge, Role play, Taunt, Skill Swap, Skull Bash, Slash, Supersonic, Signal Beam, Gravity, Aura Sphere, Leaf Storm, Magnet bomb, Electo ball, Mega Buster

1667448523715.png


Super Mega Man (Super Form) holding Dubious Upgrade

Pokémon: Mega Man (Super)

Franchise: Mega Man

Type:
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1667447794486.png


Ability
: Download (Hidden)/Inner focus/ Levitate

Signature Moves: Mega Buster,

Stats: 100/110/90/100/90/110 (600)

Notable Moves: Fly, Bullet Punch, Fly, Protect, Octazooka, Bullet Seed. Mega Punch , Dynamic Punch,
Superpower
 

Attachments

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View attachment 428409

Pokémon: Mario

Franchise: Super Mario

Type: Fire

Ability: Super Plumber / Sturdy / Virtual [HA]

Signature Moves: Fire Ball

Stats: 150/125/50/70/50/110 (555)

Notable Moves: Ember, Bounce, Flare Blitz, Stomp, Burn Up, Counter, Virtual Throw , Low Kick, Close Combat, Rapid Spin, Rapid Spin, Protect, U-Turn, Parting Shot, Strength, Fire Ball, Reflect
mario won a slate already in gen 7: https://www.smogon.com/forums/threa...ate-44-halloween.3636780/page-19#post-7997373
 
Slate #54
Theres no theme binch



This slate's winners are ToadBrigade, Pika Xreme and leafsaber47 with Brian, BLOODGIRL, and Miyuki Shiba! Honorable mention to Yukikaze but I didn't break the tie in her favor.

There's no theme


slate ends in like 2 weeks​
 


...

Pokémon: Electric Eye
Type: Electric/Steel
Ability: Keen Eye / Levitate / Housekeeping (from Rem)
Moves: Discharge, Parabolic Charge, Steel Beam, Flash Cannon, Dazzling Gleam, Defog, Light Screen, Reflect, Safeguard, Protect, Detect, Teleport, Mean Look, Lock-On, Laser Focus, Thunder Wave, Magnet Rise, Flash, Deduction (from Kyoko Kirigiri), Wiki Page (from Wikipe-tan)
Stats: 82/42/139/84/91/97 | 532 BST
Reasoning: The song originated in 1982, is inspired by the novel Nineteen Eighty-Four by George Orwell, has a duration of 3:42, and has 97 BPM, hence the stats.
(HP = last two digits of the year released; Attack = duration remainder in seconds; Defense = whole minutes between 19 (from the 1900s); Special Attack = last two digits of the Orwell year; Special Defense = 19 (again from the 1900s) backwards; Speed = BPM)
Electric is literally in the name, and Keen Eye is obvious. The rest is based on lyrics.
"Up here in space / I'm looking down on you" - Magnet Rise
"There is no true escape / I'm watching all the time" - Mean Look, Lock-On
"I'm made of metal" - Steel typing and moves
"My circuits gleam" - Electric moves, Dazzling Gleam, Flash (also supports Flash Cannon, which in JP is Luster Cannon)
"I am perpetual / I keep the country clean" - Housekeeping, Defog
"I'm protected electric eye" - Protect
"Always in focus" - Laser Focus
"you don't know I'm there" - Teleport
"I take pride in probing all your secret moves" - Wiki Page
"in the sky ... always there" - Levitate
"I feed upon your every thought / And so my power grows" - Deduction (also supports Parabolic Charge)
"I'm elected, protective, detective, Electric Eye!" - Light Screen, Reflect, Safeguard, Detect



"I have come here to turn this country into a living hell. I wish to make this country one which echoes with cries, curses, and screams everlasting."
Pokémon: Demiurge
Type: Dark/Fire
Ability: Keen Eye / Bulletproof
Hidden Ability: Evil Lord Summon - (hard-coded) When first sent in, Demiurge enters one of his Evil Lord forms depending on his IVs. (Message: "Demiurge summoned Evil Lord Wrath/Greed/Envy/Sloth/Pride/Gluttony/Lust!") This changes his secondary type (if not Wrath) and gives him a Flash Fire boost that renews when he switches out and back in. He exits this form and loses the boost for the rest of the battle if he ends a turn below 50% HP.
Moves: Snarl, Deadly Sins (from Devil), Knock Off, Night Slash, Fling, Eruption, Heat Wave, Fire Spin, Hammer Arm, Arrow Flurry (from Revali), Air Slash, Dual Wingbeat, Fly, Iron Tail, Breaking Swipe, Hyper Voice, Crush Claw, Slash, Slam, Defog, Will-O-Wisp, Nasty Plot, Agility, Bulk Up, Hone Claws, Teleport, Parting Shot, Chaos Terrain,* Stopga (from Mickey Mouse), Mean Look, Roar, Noble Roar, Confide, Flash
*Dark, Other, 10 PP | Summons Chaos Terrain for 5 turns (8 if the user is holding a Terrain Extender). While it's active, grounded Pokémon have Dark type moves boosted by x1.3, and at the end of each turn there's a 10% chance of being induced with a Curse (the Ghost type move effect) unless Normal, Dark or Fairy type. (Added to Soma Cruz in revisions)
Z-Move: Meteor Fall - Fire, Special, 210 BP | Hits all adjacent foes, and inflicts -1 accuracy to each. | Requires Heat Wave and Demiurgium Z (can be executed in any form)
Stats: 106/75/96/99/106/86 | 566 BST
Stats (w/ Evil Lord): 106/125/116/109/126/86 | 666 BST
(IVs are denoted SpA/SpD/Spe)
Gluttony (Flying): even/even/even
Lust (Poison): even/even/odd
Pride (Fairy): odd/even/even
Wrath: odd/even/odd or even/odd/even
Envy (Water): even/odd/odd
Sloth (Ice): odd/odd/even
Greed (Dragon): odd/odd/odd

Reasoning: He's an Imp / Arch-Devil / Prince of Darkness with fire spells, which translates to Dark/Fire. He gets Keen Eye due to having gems for eyes (like Sableye) and Bulletproof for his projectile immunity in common with other Floor Guardians. Although he guards the 7th Floor of Nazarick (above Cocytus and Mare), his raw stats are rather low and carried by his strategic prowess (which calls for Nasty Plot). Flying-type moves come from the wings that he grows in his half-demon form; while Iron Tail, Breaking Swipe, and Slam are inspired by his silver tail.
The rest of his movepool is based on his meager set of Spells and monumental set of Skills.

Spells
  • Flames of Gehenna: Chaos Terrain (lets demons deal more damage with negative-karma spells)
  • Flash (no difference)
  • Greater Teleportation: Teleport (self-explanatory)
  • Hell Flame: Will-O-Wisp (a very small flame that latches onto a target)
  • Hellfire Wall: Fire Spin (surrounds the victim and incinerates their soul)
  • Meteor Fall: Z-Move (a 10th-tier spell, while the above three are 7th)
  • Sodom's Fire and Brimstone: Heat Wave (AoE fire)
Skills
  • Aspect of the Devil
    • Hellfire Mantle: Eruption (causes a roaring flame to blaze up from the ground, and a massive shockwave to erupt from Demiurge)
    • Archdemon's Wrist: Knock Off, Fling (causes a devil's wrist to be expanded multiple times, making it usable as a weapon)
    • Razor Sharp Claw: Night Slash, Crush Claw, Slash, Hone Claws (causes the devil's claws to become elongated)
    • Tentacle Wings: Arrow Flurry (launched as a mass of strong arrows)
    • Stout Demon's Gigantic Arms: Hammer Arm (sturdy arm of muscle and bone, swelled up to several times its original size)
    • Eight-limb of Speed: Agility (increases the user's speed)
    • Demonic Essence: Bulk Up (increases muscle mass)
  • Command Mantra: sound-based moves (adds authority to his words, and Parting Shot ties into Greater Teleportation)
  • Dimensional Lock: Mean Look (renders teleportation and transfer magic unusable)
  • Evil Lord Summons: Hidden Ability, Deadly Sins [still applies in base form because he posed as Jaldabaoth before bestowing the title upon Evil Lord Wrath] (has a 50-hour cooldown; inspired by the Devil submission way back when)
  • Frost of Judecca: Stopga (time-based skill that freezes an enemy)


...Gotta run it back, though.


"Head of the Covert Ops Squad of the Knights of Biscotti: Yukikaze Panettone! Nin!"
Pokémon: Yukikaze Panettone
Type: Fighting/Grass
Ability: Infiltrator / Leaf Guard / Fluffy
Signature Move: Floral Shuriken - Grass, Special, 15 BP, 100% Acc, 20 PP | On the turn after the user switches in, this move has +1 priority and hits 2-5 times; otherwise, it has triple BP and hits twice.
Other Moves: Close Combat, Sacred Sword, Power-Up Punch, Mach Punch, Focus Blast, Petal Blizzard, Trop Kick, Solar Beam, Sucker Punch, Beat Up, U-turn, Acrobatics, Aerial Ace, Hurricane, Mega Kick, Extreme Speed, Mega Punch, Dizzy Punch, Slash, Quick Attack, Smart Strike, Arrow Shot, Protect, Detect
Z-Move: Shining Fox Fang - Fighting, Physical, 185 BP | Ignores Defense boosts and prevents the target from switching out. | Requires Sacred Sword and Panettonium Z
Stats: 80/115/50/105/75/130 | 555 BST
Reasoning: She has a Fist Seal, and her special techniques produce floral effects (primarily consisting of petals), hence Fighting/Grass. The former trait gives her an edge in unarmed combat, although she frequently arms herself with a tantō and/or shuriken, or sometimes even a longbow. When she and Hina Maxima (Brioche d'Arquien) destroyed the cursed sword behind the grand cataclysm of Cinque's first visit to Flonyard, she infused power into her tantō to make it a veritable Sacred Sword, and also managed to Protect herself from the cursed sword's counterattack before pinning it down with a whole bunch of sword-shaped energy to help Hina (d'Arquien) finish it off. This happened in tandem with the Covert Ops Squad, which she never really sics on anyone despite being their leader (mainly because they're just a bunch of trained canines), so Beat Up suits her better than any of the Order moves.
She is exceptionally fast, boasting a running speed on par with the cruise speed of Cinque's flame-propelled hoverboard, and the longbow attack she once used as cover fire for Cinque bears a striking resemblance to Solar Beam. Also, her ninjutsu involves wind as well as flower petals, thus Hurricane. Ability-wise, she gets Infiltrator to represent covert ops, Leaf Guard because she can make outfits out of leaves, and Fluffy because that's what her tail is considered, even by Flonyard standards.
 
men only


"First star, second star...the night sky is scattered with stars. Your heart is a star that never wanders."
Pokémon: Voyager
Franchise/Origin: Fate/Requiem
Type:
steel.png
psychic.png

Abilities: Levitate
Other Moves:
4-move-physical.png
: Meteor Mash, Iron Head, Metal Burst, Zen Headbutt, Headbutt, Quick Attack, Skull Bash, Extreme Speed, Last Resort, Seismic Toss, Superpower, Fly, Acrobatics, Rock Slide, Rock Blast, Rock Tomb, Stone Edge, U-turn
4-move-special.png
: Flash Cannon, Mirror Shot, Steel Beam, Psybeam, Psychic, Mirror Coat, Psyshock, Stored Power, Expanding Force, Swift, Weather Ball, Terrain Pulse, Focus Blast, Vacuum Wave, Power Gem, Meteor Beam, Shadow Ball, Energy Ball, Thunderbolt, Charge Beam, Aurora Beam, Ice Beam, Dazzling Gleam
4-move-status.png
: Iron Defense, Agility, Amnesia, Light Screen, Reflect, Calm Mind, Cosmic Power, Magic Coat, Role Play, Skill Swap, Gravity, Trick Room, Magic Room, Wonder Room, Psychic Terrain, Speed Swap, Flash, Metronome, Swords Dance, Helping Hand, Wish, Copycat, Lucky Chant, After You, Bestow, Simple Beam, Work Up, Play Nice, Detect, Sandstorm, Stealth Rock, Sunny Day, Rain Dance, Thunder Wave, Magnet Rise, Charm, Baby-Doll Eyes
Signature move:
Z-Move - Requires Psychic and Pranium Z - Pale Blue Dot -
psychic.png
-
4-move-special.png
- 175 BP - After use, the user and its adjacent allies will have the PP of all their Status moves restored.
Stats: 77/71/79/101/97/100 (BST: 525)

Reasoning: Primary Steel-type due to his true origin as a Heroic Spirit being a spacecraft having a shell made of aluminium, a lightweight metal, despite Voyager 1 being quite heavy due to its many armaments and trinkets. His secondary Psychic-type is related to his space-related The Little Prince (and Voyager 1) origin as many extra-terrestrial Pokémon have the type. This also makes his dual typing match up with Jirachi, who is shaped vaguely like a star which is often seen as a symbol for Voyager himself (used in attack animation in Fate/Grand Order pre-Third Ascension). All his base stats are based on his Servant Parameters, albeit with a low standard deviation because of his Golden Records provide a generalisation showcase on humanity - to any possible intelligent alien lifeforms. His base Speed of 100 is shared with Jirachi – yet another parallel between the boy and the Wish Maker. His base HP is 77, based on the year, 1977, in which the Voyager 1 space probe was launched. The rest of the base stats are prime numbers to represent his class of Foreigner in F/GO, often reserved for those linked to eldritch horrors like those from the Cthulhu Mythos, often living in extradimensional places - yet Voyager’s base stats not filled to the brim with prime numbers like other Foreigners would probably have – as a Foreigner, Voyager is the white sheep of the whole Servant Class. His only ability is Levitate due to his innate ability to fly, given by his Swingby Servant skill, giving him a unique advantage which Jirachi does not have. His Noble Phantasm, Pale Blue Dot, serves as his Z-Move and signature move of choice. In F/GO, there is an extra effect of Pale Blue Dot increasing the NP gauge of him and other servants – quite difficult to translate to Pokémon mechanics, hence settling on the effect of restoring the PP of Voyager and nearby allies of their non-Z-Crystal augmented Status moves. His Z-Move has a base move requirement in Psychic, serving as a foil to Mew and its Z-Move which shares the same move as a usage requirement. Mew signifies a beginning of genetic diversity while Voyager signifies an end to humanity due to being summoned as the last servant to a post-apocalyptic Holy Grail War, both starting/ending very different but similar periods of global/universal history. Due to being a space-related Servant – the archetypical explorer of the Solar System and beyond - he carries Meteor Beam and Cosmic Power, the former firmly placing him into the Power Herb + Meteor Beam niche.

Code:
Voyager (M) @ Power Herb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Psyshock / Thunderbolt
- Flash Cannon
- Shadow Ball
Code:
Voyager (M) @ Pranium Z / Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Psychic / Psyshock
- Detect
- Wish
- Stealth Rock / U-turn
Code:
Voyager (M) @ Life Orb
Ability: Levitate
EVs: 160 Atk / 96 SpA / 252 Spe
Lonely Nature
- Meteor Mash
- Psychic
- Vacuum Wave / Extreme Speed
- Thunder Wave / U-turn

(Resub)

"...things can change. But things don't have to change. Whatever is fine."
Pokémon: Hikaru Sakishima
Franchise/Origin: Nagi-Asu: A Lull in the Sea (JP: Nagi no Asakura)
Type:
water.png

Abilities:
Swift Swim (HA: Torrent)
Other Moves:
4-move-physical.png
: Waterfall, Dive, Aqua Jet, Liquidation, Surging Strikes, Flip Turn, U-Turn, Knock Off, Assurance, Counter, Reversal, Acrobatics, Stomping Tantrum, Ice Punch, Triple Axel, Tackle, Quick Attack, Endeavor, Natural Gift, Retaliate, Zen Headbutt
4-move-special.png
: Surf, Water Gun, Whirlpool, Water Pulse, Brine, Water Pledge, Snarl, Focus Blast, Final Gambit, Air Slash, Blizzard, Ice Beam, Swift, Weather Ball, Terrain Pulse, Mirror Coat, Extrasensory, Ancient Power
4-move-status.png
: Rain Dance, Water Sport, Aqua Ring, Soak, Life Dew, Memento, Snatch, Torment, Quash, Detect, Sunny Day, Spite, Mist, Hail, Disable, Focus Energy, Swords Dance, Baton Pass, Endure, Safeguard, Swagger, Camouflage, Follow Me, Helping Hand, Nature Power, Wish, Me First, After You, Work Up, Agility, Light Screen, Rest, Calm Mind, Magic Coat
Signature move:
Ena Cradle –
water.png
4-move-status.png
– N/A – 20 PP – —% - Rain version of Aurora Veil which sets up a Reflect/Light Screen combination clone for 5 turns. (8 turns if holding Light Clay) Fails if rain/heavy rain is not the active weather.
Stats: 71/93/73/73/70/75 (BST: 455)

Reasoning: Pure Water-type due to being a sea human, a primordial version of the humans in his universe, with no Normal-type in sight due to his hibernation ability distancing him from other similar characters, a tie in to having Rest in his movepool outside of universal TMs. Swift Swim as regular ability due to enhanced water-breathing capabilities and being able to swim much more efficiently than regular land-dwelling humans. Torrent as Hidden Ability due to his personality showing an aggressive and more confrontational side, which is also the reason why some of his moves include Knock Off, Stomping Tantrum, and Snarl. This is another reason why he has usually higher coverage than it would seem. Surging Strikes, straight from Urshifu, is due to needing a strong Physical Water move that highlights how much his is attuned to the Water-type and rain, which also ties into Ena Cradle being a new signature move to support rain teams, also referencing by name the raiment the sea humans have that separated them from their land descendants. Stomping Tantrum, fitting due to his lack of age-biased experience of the world around him, is the only Ground move he really learns because of his needless grudge against land humans for giving up godly gifts for materialistic and mundane avarice. Surging Strikes might be just there for protagonist bias, but that aside his stats show he has quite high of a base Attack stat for someone of his caliber, showing how much his temper and impulse can factor into his attempt to work in combat. His base HP stat of 71 references the percentage of surface area that the real-life Earth's ocean covers.

Code:
Hikaru Sakishima (M) @ Weakness Policy
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Careful Nature
- Surging Strikes
- Ena Cradle
- Aqua Jet / Ice Punch
- Wish / Flip Turn

(Resub)

"We don't talk about Bruno, no, no, no!"
- Pepa Madrigal

Pokémon: Bruno Madrigal
Franchise/Origin: Encanto
Type:
psychic.png
dark.png

Abilities:
Forewarn/Overcoat (HA: Pressure)
Other Moves:
4-move-physical.png
: Psycho Cut, Assurance, Payback, Endeavor, Feint, Hold Back, Force Palm, Sand Tomb, Shadow Sneak
4-move-special.png
: Confusion, Dream Eater, Psychic, Future Sight, Mirror Coat, Extrasensory, Psyshock, Stored Power, Dark Pulse, Snarl, Tri Attack, Weather Ball, Terrain Pulse, Focus Blast, Earth Power, Scorching Sands, Ancient Power, Power Gem, Doom Desire, Night Shade, Shadow Ball, Mystical Fire, Energy Ball
4-move-status.png
: Light Screen, Reflect, Teleport, Calm Mind, Imprison, Magic Coat, Psychic Terrain, Flatter, Memento, Torment, Quash, Substitute, Endure, Mean Look, Safeguard, Detect, Sand Attack, Shore Up, Sandstorm, Confuse Ray, Spite, Rain Dance, Thunder Wave, Hail, Misty Terrain
(Note: cannot learn Bide, Captivate, Frustration, Return, Natural Gift, and Secret Power)
Signature move:
Hourglass Omen -
dark.png
-
4-move-special.png
- 120 BP - 100% - 5 PP - Future Sight behaviour when used, meaning it deals damage two turns later. If the move is initially used during a sandstorm, the move's damage is boosted by 50% when it deals damage.
Stats: 60/50/50/130/113/65 (BST: 468)

Reasoning: Primary Psychic-type due to his psychic powers of precognition — seen in Xatu, also said to be from South America like Bruno (he's from Colombia). His secondary Dark-type is also related to the also often mis-blamed Absol. Both Bruno and Absol are darkly coloured characters that foretell ill omens of various people and are often misjudged and ostracized as a result - Bruno eventually gets out of the rut, but Absol does not. One of Absol's abilities is Pressure - Bruno also shares that ability as his Hidden Ability, also a play on words with one of Encanto's songs, Surface Pressure, having the ability's name as its second word in the title. Bruno's non-Hidden Abilities include Forewarn, fitting his unfortunate gift as a seer of the future, and Overcoat, to tie into the cloak- like nature of his green ruana and to prevent him from taking sandstorm damage - sandstorm is the weather that benefits from his signature move, Hourglass Omen, a signature move that gives Bruno STAB Future Sight for both of his types (in a way). His premonition powers often have a sand/ hourglass theming to them, thus various Ground moves like Earth Power, Scorching Sands, Sand Attack, Shore Up, and Sand Tomb — most of which are based on sand. Bruno uses emerald slabs that peer into the future of people by showing mirages/images - emeralds are gems, thus Power Gem. Teleport was given to him to synergize as much as possible with his Future Sight-based gimmick. There are various moves that could have fit Bruno — as also told by superstition from others via the song all about him, We Don't Talk About Bruno — like Nightmare to complement Dream Eater, but he cannot learn them because Encanto was released after Gen VIII (Nightmare is completely absent in Generation VIII). His base HP stat references Encanto being the 60th Disney animated feature film, his base Attack and Defense stats reference his age, and his base Sp. Atk stat mirrors Absol's base Attack stat of 130 (and has the unlucky number 13 in it like Bruno's base Sp. Def of 113).

Code:
Bruno Madrigal (M) @ Heavy-Duty Boots
Ability: Pressure
EV: 248 HP / 8 Def / 252 SpA
Relaxed / Quiet Nature
- Future Sight
- Hourglass Omen
- Doom Desire / Shore Up
- Teleport
Code:
Bruno Madrigal (M) @ Frozen Turtle Shell / Leftovers
Ability: Pressure / Overcoat
EV: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Psyshock / Future Sight
- Dark Pulse
- Stored Power / Shore Up
- Calm Mind
 
"As you can see, you fail! Jiraiya the Toad Sage falls victim to no woman's charm; rare beauties fall for me! When you reach the stature I have, ladies worship at your awesomeness!"''

Pokémon: Jiraiya
Franchise/Origin: Naruto
Type: Fire/Grass
Ability: Sturdy/Pervert - Pokemon of opposing gender can not switch out, or dodge Jiraiya's attacks.
Mega Ability: Sage Mode - Jiraiya's attacks are 1.2x Base Power and don't miss.
Moves: Attract, Flamethrower, Fire Blast, Fire Punch, Flare Blitz, Inferno, Flame Charge, Eruption, Fiery Dance, Magma Storm, Heat Wave, Petal Blizzard, Petal Dance, Energy Ball, Frenzy Plant, Ingrain, Grassy Terrain, Sunny Day, Solar Beam, Seed Bomb, Hyper Beam, Earthquake, Stone Edge, Close Combat, Synthesis, Strength, Leech Seed, Poison Jab, Power Gem, Fake Out, Trick Room, High Jump Kick, Extreme Speed, Knock Off, Sucker Punch, Night Slash, Liquidation, Scald, Surf, Aqua Jet, Water Spout, Aqua Ring, Dazzling Gleam, Moonblast.
Sig Move:
Rasengan | Normal | Special | 100 Base Power | 15PP | 100% accuracy | 40% chance of flinching
Z-Move: Massive Rasengan - Converted from Rasengan using Gallantium Z. | Normal | Special | 200 Base Power
Stats (Base): 110/90/115/110/115/60
Stats (Mega): 110/95/135/115/135/110
Reasoning: Fire from his main chakra nature. Grass from his resonance with natural energy. Sturdy from his resilience and how much it took to kill him. Pervert from his perversion, constantly spying on women's baths and getting caught, sometimes on purpose. Sage Mode references the canon ability. The ultimate ability of summons, allowing one to wield mix natural energy with their own chakra, greatly increasing their abilities. Attract for obvious reasons. Movepool is huge, referencing his wisdom and large array of abilities. Rasengan and Massive Rasengan are one of his signature jutsu, taught by Minato.

"Bond. James Bond."

Pokémon: James Bond
Franchise/Origin: James Bond
Type: Dark
Ability: Disguise/Seducer - When a Pokémon with this Ability is hit by a move that makes contact with a Pokémon of the opposite gender, there is a 60% chance that the attacking Pokémon will become infatuated.
H. Ability: Technician
Notable moves: Agility, Anchor Shot, Brutal Swing, Close Combat, Darkest Lariat, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Blaster Shot, U-Turn, Agility, any projectile/weapon-based TM/TR, Substitute, Endure, Recover, Low Kick
Signature move: Walther PPK: 20 BP | 100% Accuracy | Steel | Special | 10 (16) PP | Hits 8 times
Bond One-Liner: 50 BP | 100% Accuracy | Dark | Special | 25 (40) PP | If it causes the targeted Pokémon to faint, the user's Special Attack stat rises by two stages.
Stats: 98/90/78/98/86/90

Reasoning: The best agent in the British Secret Intelligence Service, if not the world. Dark due to being an assassin and superspy. Disguise to him being both a master at it and really good at avoiding death. Seducer is from his rampant womanizing. His life is full of beautiful willing girls who initially don't want relationships, yet he manages to seduce them hook, line and sinker, sometimes within minutes of meeting the man. Technician is due to him being skilled in goddam damn everything. Most of his moveset is weapons and martial arts, if more focus on the former. Walther PPK comes from his…Walther PPK, specially made to only be usable by him, and unique ammo that splits into eight upon entry. Bond One-Liner is from his tendency to make One-Liners after winning fights.

"People keep asking if I'm back, and I haven't really had an answer. But now...yeah, I'm thinkin' I'm back!"

Pokémon: John Wick
Franchise/Origin: John Wick
Type: Dark/Fighting
Ability: Weak Point - Increases the user’s critical hit ratio by 2 stages.
H. Ability: Improvisation: Fling doesn’t the held item.
Notable moves: Knock Off, Slash, Night Slash, Air Slash, Psycho Cut, Outrage, Sucker Punch, Fake Out, Pursuit, Close Combat, Jump Kick, Hammer Arm, Cross Chop, Brick Break, Vacuum Wave, Mega Punch, Drain Punch, Circle Throw, Superpower, Hammer Arm, Storm Throw, Shadow Punch, Bulk Up, Taunt, Mind Reader, Hex, Leech Life, Dark Pulse, Fling
Stats: 102/96/110/75/98/50

Reasoning: Dark/Fighting as he’s an assassin and a master martial artist. Weak Point as he has an extremely precise understanding of the human body, allowing him to easily target weak points and vital organs. Improvisation is for his capability to use almost anything as a lethal weapon from books, his belt, and even a pencil. Moveset is mainly Physical attacks.
 
Last edited:
shameles repost 2 Electric Boogaloo

1663446758306.png

"but there's no way you're scared, because... YOU ARE FILLED WITH BRAVERY" -Orange Soul to Sans
Name: Vital! Sans (although Delta! Sans and Vital! sans work)
Type: Ghost/Fighting
Series: Undertale AU/ Ultratale/DeltaTale/VitalTale
Abilities: Scrappy/Iron Fist/Bravery*
New Ability; Bravery: if Ultra (or other thing here)! Sans, changes to Soul Empowered if at 1/2 max HP or less at less at end turn.
Stats: 70/80/55/75/65/170 [BST 515]

Bravery Stats: 105/95/65/90/80/185 [BST 620]
(all stats increased by 15 except for Def which is by 10 and HP by 35)
Moves: Same as Normal Sans, Misty Explosion, Detect, Close Combat, Counter, Endure, Coaching, Fire Punch, Ice Punch, Mega Punch, Shadow Punch, Bullet Punch, Thunder punch, Reversal, Bulk up, and Seismic Toss.

Reasoning: This Sans had absorbed the soul of bravery granting him a better yet bulkier statline, changed secondary typing to Fighting and gave a fair amount of both Fighting type moves and punching moves, although Endure, Coaching, and Misty Explosion coming from the fight he had with Cross Sans. and since we already have a sans in the other Workshop, Ultra Sans will have the same basic moves. His special ability, Bravery comes from both his battles where he is Filled with Bravery. Changed Sturdy to Scrappy due to his non elemental punching affecting other sans (the ones that can take hits anyways).


1663446737681.png

''Maybe... they don't have as much freedom as we think." -Remi
Name: Remi
Series: Unordinary (Webtoon)
Type: Electric
Abilities: Galvanize/Transistor
stats: 75/80/75/100/90/90 [520] (Increased stats by 5 again except for HP)
Moves; Discharge, Thunder, Thundershock, Thunderbolt, Thunderwave, Thunderpunch, Volt-Switch, Chargebeam, Wild Charge, charge, Rising voltage, Zap Cannon, Charm, baby doll-eyes, calm mind, taunt, Endure, Encore, Rest, Acrobatics, extreme speed, quick attack, shockwave, mega punch, Encore, endeavor, fake out, block, confide, retaliate, strength, take down, workup, taunt, fake tears, snarl, low sweep, counter, agility, ally switch, and psyche up.

Reasoning: Generc electric user with a decently sized movepool outside of stab, Like others in the Unordinary verse, she relies on her ability in order to fight others. She is normally one of the cinamon rolls and level headed characters of the series, hence baby doll eyes, Calm mind, and Psyche up. even though I did change the stats from what I originally sent into the workshop in the discord, I did it for balance so she can reasonably be seen at least as a set up sweeper. Remi relies on the range and speed (as well as the obvious electrical part) her ability grants her. I removed some moves I do not see her using and gave her Encore. She is normally pretty energetic in terms of attitude but she has her serious moments hence calm mind.


1663446838547.png

"I'm feeling the flow!!" -Yuma, Number 39: Utopia’s user
Name: Number 39: Utopia
Series: Yu-Gi-Oh ZeXal
Type: Flying/Fighting
Abilities: Adaptability, Mold Breaker and Defiant
stats: 105/95/90/90/95/90 [555]
Moves: Slash, Swords Dance, Protect and Spiky Shield, Cut, Leaf blade, Sacred Sword, Air slash, Light screen and reflect, Night Slash, Psycho Cut, X-Scissor, Quick Guard, Subsitute, Aerial Ace, Brave Bird, Endure, Retaliation, Fury Attack, Giga Impact, Morning Sun, Return, Trump Card, and Double Team

Z-Move (if 2 Xyz Materials (because there is not a good reference to use.) is held while knowing Sacred Sword): Rising Sun Slash (Fighting type. Acc:-. Pow: 140)

New Move: High Five the Sky (Pow:- Acc:- PP:5. Type; Flying) The user's next attack ignores protection (ie. Subsitute, Protect, Detect, Max Guard, etc.)

Reasoning: Has a sword, so sword moves, and part flying is because it's always seen using those wings to fly above the ground, and the fighting aura of it's user is the reason it is part fighting. Quick Guard, Protect, and Endure because of Utopia's effect to negate any attack, including it's own which leads into Swords Dance. Double Team is a reference to Utopia Double, which is just a ensure way to use the protag's fav strat, using utopia's effect before using the spell; Double or nothing which lets Utopia attack again but doing double the battle damage. Morning Sun and Trump card are also a ref to the protag, High Five the Sky quote for Morning Sun (Utopia also has a upgraded form also having sun in the name, C39: Sun Ray Utopia). and the most infamous move in the final BIG duel, just getting the very draw you need to win is referenced by Trump card.

Z move is just the signature attack of it. Changed the New move because effect didn't feel right so just made it make sure it did damage anyways.
Adaptability is the same as Swords dance for reference, Mold Breaker because of the anime's Number Rule even though it is very stretchy here. Defiant same reason for the protection stuff.
 

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