Good find, Lurk.
For people who don't get that notation, it's standing weak, crouching weak, crouching medium, Power Whip.
It's something I'd like to test with you next time you're online as I've set the cpu to jump only, recreated the situation, and found I am not able to grab the jumping Syclant. A character is not grab-able while in hitstun, nor can they be grabbed as soon as they initiate their jumping animation, even if they haven't left the ground yet. Unless I'm missing something, the player should be able to avoid Rev's Power Whip if they jump away after getting hit with the cr.med.
What I'd like to test however is how practical that is to time in a human vs human match and if the online lag creates an unfair bias one way or the other.
Thanks for you work, man. If this turns out to be a real problem in a human vs human match, I'll tone down that set up appropriately.
ZystraL, that's the first time I've heard of that bug. I'm not sure what the problem is here. Perhaps set the buttons to distinguish between Player 1 and Player 2 because they are the same by default.
CAP Battle v03 is progressing well so far. I still don't want to give any specific date, but I expect the release will be exciting with all the new characters planned for it. I will see what I can do to make match-making easier as I understand it isn't immediately convenient for everyone to go through irc everytime they want to see if anyone is online. For those of you who do have irc and want to play some real live humans, the channel is open and there's usually at least one or two of us hanging out. Channel
#capbattle on server
irc.synirc.net
Finally, here are a couple of (overdue) recordings featuring MGX and Xaqwais.
http://www.youtube.com/watch?v=yT5ABq-PfYg
http://www.youtube.com/watch?v=hYLsj-5KtDw
Guys, if you have recorded any matches that you want me to put up, please send me a PM.