EDITED WITH REGARDS TO LATER POSTS
BUT THEYRE VERY CONFLICTING AND SO THIS WONT PLEASE EVERYBODY
EDITS IN BOLD
And some replacement for Starm might be nice as I'm not sure I need it anymore. I would like some bulk in that slot tho.
AND DON'T YOU DO NO POSTING TILL YOUVE READ THIS WHOLE PAGE OR YOU'LL SAY SOMETHING TOTALLY USELESS.
I'm that guy who thinks everybody knows and loves me. Let's face it, everybody does. I'm just not the best at team building.
Anyway, heres my team. For teams, i always seem to have some kind of master plan, never just "go out and switch in with superior resistances and sally forth." This team is a rapid spin-->dual screen--> SD pokemon kind of idea. Very different from my TRsandstormsplosionsweep team.
Without further ado.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Stealth Rock
He's a real fun-gi! (No, thats a parasect joke.) I've found substitute to be good for scouting. I also enjoy the freedom that comes from not having a scarf. Not so sure about the moves though. They're nice for a lot of things, but walled by a lot of things as well. He plays by haxoring out paraflinch's like some spritely god of hax. You know.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/ 252 Spa/ 252 Spe
Hasty nature (+Spd, -Def)
-Fire Blast
-Grass Knot
-Vacuum Wave
-Nasty Plot
He's an animal! Ape is the numero uno skarmbliss slayer, and is quite good at killing anything that stalls or can be taunted. U-turn is great, period. Open to suggestions.
---
Rotom-toaster @ Light Clay
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Calm nature (+SDef, -Atk)
- Discharge
- Overheat
- Light Screen
- Reflect
Counters Scizor like nobody's business and gets my dual screens up. All hail toast.
Key to my aforementioned strategy. If no entry hazards are set, or starmie spins them away and their setter is dead, the time is right for
PEANUT BUTTER ROTOM TIME! He dual screens and gets them up every time. Then he can whack stuff around. Awesome.
---
IN DANGER OF BEING DROPPED
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/ 156 Def/ 216 Spe
Timid nature (+Spe, -Atk)
- Rapid Spin
- Surf
- Recover
- Thunderbolt
He's a star! Rapid spin keeps my sashvile from perishing ignobly. Great as support for everyone. I'm thinking of surf instead of hydro, either way it plays the same and doesn't matter. Spins and then whacks stuff. Pretty simple.
---
New kid #1.
Metagross @ LO
Ability: Clear Body
EVs: 252 Atk/ 204 Spe/ 48 HP
Adamant nature (+Atk, -Spa)
-Agility
-Meteor Mash
-EQ
-Tpunch
In by popular demand. No one is going to be touching him with the dual screens up, and he's bulky without them anyway. Apparently "Metagross [will carve] a path of destruction" and then let subcune go. Darn it my font size changed.
---
What a relief that I don't have to worry about SD Weavile getting raped by scizor anymore.
Suicune @Leftovers
Ability: Pressure i think
EVs: 252 HP/ 104 Spa/ 152 Spe
Modest nature (+Spa, - Atk)
-Substitute
-Surf
-Ice Beam
-Calm Mind (for the pwnage that inherently is associated with it)
Apparently this will clean up after meta. Man, it feels great to have Weavile and Luke gone. I dunno why. These guys have just got this bulky aura about them. Bulky like Schwarzenegger.
---
Threat list gone cuz my team is totally different now. Too lazy to make another one, I'm suprised I made the first one. See posts below for information on what I'm good against or troubled with or whatever.
Well, let's go ahead and work on this new team!
On a side note, I always had a kind of bias against OU legends like heatran and celebi. But if suicune works, maybe it will help my fear.
I'm also terrified of greyhounds (you know, those huge dogs?) Maybe a UU team with houndoom could cure me of that. But lets work with what we have here.
BUT THEYRE VERY CONFLICTING AND SO THIS WONT PLEASE EVERYBODY
EDITS IN BOLD
And some replacement for Starm might be nice as I'm not sure I need it anymore. I would like some bulk in that slot tho.
AND DON'T YOU DO NO POSTING TILL YOUVE READ THIS WHOLE PAGE OR YOU'LL SAY SOMETHING TOTALLY USELESS.
I'm that guy who thinks everybody knows and loves me. Let's face it, everybody does. I'm just not the best at team building.
Anyway, heres my team. For teams, i always seem to have some kind of master plan, never just "go out and switch in with superior resistances and sally forth." This team is a rapid spin-->dual screen--> SD pokemon kind of idea. Very different from my TRsandstormsplosionsweep team.
Without further ado.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Stealth Rock
He's a real fun-gi! (No, thats a parasect joke.) I've found substitute to be good for scouting. I also enjoy the freedom that comes from not having a scarf. Not so sure about the moves though. They're nice for a lot of things, but walled by a lot of things as well. He plays by haxoring out paraflinch's like some spritely god of hax. You know.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/ 252 Spa/ 252 Spe
Hasty nature (+Spd, -Def)
-Fire Blast
-Grass Knot
-Vacuum Wave
-Nasty Plot
He's an animal! Ape is the numero uno skarmbliss slayer, and is quite good at killing anything that stalls or can be taunted. U-turn is great, period. Open to suggestions.
---
Rotom-toaster @ Light Clay
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Calm nature (+SDef, -Atk)
- Discharge
- Overheat
- Light Screen
- Reflect
Counters Scizor like nobody's business and gets my dual screens up. All hail toast.
Key to my aforementioned strategy. If no entry hazards are set, or starmie spins them away and their setter is dead, the time is right for
PEANUT BUTTER ROTOM TIME! He dual screens and gets them up every time. Then he can whack stuff around. Awesome.
---
IN DANGER OF BEING DROPPED
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/ 156 Def/ 216 Spe
Timid nature (+Spe, -Atk)
- Rapid Spin
- Surf
- Recover
- Thunderbolt
He's a star! Rapid spin keeps my sashvile from perishing ignobly. Great as support for everyone. I'm thinking of surf instead of hydro, either way it plays the same and doesn't matter. Spins and then whacks stuff. Pretty simple.
---
New kid #1.
Metagross @ LO
Ability: Clear Body
EVs: 252 Atk/ 204 Spe/ 48 HP
Adamant nature (+Atk, -Spa)
-Agility
-Meteor Mash
-EQ
-Tpunch
In by popular demand. No one is going to be touching him with the dual screens up, and he's bulky without them anyway. Apparently "Metagross [will carve] a path of destruction" and then let subcune go. Darn it my font size changed.
---
What a relief that I don't have to worry about SD Weavile getting raped by scizor anymore.
Suicune @Leftovers
Ability: Pressure i think
EVs: 252 HP/ 104 Spa/ 152 Spe
Modest nature (+Spa, - Atk)
-Substitute
-Surf
-Ice Beam
-Calm Mind (for the pwnage that inherently is associated with it)
Apparently this will clean up after meta. Man, it feels great to have Weavile and Luke gone. I dunno why. These guys have just got this bulky aura about them. Bulky like Schwarzenegger.
---
Threat list gone cuz my team is totally different now. Too lazy to make another one, I'm suprised I made the first one. See posts below for information on what I'm good against or troubled with or whatever.
Well, let's go ahead and work on this new team!
On a side note, I always had a kind of bias against OU legends like heatran and celebi. But if suicune works, maybe it will help my fear.
I'm also terrified of greyhounds (you know, those huge dogs?) Maybe a UU team with houndoom could cure me of that. But lets work with what we have here.