Hey guys, I'm trying to get into the battle spot meta for the first time and I've planned to do this in the easiest way, so don't expect anything fancy from me, and actually every EV spread is 252/252/4; the team was put together while constantly double checking the PGL usage stats to figure out which pokemon synergyzes well with.
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
thundurus was originally intended to be the all-out attacking set with T-wave plus life orb, but was changed to the NP sitrus set because of the item clause. thunderbolt and HP ice for nice coverage and grass knot is a recent addition that reavealed to be really helpful against hippowdon and most importatly mamoswine.
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Scald
- Ice Beam
in this teamslot I was looking for a check to physical attackers like salamence, blaziken and mamoswine; I originally thoght about rotom-w but eventually I settled on suicune for its superior bulk and access to calm mind, which can overcome unfavorable matchup (i was even able to 1v1 a M-Venusaur once thanks to calm mind!). Scald is a nice STAB with that nice secondary effect, ice beam provides coverage, resto-chesto is the only form of recovery used while gamefreak decides to give it recover and calm mind compliments really well its good physical bulk.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Destiny Bond
- Focus Blast
gengar is a solid mega in pretty much every format thanks to shadow tag backed up by good offensive stats and access to some utility moves. Taunt was chosen for counter-leading porpouses, negates recovery and most importantly prevents set-up moves. It is also very manipulative with stall-like team, even though they are not very common. Destiny bond works really well with its speed. shadow ball+focus blast grant perfect neutral coverage.
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Baton Pass
- Flare Blitz
- High Jump Kick
blaziken is the powerhouse of this format, capable of dealing huge amounts of damage between its high powered STABs and provides an offensive check to kangaskhan, steel types and greninja. Flare blitz and high jump kick provide solid offensive STABs protects is mandatory to gain precious speed boosts and baton pass in the last moveslot while useful on paper I don't find myself using it a lot and I'm open to suggestions on this.
Mamoswine @ Focus Sash
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Stealth Rock
mamoswine has a neat offensive typing in this meta and has access to the ultimate revenge killing tool for dragons and fliers in ice shard. earthquake is solid coverage and icicle spear breaks sashes. Stealth rock are nice for sashers and flying types but in this fast-paced format you are better off attacking everything in sight, so I'm open for suggestion in the last moveslot.
I guess that an assault vest set improves the matchup against electrics but I need help for an ev spread; yache berry/sash garchomp is something I've been considering to run in conjusction with M-kangaskhan as an aternative mega in order to not stack multiple weakenesses.
Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Dragon Dance
- Roost
salamence is a bulky motherfucker that hits really hard. What's so good about it is initimidate and high physical bulk, a godsend in this physical-heavy format. double edge is the strongest STAB at its disposal, earthquake is for coverage. DD+roost are required to set up, while a jolly nature is chosen to outspeed as many threats as possible without any speed boost.
rotom formes are a pain to deal with. This is the main reason I'm considering to run kangaskhan.
electric types are a problem because the only check I have is mamoswine and if is fainted/benched then thundurus especially becomes a huge problem as I often find myself going 1v1 with my own thundurus.
greninja is a problem if it's running water shuriken or grass knot, screwing up my checks (blaziken and suicune), the combination of the two puts me in a very unfavourable position.
team at a glance
team description
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
thundurus was originally intended to be the all-out attacking set with T-wave plus life orb, but was changed to the NP sitrus set because of the item clause. thunderbolt and HP ice for nice coverage and grass knot is a recent addition that reavealed to be really helpful against hippowdon and most importatly mamoswine.
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Scald
- Ice Beam
in this teamslot I was looking for a check to physical attackers like salamence, blaziken and mamoswine; I originally thoght about rotom-w but eventually I settled on suicune for its superior bulk and access to calm mind, which can overcome unfavorable matchup (i was even able to 1v1 a M-Venusaur once thanks to calm mind!). Scald is a nice STAB with that nice secondary effect, ice beam provides coverage, resto-chesto is the only form of recovery used while gamefreak decides to give it recover and calm mind compliments really well its good physical bulk.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Destiny Bond
- Focus Blast
gengar is a solid mega in pretty much every format thanks to shadow tag backed up by good offensive stats and access to some utility moves. Taunt was chosen for counter-leading porpouses, negates recovery and most importantly prevents set-up moves. It is also very manipulative with stall-like team, even though they are not very common. Destiny bond works really well with its speed. shadow ball+focus blast grant perfect neutral coverage.
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Baton Pass
- Flare Blitz
- High Jump Kick
blaziken is the powerhouse of this format, capable of dealing huge amounts of damage between its high powered STABs and provides an offensive check to kangaskhan, steel types and greninja. Flare blitz and high jump kick provide solid offensive STABs protects is mandatory to gain precious speed boosts and baton pass in the last moveslot while useful on paper I don't find myself using it a lot and I'm open to suggestions on this.
Mamoswine @ Focus Sash
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Stealth Rock
mamoswine has a neat offensive typing in this meta and has access to the ultimate revenge killing tool for dragons and fliers in ice shard. earthquake is solid coverage and icicle spear breaks sashes. Stealth rock are nice for sashers and flying types but in this fast-paced format you are better off attacking everything in sight, so I'm open for suggestion in the last moveslot.
other options
I guess that an assault vest set improves the matchup against electrics but I need help for an ev spread; yache berry/sash garchomp is something I've been considering to run in conjusction with M-kangaskhan as an aternative mega in order to not stack multiple weakenesses.
Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Dragon Dance
- Roost
salamence is a bulky motherfucker that hits really hard. What's so good about it is initimidate and high physical bulk, a godsend in this physical-heavy format. double edge is the strongest STAB at its disposal, earthquake is for coverage. DD+roost are required to set up, while a jolly nature is chosen to outspeed as many threats as possible without any speed boost.
threatlist:
Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Dragon Dance
- Roost
Mamoswine @ Focus Sash
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Stealth Rock
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Baton Pass
- Flare Blitz
- High Jump Kick
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Destiny Bond
- Focus Blast
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Scald
- Ice Beam
Ability: Aerilate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Dragon Dance
- Roost
Mamoswine @ Focus Sash
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Stealth Rock
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Baton Pass
- Flare Blitz
- High Jump Kick
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Destiny Bond
- Focus Blast
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Calm Mind
- Scald
- Ice Beam