nice
there's some of "my stuff" in here including transform, idk how the qc team feels about this but you guys can take it out if you see fit.
free transform and charge :<
adaptability zekrom was another option i thought about but left it out because i hadn't tested it. if i were to add it i'm not sure whether to make it its own set or merge with electric surge under the name "wallbreaker"
[OVERVIEW]
* Zekrom has a niche in the Balanced Hackmons metagame as one of the most viable Galvanize users thanks in part to its impressive Attack stat and Electric typing.
* Additionally, its STAB moves grant very good coverage, largely removing the need for secondary coverage moves. Many defensive cores struggle to handle Zekrom thanks to its good offensive typing.
* Useful resistances to strong offensive types like Flying and Water mean that Zekrom has a good matchup against many offensive threats, including Mega Rayquaza and Primal Kyogre.
* However, Zekrom has a mediocre base Special Attack of 120, meaning that its Galvanize Boomburst and Draco Plate Judgment are usable but weak compared to other -ate users.
* Zekrom faces competition from many other wallbreakers, such as Psychic Surge Mega Mewtwo Y, Choice Specs Aerilate Mega Rayquaza, and Mega Diancie due to their similar power levels and superior Speed.
* Although Dragon/Electric is a good offensive typing, it leaves Zekrom weak to common types like Dragon, Ground, and Fairy. Common -ate users including Pixilate Mega Diancie and Refrigerate Kyurem-W can force Zekrom out.
* A mediocre base Speed of 90 leaves Zekrom outsped by many offensive threats, such as Mega Mewtwo X and Mega Rayquaza.
[SET]
name: Galvanize Sweeper
move 1: Shell Smash
move 2: Extreme Speed
move 3: Boomburst
move 4: Judgment
item: Draco Plate
ability: Galvanize
nature: Naive
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Shell Smash sharply boosts Zekrom's Attack, Special Attack, and Speed, turning it into a fearsome sweeper.
* Extreme Speed is useful to revenge kill boosted opponents such as Poison Heal Primal Kyogre and Normalize Mega Gengar. It also serves as a reliable physical STAB move thanks to Galvanize. If Zekrom has set up Shell Smash, it can use Extreme Speed to damage and potentially KO Prankster Haze users like Registeel due to its +2 priority.
* Boomburst helps Zekrom overcome Fur Coat users such as Mega Audino, and is Zekrom's strongest attack overall.
* Judgment in combination with Draco Plate gives Zekrom a strong Dragon-type attack. Since opposing Imposters rarely carry their own Draco Plate, the move makes Zekrom imposter-proof because Judgment is a Normal-type attack for Imposters. Additionally, the move grants Zekrom a super effective attack against the many Dragon-types in the metagame, like Giratina and Zygarde-C.
Set Details
========
* A Naive Naive is used to increase Zekrom's Speed stat, allowing it to move before neutral nature base 90s.
* With the Draco Plate item, Zekrom's Judgment is Dragon-type.
* Icicle Plate can be used instead to OHKO Mega Rayquaza at +0 and Zygarde-C at +2, which Draco Plate cannot accomplish. However, the power difference is noticeable.
Usage Tips
========
* Keep in mind that Zekrom's Extreme Speed is a useful tool to have; for instance, it can easily pick off a weakened Choice Specs Aerilate Mega Rayquaza.
* Core Enforcer is Zekrom's biggest weakness, as not only is Zekrom weak to the move, but its Galvanize ability is also suppressed. Keep Zekrom away from Core Enforcer users.
* Shell Smash can be used to more easily help Zekrom break teams. Without a boost, Zekrom is prediction reliant; however, with a boost, it can outspeed and OHKO threatening foes like Giratina, Mega Mewtwo X, and Kyurem-W.
* When attempting to set up Shell Smash, be wary of foes with Spectral Thief, because they can prevent Zekrom from sweeping and deal lots of damage in return.
* Additionally, make sure threats such as Giratina and Mega Swampert are in range of +2 Judgment before trying to sweep.
Team Options
========
* Fairy-types such as Mega Audino and Mega Diancie can take Core Enforcers aimed at Zekrom and give it free switchins with U-turn or break walls, respectively. In return, Zekrom can switch in on resisted Sunsteel Strikes.
* Knock Off support on Pokemon like Mega Mewtwo Y can be useful to remove opposing Assault Vests, allowing Zekrom to hit the holders harder.
* Imposter Chansey can scout for threatening moves on opposing Pokemon, like Will-O-Wisp.
* Pokemon that can lure in and KO checks to Zekrom make good teammates. Mega Diancie with a Ground-type attack can damage opposing Steel-types and Red Orb Groudon, Sludge Bomb Mega Gengar can deal massive damage to Mega Audino, and Mold Breaker Pursuit users can trap and KO Sturdy Shedinja.
* Electric Terrain support is very useful for Zekrom, because not only does it strengthen Zekrom's Electric-type attacks, but it also displaces existing Psychic Terrain, allowing Zekrom to freely use Extreme Speed. The sleep immunity it provides helps Zekrom set up more easily, too.
[SET]
name: Wallbreaker
move 1: Bolt Strike
move 2: Draco Meteor / Judgment
move 3: Shore Up / Sunsteel Strike / Taunt
move 4: Shell Smash
item: Dragonium Z / Draco Plate
ability: Electric Surge / Adaptability
nature: Naughty
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Bolt Strike is incredibly powerful in Electric Terrain, being able to OHKO foes such as Mega Audino after a boost.
* Draco Meteor is very powerful after a Shell Smash, and it helps Zekrom beat Dragon-types like Giratina.
* Judgment in conjunction with a Draco Plate enables Zekrom to imposter-proof itself by giving it a plate-boosted attack to hit the Imposter super effectively while taking advantage of Imposter users' tendency to not hold plates of their own.
* Shore Up gives Zekrom much-needed longevity, allowing it to keep fighting even when hit by strong attacks. It can potentially allow Imposter users to recover and force out Zekrom if it isn't running Draco Plate Judgment, however.
* Sunsteel Strike instantly KOs Sturdy Shedinja but has no application outside of this. It is only useful on teams that desperately need a way to beat Shedinja.
* Taunt helps Zekrom against defensive foes such as Prankster Haze Registeel and Fur Coat Chansey by cutting off their recovery and making them unable to negate Zekrom's boosts except through Spectral Thief.
* Shell Smash increases Zekrom's attacking stats and Speed by two stages, helping it against faster foes like Regigigas and Mega Mewtwo Y, but leaves it vulnerable to Spectral Thief and Core Enforcer.
Set Details
========
* Draco Plate makes Judgment into a Dragon-type move for only a Pokemon holding it, meaning that Zekrom can boost its stats without fearing opposing Imposter users.
* Dragonium Z helps Zekrom beat troublesome foes such as Mega Steelix, Ferrothorn, and Dialga at +2 with Z-Draco Meteor. The former two need some chip damage to KO, however.
* Terrain Extender gives Zekrom a more supportive role by increasing the duration of Electric Terrain, allowing teammates such as Surge Surfer users to have more turns to break. Despite losing the benefits of its other items by choosing Terrain Extender, Zekrom's Electric-type attacks are still very powerful thanks to Electric Terrain. Terrain Extender Zekrom struggles to break entire teams without other items to support it, so it should only be considered on Electric Surge teams.
* Electric Surge changes the terrain to Electric Terrain upon switching in. This has many benefits for Zekrom: it boosts Zekrom's STAB Electric-type moves by 50%, it prevents foes from putting Zekrom to sleep with Spore, and it replaces existing Psychic or Misty Terrain, preventing foes like Mega Mewtwo Y locked into Psystrike from threatening your team and Giratina from taking Zekrom's Dragon-type moves.
* Adaptability doesn't give Zekrom the same benefits as Electric Surge, but the 33% boost it gives to Zekrom's Dragon-type moves is very useful.
* A Naive nature is used to outspeed Pokemon with base 90 Speed and a neutral nature, like Giratina, while making opposing Imposter users weaker to Judgment.
Usage Tips
========
* Try to get Zekrom in using a slow pivot, as it can easily be forced out by a faster opposing Pokemon.
* This set is very prediction reliant, because most teams have a Pokemon immune to Dragon or Electric, such as Zygarde-C or Mega Audino. However, these Pokemon usually take tons of damage from Zekrom's other attack.
* Keep in mind that Zekrom loses a lot of its power if Electric Terrain runs out or is displaced.
Team Options
========
* If Zekrom is not holding a Draco Plate, a Pokemon such as Unaware Ferrothorn, Sturdy Shedinja, Volt Absorb Mega Audino, or Mega Steelix is needed to imposter-proof it.
* Pokemon like Celesteela and Mega Audino are useful for switching in on strong super effective attacks that force out Zekrom, including Core Enforcer, Pixilate Boomburst, and Precipice Blades.
* Refrigerate Kyurem-B is a good partner for Zekrom, because it appreciates Psychic Terrain being gone and the useful boost to its Electric-type coverage, allowing it to threaten Steel-types without a specific coverage move for them. In return, Kyurem-B can force out problematic foes such as Mega Steelix and Normalize Mega Gengar.
* Surge Surfer users like Xurkitree can take advantage of the Electric Terrain set by Zekrom. However, they stack a Ground-type weakness and both are susceptible to Core Enforcer.
[STRATEGY COMMENTS]
Other Options
=============
* A fully physical set utilizing an ability such as Tough Claws can be useful; however, it's walled by foes such as Fur Coat Giratina unless it has adequate hazard support.
* Galvanize sets can utilize Fake Out to chip foes such as Mega Mewtwo Y and KO them in the long run. However, the move's power is underwhelming.
* Zekrom makes a good Surge Surfer user because of its impressive offensive typing. It can utilize items like Dragonium Z to instantly KO foes like Giratina after a bit of chip damage. However, this set requires dedicated Electric Surge support and restricts teambuilding.
* Sheer Force Zekrom is a potentially powerful set, but it relies on the inaccurate Dragon Rush for a physical Dragon-type STAB move.
Checks and Counters
===================
**Bulky Ground-types**: Red Orb Groudon, Mega Steelix, and Mega Swampert can take even a +2 Draco Plate Judgment from Zekrom and OHKO it in return. They need to watch out for Z-Draco Meteor, though.
**Steel-types Resistant to Electric**: Pokemon like Ferrothorn, Dialga and Mega Steelix can wall most variants of Zekrom, only fearing Draco Meteor or Devastating Drake from Adaptability sets. Dialga in particular can hit it super effectively in return with a Dragon-type STAB move.
**Shedinja**: Shedinja can completely wall almost all variants of Zekrom, only losing to the uncommon Sunsteel Strike.
**Faster Offensive Pokemon**: Mega Diancie and Choice Specs Mega Mewtwo Y can threaten to OHKO Zekrom. They can potentially be picked off by Galvanize Extreme Speed if weakened, though.
**Fur Coat Users**: Fur Coat users like Arceus can check Zekrom decently well by taking Galvanize Extreme Speed and Bolt Strike well. However, they need to watch out for Zekrom's Judgment and Boomburst attacks.
there's some of "my stuff" in here including transform, idk how the qc team feels about this but you guys can take it out if you see fit.
free transform and charge :<
adaptability zekrom was another option i thought about but left it out because i hadn't tested it. if i were to add it i'm not sure whether to make it its own set or merge with electric surge under the name "wallbreaker"
[OVERVIEW]
* Zekrom has a niche in the Balanced Hackmons metagame as one of the most viable Galvanize users thanks in part to its impressive Attack stat and Electric typing.
* Additionally, its STAB moves grant very good coverage, largely removing the need for secondary coverage moves. Many defensive cores struggle to handle Zekrom thanks to its good offensive typing.
* Useful resistances to strong offensive types like Flying and Water mean that Zekrom has a good matchup against many offensive threats, including Mega Rayquaza and Primal Kyogre.
* However, Zekrom has a mediocre base Special Attack of 120, meaning that its Galvanize Boomburst and Draco Plate Judgment are usable but weak compared to other -ate users.
* Zekrom faces competition from many other wallbreakers, such as Psychic Surge Mega Mewtwo Y, Choice Specs Aerilate Mega Rayquaza, and Mega Diancie due to their similar power levels and superior Speed.
* Although Dragon/Electric is a good offensive typing, it leaves Zekrom weak to common types like Dragon, Ground, and Fairy. Common -ate users including Pixilate Mega Diancie and Refrigerate Kyurem-W can force Zekrom out.
* A mediocre base Speed of 90 leaves Zekrom outsped by many offensive threats, such as Mega Mewtwo X and Mega Rayquaza.
[SET]
name: Galvanize Sweeper
move 1: Shell Smash
move 2: Extreme Speed
move 3: Boomburst
move 4: Judgment
item: Draco Plate
ability: Galvanize
nature: Naive
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Shell Smash sharply boosts Zekrom's Attack, Special Attack, and Speed, turning it into a fearsome sweeper.
* Extreme Speed is useful to revenge kill boosted opponents such as Poison Heal Primal Kyogre and Normalize Mega Gengar. It also serves as a reliable physical STAB move thanks to Galvanize. If Zekrom has set up Shell Smash, it can use Extreme Speed to damage and potentially KO Prankster Haze users like Registeel due to its +2 priority.
* Boomburst helps Zekrom overcome Fur Coat users such as Mega Audino, and is Zekrom's strongest attack overall.
* Judgment in combination with Draco Plate gives Zekrom a strong Dragon-type attack. Since opposing Imposters rarely carry their own Draco Plate, the move makes Zekrom imposter-proof because Judgment is a Normal-type attack for Imposters. Additionally, the move grants Zekrom a super effective attack against the many Dragon-types in the metagame, like Giratina and Zygarde-C.
Set Details
========
* A Naive Naive is used to increase Zekrom's Speed stat, allowing it to move before neutral nature base 90s.
* With the Draco Plate item, Zekrom's Judgment is Dragon-type.
* Icicle Plate can be used instead to OHKO Mega Rayquaza at +0 and Zygarde-C at +2, which Draco Plate cannot accomplish. However, the power difference is noticeable.
Usage Tips
========
* Keep in mind that Zekrom's Extreme Speed is a useful tool to have; for instance, it can easily pick off a weakened Choice Specs Aerilate Mega Rayquaza.
* Core Enforcer is Zekrom's biggest weakness, as not only is Zekrom weak to the move, but its Galvanize ability is also suppressed. Keep Zekrom away from Core Enforcer users.
* Shell Smash can be used to more easily help Zekrom break teams. Without a boost, Zekrom is prediction reliant; however, with a boost, it can outspeed and OHKO threatening foes like Giratina, Mega Mewtwo X, and Kyurem-W.
* When attempting to set up Shell Smash, be wary of foes with Spectral Thief, because they can prevent Zekrom from sweeping and deal lots of damage in return.
* Additionally, make sure threats such as Giratina and Mega Swampert are in range of +2 Judgment before trying to sweep.
Team Options
========
* Fairy-types such as Mega Audino and Mega Diancie can take Core Enforcers aimed at Zekrom and give it free switchins with U-turn or break walls, respectively. In return, Zekrom can switch in on resisted Sunsteel Strikes.
* Knock Off support on Pokemon like Mega Mewtwo Y can be useful to remove opposing Assault Vests, allowing Zekrom to hit the holders harder.
* Imposter Chansey can scout for threatening moves on opposing Pokemon, like Will-O-Wisp.
* Pokemon that can lure in and KO checks to Zekrom make good teammates. Mega Diancie with a Ground-type attack can damage opposing Steel-types and Red Orb Groudon, Sludge Bomb Mega Gengar can deal massive damage to Mega Audino, and Mold Breaker Pursuit users can trap and KO Sturdy Shedinja.
* Electric Terrain support is very useful for Zekrom, because not only does it strengthen Zekrom's Electric-type attacks, but it also displaces existing Psychic Terrain, allowing Zekrom to freely use Extreme Speed. The sleep immunity it provides helps Zekrom set up more easily, too.
[SET]
name: Wallbreaker
move 1: Bolt Strike
move 2: Draco Meteor / Judgment
move 3: Shore Up / Sunsteel Strike / Taunt
move 4: Shell Smash
item: Dragonium Z / Draco Plate
ability: Electric Surge / Adaptability
nature: Naughty
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Bolt Strike is incredibly powerful in Electric Terrain, being able to OHKO foes such as Mega Audino after a boost.
* Draco Meteor is very powerful after a Shell Smash, and it helps Zekrom beat Dragon-types like Giratina.
* Judgment in conjunction with a Draco Plate enables Zekrom to imposter-proof itself by giving it a plate-boosted attack to hit the Imposter super effectively while taking advantage of Imposter users' tendency to not hold plates of their own.
* Shore Up gives Zekrom much-needed longevity, allowing it to keep fighting even when hit by strong attacks. It can potentially allow Imposter users to recover and force out Zekrom if it isn't running Draco Plate Judgment, however.
* Sunsteel Strike instantly KOs Sturdy Shedinja but has no application outside of this. It is only useful on teams that desperately need a way to beat Shedinja.
* Taunt helps Zekrom against defensive foes such as Prankster Haze Registeel and Fur Coat Chansey by cutting off their recovery and making them unable to negate Zekrom's boosts except through Spectral Thief.
* Shell Smash increases Zekrom's attacking stats and Speed by two stages, helping it against faster foes like Regigigas and Mega Mewtwo Y, but leaves it vulnerable to Spectral Thief and Core Enforcer.
Set Details
========
* Draco Plate makes Judgment into a Dragon-type move for only a Pokemon holding it, meaning that Zekrom can boost its stats without fearing opposing Imposter users.
* Dragonium Z helps Zekrom beat troublesome foes such as Mega Steelix, Ferrothorn, and Dialga at +2 with Z-Draco Meteor. The former two need some chip damage to KO, however.
* Terrain Extender gives Zekrom a more supportive role by increasing the duration of Electric Terrain, allowing teammates such as Surge Surfer users to have more turns to break. Despite losing the benefits of its other items by choosing Terrain Extender, Zekrom's Electric-type attacks are still very powerful thanks to Electric Terrain. Terrain Extender Zekrom struggles to break entire teams without other items to support it, so it should only be considered on Electric Surge teams.
* Electric Surge changes the terrain to Electric Terrain upon switching in. This has many benefits for Zekrom: it boosts Zekrom's STAB Electric-type moves by 50%, it prevents foes from putting Zekrom to sleep with Spore, and it replaces existing Psychic or Misty Terrain, preventing foes like Mega Mewtwo Y locked into Psystrike from threatening your team and Giratina from taking Zekrom's Dragon-type moves.
* Adaptability doesn't give Zekrom the same benefits as Electric Surge, but the 33% boost it gives to Zekrom's Dragon-type moves is very useful.
* A Naive nature is used to outspeed Pokemon with base 90 Speed and a neutral nature, like Giratina, while making opposing Imposter users weaker to Judgment.
Usage Tips
========
* Try to get Zekrom in using a slow pivot, as it can easily be forced out by a faster opposing Pokemon.
* This set is very prediction reliant, because most teams have a Pokemon immune to Dragon or Electric, such as Zygarde-C or Mega Audino. However, these Pokemon usually take tons of damage from Zekrom's other attack.
* Keep in mind that Zekrom loses a lot of its power if Electric Terrain runs out or is displaced.
Team Options
========
* If Zekrom is not holding a Draco Plate, a Pokemon such as Unaware Ferrothorn, Sturdy Shedinja, Volt Absorb Mega Audino, or Mega Steelix is needed to imposter-proof it.
* Pokemon like Celesteela and Mega Audino are useful for switching in on strong super effective attacks that force out Zekrom, including Core Enforcer, Pixilate Boomburst, and Precipice Blades.
* Refrigerate Kyurem-B is a good partner for Zekrom, because it appreciates Psychic Terrain being gone and the useful boost to its Electric-type coverage, allowing it to threaten Steel-types without a specific coverage move for them. In return, Kyurem-B can force out problematic foes such as Mega Steelix and Normalize Mega Gengar.
* Surge Surfer users like Xurkitree can take advantage of the Electric Terrain set by Zekrom. However, they stack a Ground-type weakness and both are susceptible to Core Enforcer.
[STRATEGY COMMENTS]
Other Options
=============
* A fully physical set utilizing an ability such as Tough Claws can be useful; however, it's walled by foes such as Fur Coat Giratina unless it has adequate hazard support.
* Galvanize sets can utilize Fake Out to chip foes such as Mega Mewtwo Y and KO them in the long run. However, the move's power is underwhelming.
* Zekrom makes a good Surge Surfer user because of its impressive offensive typing. It can utilize items like Dragonium Z to instantly KO foes like Giratina after a bit of chip damage. However, this set requires dedicated Electric Surge support and restricts teambuilding.
* Sheer Force Zekrom is a potentially powerful set, but it relies on the inaccurate Dragon Rush for a physical Dragon-type STAB move.
Checks and Counters
===================
**Bulky Ground-types**: Red Orb Groudon, Mega Steelix, and Mega Swampert can take even a +2 Draco Plate Judgment from Zekrom and OHKO it in return. They need to watch out for Z-Draco Meteor, though.
**Steel-types Resistant to Electric**: Pokemon like Ferrothorn, Dialga and Mega Steelix can wall most variants of Zekrom, only fearing Draco Meteor or Devastating Drake from Adaptability sets. Dialga in particular can hit it super effectively in return with a Dragon-type STAB move.
**Shedinja**: Shedinja can completely wall almost all variants of Zekrom, only losing to the uncommon Sunsteel Strike.
**Faster Offensive Pokemon**: Mega Diancie and Choice Specs Mega Mewtwo Y can threaten to OHKO Zekrom. They can potentially be picked off by Galvanize Extreme Speed if weakened, though.
**Fur Coat Users**: Fur Coat users like Arceus can check Zekrom decently well by taking Galvanize Extreme Speed and Bolt Strike well. However, they need to watch out for Zekrom's Judgment and Boomburst attacks.
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