Cdijk16
Cdijk21 on PS!
Pokepaste:https://pokepast.es/8c8d4a8da3881a47
Teambuilding Process
I wanted to build around Choice Band Beat Up Weavile.
Since I was using Beat Up the rest of the team had to have high attack. I added Scarf Kartana it is is a very good cleaner and takes advantage of the holes weavile punches.
I then added Landorus-Therian and Assault Vest Melmetal to the team. They both have a large attack stats and cover a lot of offensive threats.
Dragonite was added next as it is a sturdy water resist and excellent check to rain teams.
Garchomp is an excellent sweeper and takes advantage of weavile weakening its checks. However, it makes the team weak to weavile, so I'm thinking of replacing it.
Pokemon Descriptions
Claws (Weavile) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Beat Up
Choice Band Weavile is an excellent wallbreaker at present. With the current team composition, Beat Up reaches an excellent 114 base power. This lets it 2hko common physically defensive walls like Toxapex, Corviknight and Ferrothorn after Stealth Rock. It has excellent synergy with Scarf Kartana, which can clean up after Weavile breaks holes. It also helps Garchomp to overwhelm shared checks like Buzzwole and Corviknight. Jolly nature does let it outspeed base 110s like the rare Lati twins, but is left lacking for power in many cases. I currently consider making it adamant Weavile to nab important 2hkos.
252 Atk Choice Band Weavile Beat Up vs. 248 HP / 168+ Def Corviknight: 196-232 (49.1 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Toxapex: 141-166 (46.3 - 54.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Ferrothorn: 157-186 (44.6 - 52.8%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Ferrothorn: 172-204 (48.8 - 57.9%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
As we can see, Adamant has a better chance to 2hko Ferrothorn and doesn't need rocks to 2hko Phys Def Toxapex.
252 Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Toxapex: 141-166 (46.3 - 54.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Ferrothorn: 157-186 (44.6 - 52.8%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Weavile Beat Up vs. 252 HP / 252+ Def Ferrothorn: 172-204 (48.8 - 57.9%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
As we can see, Adamant has a better chance to 2hko Ferrothorn and doesn't need rocks to 2hko Phys Def Toxapex.
Big Dog (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Landorus-Therian has excellent role compression. It sets rocks, slow pivots with U-Turn to bring in attackers safely and gives defensive utility with Intimdate. It provides an important ground immunity to the team, switching into opposing Landorus-Therian and Garchomp. This lets it checks offensive ground types like Garchomp for Melmetal as well. It also provides a solid 19 BP to Beat Up. I've been considering Rocky Helmet on it to punish opposing U-Turn.
Iron Golem (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake/Superpower
- Ice Punch
- Thunder Punch
Melmetal serves as the team's mandatory bulky steel type. It switches into scarf Lele, Fini and Specs Dragapult, which the rest of the team struggles with. Fairy type attackers are overall very threatening to the team. Due to it's high physical bulk, it provides a decent check to Weavile. It also provides a solid 19 BP to Beat Up.
Rain wrangler (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Dual Wingbeat/Ice Punch
- Roost
Dragonite provides a sturdy water resist and check to Urshifu-RS for this team. It also massively improves the rain matchup. It also checks fire types like Volcarona and Victini lacking Glaciate. Dual Wingbeat lets it lure and destroy Buzzwole for teammates to take advantage of. However, not having Ice Punch, worsens the MU vs Zapdos rain teams significantly. Dragonite, Melmetal and Landorus-Therian form an important defensive core for Beat Up teams. It's the only way I know to make a Beat Up team that doesn't totally fall apart defensively. It gives 18 BP to Beat Up as well.
Kart (Kartana) @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike/Aerial Ace
Scarf Kartana provides the team with an excellent late game cleaner and a good form of speed control. It's a very good partner for Weavile and adds 23 BP to Beat Up, making it a natural addition to the team. It takes advantage of the holes punched by Weavile excellently. Aerial Ace can be run over Smart Strike to Destroy Buzzwole, but this worsens the Unaclef matchup somewhat. It's the only member of the team so far that could be somewhat viably replaced, but this worsens the power of beat up significantly.
Landshark (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Garchomp also benefits from the holes broken by Weavile. It is an excellent sweeper that appreciates checks like Corviknight being weakened significantly. Yache berry is used to tank a single Ice Punch from Buzzwole. If Garchomp uses SD as Buzzwole comes in, Garchomp can beat it 1 on 1. It can also live an Ice Shard from Non Choice band Weavile after a single defense drop. However, it has terrible defensive synergy with the rest of the team. It stacks a Fairy and Ice weakness with Dragonite, an Ice weakness with Landorus-Therian and finally, a Fairy weakness with Weavile. I have considered replacing it with Blaziken, Specs Dragapult, Kommo-O, Tapu Bulu or even Haxorus. It's the member of the team that's most likely to be replaced.
Threatlist
Weavile: Due to this team's three 4 times ice weaknesses, the team is highly weak to weavile. Melmetal provides a solid check however, and Scarf Kartana can easily revenge kill if healthy.
Blacephalon: The team doesn't have a very reliable check to Blacephalon.
Zapdos Rain: If not running Ice Punch on Dragonite, Zapdos rain is a tough matchup.
Mandibuzz: Mandibuzz is very niche, but it can cause the team some issues with foul play.
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