MAMP
MAMP!
I am not in favour of any tiering action against paralysis. I feel that paralysis's strength as a speed control and breaking tool is centralising but not to an unhealthy degree. There is a wide range of effective counterplay to paralysis that can fit onto any sort of team, and playing around that as the paralysis user requires a degree of thought and planning: it isn't skilless. Paralysis focused teams are very popular because they're effective and easy to build, but I feel that there are plenty of valid structures that aren't centred around paralysis.
I think it is good when offensive threats have a wide range of tools to create progress in different ways against different opponents. I think this leads to interesting, varied gameplay, and necessitates skillful teambuilding. A ban on paralysis creates a hole in this regard, and removes a method by which cool Pokemon like Palkia, Groudon, and Ho-oh can threaten things. I think that makes Pokemon like these less fun, and less skillful to build and play with and against.
A Nuzzle ban nerfs hazard setters by buffing Magic Bounce. It becomes far more difficult for Pokemon like PH Regigigas and PH Xerneas to set hazards against bulky Magic Bouncers. The hazard metagame is one of the most interesting parts of BH to me, and I think it's in a good place at the moment. I'm worried that a Nuzzle ban would upset the balance and create more hazardless games, which aren't as fun or as complex to navigate.
To me, the level of RNG that paralysis introduces into games is borderline but reasonable. I know I have a higher tolerance for randomness in Pokemon than most, so this might be a minority opinion.
If the community feels that something has to be done about paralysis, banning Nuzzle is the best option. This would keep the healthy aspects of paralysis around but would remove some of the stronger spreaders (RegenVest users) and make Magic Bounce more effective as counterplay. The combination of Nuzzle + Spikes on PH users is the form of paralysis that feels closest to being overpowered to me, and a Nuzzle ban would nerf that strategy considerably. I'm not convinced that this ban is necessary or that it would ultimately be an improvement to the metagame.
I think it is good when offensive threats have a wide range of tools to create progress in different ways against different opponents. I think this leads to interesting, varied gameplay, and necessitates skillful teambuilding. A ban on paralysis creates a hole in this regard, and removes a method by which cool Pokemon like Palkia, Groudon, and Ho-oh can threaten things. I think that makes Pokemon like these less fun, and less skillful to build and play with and against.
A Nuzzle ban nerfs hazard setters by buffing Magic Bounce. It becomes far more difficult for Pokemon like PH Regigigas and PH Xerneas to set hazards against bulky Magic Bouncers. The hazard metagame is one of the most interesting parts of BH to me, and I think it's in a good place at the moment. I'm worried that a Nuzzle ban would upset the balance and create more hazardless games, which aren't as fun or as complex to navigate.
To me, the level of RNG that paralysis introduces into games is borderline but reasonable. I know I have a higher tolerance for randomness in Pokemon than most, so this might be a minority opinion.
If the community feels that something has to be done about paralysis, banning Nuzzle is the best option. This would keep the healthy aspects of paralysis around but would remove some of the stronger spreaders (RegenVest users) and make Magic Bounce more effective as counterplay. The combination of Nuzzle + Spikes on PH users is the form of paralysis that feels closest to being overpowered to me, and a Nuzzle ban would nerf that strategy considerably. I'm not convinced that this ban is necessary or that it would ultimately be an improvement to the metagame.