Bologo
Have fun with birds and bees.
It's true, he's not. Aggron is back with a new purpose in life thanks to HG/SS additions.
I know that we don't usually make threads to discuss a single Pokemon, but I felt that Aggron deserved his own thread, since he was taking up most of the discussion space in the Competitive HGSS thread. Plus, a Pokemon hasn't changed this much from one move since our good pal Scizor.
Anyway, just to set a few ground rules here so this doesn't get disorganized and locked as a result:
- Please actually read the OP and other posts in the thread. I don't want people repeating sets and going in circles, and asking questions that have already been answered. I don't like repeating myself to people, and I'm sure no one else does either, so do us a favour and read.
- If you're going to discuss Aggron, then please make sure you know the basic stuff about him, like his abilities, stats, and typing. This should be self-explanatory, but I don't think anyone feels like having a discussion about Aggron's Head Smash only to have someone say it's going to give massive recoil damage...
Alright, so now that we have that cleared up, let's get to the meat of the thread.
--
The reason that Aggron has been hyped up so much, and has miraculously lived up to the large hype is his brand new STAB move:
Head Smash: 150 BP, 225 BP with STAB, 80% accurate move that gives 50% recoil normally, but thanks to Aggron's ability - Rock Head - recoil damage is nulled.
Since Head Smash is his main attacking move, which has the same accuracy and PP as his STAB Stone Edge, it means that he's hitting 50% harder with no drawback whatsoever. As you can imagine this has made him go from a mediocre NU to being viable in NU, UU, and even OU (though I have not tried him in Ubers).
Just for clarification, this means that his 0 Atk Head Smash actually hits much harder than his 252 Atk (Adamant) Stone Edge, which is quite a gain.
--
While Aggron is currently in the lower tiers of play, and does very well there, he's ironically a lot better in OU play. Here are the reasons why (thanks to itsbigfoot for lots of these reasons):
- In UU, there are a lot more Ground, Water, and Fighting Pokemon - all of which can bring the pain to Aggron with their STABs --> while these pokemon do exist in OU, they're not as abundant
- Fighting and Water priority are a lot more common in UU, but are almost non-existant in OU (with the exceptions of Infernape, Breloom, and Empoleon [who doesn't do very much damage with Aqua Jet])
- Poliwrath, Quagsire, and Gastrodon - all very good counters to Aggron, are all UU and are therefore not seen very much in OU --> Swampert and Bronzong are the best counters in OU (and neither has reliable recovery), other than that, a check is needed
- Dragon, Ice, and Steel moves are VERY common in OU, and are all easy switch-ins for Aggron
- Sandstorm support is very easy to provide in OU, but is a pain in UU --> It's not recommended that Tyranitar be used as a partner though, since they share all the same weaknesses. Hippowdon is a much better partner with one shared weakness that's easy to resist --> The Special Defense boost is easy to abuse because of Aggron's specially-oriented set of resistances
--
These are some of the viable sets that have blossomed due to the addition of Head Smash in OU (thanks to everyone who has come up with set ideas so far):
Rock Polish #1 (Life Orb + 3 attacks)
Aggron @Life Orb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant (+Atk, -SpA)
Rock Head
29 HP IV
- Rock Polish
- Head Smash
- Aqua Tail
- Earthquake
This setup is very simple and doesn't even require Sandstorm to be effective (though it doesn't mind having it), meaning that it's a lot easier to stick on a team than a majority of Aggron's sets. Just come in on a resist from a Choice user or something (or something you can force out), Polish up, and sweep. These EVs allow Aggron to reach 398 Speed after one Rock Polish, meaning that he outspeeds all base 130s, and as such, pretty much any non-Choice Scarf user that could actually threaten him. the 29 HP IV puts Aggron at 279 HP, allowing for more efficient use of Life Orb, and max Attack should be self-explanatory. Stealth Rock support is a must with this set, since it allows Aggron to get many KOs that it couldn't get without it.
Just so we're clear here, a max Attack CB Rampardos Stone Edge is only hitting ~3% harder than this Aggron's Head Smash, which goes to show that it's hitting like a truck. Even Skarmory is 2HKOed, which is pretty impressive considering that there's no Attack boosting besides Life Orb.
A Choice Scarf Latias may be a very good idea on a team with LO Polish Aggron, because Choice Scarf Flygon and Heatran are very common, and they're still faster than Aggron after the Polish. Scarf Latias can take both down with Dragon Pulse and Surf, greatly helping out Aggron's sweep.
Rock Polish #2 (Sub + Liechi)
Choice Band
Aggron @Choice Band
EVs: 76 HP / 252 Atk / 180 Spe
Adamant nature (+Atk, -SpA)
Rock Head
- Head Smash
- Earthquake
- Aqua Tail
- Iron Head / Toxic
This set doesn't require Sandstorm support, but it really appreciates it because it has to constantly switch in, unlike the Polish sweeper which only has to switch in once. Even though Aggron does have a lot of Special resists, it'll still be taking a lot from even resisted hits with that poor Special Defense.
Basically, the premise of this set is to blow holes in the opponent's team to set up a sweep with someone else. Head Smash reaches ridiculously high power, outdamaging CB Rampardos's Stone Edge by quite a large amount now (~11.5%), meaning that even dedicated physical walls will have tons of trouble taking even one hit. Earthquake gets rid of Steels while Aqua Tail gets rid of Hippowdon. Iron Head is ok for STAB, and if you want to kill off Breloom in one hit since he resists all of your other attacks. However, Toxic can work too, as it will cripple a lot of switch-ins such as fully defensive Gliscor, who can stall out Head Smash due to being faster.
Once again, something like Latias works pretty well with this set, or even Celebi. They can both provide some nice parasupport for Aggron, and have little to no trouble with either Swampert or Bronzong (in Celebi's case). Scizor also works pretty well with CB Aggron, since the U-turn support can help Aggron come in and force a switch to fire off a Head Smash to whatever comes in. CB Aggron is still pretty slow (though it at least outspeeds Skarmory), so it really does appreciate the parasupport.
SubRise
Aggron @ Leftovers
Ability: Rock Head
EVs: 120 HP/252 Atk/132 Spe/4 SpD
Adamant nature (+Atk, -SAtk)
- Substitute
- Magnet Rise
- Head Smash
- Earthquake
--
Still needs testing: Special Defensive Tank, Curse
--
Note: While he is a much better Pokemon now, he is definitely not without his cons. The biggest con is Head Smash's unfortunate accuracy. 80% is not bad by any means, especially with that much power behind the attack, but it means that it does have a 1 in 5 chance of missing, and there are times where it misses when you need it to hit the most. Hopefully when Zoom Lens gets implimented (when shoddy battle 2 comes out), the accuracy won't be as much of a worry since Aggron is pretty slow and it raises its accuracy to 96%. Secondly, bad Special Defense do mean that he needs some Sand support for his bulkier sets, because without it, he's going to find it very hard to live even through some resisted hits, especially without reliable recovery. Also, he does need some support to cover the 4x weaks that he has, especially since they're pretty common attacking types (then again, what pokemon doesn't need support to cover their weaks?).
--
Ok, so that was only for OU. I don't play the other tiers very much (maybe UU very rarely), so I can't really give much insight on them. However, it's that kind of stuff we're having a discussion for.
Let's discuss Aggron's potential in each tier and possibly test out any new sets that may have blossomed from his new Head Smash. I'm sure there are a couple of good sets that I've missed for OU, and there are probably a ton of new sets for UU and NU, or hell, even Ubers (though don't count on it). At the very least, we'll be able to stop interrupting everyone else's discussions in the HGSS thread with this thread. :P
I know that we don't usually make threads to discuss a single Pokemon, but I felt that Aggron deserved his own thread, since he was taking up most of the discussion space in the Competitive HGSS thread. Plus, a Pokemon hasn't changed this much from one move since our good pal Scizor.
Anyway, just to set a few ground rules here so this doesn't get disorganized and locked as a result:
- Please actually read the OP and other posts in the thread. I don't want people repeating sets and going in circles, and asking questions that have already been answered. I don't like repeating myself to people, and I'm sure no one else does either, so do us a favour and read.
- If you're going to discuss Aggron, then please make sure you know the basic stuff about him, like his abilities, stats, and typing. This should be self-explanatory, but I don't think anyone feels like having a discussion about Aggron's Head Smash only to have someone say it's going to give massive recoil damage...
Alright, so now that we have that cleared up, let's get to the meat of the thread.
--
The reason that Aggron has been hyped up so much, and has miraculously lived up to the large hype is his brand new STAB move:
Head Smash: 150 BP, 225 BP with STAB, 80% accurate move that gives 50% recoil normally, but thanks to Aggron's ability - Rock Head - recoil damage is nulled.
Since Head Smash is his main attacking move, which has the same accuracy and PP as his STAB Stone Edge, it means that he's hitting 50% harder with no drawback whatsoever. As you can imagine this has made him go from a mediocre NU to being viable in NU, UU, and even OU (though I have not tried him in Ubers).
Just for clarification, this means that his 0 Atk Head Smash actually hits much harder than his 252 Atk (Adamant) Stone Edge, which is quite a gain.
--
While Aggron is currently in the lower tiers of play, and does very well there, he's ironically a lot better in OU play. Here are the reasons why (thanks to itsbigfoot for lots of these reasons):
- In UU, there are a lot more Ground, Water, and Fighting Pokemon - all of which can bring the pain to Aggron with their STABs --> while these pokemon do exist in OU, they're not as abundant
- Fighting and Water priority are a lot more common in UU, but are almost non-existant in OU (with the exceptions of Infernape, Breloom, and Empoleon [who doesn't do very much damage with Aqua Jet])
- Poliwrath, Quagsire, and Gastrodon - all very good counters to Aggron, are all UU and are therefore not seen very much in OU --> Swampert and Bronzong are the best counters in OU (and neither has reliable recovery), other than that, a check is needed
- Dragon, Ice, and Steel moves are VERY common in OU, and are all easy switch-ins for Aggron
- Sandstorm support is very easy to provide in OU, but is a pain in UU --> It's not recommended that Tyranitar be used as a partner though, since they share all the same weaknesses. Hippowdon is a much better partner with one shared weakness that's easy to resist --> The Special Defense boost is easy to abuse because of Aggron's specially-oriented set of resistances
--
These are some of the viable sets that have blossomed due to the addition of Head Smash in OU (thanks to everyone who has come up with set ideas so far):
Rock Polish #1 (Life Orb + 3 attacks)
Aggron @Life Orb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant (+Atk, -SpA)
Rock Head
29 HP IV
- Rock Polish
- Head Smash
- Aqua Tail
- Earthquake
This setup is very simple and doesn't even require Sandstorm to be effective (though it doesn't mind having it), meaning that it's a lot easier to stick on a team than a majority of Aggron's sets. Just come in on a resist from a Choice user or something (or something you can force out), Polish up, and sweep. These EVs allow Aggron to reach 398 Speed after one Rock Polish, meaning that he outspeeds all base 130s, and as such, pretty much any non-Choice Scarf user that could actually threaten him. the 29 HP IV puts Aggron at 279 HP, allowing for more efficient use of Life Orb, and max Attack should be self-explanatory. Stealth Rock support is a must with this set, since it allows Aggron to get many KOs that it couldn't get without it.
Just so we're clear here, a max Attack CB Rampardos Stone Edge is only hitting ~3% harder than this Aggron's Head Smash, which goes to show that it's hitting like a truck. Even Skarmory is 2HKOed, which is pretty impressive considering that there's no Attack boosting besides Life Orb.
A Choice Scarf Latias may be a very good idea on a team with LO Polish Aggron, because Choice Scarf Flygon and Heatran are very common, and they're still faster than Aggron after the Polish. Scarf Latias can take both down with Dragon Pulse and Surf, greatly helping out Aggron's sweep.
Rock Polish #2 (Sub + Liechi)
I myself don't have experience with this set, so I just quoted Witness, and I'm assuming it works as well as he says it does.Rock Polish Aggron is actually a beast, I used a set like this, it works out very similar to SubPetaya Empoleon. Credits go to a friend of mine on Shoddy who gave me the basis of this set.
Substitute + Rock Polish
Aggron@ Leichi Berry
Rock Head
Adamant nature (+Atk, -SpA)
4 HP/252 Atk/252 Spe (still working on a good EV spread!)
~Substitute
~Rock Polish
~Head Smash
~Earthquake
With many resistances and a massive 180 base Defense stat, you will find it is very easy to get Aggron in. The idea is to come into Physical attackers and get a Substitute up. If you come into a Choiced locked Pokemon like CBTar locked into Pursuit, even better. Once you are safely behind a Substitute, you can Rock Polish up. Using the EVs provided, a Rock Polish boost gets you an amazing 398 Speed stat, enough to outrun a Max Speed Aerodactyl! Once you are comfortable with your +2 Speed, you can Substitute down to grab your last boost and start firing off STAB Head Smashes(with no recoil!). After a Leichi Berry boost, you reach 525 attack. At 25% health, +2 Speed, and a Leichi Boost, the only thing Aggron must worry about are Scarfers and the rare users of Vacuum Wave and Mach Punch.
Choice Band
Aggron @Choice Band
EVs: 76 HP / 252 Atk / 180 Spe
Adamant nature (+Atk, -SpA)
Rock Head
- Head Smash
- Earthquake
- Aqua Tail
- Iron Head / Toxic
This set doesn't require Sandstorm support, but it really appreciates it because it has to constantly switch in, unlike the Polish sweeper which only has to switch in once. Even though Aggron does have a lot of Special resists, it'll still be taking a lot from even resisted hits with that poor Special Defense.
Basically, the premise of this set is to blow holes in the opponent's team to set up a sweep with someone else. Head Smash reaches ridiculously high power, outdamaging CB Rampardos's Stone Edge by quite a large amount now (~11.5%), meaning that even dedicated physical walls will have tons of trouble taking even one hit. Earthquake gets rid of Steels while Aqua Tail gets rid of Hippowdon. Iron Head is ok for STAB, and if you want to kill off Breloom in one hit since he resists all of your other attacks. However, Toxic can work too, as it will cripple a lot of switch-ins such as fully defensive Gliscor, who can stall out Head Smash due to being faster.
Once again, something like Latias works pretty well with this set, or even Celebi. They can both provide some nice parasupport for Aggron, and have little to no trouble with either Swampert or Bronzong (in Celebi's case). Scizor also works pretty well with CB Aggron, since the U-turn support can help Aggron come in and force a switch to fire off a Head Smash to whatever comes in. CB Aggron is still pretty slow (though it at least outspeeds Skarmory), so it really does appreciate the parasupport.
SubRise
Aggron @ Leftovers
Ability: Rock Head
EVs: 120 HP/252 Atk/132 Spe/4 SpD
Adamant nature (+Atk, -SAtk)
- Substitute
- Magnet Rise
- Head Smash
- Earthquake
I didn't feel like explaining this one again since it takes a bit more explaining than the other sets, so I'll just put what I said in the other thread and leave it at that.I've done some more Aggron testing, and this time I decided to give LR's SubRise set a try.
Granted, I modified it a bit for OU play, but it's still the same concept. Basically, the changes I made were Earthquake over Focus Punch and the EV spread is 120 HP / 252 Atk / 132 Spe / 4 SpD with an Adamant nature. This isn't much of a change from LR's spread, but it allows Aggron to outspeed the standard 8 Spe Scizor so you can OHKO it before it hits you, and although I could have dumped all of the excess into HP, I didn't want to because 312 HP is an SR number, so I put it the last 4 EVs in SpD.
Basically, this set does need Sand support to be effective, preferably from Hippowdon because Aggron and Tyranitar share far too many weaknesses. The Sandstorm support really does help it switch in on its many resistances, and with a ton of pokemon running Choice items, it's not hard to come in and set up a Sub. Once you have that Sub up, you can either Rise or Smash the switch-in. Either way, you'll be screwing something over. Earthquake is for the many Steel-types in OU. Focus Punch isn't really that good against them because a lot of them are part-Psychic, and the extra prediction that Focus Punch requires isn't necessary. If you really want to guarantee that OHKO against Tyranitar, use Low Kick, which is a lot more useful in OU than Focus Punch since Fighting-weaks are pretty heavy there.
As LR said in his description of the set, there are a lot of pokemon that simply rely on Ground moves to kill Aggron, since Ground moves are a lot more accessible than Fighting and Water move (non-STAB ones at least). This applies to OU too, as shown by Earthquake being the most used move in the tier. Once Aggron has used Magnet Rise, it becomes a lot harder to kill him, while he's got no problem killing things.
I actually like this set more than the Choice Band one, because most of the time this one's firing off two hits if you play your cards right. And not surprisingly, with max Attack and a 150 BP STAB move, those two hits often mean two kills (or at least very close to a kill). The Substitute is also extremely helpful in keeping the grim reaper away. It not only protects from status, but it protects from Intimidate and annoying crap like Magnezone, Infernape, and Dugtrio, which are easily killed with either Earthquake or Head Smash (though it's generally better to pick the less risky one if you can afford to!).
Basically, from what I've seen so far in my Aggron testing in OU is that if you want an Aggron that doesn't need Sand support to be effective, use the Rock Polish one. If you want one that's bulky but can dish out lots of damage (though they need Sand support for the bulky part!), use CB or SubRise. :]
--
Still needs testing: Special Defensive Tank, Curse
--
Note: While he is a much better Pokemon now, he is definitely not without his cons. The biggest con is Head Smash's unfortunate accuracy. 80% is not bad by any means, especially with that much power behind the attack, but it means that it does have a 1 in 5 chance of missing, and there are times where it misses when you need it to hit the most. Hopefully when Zoom Lens gets implimented (when shoddy battle 2 comes out), the accuracy won't be as much of a worry since Aggron is pretty slow and it raises its accuracy to 96%. Secondly, bad Special Defense do mean that he needs some Sand support for his bulkier sets, because without it, he's going to find it very hard to live even through some resisted hits, especially without reliable recovery. Also, he does need some support to cover the 4x weaks that he has, especially since they're pretty common attacking types (then again, what pokemon doesn't need support to cover their weaks?).
--
Ok, so that was only for OU. I don't play the other tiers very much (maybe UU very rarely), so I can't really give much insight on them. However, it's that kind of stuff we're having a discussion for.
Let's discuss Aggron's potential in each tier and possibly test out any new sets that may have blossomed from his new Head Smash. I'm sure there are a couple of good sets that I've missed for OU, and there are probably a ton of new sets for UU and NU, or hell, even Ubers (though don't count on it). At the very least, we'll be able to stop interrupting everyone else's discussions in the HGSS thread with this thread. :P