ompl bh is over so here are sets i guess. all of these were made during ompl
triage steela
viability ceiling (Celesteela) @ Leftovers
Ability: Triage
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Oblivion Wing
- Magma Storm
- Spikes
steela is surprisingly good with triage despite his extremely bad special attack (107). good defensive typing and bulk means he can live a hit from most offensive guys like gar, mmx, etc unboosted, click tail glow, and bop them. giga isnt necessary when you already beat every non fire move diancie. spikes are really nice to have when everyone except rocks are pressured by wing + magma
zmove bounce ttar
Pazza's Uncle (Tyranitar-Mega) @ Fightinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Pursuit
- Shore Up
- Spectral Thief
- Close Combat
imposter proofs the set above. good mon in its own right, fightinium z is a cool tech that slams steels and imposter on the switch. pursuit catches normalize gar while spectral is to hit gira for decent damage while stopping this mon from being setup bait.
sg spikes 2 attacks pdon
the big board (Groudon) @ Red Orb
Ability: Electric Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- V-create
- Shift Gear
- Spikes
no recovery move pdon. this set never really made it past the second phase (team built with it but no success) but i think its a kinda cool idea so im posting it here, no recovery allows pdon to do a lot more than he could do before. i think the shift gear + recover set is garbage and imposter bait. this set was designed to be used with wish support but you might be able to make it work without it.
gunk shot mmx
GUNKMAN (Mewtwo-Mega-X) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Will-O-Wisp
- Low Kick
- Icicle Crash
- Gunk Shot
the man, the myth, the legend gunk mmx. gunk hits fairy types and easily 2hkos xern if you hit your moves, and carries a high poison chance as well so you can feasibly poison stuff like bounce giratina over longer games, making it super easy to pressure and eventually take out. wisp is for imposter and shed while icicle crash rounds out the set's coverage.
prank meloetta-p
worse lopunny (Meloetta-Pirouette) @ Ghostium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Haze
- Milk Drink
- Drain Punch
- Spirit Shackle / Spectral Thief
prank user that checks gar and isnt dark type. dont remember why i used this but i was sick of yveltal. its kind of unreliable i guess
metal burst lax
kek or cringe (Snorlax) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Facade
- Coil
- Spectral Thief / Knock Off
- Metal Burst
i posted ph lax a while earlier but this is a new innovation that i think can help him succeed. the biggest issue with snorlax is his lack of power meaning offensive mons like ph mmx can switch in on anything and force him out. metal burst attempts to mitigate this by ohkoing these offensive mons if they go for an attacking move, like diancie boomburst or ph mmx low kick (yes, you live at +1). lax is still most likely not great but i think hes less bad now
perish song soundproof cress
warioware gold (Cresselia) @ Leftovers
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Roost
- Anchor Shot
- Perish Song
- Defog
perish song is really cool on this guy, you can catch all sorts of annoying mons that try to take advantage of cress being passive. ive caught ph xern, zyg, mmx, and many others with this set and just removed them early on. its better than entrain because you can kill them even if they arent poison heal.
signature move man
SIGNATURE MOVE MAN (Mewtwo-Mega-Y) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Light of Ruin
- Precipice Blades
- Volt Tackle
- Knock Off
of all the mmy sets i theorymonned in that one post, this is the only one that really did anything notable. signature move man has pretty much no counters outside of fc chans who hates knock and venu/ferro which are uncommon. its still mmy which means despite having no counters its not automatically winning the game, but i think this set is up there with standard sf so im posting it here.
ph rocks slaking
gorilla emoji (Slaking) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Facade
- Dragon Dance
- Stealth Rock
- Spectral Thief
rocks slaking/regi is good because people never run magic bouncers for them anymore, bounce steels are rly rare due to ph mmx and bounce gira is just not a good mon in general. the imposter matchup is a little shaky but as long as youre not too weakened or boosted and imposters chipped (it will be) you can win the 1v1. even if you cant imposter proofing is a trivial task.
cb gren
fanservice man (Greninja-Ash) @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Ice Hammer
- Close Combat
ash grens the best cb dark type because of how fast he is you can pursuit trap gengar and weakened mmx, its really cool. this mon needs much less support than the slower ttar/gyara despite having less power and being walled by fairy types, and actually does something vs offense instead of dying instantly.
qd 3 attacks ph xern
x gon give it to ya (Xerneas) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Quiver Dance
- Magma Storm
- Thunder / Power Gem / Steam Eruption
qd 3 attacks xern. thanks to fc chans and ff steels being bad this mon has no good counters. hooh can live all moves bar power gem but its not reliable whatsoever and gives up momentum instead of it being the other way around. imposter matchup is in your favor thanks to magma storm. last slot is variable and depends on what youre more concerned about but all of them beat hooh which is the main focus of the set.
pix ttar
Tyranitar-Mega @ Choice Band
Ability: Pixilate
Happiness: 0
Pokeball: dreamball
Hidden Power: Bug
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Frustration
- Knock Off
- Diamond Storm
pixilate ttar is cool, hes still kind of walled by fairy types but at least you have cb diamond storm and espeed to pick them off from a weakened state. this set was made mainly for ttar to surprise mmx and kill it after chip with cb espeed while also taking out zyg with frustration. it works ok for its intended purposes but sometimes i feel like the sets trying to do too much at once.
lo breakers
Mewtwo-Mega-X @ Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Close Combat
- Sunsteel Strike
- Ice Hammer
- Spectral Thief
Necrozma-Ultra @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psycho Boost
- Psystrike
- Magma Storm
im grouping these together because theyre pretty much the same idea. choice breaker sets that i was formerly fond of are no longer super great in this fast paced meta, but luckily lo helps these pokemon achieve a similar power level without having to switch out after 1 turn. the loss of power on coverage moves (mmx sunsteel vs fairies, ice hammer vs gira, ultra magma vs steels) is where the power loss is most annoying.
sf arceus (do not use if ur unlucky)
The Machine (Arceus-Electric) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Bolt Strike
- Ice Beam
- Focus Blast
- Stealth Rock
the power loss on this set compared to sf mmy is tough but honestly it still kills the things it needs to. ice beam fails to 2hko giratina which is funny but bolt strike still kills ogre, focusblast covers steels, and ice beam kills zyg after a little chip. the reason you use this over sf mmy is because unlike mmy whos extremely fragile and hates taking any kind of chip, arceus is one of the most annoying mons to wear down in the game without factoring in status. this makes him really hard to take down in practice for slower teams that rely on offensive mons like chomper because uturn does 10% then theyre like "what do i do now"
birdman
birdman (Ho-Oh) @ Life Orb
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Oblivion Wing
- Sacred Fire
- Horn Leech
- Ice Beam
this sets pretty cursed. use it at your own risk.
bounce kart
resident tryhard (Kartana) @ Icium Z / Fightinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Power Whip / Low Kick
- Anchor Shot
- Recover
- Ice Hammer
i actually really like this set, kartana counters a surprising amount of defensive mons with bounce and recovery. being a steel that counters low kick ph mmx is nice, having near unparalleled offensive utility for a recovery mon is nice, switching into no magma xern and actually threatening it is nice (dont do this though). it doesnt fit on all teams but when it does fit this mon goes in.
bounce geist
everyday struggle (Gourgeist-Super) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Worry Seed
- Defog
- Shore Up
being imposter bait is kind of annoying but there are so many other pokemon you can use to imposter proof this so its not that bad. anyway, token ph mmx counter thats also a ground resist, really slow, and isnt eviolite reliant. here u go use him well
pain split diancie
rockman (Diancie-Mega) @ Life Orb
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Boomburst
- Close Combat
- Moongeist Beam
- Pain Split
the legendary rockman. beats everything except hooh. pain split is really nice on him because you can come in on gira and just click split if ur low, even if they stay in its a workable situation.
regenvest mega heracross
crunchy man (Heracross-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Low Kick
- U-turn
- Spectral Thief
- First Impression
steel counter that doesnt give up momentum thanks to regenvest. imposter proofed easily by any flying or fairy type which is always nice to have, its like guzzlord in that aspect. loses to a lot of stuff though including ph mmx so make sure you have all those guys covered. pairs nicely with hooh
subpass ph xern
SANDBOI (Xerneas) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Sandstorm
- Moonblast
the idea behind this set is to get up a sub on like giratina and pass it when they go to some other guy and anchor. xern has a pretty good hp stat which is nice for subpass. sandstorm is for shed which is super silly. guess u could run leechseed or something
z-beak blast hooh
BREEGULL BASH (Ho-Oh) @ Flyinium Z
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Anchor Shot
- Defog
- Recover
- Beak Blast
z beak is a brutal move, ive also used it on prank sometimes. good power, great offensive typing, and hooh has a good enough attack stat to really take advantage of it, taking out weakened defensive mons that dont expect it as well as gar (doesnt kill but comes pretty close, favored roll after rocks).
rock blast mmx
haha funny rock move funny anti hooh tech (Mewtwo-Mega-X) @ Expert Belt / Hard Stone
Ability: Technician
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Rock Blast
- Storm Throw
- Moongeist Beam
- Frost Breath
more ppl should use moongeist on this, its pretty good. if u dont fear shed i guess u could use beat up or something. hard stone is to punish fairy types more because theyre this set's main weakness.
soundproof slaking
HE HAS NO STYLE (Slaking) @ Ghostium Z
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spectral Thief
- Sunsteel Strike
- Recover
- Thousand Waves
soundproof slaking is pretty rad, unlike arceus he has high defense to live espeed/pblades and also high attack so you can run more aggressive sets such as this one.
fc mega alt
ledge grab limit (Altaria-Mega) @ Groundium Z
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Thousand Waves
- Roost
- Core Enforcer
- Spikes
ran this on a stall team once and it put in a surprising amount of work so posting it here. fc alt is probably one of its more viable sets. alt has a usable attack stat so z waves eliminates steels and imposter while core handles slowbro and faster bouncers so you can set up spikes. very niche set but i feel like it should be seeing more use.
rattlepass lugia
R. Kelly (Lugia) @ Rocky Helmet
Ability: Rattled
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Baton Pass
- Aeroblast
- Knock Off
- Spikes
yes, rattlepass is back. lugias the best rattled user in the meta imo, its very bulky, fast enough to get the +1 bp off against anything, and not weak to other moves the spectral/knock/uturn user will likely carry. i guess you could run recovery on this set but i didnt find it very necessary. aeroblast is for ph mmx, spikes and knock are to force things out.
smash trip buzzwole
BIG MAN ON CAMPUS (Buzzwole) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Power Trip
- U-turn
- Low Kick
very cheesy set meant to lure in and kill giratina. guess you could run sunsteel over uturn for fairy types or something
pixilate phero
fortune (Pheromosa) @ Expert Belt
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Boomburst
- U-turn
- Close Combat
- Rapid Spin
phero is back yet again with another set. pixilate offers a few notable benefits over pix mmx, those being outspeeding mmy, having stab uturn, and getting a spin against stuff like aero in a pinch. not nearly as broken as the several phero sets deemed too strong for the meta (stakeout, illusion, ph) but hopefully this mon will return to its former glory one day
scarf aerilate yveltal
AS SEEN ON TV (Yveltal) @ Choice Scarf
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Knock Off
- Boomburst
- Explosion
- Trick
run this set on hyper offense. im a big fan of explosion spam offense and yveltal does a good job on it by forcing out gira and drawing in certified lame guys like ttar gear and zyg. when they get heavily chipped by explosion u can just send in ur dumb sweeper and win instantly.
drought shaymin
IT'S NO USE (Shaymin) @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Entrainment
- Synthesis
- Solar Beam
- Defog
yes, this is a viable sun setter. i ran it as a ground resist that wasnt weak to fairy so it could beat all non fire move diancies 1v1 for example, then i covered fire move variants with the ff user in the back. shaymins better than tang for this bc he has higher speed and spdef
veil setter zera
HAIL HYDRA (Zeraora) @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Aurora Veil
- Taunt
- Heal Order
- Rapid Spin
zeras a nice veil setter because hes faster than everyone but isnt incredibly frail or weak to common attacks unlike most others of his speed tier. i think hes probably the best fast veil setter in general.
head charge kyub
elecman (Kyurem-Black) @ Never-Melt Ice / Life Orb
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Head Charge
- Extreme Speed
- Close Combat
- Bolt Strike
head charge is better than boomburst, it has recoil but ohkoing gira and outright killing ph xern on the switch with head charge into espeed is so valuable.
ph wall cress
stumblebot (Cresselia) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Spectral Thief
- Will-O-Wisp
- U-turn
- Spiky Shield
cool set that takes care of mmx and gets momentum, something a lot of cress sets dont do because theyre afraid of ceding momentum to imposter but this set doesnt do that because he has no recovery move gottem
triage venu
disease man (Venusaur-Mega) @ Life Orb
Ability: Triage
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Giga Drain
- Steam Eruption
- Ice Beam
triage venu. somewhat cheesy set that counters diancie and wins games on occasion. none of the counters to this set are common so you can usually just tg up late game and do things.
taunt/pursuit ph zera
ground zero (Zeraora) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bolt Strike
- Pursuit
- Spore
- Taunt
pursuit is a funny move that u can use to trap mmy sometimes. this set was made to delete aegi from the game, taunt forces him out while pursuit gets important chip on him. plasma fists can be used over bolt strike if ur weird about that
aerilate spin hooh
HEATERSON (Ho-Oh) @ Sharp Beak / Rocky Helmet / Leftovers / Firium Z
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Careful Nature
- Rapid Spin
- Frustration / Return / Extreme Speed
- Sacred Fire / Anchor Shot / Spectral Thief / Refresh / V-create
- Recover
HERE IT IS BABY THE BEST SET OF THE BUNCH. the best part of this set is that its not even passive, it can spin on hazard setters but also has 24 pp of FLYING TYPE DESTRUCTION to utterly destroy xern/mmx and even do some sizable chip to fat mons. for example sharp beak frustration does 30-35 to giratina which is pretty crazy. you can run pretty much any attack in the game in this pokemons 3rd slot depending on team so just go crazy. this mon fits on like 50% of every team ever made.
shoutouts to anyone who wants them i dont really care