Breeding Variants

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
...Averaging ANY stat other than SpD would make it worse. It needs Gyro Ball power, so not even speed would do it any good. Literally anything but SpD would nerf it.
I can cut King's Shield, but then I'm tempted to replace it with Swords Dance, which I initially overlooked. Anaconja wasn't very impressed with its bulk, tbh.
Also consider: If it is on the offensive, there is a chance it will either mega-evolve and/or use Power Trick to up its Attack power. This will lower its defenses simultaneously.
Nerfing it was the goal of not averaging special defense. Also, power trick will never be a viable strategy on something that slow
 
...Averaging ANY stat other than SpD would make it worse. It needs Gyro Ball power, so not even speed would do it any good. Literally anything but SpD would nerf it.
I can cut King's Shield, but then I'm tempted to replace it with Swords Dance, which I initially overlooked. Anaconja wasn't very impressed with its bulk, tbh.
Also consider: If it is on the offensive, there is a chance it will either mega-evolve and/or use Power Trick to up its Attack power. This will lower its defenses simultaneously.
I assume you meant that averaging anything but SpD nerfs the stats compared to vanilla Steelix. However, averaging SpA doesn't really hurt anything, as it's not going to use that anyway. I know the 30-40 point SpD difference is not a small adjustment, but Swords Dance + Shadow Sneak sounds fine, like a buffed Doublade. I bet it could get by on the fact that it deals with M-Medicham, Hawlucha, and Magearna very well at that point.
 
So far, the votes look like this:
banette-blademaster: 3
hitmontop-brainstorm: 1
flygon-buzz: 3
delcatty-slacker: 1
goodra-flame: 4
pikachu-blue: 1
vaporeon-spade: 1
malamar-toxic: 1 2
rhyperior-camo: 2
kingdra-camo: 2 3
electivire-kungfu: 4

archeops-cambrian: 2
vikavolt-migale: 3
typhlosion-cinder: 3

arcanine-orca: 1
galvantula-feldspar: 1
hitmonchan-anubie: 1
absol-oracle: 1 2
tyrantrum-forest: 1
mantine-spiny: 2
gastrodon-wisped: 1
jynx-charka: 1
reuniclus-weeze: 1 2

How many winners are chosen max each slate?

EDIT: updated to include recent votes
 
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Yung Dramps

awesome gaming
So far, the votes look like this:
banette-blademaster: 3
hitmontop-brainstorm: 1
flygon-buzz: 3
delcatty-slacker: 1
goodra-flame: 4
pikachu-blue: 1
vaporeon-spade: 1
malamar-toxic: 1
rhyperior-camo: 2
kingdra-camo: 2
electivire-kungfu: 4
archeops-cambrian: 2
vikavolt-migale: 3
typhlosion-cinder: 3

arcanine-orca: 1
galvantula-feldspar: 1
hitmonchan-anubie: 1
absol-oracle: 1
tyrantrum-forest: 1
mantine-spiny: 2
gastrodon-wisped: 1
jynx-charka: 1
reuniclus-weeze: 1

How many winners are chosen max each slate?
The goal is 4-5 winners. 6 is a bit over that but still fine.
 
I assume you meant that averaging anything but SpD nerfs the stats compared to vanilla Steelix. However, averaging SpA doesn't really hurt anything, as it's not going to use that anyway. I know the 30-40 point SpD difference is not a small adjustment, but Swords Dance + Shadow Sneak sounds fine, like a buffed Doublade. I bet it could get by on the fact that it deals with M-Medicham, Hawlucha, and Magearna very well at that point.
I just noticed: 85 • 2 = 170. Power Trick is more effective than Swords Dance, but has the nerfing quality that it lowers defense by more than half. A combination of King's Shield + Power Trick could grant it a reasonably better chance at surviving physical attacks (because of KS's contact effects). Mega Evolving with PT amps the Attack to where Swords Dance would be... 250. So in the realm of Mega Evos, it's a nerf, but I call that balance, since the defense is then significantly improved over the original.
Now that Yung Dramps has, thankfully, replied on the matter of Stance Change's effects, I would like to know what Type is most appropriate. I like Steel/Ghost because it gets STAB on Gyro Ball and Shadow Sneak. Unfortunately for balancing, it has ridiculously good defenses (Dark/Ghost/Ground/Fire, and Fighting if Scrappy/Odor Sleuth, etc.), which means I have 3 options (or 4 if it's fine as Steel/Ghost): Ground/Ghost, Ground/Steel, and pure Steel.

I'm skipping this round for voting, since it seems idek what's good (none of mine, which I thought were great, got voted for; indicating I need to fight more and design less).
 

Yung Dramps

awesome gaming
First place guys
Base >
< Donor
Pokemon Name:
Goodra-Flame
Egg Group: Dragon
Stats: 90/100/70/110/150/90 (Averaged Speed)
Type: Dragon / Fire
New Moves:
Swords Dance, Flare Blitz, Dragon Claw, Dragon Dance, Hone Claws
Abilities: Sap Sipper / Solar Power | Gooey
Dex Entry: Flame Goodra have the tip of its tail burning similarly to Charizard, and their slimes are changed into burning flames as well. Although they maintain their friendly behavior, they have a tendency to give a warm hug that ends up leaving the Trainer thirsty.
Competitive Use: Goodra is RU, hmm? And here's a fella that managed to compliment it well; the ever polarizing but iconic Charizard. While not as strong as Mega Charizard X in term of set-up sweeping, Flame Goodra have Power Whip to shoo off many Ground-type and Rock-type threats, with Earthquake to shove off Heatran. Or run Aqua Tail and threatens all of them provided you also run Hone Claws. It also compensates with a great Special bulk, and can benefit from Solar Power + Sun if it wants to run Special, with Ice Beam being useful to stop a great amount of Ground-type threats except Mamoswine (who cannot take Fire-type STABs well). Its average attacking stats makes it compete with other Dragon-types that have better starting power, but as mentioned before, Flame Goodra compensates with better access to coverage moves.​
Cool. Hope I get this right.


Pokemon: Electivire-KungFu
Egg Group: Human-Like
Type: Electric / Fighting
Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 101 Spe
New Moves: Close Combat, Swords Dance, Mach Punch, Nasty Plot, Vacuum Wave
Abilities: Motor Drive / Vital Spirit / Iron Fist
Dex Entry: Electivire trained in the difficult to master art of kung fu, specifically the way of the Monkey. It trained so much, that these Electivire started to only interact with themselves til a brand new breed of Electivire, more agile and martial art oriented emerged.
Competitive Use: This is Electivire like you have never seen before. Electivire-KungFu is a great wallbreaker thanks to its strong dual STAB (Iron Fist boosted Thunder Punch is better than nothing), with it can boost with either Swords Dance or Nasty Plot. It is held back by its awkward speed tier, which allows it to creep the 100 base speed tier, but leaves it permanently outpaced by juggernaut Garchomp. Not to mention its rather frail so it wont be taking much attacks.
Second place guys

View attachment 190572View attachment 190573
Pokemon Name: Flygon-Buzz (Flygon+Venomoth)
Egg Group
: Bug
Stats: 80 HP / 100 Atk / 80 Def / 85 SpA / 80 SpD / 100 Spe (525 BST, SpA averaged)
Type: Ground / Bug
New Moves: Leech Life, Poison Fang, Sludge Bomb, Energy Ball, Curse
Removed Moves: Fire Blast, Flamethrower, Fire Punch, Draco Meteor
Abilities: Levitate / Tinted Lens
Weight: 20 BP from Low Kick.
Dex Entry: Flygon's bug appearance now takes over, becoming more scaly than before. Its eyes have increased capabilities, able to see much more like a bug.
Competitive Use: Recreate the power that is Tinted Lens Mothim AND Gen 4 Scarf Flygon in the same set! Attack had to be nerfed to compensate for the power of Tinted Lens U-Turn, making Flygon a competent revenge killer on even bug resists. Many walls can take hits, and its generally either turning or being choice locked. Its vulnerable to repeated hazard damage. Flygon also is just not that bulky overall, having a hard time switching in outside of voltturn cores or resists - and is revenge killed by priority easily (especially Water Shuriken/Aqua Jet). You can also try using DD, but its outclassed.

Pokemon Name: Banette-Blademaster (Banette + Gallade)
Egg Group: Amorphous
Stats: 64 / 115 / 65 / 83 / 89 / 65 (481 BST, Special Defense stats averaged)
Type:
/

New Moves: Bulk Up, Close Combat, Drain Punch, Swords Dance, Wish
Abilities: Insomnia, Frisk, Justified
Mega Stats: 64 / 165 / 75 / 93 / 109 / 75 (581 BST, Prankster as ability)
Dex Entry: This variation of Banette haunts museums and toy stores, masquerading as a statuette of a medieval knight. If it curses you, you must challenge and defeat it in an honorable duel in order for the curse to go away.
Competitive Use: Banette-Blademaster and its Mega are the only other Pokemon besides Marshadow with access to the coveted Ghost/Fighting type, giving it amazing offensive coverage in its STABs alone. While the base form can be an OK cleaner if your mega slot is already filled, the Mega uses Prankster Swords Dance to deal a hefty chunk to many threats. However, its coverage outside of its STABs is lacking, and its relatively lacking bulk and non-negligible weakness count make it hard to set up. Trying to patch up that bulk with EVs will result in poor speed, making it suspectible to offensive threats like Kartana, Landorus-Therian and Tapu Lele.
Pokemon Name: Kingdra-Camo (Kingdra + Greninja)
Egg Group: Water 1
Stats: 75/95/95/99/95/85 (559 BST)
Type: Water/Dark
New Moves: Dark Pulse, Spikes, Gunk Shot, Low Kick, U-Turn
Abilities: Protean/Sniper/Damp
Dex Entry: it, like, blends in with the coral
Competitive Use: Kingdra-Camo is a fast mixed wallbreaker that has many options at its disposal. It's like Greninja but trades speed and special offensive presence for bulk.

Pokemon Name: Vikavolt-Migale
Stats: 70/77/90/145/75/75 | 532 BST
Type: Bug/Electric
New Moves: Sticky Web, Giga Drain, Gastro Acid, Sucker Punch, Disable
Abilities: Levitate, Compound Eyes
Height: 1.1m
Weight: 29.6kg (60 BP)
Dex Entry: Its body is a wellspring of electricity and webbing. For some specimina, the webbing is abundant enough to weigh it down, leading it to prefer crawling around and training its eyes.
+


Pokemon Name: Typhlosion-Cinder
Egg Group: Field
Stats: 78 / 84 / 98 / 109 / 85 / 100 | BST: 554 ( Def averaged )
Type: Fire / Ground
New Moves: Earth Power / Stealth Rock / Slack Off / Yawn / Stone Edge
Abilities: Blaze / Flash Fire | Sand Stream (HA)
Dex Entry: When angered, it spews a cloud of hot ash from the vents around its neck.
Competitive Use: Typhlosion gains a great secondary STAB, making it no longer a one-note attacker. Neutrality to Stealth Rock and access to Slack Off aids it in making use of Eruption. With its typing and decent bulk it can beat a lot of OU's defense staples ( Toxapex, Heatran, Ferrothorn, Celesteela, Magearna ) and switch in on pokemon like Tapu Koko, Zapdos, and Scizor. However, it's walled by Rotom-W, Latios, Gyarados, Chansey and Tapu Fini, and easily revenge killed by Greninja, Azumarill, Garchomp, and Scarf Landorus. It also has a very poor matchup vs. Rain teams.
High winner count is mainly due to this still being new. Don't expect this much/expect tiebreakers in the future. Wave 2 of subs start now.
 
+

Pokemon Name: Pachirisu-Nocturnal
Egg Group: Field
Stats: 60 / 45 / 70 / 45 / 90 / 105 | BST: 415
Type: Electric / Dark
New Moves: Taunt / Parting Shot / Foul Play / Knock Off / Screech
Abilities: Fur Coat / Pickup | Volt Absorb (HA)
Dex Entry: Enemies who try to chase it at night will be blinded by dazzling flashes and left blinking in the dark.
Competitive Use: A stallbreaker, tank, and general annoyer that combines the movepool of an early-game rodent with that of Persian-Alola. Super Fang and Foul Play are able to chip a lot of switch-ins, and Nuzzle is always a dastardly move. It could go full stallbreaker or more of a defensive pivot route.

+

Pokemon Name: Zebstrika-Flare
Egg Group: Field
Stats: 75 / 100 / 63 / 80 / 71 / 116 | BST: 505
Type: Electric / Fire
New Moves: Flare Blitz / High Horsepower / Megahorn / Flamethrower / Fire Blast
Abilities: Flash Fire / Motor Drive | Sap Sipper (HA)
Dex Entry: Long ago scientists asked, "what would happen if we took a bad pokemon, and crossed it with another bad pokemon?". Those scientists had never met Zebstrika-Flare.
Competitive Use: Zebstrika-Flare has a good speed tier and impeccable coverage. That's pretty much where the party ends, unfortunately, as it is very frail, SR weak, has low Atk, and has to take recoil when using its STABs. Still, if you need a pokemon that craps on Serperior and is tough to switch into, you might be able to get something out of it.

+

Pokemon Name: Milotic-Serpent
Egg Group: Dragon
Stats: 95 / 97 / 78 / 100 / 125 / 81 | BST: 577
Type: Water / Dragon
New Moves: Dragon Dance / Outrage / Dragon Rush / Draco Meteor / Dragon Pulse
Abilities: Marvel Scale / Competitive | Inner Focus (HA)
Dex Entry: Milotic-Serpent is no less vain than its more widespread relatives, but it actually wants the battle scars it incurs in close quarters combat.
Competitive Use: A nice wall and possibly Coil sweeper, thanks to a very beneficial secondary typing. Losing weaknesses to Electric and Grass is very good considering how common Electric/Grassy Terrain, Kartana, and Serperior are. Milotic can handle a lot of special attackers by virtue of its bulk alone, but it also can use its 4x Fire and Water resistances to take Rain-boosted Water attacks and moves like Eruption, V-Create, or Mind Blown. It faces a lot of competition from Toxapex, and can't touch some threats like Ferrothorn and Tapu Fini.
 
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Pokemon: Druddigon-Elder (Druddigon + Drampa)
Egg Group: Monster, Dragon
Stats: 77 HP / 120 Atk / 90 Def / 97 Spa / 90 SpD / 48 Spe
Type: Dragon
New Moves: Dragon Rush, Dragon Breath, Fire Blast, Play Rough, Roost
Abilities: Rough Skin / Sheer Force / Berserk
Dex: After years of living in Dragonspiral tower, the eldest of the Druddigon use their wisdom for all sorts of elemental feats.
Competitive Use: Mixed, bulky Sheer Force mixed attacker, somewhat in the vein of Landorous-I. Special sets will still be preferred (its Sheer Force, after all), but there's potential in a dumb Dragon Rush set too.

Pokemon: Snorlax-Gluttonous (Snorlax + Torterra)
Egg Group: Monster
Stats: 160 HP / 110 Atk / 85 Def / 65 SpA / 110 SpD / 30 Spe
Type: Normal / Grass
New Moves: Growth, Seed Bomb, Wood Hammer, Giga Drain, Stone Edge
Abilities: Immunity / Overgrow / Gluttony
Dex: Snorlax's hunger has taken it out of its slumber and into the trees.
Competitive Use:
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokemon Name: Salazzle-Solar
Egg Group: Monster and Dragon
Stats: 68 / 64 / 60 / 111 / 77 / 117 | BST: 497
Type: Electric / Fire
New Moves: Thunderbolt / Volt Switch / Glare / Surf / Thunder
Abilities: Corrosion | Dry Skin (HA)
Dex Entry: Formed from a bound between a reptiles and amphibeans, Salazzle-Solar showcases the best of both worlds.
Competitive Use: Salazzle-Solar uses its powerful dual STAB combo to wallop opposing teams. Its big weakness to Ground however, proves annoying.


Pokemon Name: Exploud-Meow
Egg Group: Field
Stats: 104 / 91 / 63 / 91 / 73 / 91 | BST: 513
Type: Normal
New Moves: Nasty Plot, U-turn, Taunt, Hypnosis, Thunderbolt
Abilities: Technician | Scrappy (HA)
Dex Entry: A proud Pokémon, it regularly has roaring matches with its companions to see who is best.
Competitive Use: Its Exploud, but with an actual speed tier. With a Nasty Plot under its belt Exploud-Meow can break apart the best cores in OU with its STAB Scrappy Boomburst and its massive coverage catalogue.
 
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Yung Dramps

awesome gaming

Pokemon Name: Volbeat-Diva (Volbeat + Jynx)
Egg Group: Human-Like
Stats: 65 / 73 / 75 / 81 / 85 / 85 (462 BST, Special Attack averaged)
Type:
/

New Moves: Aurora Veil, Ice Beam, Lovely Kiss, Psychic, Taunt
Abilities: Dry Skin, Swarm, Prankster
Other Properties: 100% Female
Dex Entry: Compared to the normal variety, this Volbeat is female, snatching Illumise's mates with its stunning beauty. Entire colonies have been wiped out from a single Diva variant swooning over all the men and forming massive harems.
Competitive Use: Lovely Kiss Tail Glow cheese. Sounds ridiculous, but you gotta be super careful with your ass typing and stats.


Pokemon Name: Glalie-Toadstool (Glalie + Breloom)
Egg Group: Fairy
Stats: 80 / 105 / 80 / 80 / 80 / 80 (505 BST, Attack averaged)
Type:
/

New Moves:
Bullet Seed, Mach Punch, Seed Bomb, Sludge Bomb, Superpower
Abilities: Technician, Ice Body, Moody
Mega Stats: 80 / 145 / 80 / 120 / 80 / 100 (605 BST)
Dex Entry: Touching the mushrooms on its head releases spores that can instantly inflict hypothermia and other cold-related diseases regardless of temperature.
Competitive Use: The base form is designed to abuse Technician with some of Breloom's trademark moves + buffed Avalanche and Ice Shard. Meanwhile, the Mega is a lethal all-out attacker that mainly spams Return while disposing of Water types with Grass STAB. Both forms have their own flaws; the base has just ok stats and the mega has no set-up methods and can be outsped by the likes of Blacephalon and Kartana.

Pokemon Name: Sigilyph-Mobster (Sigilyph + Honchkrow)
Egg Group: Flying
Stats: 86 / 58 / 80 / 103 / 80 / 97 (504 BST, HP averaged)
Type:
/

New Moves: Foul Play, Haze, Nasty Plot, Perish Song, Taunt
Abilities: Insomnia, Magic Guard, Tinted Lens
Dex Entry: Sigilyph-Mobster is one of the oldest breeding variants, having aided and continuing to aid all sorts of criminals since ancient times.
Competitive Use: Can use either Magic Guard or Tinted Lens to great effect.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Base >
< Donor
Pokemon Name
: Flareon-Ocean
Egg Group: Field
Stats: 118/130/60/95/110/65 (583 BST | Averaged HP) | Weight would 294.0 kg
Type: Fire / Water
New Moves: Curse, Liquidation, Earthquake, Scald, Sleep Talk
Abilities: Flash Fire | Pressure
Dex Entry: Ocean Flareon are much bigger than standard Fleron, and their fluffy fur become blue. The tip of the tail have two pointed end, like a Wailord’s tailfin. The water they creates are scalding and even vaporize into hot mist.
Competitive Use: 118 / 110 special bulk is nothing to scoff at, and makes Flare Blitz a bit more bearable as a Fire-type STAB thanks to higher base HP. Fire / Water means that while it is weak to Rock, Ground and Electric, the first two are weak to Water, and Electric being weak to Earthquake. Curse can be used finally give Flareon a way to gather an Attack boost and lightly patch up its poor Defense, at the cost of it’s already slow speed… but with Flame Charge, while weak, the slow speed is a bit negligible thanks to Water STAB.

One can even go Rest + Sleep Talk to shove off damage and non-volatile statuses at cost of lacking coverage, although Pressure can quickly waste valuable PPs of the likes of Recover as well as giving a hard time to most passive Walls.
Is It Overpowered?: Doubtful, with 60 Defense and 4MSS, as well as having to choose between the recoil Flare Blitz or the speed-up but weak Flame Charge, it can be easily ditched out by strong physical wallbreakers. While lack of strong Water STABs can hurt, Fire / Water STAB is near unresisted, with Earthquake taking care of the likes of Toxapex. It is also vulnerable to residual damage, notably Stealth Rocks, but a Rest + Sleep Talk set shouldn’t worry too much about this.

Base >
< Donor
Pokemon Name
: Snorlax-Shell
Egg Group: Monster
Stats: 160/110/65/83/110/30 (563 BST | Averaged Special Attack)
Type: Normal / Water
New Moves: Scald, Slack Off, Avalanche, Aqua Tail, Trick Room
Ability: Regenerator / Thick Fat | Glutonny
Dex Entry: Shell Snorlax have a Shellder biting on its back, although the Snorlax doesn’t seems to care. While not capable of swimming, it can breath underwater and recover from injuries from rare fights..
Competitive Use: Snorlax, but with Water-type, recovery and Trick Room. It can play as a Curse set-up sweeper or Trick Room setter/abuser to take advantage of its sluggish speed. It’s three Abilities can be useful and thus makes it difficult to predict what Ability it would use. Regenerator to deal with residual damage and recover some HP when using Slack Off is out of question. Thick Fat is more useful thanks to its Water-type, allowing to resist Fire-type and Ice-type moves even more. Glutonny can be further useful as you can set up a Trick Room and hold a pinch Berry, most notably the the Liechi or any HP recovery pinch Berry like Figy Berry.
Is It Overpowered?: Aqua Tail is it’s only Water-type phsyical STAB to be even useful and even then, it don’t always hit. It’s Defense is still fragile, and as a result physical wallbreakers (such as Kung-Fu Electivire) can still tore it apart before Shell Snorlax could use Curse. It can also suffer from 4MSS and will end up getting stopped by physical walls, most notably Skarmory, Celesteela, Ferrothorn and a healthy Tangrowth.

Base >
< Donor
Pokemon Name
: Jolteon-Crowned
Egg Group: Field
Stats: 65/93/60/110/95/130 (553 BST | Averaged Attack)
Type: Electric / Ice
New Moves: Ice Beam, Blizzard, Surf, Nasty Plot, Ice Shard
Ability: Volt Absorb | Pressure
Dex Entry: Although Crowned Jolteon are not malicious, they will not hesitate plotting a nasty strike with their Thunderbolt and Ice Beam against predators. They can also exert pressure on smaller Pokémon to move out of their way.
Competitive Use: Fast BoltBeam Special Sweeper. Having STAB to both Thunderbolt and Ice Beam can work wonders, especially after a Nasty Plot, and it’s 130 base Speed allows Crowned Jolteon to outspeed most of the OU threats, and all of them with a Choice Scarf. It can also serve as offensive pivot with Volt Switch or use Thunder Wave to punish Switch-ins. Surf is useful against Rock, Fire and Ground, especially after a Nasty Plot. Finally, while Volt Absorb may not be the best Ability one can ask for, it can allow Crowned Jolteon to safely switch-in into any Electric-type (and prevent the target to switch away with Volt Switch), and recover HP.
Is It Overpowered?: A base 110 Special Attack isn’t too impressive without a Nasty Plot boost, and it must risk using it on a wall or expect a switch-in, as Electric / Ice is not a favorable defensive typing (though Surf can discourages most non-Fighting STAB). Stealth Rock in particular can quickly wear it down if not handled carefully. It’s weak Defense makes it vulnerable to most priority attack, especially Mach Punch, but this can be countered with Psychic Terrain, although if the physical target doesn’t use priority and managed to survive a hit, good luck. Finally, it will face competition with Tapu Koko, who have better defensive typing and can set up Electric Terrain and thus runs stronger Electric power, but Crowned Jolteon make better use of it’s secondary STAB.​
 
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Ill give the first ones a break and try some new ones:

Pokemon Name: Cloyster-Lily (Cloyster + Cradily)
Egg Group: Water 3
Stats:
50 / 95 / 180 / 85 / 76 (Special Defense average) / 70
Type: Grass / Ice
New Moves:
Bullet Seed, Earthquake, Stealth Rock, Rock Polish, Swords Dance
Abilities:
Suction Cups / Skill Link / Overcoat
Height:
WIP
Weight:
WIP
Dex Entry:
WIP
Competitive Use:
Cloyster has a new typing that lets it use a second STAB multi-hit move. Higher special defense leaves it less prone to dying (but not by much) And it has the option to not run Shell Smash, This time either going for only speed in Rock Polish, or attack in Swords Dance. That typing stinks defensively however which kills lots of opportunities if not running sash. It also wishes it had more initial speed or power.
 

Pokemon Name: Lapras-ANGRY (Lapras + Drampa)
Egg Group: Monster
Stats: 130/85/80/110/90/60 (Special Attack Averaged)
Type: Water/Dragon
New Moves: Draco Meteor, Flamethrower, Roost, Hurricane, Calm Mind
Abilities: Water Absorb, Berserk, Hydration (H)
Dex Entry: When this Pokemon gets angry, a huge storm forms around it. This storm is devastating to the surrounding population
Competitive Use: A bulky mon with a good defensive type that can punch holes through teams if it gets up a few calm minds.
191928
191930

Pokemon Name: Noivern-Wise (Noivern + Noctowl)
Egg Group: Flying
Stats:
92/70/80/97/80/123 (HP Averaged)
Type:
Normal/Flying
New Moves:
Moonblast, Night Shade, Reflect, Magic Coat, Mirror Move
Abilities:
Frisk, Infiltrator, Tinted Lens (H)
Dex Entry:
Noivern-Wise is a nocturnal hunter who screeches loudly before it goes on the hunt.
Competitive Use:
STAB Boomburst + Tinted Lens makes for a potent special attacker who can spam Boomburst and chunk teams.
 
Pokemon Name: Butterfree-Armor (+Shuckle)
Egg Group: Bug
Stats: 60/45/140/90/80/70 (485) (Defense)
Type: Bug/Rock
New Moves: Shell Smash, Sticky Web, Ancient Power, Rock Slide, Stone Edge
Abilities: Compound Eyes / Sturdy / Tinted Lens (Hidden)
Height: 1.1 m
Weight: 38 kg
Dex Entry: Armor Butterfree's torso(?) area (it's a bug i don't know the correct terminology) and wings are covered in a thick red armor, making it harder to hurt but also leaving it unable to fly.
Competitive Use: epic sleep powder + shell smash

Pokemon Name: Heliolisk-Headbutt (+Rampardos)
Egg Group: Monster
Stats: 62/110/52/109/94/109 (536) (Attack)
Type: Electric/Rock
New Moves: Head Smash, Rock Slide, Ancient Power, Flamethrower, Ice Beam
Abilities: Dry Skin / Sand Veil / Sheer Force (HA)
Height: 1 m
Weight: 41 kg
Dex Entry: heliolisk but with rampardos's thick skull
Competitive Use: sheer force

Pokemon Name: Dragalge-Derp (+Quagsire)
Egg Group: Water 1
Stats: 80/75/90/97/123/44 (509)
Type: Water/Dragon
New Moves: Recover, Yawn, Haze, Earthquake, Earth Power
Abilities: Poison Touch / Poison Point / Unaware (HA)
Height: 1.6 m
Weight: 81.5 kg
Dex Entry: fat dragalge with quagsire's derp face
Competitive Use: unaware
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Pokemon Name: Shiftry-Lava
Egg Group: Field
Stats: 90/100/60/97/60/80 (487 BST)
Type: Grass / Fire
New Moves: Fire Blast, Eruption, Earth Power, Earthquake, Stealth Rock
Abilities: Chlorophyll / Early Bird / Anger Point
Dex Entry: WIP
Competitive Use: Shiftry-Lava is a powerful sun abuser, thanks to Eruption and Solar Beam both being STAB. It also has great coverage options, but is very weak and pretty slow outside of sun. Its weakness to Stealth Rock and priority also hurts its longevity.
 

Yung Dramps

awesome gaming
View attachment 191928View attachment 191930
Pokemon Name: Noivern-Wise (Noivern + Noctowl)
Egg Group: Flying
Stats:
92/70/80/97/80/123 (HP Averaged)
Type:
Normal/Flying
New Moves:
Moonblast, Night Shade, Reflect, Magic Coat, Mirror Move
Abilities:
Frisk, Infiltrator, Tinted Lens (H)
Dex Entry:
Noivern-Wise is a nocturnal hunter who screeches loudly before it goes on the hunt.
Competitive Use:
STAB Boomburst + Tinted Lens makes for a potent special attacker who can spam Boomburst and chunk teams.
Tinted Lens Boomburst/Hurricane spam off of those offenses? Seems pretty suspect to me, especially when something like Mega Pidgeot is already UU despite being nowhere near capable of hitting as hard. I'm banning this for now, but I'm open to a potential appeal via calcs and rundowns of things that can beat it consistently.

Pokemon Name: Heliolisk-Headbutt
Egg Group: Monster
Stats: 62/110/52/109/94/109 (536) (Attack)
Type: Electric/Rock
New Moves: Head Smash, Rock Slide, Ancient Power, Ice Punch, Ice Beam
Abilities: Dry Skin / Sand Veil / Sheer Force (HA)
Height: 1 m
Weight: 41 kg
Dex Entry: heliolisk but with rampardos's thick skull
Competitive Use: sheer force

Pokemon Name: Dragalge-Derp
Egg Group: Water 1
Stats: 80/75/90/97/123/44 (509)
Type: Water/Dragon
New Moves: Recover, Yawn, Haze, Earthquake, Earth Power
Abilities: Poison Touch / Poison Point / Unaware (HA)
Height: 1.6 m
Weight: 81.5 kg
Dex Entry: fat dragalge with quagsire's derp face
Competitive Use: unaware
You forgot to put the donor in parenthesis next to these two's name.
 
Pokemon Name: Heliolisk-Headbutt
Egg Group: Monster
Stats: 62/110/52/109/94/109 (536) (Attack)
Type: Electric/Rock
New Moves: Head Smash, Rock Slide, Ancient Power, Ice Punch, Ice Beam
Abilities: Dry Skin / Sand Veil / Sheer Force (HA)
Height: 1 m
Weight: 41 kg
Dex Entry: heliolisk but with rampardos's thick skull
Competitive Use: sheer force
Correct me if this isn't Rampardos Heliolisk is crossing into, but Rampardos doesn't learn Ice Punch. (It has Ice Beam and the other punches, so ?)
 
Tinted Lens Boomburst/Hurricane spam off of those offenses? Seems pretty suspect to me, especially when something like Mega Pidgeot is already UU despite being nowhere near capable of hitting as hard. I'm banning this for now, but I'm open to a potential appeal via calcs and rundowns of things that can beat it consistently.



You forgot to put the donor in parenthesis next to these two's name.
Correct me if this isn't Rampardos Heliolisk is crossing into, but Rampardos doesn't learn Ice Punch. (It has Ice Beam and the other punches, so ?)
oh whoops
 
Pokemon Name: Steelix-Armory (Steelix + Aegislash)
Egg Group: Mineral
Stats: 75 / 85 / 200 / 55 / [107 avg.] / 30
Type: Steel / Ghost
New Moves: Head Smash, Power Trick, King's Shield (I'm keeping this because it's useful), Shadow Sneak, Sacred Sword
Abilities: Rock Head, Sturdy, Sheer Force, Stance Change (this Pokémon is not an Aegislash, so this is as useful as Honey Gather).
Dex Entry: An Onix being used as a speedy flail evolved into a hefty mace-on-chain wrecking ball.
Competitive Use: Combining Rock Head with Head Smash and Zoom Lens makes this Steelix a foreboding opponent even without stance change, thanks to Power Trick granting more defense AND attack than Aegislash, at the cost of 1 turn spent setting up! 85 • 2 = 170. Power Trick is more effective than Swords Dance, but has the nerfing quality that it lowers defense by more than half. A combination of King's Shield + Power Trick could grant it a reasonably better chance at surviving physical attacks (because of KS's contact effects).

If there is anything competitive use for Stance Change, it is that nothing is able to suppress, copy, swap, overwrite, or gain this Ability. Not a huge plus, but still a nerf over Sturdy, which at least was useful as long as it had low SpD… which it no longer does.

Mega: 75 / 125 / 230 / 55 / [137 avg.] / 30 - Sand Force | Just means your rock-headed days are over and your Head Smash will cause recoil if it manages to hit without a Zoom Lens. Gyro Ball gets boost from Sand Force though (if Sandstorm is active), and Mega Evolving with Power Trick amps the Attack to where Swords Dance would be... 250. So in the realm of Mega Evos, it's a nerf, but I call that balance, since the Def is then significantly improved over PT Aegislash, but takes 1 or 2 extra turns to accomplish.


Pokemon Name: Cloyster-Coral (Cloyster + Corsola)
Egg Group: Water 3
Stats: 50 / 95 / 180 / 85 / [70 avg.] / 70
Type: Rock / Ice
New Moves: Sandstorm, Recover, Power Gem, Sucker Punch, Camouflage
Abilities: Shell Armor, Skill Link, Overcoat Hustle
Dex Entry: A Shellder that had lodged itself in a bed of coral evolved while under the stress of being unable to escape.
Competitive Use: Sure, it's still not very Specially bulky, but now it has different weaknesses. Rock and Ice provides all the perks of Overcoat (and more in Sandstorm, bringing SpD to 105) except for powder-proofness. It also grants STAB on Rock Blast. Cloyster already learns Smart Strike, so that's why I chose Hustle. If only it could learn Shore Up, which would be a better recovery in Sandstorm. If this is lame, I'll swap Hustle with Regenerator. Don't like these options? Camouflage is your new friend, reducing all the weaknesses. Don't forget Shell Smash is a thing with Cloyster.
Or perhaps it would be better if I make Corsola the base and Cloyster the donor? Maybe…


Pokemon Name: Houndoom-Brittle (Houndoom + Torkoal)
Egg Group: Field
Stats: 75 / 90 / [95 avg.] / 110 / 80 / 95
Type: Dark / Fire
New Moves: Shell Smash, Superpower, Earth Power, Amnesia, Earthquake
Abilities: Early Bird, Flash Fire, Unnerve, Drought
Dex Entry: A curious Houndour got its head trapped in a Torkoal shell, and the intense heat caused it to evolve into a brittle-boned beast.
Competitive Use: I was considering Eruption, but then I realized that with Solar Power's effects, that would be really stupid. I also had a chance with Clear Smog, Rapid Spin, and Stealth Rock, but I figured that as a Shmash sweeper, it should steer clear of bulky pivot moves. Unfortunately, I did not have room for Iron Defense. Shell Smash is like a replacement for (or OP addition to?) Nasty Plot, but with a double defense drop and a fast physical bonus. Its Mega's Ability does nothing for its physical attack, so Shell Smash somewhat compensates that. Where vanilla Houndoom would be locked into Body Slam-level power and below, it can now shake the Earth with the OU mons. Superpower's downsides further weaken its Defense after Shell Smash, and decrease its Physical boosts from Shell Smash, but now it has more coverage with Fighting.
Why Amnesia and not Iron Defense, then? Because balance. If this could recover its Defense stat, it would not be so weak to all priority moves (except Vacuum Wave). Dark/Fire type is primarily weak to Physical attacks, thanks in part to Fire's unexplainable resistance to Fairy attacks. Fighting, Ground, and Rock are all nasty weaknesses to have, as they are the prime types with the most coverage (besides Fire and Ice).

Mega: 75 / 90 / 135 / 140 / 90 / 115 - Solar Power
Yes, I considered that Drought + Solar Power is a rank-leaping combo. But considering how Solar Power causes ⅛ HP to be lost each turn with no recovery options, and how Sunny Day is only active for 5 turns, and how Shell Smash would take up one of those 5 turns, and how Drought is permanently lost if this Pokémon switches out after mega-evolving, and how the new moves just fill up already packed move slots (replacing Sunny Day and Nasty Plot with Shell Smash and either Amnesia or another attack), I'd say this is certainly worth a shot.
 
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Yung Dramps

awesome gaming
Pokemon Name: Steelix-Armory (Steelix + Aegislash)
Egg Group: Mineral
Stats: 75 / 85 / 200 / 55 / [107 avg.] / 30
Type: Steel / Ghost
New Moves: Head Smash, Power Trick, King's Shield (I'm keeping this because it's useful), Shadow Sneak, Sacred Sword
Abilities: Rock Head, Sturdy, Sheer Force, Stance Change (this Pokémon is not an Aegislash, so this is as useful as Honey Gather).
Dex Entry: An Onix being used as a speedy flail evolved into a hefty mace-on-chain wrecking ball.
Competitive Use: Combining Rock Head with Head Smash and Zoom Lens makes this Steelix a foreboding opponent even without stance change, thanks to Power Trick granting more defense AND attack than Aegislash, at the cost of 1 turn spent setting up! 85 • 2 = 170. Power Trick is more effective than Swords Dance, but has the nerfing quality that it lowers defense by more than half. A combination of King's Shield + Power Trick could grant it a reasonably better chance at surviving physical attacks (because of KS's contact effects).

If there is anything competitive use for Stance Change, it is that nothing is able to suppress, copy, swap, overwrite, or gain this Ability. Not a huge plus, but still a nerf over Sturdy, which at least was useful as long as it had low SpD… which it no longer does.

Mega: 75 / 125 / 230 / 55 / [137 or 122? avg.] / 30 - Sand Force | Just means your rock-headed days are over and your Head Smash will cause recoil if it manages to hit without a Zoom Lens. Gyro Ball gets boost from Sand Force though (if Sandstorm is active), and Mega Evolving with Power Trick amps the Attack to where Swords Dance would be... 250. So in the realm of Mega Evos, it's a nerf, but I call that balance, since the Def is then significantly improved over PT Aegislash, but takes 1 or 2 extra turns to accomplish.


Pokemon Name: Cloyster-Coral (Cloyster + Corsola)
Egg Group: Water 3
Stats: 50 / 95 / 180 / 85 / [70 avg.] / 70
Type: Rock / Ice
New Moves: Sandstorm, Recover, Power Gem, Sucker Punch, Camouflage
Abilities: Shell Armor, Skill Link, Overcoat Hustle
Dex Entry: A Shellder that had lodged itself in a bed of coral evolved while under the stress of being unable to escape.
Competitive Use: Sure, it's still not very Specially bulky, but now it has different weaknesses. Rock and Ice provides all the perks of Overcoat (and more in Sandstorm, bringing SpD to 105) except for powder-proofness. It also grants STAB on Rock Blast. Cloyster already learns Smart Strike, so that's why I chose Hustle. If only it could learn Shore Up, which would be a better recovery in Sandstorm. If this is lame, I'll swap Hustle with Regenerator. Don't like these options? Camouflage is your new friend, reducing all the weaknesses. Don't forget Shell Smash is a thing with Cloyster.
Mega Steelix is UU, but I'll allow it since it used to be RU and only moved up due to usage as far as I remember.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pokemon Name: Steelix-Armory (Steelix + Aegislash)
Egg Group: Mineral
Stats: 75 / 85 / 200 / 55 / [107 avg.] / 30
Type: Steel / Ghost
New Moves: Head Smash, Power Trick, King's Shield (I'm keeping this because it's useful), Shadow Sneak, Sacred Sword
Abilities: Rock Head, Sturdy, Sheer Force, Stance Change (this Pokémon is not an Aegislash, so this is as useful as Honey Gather).
Dex Entry: An Onix being used as a speedy flail evolved into a hefty mace-on-chain wrecking ball.
Competitive Use: Combining Rock Head with Head Smash and Zoom Lens makes this Steelix a foreboding opponent even without stance change, thanks to Power Trick granting more defense AND attack than Aegislash, at the cost of 1 turn spent setting up! 85 • 2 = 170. Power Trick is more effective than Swords Dance, but has the nerfing quality that it lowers defense by more than half. A combination of King's Shield + Power Trick could grant it a reasonably better chance at surviving physical attacks (because of KS's contact effects).

If there is anything competitive use for Stance Change, it is that nothing is able to suppress, copy, swap, overwrite, or gain this Ability. Not a huge plus, but still a nerf over Sturdy, which at least was useful as long as it had low SpD… which it no longer does.

Mega: 75 / 125 / 230 / 55 / [137 avg.] / 30 - Sand Force | Just means your rock-headed days are over and your Head Smash will cause recoil if it manages to hit without a Zoom Lens. Gyro Ball gets boost from Sand Force though (if Sandstorm is active), and Mega Evolving with Power Trick amps the Attack to where Swords Dance would be... 250. So in the realm of Mega Evos, it's a nerf, but I call that balance, since the Def is then significantly improved over PT Aegislash, but takes 1 or 2 extra turns to accomplish.
I think you are REALLY overhyping the offensive capabilities of Steelix-Armoury and are VASTLY overlooking its defensive and utility applications. You plan on wasting arguably the best defensive typing with outstanding bulk and good utility on Power Trick shenanigans?

And I don't know what the hell you are talking about, its Mega variant is a straight upgrade in every aspect, should probably not be allowed, and

Mega Steelix is UU, but I'll allow it since it used to be RU and only moved up due to usage as far as I remember.
Mega Steelix has been UU since June. So it should not be allowed.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
I think you are REALLY overhyping the offensive capabilities of Steelix-Armoury and are VASTLY overlooking its defensive and utility applications. You plan on wasting arguably the best defensive typing with outstanding bulk and good utility on Power Trick shenanigans?

And I don't know what the hell you are talking about, its Mega variant is a straight upgrade in every aspect, should probably not be allowed, and



Mega Steelix has been UU since June. So it should not be allowed.
Also, Heavy Slam is a straight-up better attack than Head Smash due to the perfect accuracy and STAB giving it 180 BP compared to Smash’s 150. It would likely run something like mega with Heavy Slam / Stealth Rocks / Shadow Sneak / Swords Dance with special defense investment, so it can wall stuff like Lele while also exerting offensive pressure (and not at the cost of bulk, power trick is supremely bad and not better than swords dance as long as you have any attack investment)
 
Well it doesn't actually have Swords Dance ( or any of the changes that were suggested ) but let's put the final nail in this Power Trick thing.

Max Def Power Trick Steelix:
286 Atk, 614 Def | Power Trick | 614 Atk, 286 Def

Max Atk Swords Dance Steelix:
386 Atk, 496 Def | Swords Dance | 766 Atk, 496 Def

The Swords Dance set is undeniably better on turn two, while turn 1 is a seeming tradeoff between Max Atk having 34% more damage output vs. Max Def having 23% more Def. However it really isn't; maxing out EV's into a 230 base stat gets you a whopping 12% more Def, which is definitely a waste. The opportunity cost of trying to max your Def for Power Trick is very high. Running a more defensive EV spread on the Swords Dance set, however, is totally an option.

Power Trick will basically never be worth it because of how the math plays out: a mediocre stat doubled is equivalent to an absolutely gigantic stat. Mega Steelix' Max Def stat could be achieved by a neutral-natured pokemon with a 103 Atk stat and Swords Dance. There may be some contrived scenario where it can work on some fake pokemon but I've never seen it in any real metagame or other metagame.
 
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