I've been addicted to this one lately because it's "cash".
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 92 Atk / 160 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Protect
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Outrage
- Dual Chop
a long time ago in a galaxy only a few words and real logs different:
[00:22:14]
KyleCole: garchomp sucks
[00:23:56]
KyleCole: it cant even KO the other dragons
[00:24:05]
KyleCole: and needs orb to kill charizard
(insert don't use that use this link)
meanwhile...
Because Garchomp is like one of my favorite mons I had to make this less true. By sticking a choice band on it, it becomes capable of OHKOing 108 HP Kyurem-B 75%
(252 Atk Choice Band Garchomp Dual Chop (2 hits) vs. 108 HP / 0 Def Kyurem-B: 396-468 (94.7 - 111.9%) -- approx. 75% chance to OHKO)
of the time, and it also becomes capable of OHKOing Salamence 87.5%
(-1 252 Atk Choice Band Garchomp Dual Chop (2 hits) vs. 0 HP / 0 Def Salamence: 316-376 (95.4 - 113.5%) -- approx. 87.5% chance to OHKO)
of the time. Dual Chop>Dragon Claw because despite having lower accuracy Dual Chop has a higher damage potential while breaking sash on Breloom and has a 43.75% chance
(252 Atk Choice Band Garchomp Dual Chop (2 hits) vs. 4 HP / 0 Def Breloom: 236-282 (90 - 107.6%) -- approx. 43.8% chance to OHKO)
to OHKO it. Also, Life Orb not OHKOing bulky Charizard isn't as scary, as it now has a 100% chance
(252 Atk Choice Band Garchomp Rock Slide vs. 252 HP / 64 Def Mega Charizard Y: 416-492 (115.5 - 136.6%) -- guaranteed OHKO)
to OHKO it (though it fails at -1 :/).
Anyway, Mawile's turn to be praised. With its really cool defensive typing, strong priority, and access to SD, watching a Mawile set up on you is like watching Hiroshima happen in slow motion except for one detail: you weren't in Hiroshima.
I like using Iron Head>Play Rough because Iron Head doesn't miss and hits Amoonguss/fairies (pr still does but doesn't pick up the sylv KO at +0)/Rhyperiordons (actually came in handy once :^)) whereas Play Rough is meant to hit bulky waters/Keldeo/dragons (I guess? but the only ones that Garchomp doesn't outspeed+have a good KO chance are scarf Kyurem-B and Latios, and one of which is KOd by Maw's Sucker) and has additional power. I just feel that it's more important to get things like Amoonguss that could spell t r o u b l e instead of things like Gyarados that can just barely spell a n n o y i n g.
Edit: the things I listed in the above paragraph I meant as actually annoying to the core (i.e. bulky waters aren't hit by any part, and Amoonguss redirects Mawile's pr/sucker so easily). pr hits more stuff like Scrafty but all that does is Intimidate and Fake Out spam you lol.
They benefit a lot from Tailwind, as this enables Garchomp to just destroy shit like Jirachi+Diancie no problem and Mawile to outspeed virtually every unboosted thing in the game, and depending on your setter you can resolve some issues that this core has (Zapdos helps beat bulky waters, Suicune beats Lando and Heatran and has access to snarl™ to help Mawile set up, and Talonflame has strong priority BB to hit Venusaur/Charizard/Ludicolo and hurt neutral things like Lando [on switch-in] to help Mawile KO them; 2/3 of the mentioned possibilities are EQ immune which is lovely for Garchomp).