SpaceBass
☆ALOLA VERA420: FUKK AMOONGUS AND UR MOM
Posted By Qsns
Metagross @ Metagrossite
Ability: Clear Body
EVs: 16 HP / 240 Atk / 252 Spe
Jolly Nature
- Iron Head / Meteor Mash
- Zen Headbutt
- Hammer Arm / Ice Punch / Bullet Punch
- Protect
Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald / Hydro Pump
- Secret Sword
- Quick Guard / Taunt / Icy Wind
- Protect
These two mons form a fantastic offensive core, taking out each other's best checks while both having a high speed tier. Metagross is able to take out the Lati twins, Amoonguss, Mega Venusaur, and Sylveon, which all deal with Keldeo relatively well. The 16 EVs in HP allow Metagross to always live an Adamant Life Orb Sucker Punch from Bisharp. In return, Keldeo gets rid of Dark and Fire Types that threaten Megagross like Bisharp and Heatran. By far, the biggest threat to this core is Talonflame (A Life Orb variant OHKOs Keldeo and has a 75% chance of doing the same to Metagross), so adding something like Landorus-T, Rotom-Wash, or Thundurus is a great way to round off the core.
Posted by Electrolyte
Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Giga Drain
- Ice Beam
Obviously use with a Politoed. Diancie with rain in general is a pretty nice combination that generally isn't used too much. Diancie solves a lot of the problems common rain sweepers face, smashing Zard Y easily and countering rain checks such as Thundurus-I. Mega Diancie works especially well with Ludicolo, especially because it walls Flying-types (TALONFLAME) to hell and back and wrecks Dragons such as Kyurem-B. Ludicolo checks / counters nearly everything Diancie fears, including Steel-types, Ground-types, and Bulky Water-types. The offensive and defensive synergy is just great. If you need a powerful core that can tear through most standard builds, look no further. 48 SpA EVs on Diancie allows you to OHKO Bisharp with Earth Power. Speed EVs on Ludicolo beat Scarf Lando-T.
I did not list a set for Politoed but it's worth noting that it can be used with Encore to check the slower defensive Pokemon that this combination has a bit more trouble muscling past.
Posted by Mizuhime
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Protect
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Focus Blast
- Dark Pulse
- Protect
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blizzard
- Hydro Pump
- Rock Slide
- Protect
I already know i'm gonna catch shit for this one, but it's just so fun to use. The idea was originally use Rock Slide, and Blizzard Greninja with Abomasnow to catch Pokemon like zard completely off guard. After doing some more researching I found that Darkrai also got Blizzard. Often see as a less-than-average Pokemon, Darkrai is actually quite good if the situation is right. Abomasnow is always seen as an odd choice when Trick Room isn't involved, and even more so now that Camerupt is available to use, but it's always been quite a good Pokemon. It's typing isn't great, but it's stabs are pretty good in the current meta, and it's extremely bulky. Obviously the main thing it does is provide hail support, and it's a really good EQ switch in, but the main point of this core is to do as much damage as possible with Darkrai and Greninja while hail is up. If you can keep offensive momentum, and more importantly your Hail up you should find this core to be extremely useful against a lot of different teams.
Posted by Memoric
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 12 Def / 188 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Tailwind
- Protect
SuiLoom. This is one of my favorite offensive cores to use as it's pretty strong as a base while also being pretty splashable with other offensive mons such Mega Kangaskhan and Mega Metagross. It's also good for forming an offensive FWG which is always great no h8 m8.
Both sets are the standard, Sash Breloom and Tailwind Suicune. The biggest selling point of this core is that Breloom is pretty dangerous under Tailwind, as it can just Spore anything threatening as appropriate. There's synergy between the two too (wew); Breloom can take out opposing Waters like Rotom-W that Suicune can't touch (and Spore anything else really), and Suicune can take out Heatran, Talonflame, Landorus-T, and Shayming-Sky if in Tailwind, all threats to Breloom.
While the core does have problems with Amoonguss and Cresselia, they aren't really that much of a deal since it's pretty easy to add something like Hydreigon or Heatran since both appreciate the Tailwind Cune brings and have synergy with the core. One can also add strong physical attackers with the core such as Mega Kangaskhan, Mega Metagross, or Mega Diancie to pair with the core as they appreciate Cune's ability to destroy Lando-T and Breloom's ability to pressure and get set-up turns with Spore. This is just a great core and you should be tried out imo :D
Posted by Social
Heatran @ Leftovers
Ability: Flash Fire
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Heat Wave
- Earth Power
- Substitute
- Protect
Genesect @ Choice Scarf
Ability: Download
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty / Rash Nature
- U-turn
- Energy Ball
- Ice Beam
- Iron Head
Heatran / Genesect core has pretty great synergy in multiple ways. The most obvious being the fact that Genesect's only weakness is fire, and Heatran eats that weakness up entirely. The low amount of weaknesses, and great amount of resistances makes for a good amount of freedom when building around. Heatran's Biggest problems are usually Lando-T and Rotom-W, and Genesect outspeeds and OHKOes Lando with Ice Beam and hits Rotom-W hard with Energy Ball. With the KO, or forced switch of Landorus Heatran is free to set up a sub if the situation allows it. Iron head easily OHKOs Mega-Diancie, which against gives you the liberty to set up. If necessary Genesect can make for a very useful pivot, creating momentum with the switch.
Posted by Megacyber
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Earthquake/Double Kick/Quick Guard
- Protect
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
These two do a great job at breaking through the opponent's team, usually on hyper offense. Terrakion does a great job at breaking bulky steel types with close combat, like Heatran, and Ferro. Steels that are neutral to or immune to fighting like Jirachi, Metagross, and Aegislash all lose to Bisharp's Knock Off or Sucker Punch. In addition, one of Terrakion's best switch-ins, Lando-T, is unable to switch into Bisharp for fear of giving it a Defiant boost. These two can basically KO half the meta between the two of them. These two are both weak to fighting and ground type moves, so it would be good to pair them with something that can switch in on them like flying types.
Posted by The Business Guru
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- SolarBeam
- Overheat
- Protect
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain / Leaf Storm
- Sludge Bomb
- Sleep Powder
- Protect
This weather core is incredibly effective, however is hardwalled by Heatran and most other fire types. Works great as a lead due to the pressure it provides, however be careful of Trick Room leads using Fake Out. Overheat on Charizard is a nuke and hits any non resist incredibly hard. Wide Lens can be used on Venusaur to increase the accuracy of Sleep Powder, and Leaf Storm if used. Leaf Storm is incredibly powerful with a Life Orb, and picks up alot of KOs that Giga Drain won't. Add a Scarf Landorus-T for a strong offensive sun core.
Posted by Shaian
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Protect
- Earth Power
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Heat Wave / Overheat
- Superpower
- Protect
- Hidden Power [Ice]
Basically Blaziken tackles most of the shit that can beat Diancie and Diancie just steam rolls past everything with diamond storm since they've been softened up by Blaziken. I usually use SubDiancie but for the purposes of general use I just put EP. This set uses Hasty on Blaze because outrunning Lando-T at +1 was more important, and Mild or w/e didn't pick up any noticeable KO's, Superpower because Focus Blast sucks and Low Kick was less reliable or something (prolly something to do with kanga). Weak vs rain so I usually pair it with like Kyub or Skymin or both.
Posted by MegaCyber
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Return
- Fake Out
- Sucker Punch
- Low Kick
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 192 Atk / 140 SpA / 176 Spe
Lonely Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
So these two have a lot of synergy. First off, Fake Out. Kangaskhan is free to hit powerful fake outs, as Hoopa discourages protects. That makes these two a really solid lead. In addition, with some speed control, Hoopa can beat almost all the fighting and ghost types that give Kangaskhan trouble, especially Aegislash. Kangaskhan with Low Kick beats a lot of the dark types that give Hoopa trouble, that Kang doesn't kill in a timely manner with pup, such as Hydreigon, Darkrai, etc. Also, Kangaskhan's return hits a lot of physically frail fairy types for big damage. The third slot on Hoopa's set can be swapped out for something else, but on the team I use it on, Trick Room is pretty clutch. These two should be supplemented with additional speed control, as most, if not all, Hoopa teams should.
Posted by AuraRayquaza
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 172 HP / 252 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Zen Headbutt / Gunk Shot
- Trick Room
- Protect
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head / Knock Off
- Sucker Punch
- Protect
A trick room core I've been using recently that seems to work really well. Hoopa destroys Aegislash for Mawile and Mawile destroys fairies for Hoopa. Mawile also resists fairy and bug, hoopas only two weaknesses. I put gunk shot and knock off as slashes because they are what I use on my team as have other good fairy-killing options. And I wanted another way to beat Aegislash. I don't like special/mixed Hoopa but then again I haven't used it that much so that may be more effective. I paired this core with rotom w because Mawile is weak to ground + fire and rotoms grass weakness is helped by Mawile and gunk shot on Hoopa. This core is definitely worth trying.
Posted By SpaceBass
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp / Disable
- Protect
Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 160 HP / 16 Def / 148 SpA / 184 Spe
Modest Nature
- Quiver Dance
- Heat Wave
- Bug Buzz / Giga Drain
- Protect
I've been using these two lately with various different kinds of teams ranging from full HO to some more gimmicky Scarf Goth / Scarf Rotom double trapping shenanigans, and I find they work well together. This isn't so much of an offensive core, as Gengar doesn't beat most of the things that Volcarona has trouble with, rather the fast offensive trapping combined with Gengars access to Will-O-Wisp helps Volcarona set up some Quiver Dances by crippling some of the Physical threats, while trapping bad matchups for free setup. Volcarona is super bulky on the special side after 1/2 Quiver Dances, but some Intimidate would also be appreciated to further support its weak physical bulk. Disable can be used on Gengar to protect and stop things that are trapped using optimal moves, aiding setup, and Giga Drain can be used on Volcarona depending on the rest of your team if the coverage suits it.
One of the better partners I found for these two was the Azumarill set that Pocket posted in the analysis thread. The calcs below explain why a spread of 220 HP / 148 Atk / 140 Def with an Adamant Nature works with this core as opposed to the max attack set, because the two have an issue with Talonflame and Lando-T (Azu is obviously not used to counter Talonflame or Lando-T, this just helps in a pinch and the physical bulk is nice). I didn't include Azumarill in this core but it works very well. A way to deal with Landorus-T safely is also a good idea with these two.
Posted by Pastelgameboy
Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 160 HP / 16 Def / 148 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Bug Buzz / Giga Drain
- Quiver Dance / Rage Powder
- Protect
This was one of my favorite cores back in the Skymin meta, and even though I haven't tried it now, I'm sure it would still work effectively. Basically Volcarona sets up and both kills and resists bulky Steel-types and Grass-types for Diancie, while Diancie in return takes care of any opposing Flying-types for Volcarona. What Volcarona you use is up to you. I prefer bulky Quiver Dance with Bug Buzz, but the Rage Powder set or Giga Drain would also work here. I stole the EVs from the Quiver Dance set on the SmogDex. It survives Mega Kangaskhan's Return and a rain-boosted Hydro Pump from Ludicolo after one QD. The speed beats Adamant Banded Landorus-T after one boost. The rest is in special attack. Obviously both of these mons share a weakness of Water, so a good water resist or an Electric-type like Thundurus and Zapdos works well with this core.
Posted by Xzern
Serperior @ Life Orb
Ability: Contrary
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Brave Bird
- Overheat
- Taunt
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
A strong hyperoffensive fwg core. I've seen serperior be referred to as a "budget skymin" in cases like these, but i feel like serperior deserves more than that. While having very little initial power, it can be very threatening if played correctly. For the core, it gets rid of mega diancie and water types like azumarill and rotom. Keldeo backs up serperior really well by killing heatran and anything else that serperior cant do enough damage to, like mega kangaskhan. It also provides quick guard support, letting serperior stand its ground against opposing talonflame. Talonflame ties up the core really nicely by beating grass types like amoonguss and steels like aegislash. The core needs support against thundurus and talonflame, so it pairs well with either mega diancie or landorus-therian. Support against dragons is pretty important too, so steels such as aegislash or fairies like mega diancie or sylveon complement this core nicely also.
Posted by Roxer
Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Quick Guard
- Protect
Good overall core that can deal with a lot of threats at once, Bisharp covers Ghosts, Fairies and Rock types while providing strong priority whilst Keldeo beats Steels, Fire and Kangaskhan. They don't really directly support each other but they together deal with a wide range of threats and that makes it a good core.
Posted by Roxer
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Calm Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Quick Guard
- Protect
A good balanced core, Thundurus can shut down Amoonguss with Taunt, beat Talonflame and hurt bulky Waters, while Keldeo beats Rock spammers, Steel, Ice and Kangaskhan.
Posted by Roxer
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 HP / 64 Def / 88 SpA / 104 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Flamethrower
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
This is a good example of two mons that support each other well, Landorus-T can freely spam Earthquake to beat Rock and Electric types, destroy Heatran, snipe Thundurus with Stone Edge and have a chance to OHKO Kangaskhan and chunk Kyurem-Black, while in turn, Charizard-Y can finish Kyurem-Black off, chunk out bulky waters, beat Grasses that trouble Lando-T and is, in general, a great attacker. This core is also great if you want to spam spread moves.
Posted by Roxer
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
These two mons when combined together form an insane offensive powerhouse, Kangaskhan can 2HKO most Steels that trouble Sylveon with Power-Up Punch and Sylveon honestly can nuke most with HP Ground (Heatran), while in turn Sylveon keeps Fightinh types from switching in reliably. This core screams "kill or be killed" more than any other, as all it can really do is kill stuff before they get killed (no shit), and that is not really a hard task when you take in account how hard Kangaskhan and Sylveon can hit alone, their damage combined is sometimes enough to win a game on its own.
Posted by Roxer
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Ice Beam
- Extreme Speed
- Protect
This core is a very good lead and they cover each other offensively pretty well, Terrakion can stop priority with Quick Guard and beat most users that run any strong priority (Think Kangaskhan Sucker Punch, Talonflame and Bisharp), while in turn Deoxys-Attack can outspeed and kill SCARF Landorus-T with Ice Beam and nuking everything else with Psycho Boost, the 3rd slot is team dependent, I've seen people run all sorts of things, from Dark Pulse to Superpower, most is viable, it depends on your team.
Posted by Roxer
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Talonflame beats Steel and Grass types, all of which trouble Mega Diancie, while in turn Mega Diancie can dick on Electric and Fire types that trouble Tflame, it can also take a hit from Kangaskhan. While defensively they together don't do much, offensively they can do a ton. Landorus and Rotom-W absolutely dick on this core though.
Posted by Roxer
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Tailwind
- Protect
Not really a staple but one of my faves in general. Landorus-T beats everything that might give Latios trouble (except bisharp fuck that), while Latios can make full use of the threat of free EQ spamming Landorus-T by nuking stuff with Draco Meteor and dealing a ton with Psyshock. Bisharp and maybe Wide Guard Aegislash are the only things that really beat this core, and it is great on balanced offense teams, which do pretty well against both of those.
Posted by Yoda2798
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 148 Def / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast / Substitute / Ally Switch
- Protect
Infernape @ Life Orb
Ability: Blaze
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Fake Out
- Encore / Protect
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Overheat
- Superpower
- Hidden Power [Ice] / Stone Edge
- Protect
Mega Gardevoir is a massive threat in the metagame boasting a spread Hyper Voice which hits like a truck. However, it faces massive problems against Pokemon such as Aegislash, Heatran, and to a lesser extent Mega Kangaskhan. With their Fire / Fighting typing, Infernape and Blaziken can both OHKO these threats to help Garde out. This is a bulkyish Garde spread which outspeeds base 70s but use whichever one you want. The third move is also up for grabs, but for Substitute this really appreciates Infernapes FO support since it can give vital opportunities to sub up. Standard movesets and spreads on Nape and Blaze to maximize speed and get the KOs. HP Ice or Stone Edge on Blaze depends on whether the team is more weak too Lando-T or to Char-Y. Both Variations of this core are very weak to Talonflame, while struggling a bit against mons such as Keldeo, Mega Diancie, and Mega Metagross (less so if using Blaziken). This core also isn't the most strong defensively, so bulky Water-type partners such as Suicune or Rotom-W make great additions.
Posted by Yoda2798
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 240 Def / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Substitute / Ally Switch / Focus Blast
- Protect
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 128 Atk / 140 SpA / 240 Spe
Mild Nature
IVs: 29 HP
- Hyperspace Fury
- Hyperspace Hole
- Substitute / Ally Switch / Drain Punch
- Protect
Only a few Pokemon can safely switch in to one of Mega Gardevoir's Hyper Voices, being Aegislash, Heatran and Jirachi. However, they all share a common weakness to Hoopa-U, who can hit them hard and stop opponents from trying to Protect themselves against one of Mega Gardevoir's powerful attacks. Mega Gardevoir takes care of the Dark-types such as Hydreigon which normally pose problems to Hoopa-U. The Mega Gardevoir spread could probably be more optimized, but currently it outspeeds neutral nature base 70s, with the reasoning being that it underspeeds Hoopa-U, so that it can OHKO Aegislash and break Wide Guard (s/o to kamikaze for the idea). Hoopa-U's spread could also be changed, and currently OHKOs Aegislash and Amoonguss, while outspeeding Heatran (29 HP IVs minimize Life Orb recoil). Substitute and Ally Switch both help against priority moves, in particular Sucker Punch, while Fighting-type coverage helps Mega Gardevoir against Heatran, and Hoopa-U against Dark-types. Since this core needs speed control to perform optimally, bulky Tailwind users such as Zapdos and Suicune make great additions, and also beat Talonflame, which is a threat to both these Pokemon. Otherwise, Intimidate users such as Landorus-T and Gyarados help the core against physical attackers in general, helping against Pokemon such as Talonflame, Mega Diancie, and Mega Kangaskhan which are massive threats.
Posted by AuraRayquaza
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 140 SpA / 116 Spe
Rash Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Protect
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Ground]
- Protect
I really enjoy this core. I first decided to pair terrakion with hoopa u because terrakion beats dark types for hoopa. It also beats kangaskhan and has quick guard for pokes like talonflame and azumarill. Hoopa beats all sets aegislash can run and can ohko amoonguss. It also hits fairies (not diancie/mega gard) hard with gunk shot too. Latios beats keldeo and is another way to beat amoonguss. It hits bulky waters hard too with draco meteor. Hoopa supports this by beating aegislash as well as terrakion beating dark types. This core needs speed control and resists to fairy types, so pokes like aegislash and thundurus work well with it.
Posted by n1n1
Diancie @ Weakness Policy
Ability: Clear Body
EVs: 192 HP / 108 Atk / 208 SpA
Quiet Nature
IVs: 0 Spe
- Diamond Storm
- Moonblast
- Trick Room
- Protect
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Drain Punch / Trick Room / Gunk Shot
- Protect
My favorite guys to use in trick room right now. I really like Hoopa's ability to break protection so they cant stall out trick room. Weakness policy diance is obviously super strong so these guys can sweep no problem. Pokemon that give diance problems like Jirachi and Aegishlash get easily taken care of by Hoopa. You need life orb or expert belt to take out an aegislash, sitrus berry or another item that does not boost its attack will not guarantee a OHKO. Both these pokemon benefit from redirection, I like Jirachi because it also can set TR and flinches. This core, along with a Jirachi, need to watch out for ground moves, particular Earthquake, Hoopa can deal with earth power but physical attacks will destroy it. Also I prefer drain punch on Hoopa because it can recoup life orb damage. And with Jirachi doing iron head, a Gunk Shot on Hoop isnt required for fairies. I guess I should have added Jirachi to this core, I took the typical build but moved the speed into SpD and Def. So good teammates for these guys will take out Lando and other EQ users, and fake out helps to set up TR. Just watch out for slower TR pokemon.
Posted by Talkingtree
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 64 SpA / 192 Spe
Naive Nature
- U-turn
- Ice Beam
- Iron Head
- Explosion / Thunderbolt
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
Nice Hyper-Offensive core that cover each other's threats well. Most obvious is Landorus-T, which normally ruins Diancie's day but with Genesect around, gets scared out by scarf Ice Beam. Genesect also takes care of opposing Mega Diancie, Grass-types, and potentially water-types if Thunderbolt is run over Explosion. Explosion provides tons of spread damage to the opponent, opening up the possibility for Diancie to clean up. In exchange, Diancie takes care of Fighting- and Fire-types that force out Genesect like Keldeo, Heatran, and Mega Charizard-Y. The core struggles with water-types like Suicune if Genesect is running Explosion like it usually should, and also with some steel types that don't mind taking one Mega Diancie Earth Power, like Aegislash and Ferrothorn. So keep that in mind when building around the core.
Posted by Talkingtree
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 72 HP / 108 Def / 220 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Substitute / Focus Blast / Hidden Power [Ground]
- Protect
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Rock Slide / Focus Blast / Hidden Power [Ice]
- Protect
Mega Gardevoir hates Steel-types, Landorus-I decimates Steel-types. Basically this core breaks down each others walls, with Landorus removing Heatran, Mega Charizard-Y, opposing Fairy-types, Mega Kangaskhan, and Aegislash for Gardevoir. Of course, this depends on its chosen coverage moves, which can also include Grass Knot, Psychic, or HP Fire, depending on what the team needs. Gardevoir helps out Landorus by removing Keldeo, Amoonguss, and Dragon-types. Gardevoir can also afford to run Psychic over Psyshock, since Landorus takes care of Sylveon and Mega Charizard Y. Landorus is max/max for the most fast wallbreaking power, and my personal favorite Mega Gardevoir spread outruns base 70s like Bisharp and Breloom, survives a LO Talonflame BB as well as Quiet Aegislash's Flash Cannon or Shadow Ball, with the rest dumped into SpA. The core in general is very adaptable to whatever the team needs covered, in both moves and EVs.
Last edited: