Unfortunately no, all HP Fire spreads require an even Speed IV.Okay, another question >.>
Is there any way I can have HP Fire without having to lower speed IVs ?
Try this calculator.Sorry if this is a really silly question but how do I decide when to put evs for HP, Def or S.Def. Thank You :)
usually people put EVs in their strong point (chansey and blissey are exceptions with their abysmal 10 base defence), if your making a defensive pokemon you almost always invest 252 into HP and the other 252 go into defence or SPDef if you plan to make a special wall, if your making a set check their analasys they usually have everything you need thereSorry if this is a really silly question but how do I decide when to put evs for HP, Def or S.Def. Thank You :)
There are a couple of smog articles about cores but they are a bit outdated, some articles feature good cores for weather and teams styles but generally lurking around the forums is a good way to learn things like this,.Where can i find a thread which lists some good 5th gen OU cores?
Yes.thnx for the answer guys
another one:
are the Hidden Powers Water/Fire boosted by their respective weather conditions?
ok thanks a lot :)Answering your first one, the stats drop to whatever the stats were at level 50, plus any extra EVs, so if you had a level 100 spiritomb with 0 evs in anything and then decide to ev train it and put it through random matchups it will have its lvl50 stats plus all the EVs on it, the battle subway has the same mechanics
answering 2nd question, if you plan to stay on random matchups its better to get your pokemon to learn its ideal moves, and go the rest of the way if its under lvl 50 or it could be the oposite where it hits level 50, but you keeptraining it for its ideal moves
hope you got what you were looking for, personally i dont do random matchup, they often hack and rage quit
Well for starters, I love Tentacruel but he's hardly necessary for every rain team. There are lots of non-waters that can abuse Rain such as Jolteon and Thunder spam, Toxicroack and Dry Skin, and Tornadus and Hurricane. Other Pokemon appreciate it for defensive reasons, such as Scizor. Remember, every Pokemon on your team doesn't HAVE to benefit from rain. Getting a core three or so who can abuse it and then others to complement them and cover your weaknesses should work well.This might be a little too much for the scope of this thread, but I'll go ahead anyways:
On rain stall teams, I'm having a hard time building them without over-centralizing on Water-types. I have Politoed, obviously; Tentacruel is practically mandatory; then I'm also using HydraRest Vaporeon. Even with Ferrothorn also on the team, my typing seems quite unbalanced; any suggestions or ideas?
Well, for a rain stall team, Tentacruel's very nice to have for setting up Toxic Spikes and spinning.Well for starters, I love Tentacruel but he's hardly necessary for every rain team. There are lots of non-waters that can abuse Rain such as Jolteon and Thunder spam, Toxicroack and Dry Skin, and Tornadus and Hurricane. Other Pokemon appreciate it for defensive reasons, such as Scizor. Remember, every Pokemon on your team doesn't HAVE to benefit from rain. Getting a core three or so who can abuse it and then others to complement them and cover your weaknesses should work well.
Heeeey someone is running my HydraRest Vaporeon set :DThis might be a little too much for the scope of this thread, but I'll go ahead anyways:
On rain stall teams, I'm having a hard time building them without over-centralizing on Water-types. I have Politoed, obviously; Tentacruel is practically mandatory; then I'm also using HydraRest Vaporeon. Even with Ferrothorn also on the team, my typing seems quite unbalanced; any suggestions or ideas?
I asked that question a while back and didn't get an answer; I'm still interested in one if anyone knows.What do TyraniBoah's EVs do? The analysis tells me nothing.
This has always bothered me too, so I did some research. From the D/P page, I discovered the 176 SpA EVs and Quiet Nature ensure a 2HKO against Specially defensive Skarm with Flamethrower every time, as well as 2HKO standard Hippowodon with Ice Beam 100% of the time (1 point is not needed for Hippowodon). The 20 Spe EVs are specifically to outspeed Blissey. Last generation, it was 28 EVs since apparently back then Blissey tended to speed creep by 1 point. The HP evs are specifically for 101HP subs, which I really shouldn't have to explain. The rest of the EVs are just pumped into Attack to boost the power of Crunch and Focus Punch.What do TyraniBoah's EVs do? The analysis tells me nothing.
Maaaaaybe. :DHeeeey someone is running my HydraRest Vaporeon set :D
Interesting, I'll keep this in mind. Why do you suggest Scolipede specifically?I know that redundant typing is a problem with HydraRest Vaporeon, and I find that generally your best bet for a defensive team with HydraRest Vaporeon is to just not use any other water types. Instead, if you're using Steel load up on Steels. Forretress can also spin and give you Rapid spin instead of Tentacruel, WITHOUT compounding your grass and electric weakness. I suggest a specially defensive spread so you don't get wrecked by opposing Scalds and Thunders quite as badly though.
(Yes I'm recommending Forretress and I called him super overrated. He just happens to have a niche here nothing else can really fill).
Well though you could alternatively run Donphan to spin and Scolipede for Toxic Spikes. Donphan provides a useful electric immunity and Scolipede loses its fire weakness and provides a grass resistance (and is just an underrated support Pokemon overall). I highly recommend Virizon or Breloom for opposing rain teams too, as both benefit from the loss of their fire weakeness and provide key resistances. Dragonite works well for resisting grass type attacks and can abuse Hurricane and Thunder very effectively in the rain as well.
Just look around and you should be able to find plenty of Pokemon that work for you. Just remember that abusing rain comes second and team synergy comes first and you should be just fine.
Eh just a Toxic Spiker with a resistance to grass mostly. Ironically, despite being a poison type move there aren't a lot of users with it that don't have their secondary typing muck it up. It's also not weak to water or electricity, which is nice for a rain team. Megahorn also mucks up Grass types overall, making it a good check to them, especially since most of them would rely on HP Fire for bug types normally and that's nerfed by rain. Finally, though you could run Toxic Spikes and Rapid Spin both of Forry, I've found in the past that stacking Forretress with too many roles just leads to it failing at all of them. Better not to have all your eggs in one basket.Maaaaaybe. :D
Interesting, I'll keep this in mind. Why do you suggest Scolipede specifically?