AAA Zarude [QC 2/2] [GP 1/1]

[SET]
name: Offensive Pivot
move 1: Grassy Glide
move 2: U-turn
move 3: Power Whip / Close Combat
move 4: Darkest Lariat / Close Combat
item: Choice Band
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zarude is a formidable offensive pivot and doubles as one of the strongest priority users in the metagame. With Choice Band and a Terrain-boosted Grassy Glide, Zarude can force out the majority of relevant wallbreakers, such as Tapu Koko and Azelf, as they risk getting OHKOed. U-turn capitalizes on the switches Zarude forces, bringing in offensive partners like Heatran and Blacephalon. Power Whip is the strongest STAB move available, OHKOing or 2HKOing common defensive pivots like Swampert, Tapu Fini, Zapdos, and Toxapex. Darkest Lariat is a spammable STAB move that also bypasses Dauntless Shield boosts, scoring 2HKOs on Heatran, Mew, and Moltres. However, Close Combat is a strong alternative over either Power Whip or Darkest Lariat, allowing it to break through specific checks like Ferrothorn and Incineroar. A Jolly nature puts it above Zapdos and Garchomp, among others, that it can 2HKO on the switch. However, this is not essential; using an Adamant nature instead boosts Zarude's already strong priority move, notably giving a better chance to OHKO Tapu Koko.

Zarude provides valuable utility including priority, Terrain control, and passive recovery, making it a great fit on balance and bulky offense teams. As Zarude cannot switch into most attackers, a strong defensive core often helps bring it in safely. Zarude also handily beats Swampert and Tapu Fini, making it a great partner for a multitude of wallbreakers, such as Heatran, Blacephalon, Zapdos, and Tapu Koko. In return, Zarude gives them good switch-in opportunities by using U-turn on the Steel-types it invites in, mainly Corviknight and Cobalion. Zarude appreciates any teammates that can set entry hazards, chipping down foes like Tapu Koko, Ferrothorn, and Corviknight into OHKO or 2HKO range. Teammates carrying Rocky Helmet such as Corviknight and Swampert also provide chip damage, and they can notably punish offensive pivots freely clicking U-turn on Zarude; Wandering Spirit Corviknight is especially valuable, as it can nullify opposing Regenerator on a U-turn. Lastly, teammates running Knock Off are useful to remove opposing Rocky Helmet and Heavy-Duty Boots, respectively allowing Zarude to attack more freely and better chip walls—especially Flying-types—in combination with hazards.

[STRATEGY COMMENTS]
Other Options
=============

Adamant Tough Claws is rarely run, as Zarude loses priority on Grassy Glide, leaving it unable to revenge kill any attacker, as well as losing passive recovery and Terrain control. On the other hand, however, it provides a decent power boost on all other moves and makes Darkest Lariat very spammable: it now 2HKOes non-Intimidate Corviknight, Zapdos, and Heatran, easing prediction and pivoting.

Checks and Counters
===================

**Steel-types**: Corviknight, especially Intimidate variants, takes minimal damage from Zarude; Cobalion outspeeds and forces out Zarude while recovering any chip damage via Regenerator; and other Steel-types like Ferrothorn require noticeable chip damage for non-Close Combat Zarude to break through them.

**Flying-types**: Resisting Grassy Glide, common Flying-types like Zapdos, Togekiss, and Mandibuzz can either outspeed and force out Zarude or completely wall it.

**Faster Pokemon**: Zarude often finds itself unable to threaten common fast pivots with Grassy Glide, such as Choice Scarf Genesect and Talonflame. Both carry super effective moves to hit Zarude in return. Additionally, Zarude is forced out by U-turn users given its glaring 4x Bug weakness, especially Azelf, which replaces its Grassy Terrain with Psychic Terrain: this often gives free momentum to offensive pivots, as they can freely use U-turn without taking Grassy Glide.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Think, 375662], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Isaiah

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[SET]
name: Offensive Pivot
move 1: Grassy Glide
move 2: U-Turn
move 3: Power Whip / Close Combat
move 4: Darkest Lariat / Close Combat
item: Choice Band
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zarude is a formidable offensive pivot and doubles to be one of the strongest priority users in the metagame. With Choice Band and a Terrain-boosted Grassy Glide, Zarude is capable of forcing out the majority of relevant wallbreakers, such as Tapu Koko, Weavile, and Azelf, as they risk getting OHKO'd. U-turn capitalizes on the switches Zarude forces, bringing in offensive partners like Heatran and Blacephalon. Power Whip is the strongest STAB move available, OHKOing or 2HKOing common defensive pivots like Swampert, Tapu Fini, Zapdos, and Toxapex. Darkest Lariat rounds off the set being a spammable STAB move that also allows it to bypass Dauntless Shield boosts, scoring 2HKOs on Heatran, Mew, and Moltres. However, Close Combat, being a strong alternative over either Power Whip or Darkest Lariat, allows it to break through specific checks like Ferrothorn and Incineroar. A Jolly Nature is preferred as Zarude's base 105 speed puts it above Zapdos and Garchomp, among others that it can 2HKO on the switch. However, the importance of outspeeding base 100 speed Pokemon is debatable as Adamant Nature boosts Zarude's already strong priority move, notably having a better chance to OHKO Tapu Koko.

Zarude provides valuable utility including priority, terrain control, and passive recovery, making it a great fit on balanced and bulky offensive teams. As Zarude cannot switch into most attackers, it is often backed up by a strong defensive core that can bring it in safely. Zarude also handily beats Swampert and Tapu Fini, making it a great partner for a multitude of wallbreakers, such as Heatran, Blacephalon, Zapdos, and Tapu Koko. In return, these wallbreakers easily deal with Steel-types for Zarude, mainly Corviknight and Cobalion. Zarude appreciates any teammates that can set hazards, chipping down foes like Tapu Koko, Ferrothorn and Corviknight into OHKO/ 2HKO range. Teammates carrying Rocky Helmet such as Corviknight and Swampert also provide chip, and can notably punish offensive pivots freely clicking U-turn on Zarude; Wandering Spirit Corviknight is especially valuable as it can nullify opposing Regenerator on an U-turn. Lastly, teammates running Knock Off are useful to remove opposing Rocky Helmet and Heavy-Duty Boots, respectively allowing Zarude to click moves more freely without being chipped, and chip down walls (especially Flying-types) in combination with hazards.

[STRATEGY COMMENTS]
Other Options
=============

Adamant Tough Claws is rarely run as Zarude loses priority on Grassy Glide, leaving it unable to revenge kill any attacker, while also losing passive recovery and terrain control. On the other hand, however, it provides a decent power boost on all other moves and makes Darkest Lariat very spammable: it now 2HKOs non-Intimidate Corviknight, Zapdos, and Heatran, easing prediction and pivoting.

Checks and Counters
===================

**Steel-types**: Corviknight, especially Intimidate variants, take minimal damage from Zarude; Cobalion outspeeds and forces out Zarude while recovering any chip via Regenerator; noticeable chip on other Steel-types like Ferrothorn is also required for non-Close Combat Zarude to break through them.

**Flying-types**: By resisting Grassy Glide, common Flying-types like Zapdos, Togekiss, and Mandibuzz can either outspeed and force out Zarude or completely wall it.

**Faster Pokemon**: Zarude often finds itself unable to click Grassy Glide against common fast pivots, such as Choice Scarf Genesect, Dazzling Weavile, and Talonflame. They all carry super-effective moves to hit Zarude in return. Additionally, Zarude is forced out by U-turn users given its glaring 4x Bug weakness, often giving free momentum to offensive pivots as they can freely click U-turn.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Think, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done!
QC 1/2
 

The Dragon Master

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AM check :)

Implement what you wish

Add remove comment

[SET]
name: Offensive Pivot
move 1: Grassy Glide
move 2: U-Turn
move 3: Power Whip / Close Combat
move 4: Darkest Lariat / Close Combat
item: Choice Band
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zarude is a formidable offensive pivot and doubles to be one of the strongest priority users in the metagame. With Choice Band and a Terrain-boosted Grassy Glide, Zarude is capable of forcing out the majority of relevant wallbreakers, such as Tapu Koko, Weavile, and Azelf, as they risk getting OHKO'd. U-turn capitalizes on the switches Zarude forces, bringing in offensive partners like Heatran and Blacephalon. Power Whip is the strongest STAB move available, OHKOing or 2HKOing common defensive pivots like Swampert, Tapu Fini, Zapdos, and Toxapex. Darkest Lariat rounds off the set being a spammable STAB move that also allows it to bypass Dauntless Shield boosts, scoring 2HKOs on Heatran, Mew, and Moltres. However, Close Combat, being a strong alternative over either Power Whip or Darkest Lariat, allows it to break through specific checks like Ferrothorn and Incineroar. A Jolly Nature is preferred as Zarude's base 105 speed puts it above Zapdos and Garchomp, among others that it can 2HKO on the switch. However, the importance of outspeeding base 100 speed Pokemon is debatable as Adamant its not just the base 100's, so I think u should change this to "outspeeding Pokemon around the base 100 mark" Nature boosts Zarude's already strong priority move, notably having a better chance to OHKO Tapu Koko.

Zarude provides valuable utility including priority, terrain control, and passive recovery, making it a great fit on balanced and bulky offensive teams. As Zarude cannot switch into most attackers, it is often backed up by a strong defensive core that can bring it in safely. Zarude also handily beats Swampert and Tapu Fini, making it a great partner for a multitude of wallbreakers, such as Heatran, Blacephalon, Zapdos, and Tapu Koko i think u should talk abt how it can give these opportunities to come in. In return, these wallbreakers easily deal with Steel-types for Zarude, mainly Corviknight and Cobalion. Zarude appreciates any teammates such as? that can set hazards, chipping down foes like Tapu Koko, Ferrothorn and Corviknight into OHKO/ 2HKO range. Teammates carrying Rocky Helmet such as Corviknight and Swampert also provide chip, and can notably punish offensive pivots freely clicking U-turn on Zarude; Wandering Spirit Corviknight is especially valuable as it can nullify opposing Regenerator on an U-turn. Lastly, teammates running Knock Off such as? are useful to remove opposing Rocky Helmet and Heavy-Duty Boots, respectively allowing Zarude to click moves more freely without being chipped, and chip down walls (especially Flying-types) in combination with hazards.

[STRATEGY COMMENTS]
Other Options
=============

Adamant Tough Claws is rarely run as Zarude loses priority on Grassy Glide, leaving it unable to revenge kill any attacker, while also losing passive recovery and terrain control. I think u should talk about hoe u lose the speed tier On the other hand, however, it provides a decent power boost on all other moves and makes Darkest Lariat very spammable: it now 2HKOs non-Intimidate Corviknight, Zapdos, and Heatran, easing prediction and pivoting.

Checks and Counters
===================

**Steel-types**: Corviknight, especially Intimidate variants, take minimal damage from Zarude; Cobalion outspeeds and forces out Zarude while recovering any chip via Regenerator; noticeable chip on other Steel-types like Ferrothorn is also required for non-Close Combat Zarude to break through them.

**Flying-types**: By resisting Grassy Glide, common Flying-types like Zapdos, Togekiss, and Mandibuzz can either outspeed and force out Zarude or completely wall it.

**Faster Pokemon**: Zarude often finds itself unable to click Grassy Glide against common fast pivots, such as Choice Scarf Genesect, Dazzling Weavile, and Talonflame. They all carry super-effective moves to hit Zarude in return. Additionally, Zarude is forced out by U-turn users given its glaring 4x Bug weakness, often giving free momentum to offensive pivots as they can freely click U-turn.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Think, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good work
 

UT

No, I’m not coming to my senses
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Offensive Pivot
move 1: Grassy Glide
move 2: U-Turn
move 3: Power Whip / Close Combat
move 4: Darkest Lariat / Close Combat
item: Choice Band
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zarude is a formidable offensive pivot and doubles to be one of the strongest priority users in the metagame. With Choice Band and a Terrain-boosted Grassy Glide, Zarude is capable of forcing out the majority of relevant wallbreakers, such as Tapu Koko, Weavile, and Azelf, as they risk getting OHKO'd. U-turn capitalizes on the switches Zarude forces, bringing in offensive partners like Heatran and Blacephalon. Power Whip is the strongest STAB move available, OHKOing or 2HKOing common defensive pivots like Swampert, Tapu Fini, Zapdos, and Toxapex. Darkest Lariat rounds off the set being a spammable STAB move that also allows it to bypass Dauntless Shield boosts, scoring 2HKOs on Heatran, Mew, and Moltres. However, Close Combat, being a strong alternative over either Power Whip or Darkest Lariat, allows it to break through specific checks like Ferrothorn and Incineroar. A Jolly Nature is preferred as Zarude's base 105 speed puts it above Zapdos and Garchomp, among others that it can 2HKO on the switch. However, the importance of Pokemon around the base 100 mark is debatable as Adamant Nature boosts Zarude's already strong priority move, notably having a better chance to OHKO Tapu Koko. I would consider Adamant vs Jolly more of a 50-50; both have merits, I would not say Jolly is preferred

Zarude provides valuable utility including priority, terrain control, and passive recovery, making it a great fit on balanced and bulky offensive teams. As Zarude cannot switch into most attackers, it is often backed up by a strong defensive core that can bring it in safely. Zarude also handily beats Swampert and Tapu Fini, making it a great partner for a multitude of wallbreakers, such as Heatran, Blacephalon, Zapdos, and Tapu Koko. In return, Zarude can use U-turn on the Steel-types it invites in, mainly Corviknight and Cobalion, providing good opportunities for the aforementioned wallbreakers. Zarude appreciates any teammates that can set hazards, chipping down foes like Tapu Koko, Ferrothorn and Corviknight into OHKO/ 2HKO range. Teammates carrying Rocky Helmet such as Corviknight and Swampert also provide chip, and can notably punish offensive pivots freely clicking U-turn on Zarude; Wandering Spirit Corviknight is especially valuable as it can nullify opposing Regenerator on an U-turn. Lastly, teammates running Knock Off are useful to remove opposing Rocky Helmet and Heavy-Duty Boots, respectively allowing Zarude to click moves more freely without being chipped, and chip down walls (especially Flying-types) in combination with hazards.

[STRATEGY COMMENTS]
Other Options
=============

Adamant Tough Claws is rarely run as Zarude loses priority on Grassy Glide, leaving it unable to revenge kill any attacker, while also losing passive recovery and terrain control. On the other hand, however, it provides a decent power boost on all other moves and makes Darkest Lariat very spammable: it now 2HKOs non-Intimidate Corviknight, Zapdos, and Heatran, easing prediction and pivoting.

Checks and Counters
===================

**Steel-types**: Corviknight, especially Intimidate variants, take minimal damage from Zarude; Cobalion outspeeds and forces out Zarude while recovering any chip via Regenerator; noticeable chip on other Steel-types like Ferrothorn is also required for non-Close Combat Zarude to break through them.

**Flying-types**: By resisting Grassy Glide, common Flying-types like Zapdos, Togekiss, and Mandibuzz can either outspeed and force out Zarude or completely wall it.

**Faster Pokemon**: Zarude often finds itself unable to click Grassy Glide against common fast pivots, such as Choice Scarf Genesect, Dazzling Weavile, and Talonflame. They all carry super-effective moves to hit Zarude in return. Additionally, Zarude is forced out by U-turn users given its glaring 4x Bug weakness, especially Azelf who takes away its Grassy Terrain, often giving free momentum to offensive pivots as they can freely click U-turn.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Think, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2 very good job and great analysis! Minor corrections, mostly removing Weavile references.
 

Adeleine

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is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Offensive Pivot
move 1: Grassy Glide
move 2: U-Turn U-turn
move 3: Power Whip / Close Combat
move 4: Darkest Lariat / Close Combat
item: Choice Band
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zarude is a formidable offensive pivot and doubles to be as one of the strongest priority users in the metagame. With Choice Band and a Terrain-boosted Grassy Glide, Zarude is capable of forcing can force out the majority of relevant wallbreakers, such as Tapu Koko and Azelf, as they risk getting OHKO'd. OHKOed. U-turn capitalizes on the switches Zarude forces, bringing in offensive partners like Heatran and Blacephalon. Power Whip is the strongest STAB move available, OHKOing or 2HKOing common defensive pivots like Swampert, Tapu Fini, Zapdos, and Toxapex. Darkest Lariat rounds off the set being is a spammable STAB move that also allows it to bypass bypasses Dauntless Shield boosts, scoring 2HKOs on Heatran, Mew, and Moltres. However, Close Combat, being Combat is a strong alternative over either Power Whip or Darkest Lariat, allows allowing it to break through specific checks like Ferrothorn and Incineroar. A Jolly nature puts it above Zapdos and Garchomp, among others that which (or should it be "... above Pokemon like Zapdos and Garchomp, among others, that it can ..."?) it can 2HKO on the switch, among others. However, the importance of Pokemon around the base 100 mark is debatable as Adamant Nature this is not essential; Adamant instead boosts Zarude's already strong priority move, notably having giving a better chance to OHKO Tapu Koko.

Zarude provides valuable utility including priority, Terrain control, and passive recovery, making it a great fit on balanced and bulky offensive teams. As Zarude cannot switch into most attackers, it is often backed up by a strong defensive core that can a strong defensive core often helps bring it in safely. Zarude also handily beats Swampert and Tapu Fini, making it a great partner for a multitude of wallbreakers, such as Heatran, Blacephalon, Zapdos, and Tapu Koko. In return, Zarude can use gives them good switch-in opportunities by using U-turn on the Steel-types it invites in, mainly Corviknight and Cobalion, providing good opportunities for the aforementioned wallbreakers. Zarude appreciates any teammates that can set entry hazards, chipping down foes like Tapu Koko, Ferrothorn, (AC) and Corviknight into OHKO/ 2HKO OHKO or 2HKO range. Teammates carrying Rocky Helmet such as Corviknight and Swampert also provide chip damage, and they can notably punish offensive pivots freely clicking U-turn on Zarude; Wandering Spirit Corviknight is especially valuable, (AC) as it can nullify opposing Regenerator on an U-turn. Lastly, teammates running Knock Off are useful to remove opposing Rocky Helmet and Heavy-Duty Boots, respectively allowing Zarude to click moves more freely without being chipped, and chip down walls (especially Flying-types) in attack more freely and better chip walls—especially Flying-types—in combination with hazards.

[STRATEGY COMMENTS]
Other Options
=============

Adamant Tough Claws is rarely run, (AC) as Zarude loses priority on Grassy Glide, leaving it unable to revenge kill any attacker, while also losing as well as passive recovery and Terrain control. On the other hand, however, it provides a decent power boost on all other moves and makes Darkest Lariat very spammable: it now 2HKOes non-Intimidate Corviknight, Zapdos, and Heatran, easing prediction and pivoting.

Checks and Counters
===================

**Steel-types**: Corviknight, especially Intimidate variants, takes minimal damage from Zarude; Cobalion outspeeds and forces out Zarude while recovering any chip damage via Regenerator; noticeable chip on and other Steel-types like Ferrothorn is also required require noticeable chip damage for non-Close Combat Zarude to break through them.

**Flying-types**: By Resisting Grassy Glide, common Flying-types like Zapdos, Togekiss, and Mandibuzz can either outspeed and force out Zarude or completely wall it.

**Faster Pokemon**: Zarude often finds itself unable to click Grassy Glide against common fast pivots, threaten common fast pivots with Grassy Glide, such as Choice Scarf Genesect and Talonflame. They all carry super-effective Both carry super effective moves to hit Zarude in return. Additionally, Zarude is forced out by U-turn users given its glaring 4x Bug weakness, especially Azelf, (AC) which removes replaces its Grassy Terrain, often giving Terrain with Psychic Terrain: this often gives free momentum to offensive pivots, (AC) as they can freely click U-turn. use U-turn without taking Grassy Glide.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Think, 375662], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
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