Da Rules:
Match Type: 3vs3 Singles
DQ Time: 2 Days
Restricted Moves: No direct recovery, 5 chills/Pokemon
Switch: KO
Ability: One
Items: Disabled
Arena:
Basically, a salty desert with no sources of water available. It's just some minutes after dawn, so the heat is tolerable. The soil is very tricky, though. Anyone attempting to dig through it will take 10 damage per action, either because of corrosion or withering. (No native wildlife are actually present like in the picture.)
Zweilous* (Tiamat) (F)
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Stats
HP: 100
Atk: ** (-)
Def: ***
SpA: ***
SpD: ***
Spe: 67 (58*1.15, rounded up)
EC: 7/9
MC: 1
DC: N/A
Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks:
Bite(*)
Crunch(*)
Dark Pulse(*)
Dragon Pulse
Dragon Rage(*)
Dragonbreath(*)
Earth Power(*)
Focus Energy(*)
Head Smash(*)
Headbutt(*)
Incinerate(*)
Roar(*)
Tackle(*)
Thief(*)
Thunder Wave(*)
Haunter* (Cyric) (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 95
EC: 6/9
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Confuse Ray(*)
Curse(*)
Destiny Bond
Energy Ball(*)
Haze(*)
Hypnosis(*)
Lick(*)
Mean Look(*)
Night Shade(*)
Perish Song(*)
Psychic
Scary Face(*)
Shadow Ball(*)
Spite(*)
Sucker Punch(*)
Thunderbolt(*)
Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: * (-)
SpD: ***
Spe: 127 (110*1.15)
EC: N/A
MC: 0
DC: 3/5
Abilities:
Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:
Curse(*)
Dig(*)
Earthquake
Faint Attack(*)
Featherdance(*)
Ice Fang
Iron Defense(*)
Leer(*)
Lick(*)
Meteor Mash(*)
Odor Sleuth(*)
Psycho Shift(*)
Rock Slide(*)
Scratch(*)
Shadow Sneak(*)
Shadowstrike
Substitute
Will-O-Wisp(*)
Venipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 57
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail*)
Bug Bite(*)
Spikes(*)
Toxic Spikes(*)
Twinneedle(*)
Poison Jab(*)
Double Team(*)
Payback(*)
Mareep(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus(DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 30 (35/1.15= 30.4.., truncated to 30)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Agility(*)
Body Slam(*)
Screech(*)
Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Turn Order:
1) Zarator will send out the first Pokemon (with the selected ability)!
2) Temperantia will send out the next Pokemon (and ability)!
3) Temperantia issues orders.
4) Zarator issues orders.
5) Banryu referees.
6) Zarator issues orders.
7) Temperantia issues orders.
8) Banryu referees.
9) Repeat the process from step 3 onward!
The Announcer: "Well folks, this promises to be a pretty intense battle! The most noticeable thing about this matchup is the drastic difference in the two trainers' experience; Zarator, the master of horrors, packs three Pokemon evolved to the second stage, while Temperantia is looking at his (her?) first battle here at the League of Anime-Style Battling! I tell you, folks, in a match like this, Temperantia is going to need all the ingenuity and resourcefulness he (she?) can scrape up if he (she?) wants to overcome the terrors that await within Zarator's team, as well as those of The Shimmering Flats!
"Oh, it looks like the battle is starting! Zarator, as the match-seeker, is the first to send out his Pokemon. Which one will he choose...?"
BATTLE START! ROUND 1, BEGIN!
Match Type: 3vs3 Singles
DQ Time: 2 Days
Restricted Moves: No direct recovery, 5 chills/Pokemon
Switch: KO
Ability: One
Items: Disabled
Arena:
Basically, a salty desert with no sources of water available. It's just some minutes after dawn, so the heat is tolerable. The soil is very tricky, though. Anyone attempting to dig through it will take 10 damage per action, either because of corrosion or withering. (No native wildlife are actually present like in the picture.)
Zweilous* (Tiamat) (F)
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Stats
HP: 100
Atk: ** (-)
Def: ***
SpA: ***
SpD: ***
Spe: 67 (58*1.15, rounded up)
EC: 7/9
MC: 1
DC: N/A
Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks:
Bite(*)
Crunch(*)
Dark Pulse(*)
Dragon Pulse
Dragon Rage(*)
Dragonbreath(*)
Earth Power(*)
Focus Energy(*)
Head Smash(*)
Headbutt(*)
Incinerate(*)
Roar(*)
Tackle(*)
Thief(*)
Thunder Wave(*)
Haunter* (Cyric) (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 95
EC: 6/9
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Confuse Ray(*)
Curse(*)
Destiny Bond
Energy Ball(*)
Haze(*)
Hypnosis(*)
Lick(*)
Mean Look(*)
Night Shade(*)
Perish Song(*)
Psychic
Scary Face(*)
Shadow Ball(*)
Spite(*)
Sucker Punch(*)
Thunderbolt(*)
Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: * (-)
SpD: ***
Spe: 127 (110*1.15)
EC: N/A
MC: 0
DC: 3/5
Abilities:
Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:
Curse(*)
Dig(*)
Earthquake
Faint Attack(*)
Featherdance(*)
Ice Fang
Iron Defense(*)
Leer(*)
Lick(*)
Meteor Mash(*)
Odor Sleuth(*)
Psycho Shift(*)
Rock Slide(*)
Scratch(*)
Shadow Sneak(*)
Shadowstrike
Substitute
Will-O-Wisp(*)
Venipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 57
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail*)
Bug Bite(*)
Spikes(*)
Toxic Spikes(*)
Twinneedle(*)
Poison Jab(*)
Double Team(*)
Payback(*)
Mareep(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus(DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 30 (35/1.15= 30.4.., truncated to 30)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Agility(*)
Body Slam(*)
Screech(*)
Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Turn Order:
1) Zarator will send out the first Pokemon (with the selected ability)!
2) Temperantia will send out the next Pokemon (and ability)!
3) Temperantia issues orders.
4) Zarator issues orders.
5) Banryu referees.
6) Zarator issues orders.
7) Temperantia issues orders.
8) Banryu referees.
9) Repeat the process from step 3 onward!
The Announcer: "Well folks, this promises to be a pretty intense battle! The most noticeable thing about this matchup is the drastic difference in the two trainers' experience; Zarator, the master of horrors, packs three Pokemon evolved to the second stage, while Temperantia is looking at his (her?) first battle here at the League of Anime-Style Battling! I tell you, folks, in a match like this, Temperantia is going to need all the ingenuity and resourcefulness he (she?) can scrape up if he (she?) wants to overcome the terrors that await within Zarator's team, as well as those of The Shimmering Flats!
"Oh, it looks like the battle is starting! Zarator, as the match-seeker, is the first to send out his Pokemon. Which one will he choose...?"
BATTLE START! ROUND 1, BEGIN!