[SET]
name: Offensive Tank
move 1: Close Combat
move 2: Behemoth Bash
move 3: Howl / Rest
move 4: Wild Charge / Sleep Talk
item: Rusted Shield
ability: Dauntless Shield
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Despite having high, well-rounded stats, Zamazenta-C has a very limited movepool and must run Rusted Shield and Dauntless Shield, severely limiting its viability; however, it still carves itself a niche in bulky teams, as its blend of offense and bulk offers a unique check to common wallbreakers like Tapu Koko, Tapu Lele, Zarude, and Terrakion. Furthermore, Rusted Shield cannot be removed, so it is a nice deterrent to Trick users like Azelf and Dhelmise. Its Speed tier also puts it above key threats like Cinderace and Terrakion, making it annoying for offensive teams to handle. Close Combat is Zamazenta-C's strongest STAB move, allowing it to revenge kill Zarude and Terrakion, while also OHKOing Heatran and Blissey. Behemoth Bash notably hits Fairy-types, namely Tapu Koko, Tapu Lele, and Tapu Bulu. Wild Charge is its best option against Water- and Flying-types like Tapu Fini, Toxapex, and Talonflame. Howl is Zamazenta-C's only Attack-boosting move, though its bulk usually allows it to boost multiple times. After one boost, it can 2HKO Swampert and Tapu Fini and OHKO Talonflame and Cinderace. Alternatively, running RestTalk with both STAB moves gives Zamazenta-C a source of recovery while alleviating its low PP thanks to Sleep Talk; this sacrifices its ability to boost or hit Tapu Fini, however. A Jolly nature is preferred so that Cinderace and Talonflame cannot revenge kill it.
Zamazenta-C best fits on bulkier teams in need of a Pokemon to close out games, as it can clean up after its teammates have sufficiently weakened the opposing team. Its combination of bulk, high Speed, and resistance or neutrality to most priority attacks makes it difficult for offensive teams to revenge kill reliably. It appreciates Wish and Heal Bell support on these teams, notably from Vaporeon, allowing it to come in multiple times throughout a game. To further alleviate Zamazenta-C's lack of recovery, teammates that can bring in Zamazenta-C safely are useful, such as Blissey, Jirachi, and Vaporeon; they also invite in Pokemon like Heatran, Terrakion, and Tapu Koko, all of which Zamazenta-C can force out. It also greatly appreciates entry hazards support from setters like Swampert and Garchomp, which let it rack up chip damage on switches that it forces. Furthermore, these setters can threaten Fire-types like Volcarona and Cinderace, as well as Zapdos, which force out Zamazenta-C. Lastly, it appreciates teammates that can wear down Corviknight and Dauntless Shield Mew, such as Zygarde-10% and Pixilate Tapu Koko, so that it can clean up more easily late-game.
[STRATEGY COMMENTS]
Other Options
=============
Play Rough allows Zamazenta-C to nail Dragon-types like Kommo-o, though Wild Charge generally sees more use. Ice Fang is another option that is weaker against Dragon-types but also hits Zapdos, Landorus-T, and Garchomp for more damage. Iron Tail over Behemoth Bash offers higher PP but has lower accuracy. Rest + Howl is an option to both threaten offensive foes and set up on passive foes, but it lacks coverage, and the lack of Sleep Talk makes Zamazenta-C very passive when asleep.
Checks and Counters
===================
**Physical Walls**: Mew comfortably sponges any attacks from Zamazenta-C and can threaten it with Will-O-Wisp or pivot into a revenge killer; Intimidate Corviknight can repeatedly switch into Zamazenta-C, even against Wild Charge, and pivot into a revenge killer; and Toxapex can eliminate Howl boosts, stall out Wild Charge, and burn it with Scald. All of them commonly run Rocky Helmet, which chips down Zamazenta-C very quickly.
**Zapdos**: Zapdos resists both of Zamazenta-C's STAB moves, and threatens it with a strong Thunder, which also comes with paralysis chance. However, it has to be aware of Ice Fang, which will 2HKO it after one Howl boost.
**Chip Damage**: It is easy to wear down Zamazenta-C, especially with special attacks. After it has been weakened, faster Pokemon like Tapu Koko and Choice Scarf Azelf can revenge kill it fairly easily. While it can opt to run Rest to stay healthy, doing so greatly hinders its offensive capabilities.
**Fire-types**: Common Fire-types like Volcarona, Cinderace, and Volcanion can all survive a hit and OHKO or severely damage Zamazenta-C in return, though the latter two can be OHKOed if Zamazenta-C is boosted.
[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
name: Offensive Tank
move 1: Close Combat
move 2: Behemoth Bash
move 3: Howl / Rest
move 4: Wild Charge / Sleep Talk
item: Rusted Shield
ability: Dauntless Shield
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Despite having high, well-rounded stats, Zamazenta-C has a very limited movepool and must run Rusted Shield and Dauntless Shield, severely limiting its viability; however, it still carves itself a niche in bulky teams, as its blend of offense and bulk offers a unique check to common wallbreakers like Tapu Koko, Tapu Lele, Zarude, and Terrakion. Furthermore, Rusted Shield cannot be removed, so it is a nice deterrent to Trick users like Azelf and Dhelmise. Its Speed tier also puts it above key threats like Cinderace and Terrakion, making it annoying for offensive teams to handle. Close Combat is Zamazenta-C's strongest STAB move, allowing it to revenge kill Zarude and Terrakion, while also OHKOing Heatran and Blissey. Behemoth Bash notably hits Fairy-types, namely Tapu Koko, Tapu Lele, and Tapu Bulu. Wild Charge is its best option against Water- and Flying-types like Tapu Fini, Toxapex, and Talonflame. Howl is Zamazenta-C's only Attack-boosting move, though its bulk usually allows it to boost multiple times. After one boost, it can 2HKO Swampert and Tapu Fini and OHKO Talonflame and Cinderace. Alternatively, running RestTalk with both STAB moves gives Zamazenta-C a source of recovery while alleviating its low PP thanks to Sleep Talk; this sacrifices its ability to boost or hit Tapu Fini, however. A Jolly nature is preferred so that Cinderace and Talonflame cannot revenge kill it.
Zamazenta-C best fits on bulkier teams in need of a Pokemon to close out games, as it can clean up after its teammates have sufficiently weakened the opposing team. Its combination of bulk, high Speed, and resistance or neutrality to most priority attacks makes it difficult for offensive teams to revenge kill reliably. It appreciates Wish and Heal Bell support on these teams, notably from Vaporeon, allowing it to come in multiple times throughout a game. To further alleviate Zamazenta-C's lack of recovery, teammates that can bring in Zamazenta-C safely are useful, such as Blissey, Jirachi, and Vaporeon; they also invite in Pokemon like Heatran, Terrakion, and Tapu Koko, all of which Zamazenta-C can force out. It also greatly appreciates entry hazards support from setters like Swampert and Garchomp, which let it rack up chip damage on switches that it forces. Furthermore, these setters can threaten Fire-types like Volcarona and Cinderace, as well as Zapdos, which force out Zamazenta-C. Lastly, it appreciates teammates that can wear down Corviknight and Dauntless Shield Mew, such as Zygarde-10% and Pixilate Tapu Koko, so that it can clean up more easily late-game.
[STRATEGY COMMENTS]
Other Options
=============
Play Rough allows Zamazenta-C to nail Dragon-types like Kommo-o, though Wild Charge generally sees more use. Ice Fang is another option that is weaker against Dragon-types but also hits Zapdos, Landorus-T, and Garchomp for more damage. Iron Tail over Behemoth Bash offers higher PP but has lower accuracy. Rest + Howl is an option to both threaten offensive foes and set up on passive foes, but it lacks coverage, and the lack of Sleep Talk makes Zamazenta-C very passive when asleep.
Checks and Counters
===================
**Physical Walls**: Mew comfortably sponges any attacks from Zamazenta-C and can threaten it with Will-O-Wisp or pivot into a revenge killer; Intimidate Corviknight can repeatedly switch into Zamazenta-C, even against Wild Charge, and pivot into a revenge killer; and Toxapex can eliminate Howl boosts, stall out Wild Charge, and burn it with Scald. All of them commonly run Rocky Helmet, which chips down Zamazenta-C very quickly.
**Zapdos**: Zapdos resists both of Zamazenta-C's STAB moves, and threatens it with a strong Thunder, which also comes with paralysis chance. However, it has to be aware of Ice Fang, which will 2HKO it after one Howl boost.
**Chip Damage**: It is easy to wear down Zamazenta-C, especially with special attacks. After it has been weakened, faster Pokemon like Tapu Koko and Choice Scarf Azelf can revenge kill it fairly easily. While it can opt to run Rest to stay healthy, doing so greatly hinders its offensive capabilities.
**Fire-types**: Common Fire-types like Volcarona, Cinderace, and Volcanion can all survive a hit and OHKO or severely damage Zamazenta-C in return, though the latter two can be OHKOed if Zamazenta-C is boosted.
[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
Last edited: