This got lost since it was the last post of the last page, and I didn't see anyone say anything about this, so reposting.
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I've put this off long enough (been wanting to do this for like 2 weeks now. Blame laziness). Nominating Mega Garchomp for
A- Rank.
Lets start off with Mega Garchomps role. He is a wallbreaker, not a sweeper. The lowered speed doesnt mean shit if you use him right. Yes, I know most of you here already know this, but the amount of Mega Garchomps I see whenever I make a new alt that try to SD on me is ridiculous. As we all (hopefully) know, the mixed set is the best and is absolutely devastating against slower teams, stall, and balance. There is one set in particular that I want to bring up:
Garchomp @ Garchompite
Ability: Sand Veil
EVs: 76 Atk / 252 SAtk / 180 Spd
Rash Nature
- Earthquake
- Stone Edge
- Fire Blast
- Draco Meteor
Basic premise of this set is that it outspeeds positive base 80s pre mega and neutral 81s (unboosted Gyarados) post mega while still being able to 2HKO everything bar I think SpDef Gliscor or something after rocks while in sand. Not much more to say on that set in particular, but a combo of either Draco + EQ or double EQ muscles past everything bar Ferro, Skarm, and Mandi, which are OHKOed and 2HKOed respectively by Fire Blast and Stone Edge (hax really shouldnt play a part in a mons viability).
Anyways, on top of 2HKOing basically the entire tier, Garchomp is backed by an excellent typing and great bulk that provides numerous switch in opportunities as well as a key resistance to stealth rock and an immunity to all relevant forms of paralysis (Zygarde isnt common. at all. dont bring up Glare.) On top of that, Mega Garchomp is ususally unexpected, and opposing players may be inclined to leave in their Ferro or Skarm to wall Garchomp if you hide the mega well, only to get roasted to a crisp with Fire Blast. So now Ill make a comparison to an already A- threat: Kyurem-B.
Both have almost the exact same stats, with Kyubes having a slightly higher speed and more bulk. However, the trade off comes with a worse defensive typing and a barren movepool that makes Kyubes OU in the first place. Both perform the same roles on different teams - Chomp is better on sand while Kyubes works on Bulky Offense/Balance better. Kyubes has an advantage of having a LO which brings more power overall, but Chomp basically gets that same boost to EQ & SE under sand. Kyubes is also more vulnerable to residual damage and like to have a sub up (best set imo). Ice is good coverage for Kyubes, but Chomp doesnt really need it as he gets perfect coverage with STAB + Fire Blast, tho Kyubes getting Bolt Strike is nice for Skarm and Azu. Yeah 4x Ice weak isnt great, but Mamos Ice Shard doesnt even OHKO most of the time from full health while having a 50-50 chance to OHKO back with Draco. Let that sink in (252 Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Mega Garchomp: 302-364 (84.3 - 101.6%) -- 18.8% chance to OHKO). What Im trying to say is that Chomp is pretty much on par with an A- threat, which I believe makes him deserving of A- as well. Ill admit that the Mega slot is an unfortunate opportunity cost, but I dont think its that big of a deal in the grand scheme of things.
So yeah, Megachomp for
A- pls