Hello! I've recently gotten into OU and tried building my own team, and I would greatly appreciate any help with it!
Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Flamethrower
- Shadow Ball
- U-turn
I started with Dragapult as one of the premiere wallbreakers in OU. I think he works well along with Gholdengo to spam STAB Shadow Ball and serve as speed controls. Still not sure on Jolly or Modest, and Tera Ghost because I like my Shadow Balls.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Thunderbolt
- Psyshock
Iron Valiant is here as the setup sweeper. I think it works pretty well coming in late after the wallbreakers on the team have taken care of its major threats. Tera Fairy to make those Moonblasts hurt, but I'm considering maybe Tera Electric for the Thunderbolts?
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Focus Blast
- Trick
Gholdengo is a nice scarfer which complements Dragapult. You can sac either one of the two and still have a speed check. Not sure on Tera Flying vs Fighting, but Flying is nice vs Great Tusk so I'm sticking with it for now.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Protect
- Stealth Rock
- Recover
Garganacl is here as the physically defensive check. Salt Cure is amazing for making progress, and protect is nice to scout. Tera Water I think is pretty standard, so I just went with it.
Slowking @ Covert Cloak
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Slack Off
- Flamethrower
Slowking is the specially defensive check, and serves as a nice core with Garganacl. Flamethrower I find is fun to catch opponents off guard, and Future Sight makes for amazing pressure along with Choice Band Great Tusk, especially with the pivot of Chilly Reception. I'm debating switching Covert Cloak for Heavy Duty Boots because Banded Great Tusk doesn't make for the best hazard control, but Garganacl is pretty scary as well so I'm not sure.
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is here as the physical wallbreaker, and works very well with Slowking's Future Sight to secure kills. Knock Off is nice to remove opposing leftovers, and I have Rapid Spin because I have no other hazard control. Tera Fighting helps give it that extra damage boost vs. physical walls like Dondozo.
Thanks for any recs, and feel free to cut any mons!
Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Flamethrower
- Shadow Ball
- U-turn
I started with Dragapult as one of the premiere wallbreakers in OU. I think he works well along with Gholdengo to spam STAB Shadow Ball and serve as speed controls. Still not sure on Jolly or Modest, and Tera Ghost because I like my Shadow Balls.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Thunderbolt
- Psyshock
Iron Valiant is here as the setup sweeper. I think it works pretty well coming in late after the wallbreakers on the team have taken care of its major threats. Tera Fairy to make those Moonblasts hurt, but I'm considering maybe Tera Electric for the Thunderbolts?
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Focus Blast
- Trick
Gholdengo is a nice scarfer which complements Dragapult. You can sac either one of the two and still have a speed check. Not sure on Tera Flying vs Fighting, but Flying is nice vs Great Tusk so I'm sticking with it for now.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Protect
- Stealth Rock
- Recover
Garganacl is here as the physically defensive check. Salt Cure is amazing for making progress, and protect is nice to scout. Tera Water I think is pretty standard, so I just went with it.
Slowking @ Covert Cloak
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Slack Off
- Flamethrower
Slowking is the specially defensive check, and serves as a nice core with Garganacl. Flamethrower I find is fun to catch opponents off guard, and Future Sight makes for amazing pressure along with Choice Band Great Tusk, especially with the pivot of Chilly Reception. I'm debating switching Covert Cloak for Heavy Duty Boots because Banded Great Tusk doesn't make for the best hazard control, but Garganacl is pretty scary as well so I'm not sure.
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Great Tusk is here as the physical wallbreaker, and works very well with Slowking's Future Sight to secure kills. Knock Off is nice to remove opposing leftovers, and I have Rapid Spin because I have no other hazard control. Tera Fighting helps give it that extra damage boost vs. physical walls like Dondozo.
Thanks for any recs, and feel free to cut any mons!