SV OU Wo-Chien stall (1969+ elo)

1. pokepaste: https://pokepast.es/1ab39a1012037d13

2.
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I'm still not done laddering with this, just figured I'd make this now. I'll probably get a bit higher with this.

3. The purpose of this team is to remove hazards on the broken, overcentralizing :gholdengo:. No stall team has been able to reliably do this, to the point where mold breaker defog :hawlucha: and neutralizing gas :weezing-galar: have been used, despite being bad pokemon. The two removers on this team are aimed at overpowering :gholdengo: and forcing it to switch out, tera, or die, allowing defog/rapid spin. Also, I wanted to use :wo-chien: because wo-chizzy is funny.

4.
Wo-Chien @ Leftovers
Ability: Tablets of Ruin
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Foul Play
- Giga Drain


:Wo-chien:'s main purpose on this team is to sit on :ogerpon-wellspring: until it either decides to stay in and die, or get hazard chipped forever. :wo-chien: always wins 1v1, unless it is u-turn :ogerpon-wellspring:, which does 50.2 - 59.8%, and the next time, you can bait u-turn and pivot into :talonflame: or :alomomola: and punish the contact move. Besides the u-turn variant, :wo-chien: beats all other variants of :ogerpon-wellspring: quite easily 1v1. Knock off into spikes pivoting can be difficult, but with :alomomola: wishes, you can make do.
:Wo-chien: also 1v1s a lot of physical attackers, :kingambit:, choice locked or SD :rillaboom:, :ogerpon-cornerstone:, DD :dragonite:, :ursaluna:, :samurott-hisui:, sub-wisp :dragapult: (although you usually want to avoid getting burned), and essentially nothing can physically OHKO :wo-chien: except choice banded :scizor:.
Tera poison was chosen due to its compatability with dark/grass typing, turning all of its weaknesses into resists or neutrality, and it allows it to 1v1 pokemon such as :iron-valiant: although tera ghost is an option for pokemon such as :ursaluna: and :great-tusk:. You don't end up teraing :wo-chien: that often.
Knock off is a great spammable move to make progress, leech seed is great for staying healthy (rest can work too, although you will be exploitable while sleeping), foul play is for :ogerpon-wellspring:, and giga drain is a strong stab move that can be great for 1v1ing :samurott-hisui: or :great-tusk:, and getting a bit of health back.
Leftovers were chosen due to the two hazard removers on this team which aim at giving :wo-chien: and :clodsire: as many easy switches as possible.



Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Will-O-Wisp
- Defog
- Flamethrower


Not a new set in the slightest, :talonflame: exists to piss off contact moves to no end, and be able to threaten broken :gholdengo: with flamethrower to remove hazards.
:talonflame: is great for switching into the u-turns that :wo-chien: baits, punishing the enemy with a burn. The EVs are for outspeeding :great-tusk: and maximizing physical bulk for the :kingambit: matchup. Tera steel was chosen to be able to maintain the grass resistance for :meowscarada: and :rillaboom: with allowing it to switch into stealth rocks once knocked. You rarely tera :talonflame:, however.



Alomomola @ Rocky Helmet
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Wish
- Protect
- Scald
- Whirlpool


Closing the fire-water-grass core, :alomomola:. The fish does the same exact thing that it has done all generation on stall, except with access to scald now. Mono-water attacks :alomomola: is often a free switch-in for :ogerpon-wellspring:, but this can be exploited by wishing on the switch, then switching into :wo-chien:, so hazards/chip don't eat into it over an extended game. Otherwise, nothing is new here, :alomomola: does what it always has done, check physical attackers, absorb knock off (with tera flying), and wish-pass to its teammates. I chose rocky helmet over the standard heavy-duty boots, because my team aims at removing hazards vs ignoring them, and vs all hazard stack teams, :alomomola: gets knocked anyways. Also, it is hilarious watching :maushold: just die instantly.




Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Stealth Rock
- Seismic Toss
- Soft-Boiled


Oh, what would a stall team be without :blissey:. This is an old set, aimed at matching special boosters such as :gholdengo:, :manaphy: or :enamorus: and pp stalling or seismic tossing them to death. Tera dark was chosen for its ability to 1v1 stored power users such as :hatterene: or :manaphy:, and counter psyshock :gholdengo: or choice specs :hoopa-unbound:. You don't have to tera :blissey: very often, only vs specific stored power or psyshock sweepers, and psyspam teams.
I normally prefer amnesia :Clodsire: over calm mind :Blissey: due to :blissey: dying to a crit while matching boosts, however with this team, this is not an option, as you will later see.



Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Jolly Nature
- Rapid Spin
- U-turn
- Knock Off
- Protect


The second part of the hazard remover core :cyclizar:, is a special pivot who can exert pressure with knock off. Tera steel and protect were chosen so :cyclizar: can reliably switch in and beat future sight :slowking-galar:, and protect so it doesn't have to take the attack from whatever pokemon gets chilly reception'ed in. It's the team's :heatran: switchin, which is often problematic to stall.


The reason for double hazard removal is to pressure :gholdengo: too heavily and take it out, then remove hazards. This seems like a new concept for stall this gen, because so few spinners/defoggers actually threaten :gholdengo:. :cyclizar: almost always baits in :gholdengo: when threatening spin, so it can be knock offed, commonly removing leftovers or HDB from bulky sets, making it easier to pressure with hazards or chip damage, while also forcing recovers. :Talonflame: with a good predict, can flamethrower :gholdengo: and force it to switch out, or tera, which would allow :cyclizar: to rapid spin on it. It is a lot to dedicate two team slots just for hazard removal, but often its easier to sack one of them in matches where they both often required (for example, :cyclizar: does very little versus many HO teams).



Clodsire @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 12 Spe
- Counter
- Poison Jab
- Recover
- Spikes


The hero of the team, :clodsire:. Due to this team not having a :dondozo:, physical setup sweepers are quite dangerous, especially the likes of :kingambit:, which can boost past all the other physical checks on this team. :kingambit: usually thinks :clodsire: is always helpless versus it, so you will always eat a hit and can click counter to kill it. Very few physical attacks OHKO phys-def :clodsire:, and often trading with them is all you need. Poison jab was chosen over toxic to help exert faster pressure, and make sure :clodsire: isn't taunt fodder for the likes of :tornadus-therian: and it can threaten :clefable:. Leftovers were chosen for :clodsire:'s ability to 1v1 many pokemon much better, although it ends up getting knocked in many matchups anyways (:iron-valiant:, :tornadus-therian:, :clefable:, etc.). Tera fairy was chosen for a resistance to dark, and a good general defensive typing, although fighting or dark would likely work as well. 12 speed IVs are to underspeed :slowking-galar: and punish the switch in from a chilly reception, although this matchup rarely occurs on this team.

Here are some calcs for :clodsire::

252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Clodsire: 370-436 (79.7 - 93.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Clodsire: 202-238 (43.5 - 51.2%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Dragonite Earthquake vs. 252 HP / 252+ Def Clodsire: 242-286 (52.1 - 61.6%) -- 96.1% chance to 2HKO after Leftovers recovery

4 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Clodsire: 320-380 (68.9 - 81.8%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Clodsire: 320-380 (68.9 - 81.8%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 252+ Def Clodsire: 332-392 (71.5 - 84.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Wellspring Mask Ogerpon-Cornerstone Power Whip vs. 252 HP / 252+ Def Clodsire: 219-258 (47.1 - 55.6%) -- 17.6% chance to 2HKO after Leftovers recovery

252+ Atk Guts Ursaluna Facade (140 BP) vs. 252 HP / 252+ Def Tera Fairy Clodsire: 390-460 (84 - 99.1%) -- guaranteed 2HKO after Leftovers recovery (lol)

252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 252+ Def Tera Fairy Clodsire: 219-258 (47.1 - 55.6%) -- 17.6% chance to 2HKO after Leftovers recovery

With strong play, all of these can be traded on by a healthy :clodsire: which is usually enough to win the game.

:clodsire: is chosen over :dondozo: or :quagsire: due to its ability to inflict status and set hazards to force progress, along with continue to 1v1 strong attackers that :quagsire: would struggle to handle, such as :zapdos:, mixed or calm mind :iron-valiant:, along with not having a crippling 4x grass weakness. I'm sure with some small team modifications, :quagsire: would also fit here, however.



5. Bad matchups/counterplay

Specific boosting stallbreakers can often just win.
These include:
swords dance :Crawdaunt:
belly drum :azumarill:
nasty plot :hoopa-unbound:
swords dance :breloom:
and several other physical attackers

The way to play around these attackers is try and force as much chip as possible. Often :cyclizar: can outspeed and kill them if they are heavily chipped, but otherwise you need to find a way to get :clodsire: in safely and click counter (except with :hoopa-unbound:, tera dark :blissey:). This can be unreliably at times, or often you need counter for two different pokemon on the enemy team, and it can be difficult to find a chance to switch :clodsire: in and recover, or wishpass to it.

Mixed :Hoopa-unbound: just wins, if played well. :wo-chien: can often 1v1 it, but focus blast or gunk shot hurts it, and with a lack of reliable recovery, it can be hard.


HDB :samurott-hisui: + :gholdengo:
With a set of ceaseless edge, encore/taunt, knock off, and water stab, this :samurott-hisui: set will reliably set up multiple layers, multiple times. :alomomola: is the standard switch in, to get whirlpool chip, or fish for a scald burn, but this set often gets multiple chances to come back in and threaten hazards.


CB tera blast flying :landorus-therian: or :dragonite:
Pretty simple, no flying resist. Get rocks up and find ways to force them out, pp stall them with :alomomola:, counter :clodsire:, or tera :talonflame:.


u-turn :ogerpon-wellspring:
The only move :ogerpon-wellspring: has that threatens :wo-chien:, you need to pivot out on u-turns and punish it for contact moves with :talonflame: or :alomomola:. Counter :clodsire: works if you tera.


:ceruledge:
I feel like this is the only :ceruledge: weak team in existence, but relying on counter makes setup ghost types that can beat :wo-chien: scary. You just need to poison jab poison this and then attempt to punish it with rocky helmet :alomomola: or pp stall bitter blade. It is much easier to beat defensive sets than offensive ones, :clodsire: will be able to pp stall more.


:glimmora:
Just annoying. :blissey: is good at chipping this, but toxic spikes ruin :alomomola: and :wo-chien:, so they need to be removed before either of those can switch in.



6. Replays:

VS CB :dragapult: https://replay.pokemonshowdown.com/gen9ou-1997277479

VS BD :azumarill: https://replay.pokemonshowdown.com/gen9ou-1999026079 (featuring shit talk)

VS HDB :samurott-hisui: https://replay.pokemonshowdown.com/gen9ou-1997492813 (clodsire counter 3K)

VS stall https://replay.pokemonshowdown.com/gen9ou-1998426439?p2 (beware your browser might crash)

VS CM :Clefable: https://replay.pokemonshowdown.com/gen9ou-1998456314?p2 (browser crash warning again)




thanks for reading

big stall forever
 
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