[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam
[SET COMMENTS]
With Zamazenta's high Attack only compounded by Sword of Ruin and excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, it serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Psychic- and Ghost-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise survive a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina. Due to Zamazenta's lack of reliable recovery, it appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely and help preserve its HP so it can take advantage of its great natural bulk. Zamazenta benefits from Knock Off users like Roaring Moon and Iron Treads removing Rocky Helmets, keeping it from getting worn down. Entry hazard setters like Garchomp and Deoxys-D help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D, Hisuian Goodra, and Scream Tail that can switch into them are needed.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam
[SET COMMENTS]
With Zamazenta's high Attack only compounded by Sword of Ruin and excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, it serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Psychic- and Ghost-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise survive a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina. Due to Zamazenta's lack of reliable recovery, it appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely and help preserve its HP so it can take advantage of its great natural bulk. Zamazenta benefits from Knock Off users like Roaring Moon and Iron Treads removing Rocky Helmets, keeping it from getting worn down. Entry hazard setters like Garchomp and Deoxys-D help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D, Hisuian Goodra, and Scream Tail that can switch into them are needed.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/