Hello,
Here is my first publication. I tried to do my best in writing and layout but I'm on the phone.
Thank you for giving me your opinion on this team.
EXPLANATION
I decided to build a team around a pokemon: CUPCANAILLE
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Façade/ sticky web
- Drain punch
The traditional Cupcanaille set combining belly drum, unburden and Sitrus Berry.
Drain punch does great damage and allows you to recover life (OHKO Zeraora, Ferrothorn, Cinderace...)
Play rought is his second STAB and also does great damage (OHKO Lansorrien ..)
Slurpuff is a very powerful pokémon but its mediocre Bulk, priority attacks, changes of status and its obligation to place itself means that it must be well surrounded to be able to be placed and do damage.
Given its role, I am therefore building a Hyper Offense.
A hyper offense with a suicide setting the rock traps is good but I decided instead to use Grimmsnarl as suppport.He puts up the walls, can paralyze a potential opponent and reduce the special pokemon attack. It's all opportunities to place. With his defensive stats, he can come back even lay the walls.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Thunder wave
- Spirit Break
Given his poor Bulk Slurpuff takes advantage of the walls but he also needs the opposing team to be weakened. Azumarill Belly drum is a powerful but slow pokémon, having access to a priority attack. The walls are therefore beneficial for him to place himself.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off
Once placed, Aqua jet is a priority attack doing great damage. Calinerie is Stabé. Knock off makes it possible to widen the type cover and to handicap Chansey / toxapex by removing their objects from them. Slurpuff cannot come easily against Chansey because of toxic / thunderwave
The team is until based on the physical and does not hit on the special. So I decided to find a pokemon capable of hitting the special.
My team is weak at STEEL attacks and especially at possible billet punch. So I decided to play volcarona
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- giga Drain
After quilver dance Volcarona cash very well on the special level.
0hko Magnezone, scizor and Aegislash . Giga drain allows you to recover life while inflicting damage. It also makes it possible to pass the rare unconscious maraists and lure Urshifu strike.His fiery Corp talent allows him to try to burn a possible powerful pokémon.
And why not take advantage of this weakness against steel to place Magearna and do damage?
Magearna @ Jouca berry
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- thunderbolt
- Ice Beam
- Focus Blast
Jouca Berry helps reduce the damage of a ground attack. Once boosted very few Pokemon resistant to the Ice laser and Thunder combo. Offensive Exploforce profit of Shifting and expanding coverage.
In 6th pokémon I wanted a pokémon doing big damage with a wide type cover. Because of his skeletal speed, rarely strikes prime ministers. The walls allow it to hold a few more towers.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Poltergeist
- Earthquake
ABSTRACT
Here is a hyper-attacking team played as it should be. With powerful pokémons to make real pants. The goal is to place yourself, take advantage of each flaw, switch at the right time and not have can sacrifice your pokémons. The walls, the drop in status, possible burns / paralysis, the sticky web are there for that.
The presence of the walls helps each of the pokémons of this team to place themselves because each one needs help (low speed, need to place) to do big damage.
THANK YOU
Here is my first publication. I tried to do my best in writing and layout but I'm on the phone.
Thank you for giving me your opinion on this team.
EXPLANATION
I decided to build a team around a pokemon: CUPCANAILLE
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Façade/ sticky web
- Drain punch
The traditional Cupcanaille set combining belly drum, unburden and Sitrus Berry.
Drain punch does great damage and allows you to recover life (OHKO Zeraora, Ferrothorn, Cinderace...)
Play rought is his second STAB and also does great damage (OHKO Lansorrien ..)
Slurpuff is a very powerful pokémon but its mediocre Bulk, priority attacks, changes of status and its obligation to place itself means that it must be well surrounded to be able to be placed and do damage.
Given its role, I am therefore building a Hyper Offense.
A hyper offense with a suicide setting the rock traps is good but I decided instead to use Grimmsnarl as suppport.He puts up the walls, can paralyze a potential opponent and reduce the special pokemon attack. It's all opportunities to place. With his defensive stats, he can come back even lay the walls.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Thunder wave
- Spirit Break
Given his poor Bulk Slurpuff takes advantage of the walls but he also needs the opposing team to be weakened. Azumarill Belly drum is a powerful but slow pokémon, having access to a priority attack. The walls are therefore beneficial for him to place himself.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off
Once placed, Aqua jet is a priority attack doing great damage. Calinerie is Stabé. Knock off makes it possible to widen the type cover and to handicap Chansey / toxapex by removing their objects from them. Slurpuff cannot come easily against Chansey because of toxic / thunderwave
The team is until based on the physical and does not hit on the special. So I decided to find a pokemon capable of hitting the special.
My team is weak at STEEL attacks and especially at possible billet punch. So I decided to play volcarona
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- giga Drain
After quilver dance Volcarona cash very well on the special level.
0hko Magnezone, scizor and Aegislash . Giga drain allows you to recover life while inflicting damage. It also makes it possible to pass the rare unconscious maraists and lure Urshifu strike.His fiery Corp talent allows him to try to burn a possible powerful pokémon.
And why not take advantage of this weakness against steel to place Magearna and do damage?
Magearna @ Jouca berry
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- thunderbolt
- Ice Beam
- Focus Blast
Jouca Berry helps reduce the damage of a ground attack. Once boosted very few Pokemon resistant to the Ice laser and Thunder combo. Offensive Exploforce profit of Shifting and expanding coverage.
In 6th pokémon I wanted a pokémon doing big damage with a wide type cover. Because of his skeletal speed, rarely strikes prime ministers. The walls allow it to hold a few more towers.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Poltergeist
- Earthquake
ABSTRACT
Here is a hyper-attacking team played as it should be. With powerful pokémons to make real pants. The goal is to place yourself, take advantage of each flaw, switch at the right time and not have can sacrifice your pokémons. The walls, the drop in status, possible burns / paralysis, the sticky web are there for that.
The presence of the walls helps each of the pokémons of this team to place themselves because each one needs help (low speed, need to place) to do big damage.
THANK YOU
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