Thread approved by Vapicuno
Me, and why Pokemon was different
To those who don't know me (I don't think I've actually said who I am on this account on Smogon) I go by Kingu on Discord, and I'm a competitive Smash melee player. I would consider that my main game and the thing I have learnt a lot of my fundamental philosophies on competing through. I've been a fast learner in that game, reaching top 5 in my country within a couple years, and have even swapped main characters within this time, without a significant drop in performance.
Why am I bringing this up? Well, before Melee, I had dipped my toes into REALLY competing in games, but never went fully in. I was a very high performing player in Geometry Dash, though didn't interact with the community enough to attain notoriety, and had attempted to go high level in CS:GO, but it didn't achieve much. This is to say, Pokemon was the first game and even the first thing in general I interacted with that I would consider slow paced.
I had never attempted to learn a turn based game. I dabbled with Chess purely to give myself something to do on breaks from other games, but I never actually cared. However, getting into ADV through "A History of Leftovers" randomly recommended to me on the YT frontpage, I had to restructure a lot of how I improved and learned to fit this new, very different environment.
The other games I mentioned are all real-time, as was any sports I had half-heartedly picked up before, and so a very difficult thing to learn to deal with was to think during a match. It sounds strange to say, but in almost every fast paced real time game, especially fighting games, you train yourself to make intelligent decisions quickly and without deliberation. Hesitation can lose you matches, and so you need to make correct choices by instinct. Pokemon, on the other hand, was significantly more granular, and initially I spent a lot of my time on the ladder using DDtar against opposing TTar, being frustrated if they had brick break, and forfeiting to loop the cycle again. The timer had only ever hurt me if I was called to go do something else.
Learning to train and consider my inner monologue was a very interesting challenge, because I did it alongside a game in which you primarily want your inner monologue to be silent. I spent a lot of time thinking about very specific aspects of my gameplan and trying to consider how the opponents team was likely to be constructed (mostly failing, missing the forest for the trees is a very common problem with me and hopefully other new Pokemon players). Over time, though I wouldn't call myself good at Pokemon by any stretch, I found my guesses becoming more and more accurate and, whilst I sometimes value the wrong things when it comes to stuff like EVing, I've generally learnt how to structure a team well enough to fit an archetype that I consider good enough.
And this has changed a surprising amount in my day to day life! Not a world-changing amount, but I notice myself thinking through, and talking to myself about the tasks and issues I'm dealing with in a much more constructive way than I ever have before, where my thought processes could only be described as a hazy mess of "yes", "no" and "but what if...".
I will likely post about my experiences competing in Pokemon in another post (I just found a quick time slot to make this thread and invite others to share their own thoughts.)
What's your story with/before Pokemon, and would you say you've learnt anything through your experiences outside of pure game knowledge?
Me, and why Pokemon was different
To those who don't know me (I don't think I've actually said who I am on this account on Smogon) I go by Kingu on Discord, and I'm a competitive Smash melee player. I would consider that my main game and the thing I have learnt a lot of my fundamental philosophies on competing through. I've been a fast learner in that game, reaching top 5 in my country within a couple years, and have even swapped main characters within this time, without a significant drop in performance.
Why am I bringing this up? Well, before Melee, I had dipped my toes into REALLY competing in games, but never went fully in. I was a very high performing player in Geometry Dash, though didn't interact with the community enough to attain notoriety, and had attempted to go high level in CS:GO, but it didn't achieve much. This is to say, Pokemon was the first game and even the first thing in general I interacted with that I would consider slow paced.
I had never attempted to learn a turn based game. I dabbled with Chess purely to give myself something to do on breaks from other games, but I never actually cared. However, getting into ADV through "A History of Leftovers" randomly recommended to me on the YT frontpage, I had to restructure a lot of how I improved and learned to fit this new, very different environment.
The other games I mentioned are all real-time, as was any sports I had half-heartedly picked up before, and so a very difficult thing to learn to deal with was to think during a match. It sounds strange to say, but in almost every fast paced real time game, especially fighting games, you train yourself to make intelligent decisions quickly and without deliberation. Hesitation can lose you matches, and so you need to make correct choices by instinct. Pokemon, on the other hand, was significantly more granular, and initially I spent a lot of my time on the ladder using DDtar against opposing TTar, being frustrated if they had brick break, and forfeiting to loop the cycle again. The timer had only ever hurt me if I was called to go do something else.
Learning to train and consider my inner monologue was a very interesting challenge, because I did it alongside a game in which you primarily want your inner monologue to be silent. I spent a lot of time thinking about very specific aspects of my gameplan and trying to consider how the opponents team was likely to be constructed (mostly failing, missing the forest for the trees is a very common problem with me and hopefully other new Pokemon players). Over time, though I wouldn't call myself good at Pokemon by any stretch, I found my guesses becoming more and more accurate and, whilst I sometimes value the wrong things when it comes to stuff like EVing, I've generally learnt how to structure a team well enough to fit an archetype that I consider good enough.
And this has changed a surprising amount in my day to day life! Not a world-changing amount, but I notice myself thinking through, and talking to myself about the tasks and issues I'm dealing with in a much more constructive way than I ever have before, where my thought processes could only be described as a hazy mess of "yes", "no" and "but what if...".
I will likely post about my experiences competing in Pokemon in another post (I just found a quick time slot to make this thread and invite others to share their own thoughts.)
What's your story with/before Pokemon, and would you say you've learnt anything through your experiences outside of pure game knowledge?