Completed Welcome to BBP, Turtlek! (Turtlek vs pratik2007 3v3 Beginner Battle)

Match Type: Singles
Team Size: 3
Selection Size: 3
Step Count: 3
Disqualification Time: 48 Hours, Lenient
Battle Level: 0
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: BBP Arena
First Sendout: Random​
Team Turtlek
:tangela:
Blob - Tangela
Level 0 EXP 0 / 10

Nature: Serious
Typing: Grass/Grass
Abilities: Leaf Guard, Chlorophyll, Regenerator

HP:85
Attack:4
Defen.:8
Sp.Atk:7
Sp.Def:3
Speed:60
Size:2
Weight:3
Moves


Ancient Power
Attract
Bullet Seed
Confide
Constrict
Double Team
Energy Ball
Facade
Flash
Poison Powder
Protect
Round
Stun Spore
Toxic

:Sobble:
Argou - Sobble
Level 0 EXP 0 / 10

Nature: Serious
Typing: Water/Water
Abilities: Torrent, Sniper

HP:80
Attack:3
Defen.:3
Sp.Atk:5
Sp.Def:3
Speed:70
Size:1
Weight:1
Moves

Attract
Double Team
Facade
Growl
Liquidation
Protect
Round
Surf
Waterfall

:arctozolt:
Tchoo - Arctozolt
Level 0 EXP 0 / 10

Nature: Serious
Typing: Ice/Electric
Abilities: Static, Volt Absorb, Slush Rush

HP:95
Attack:7
Defen.:7
Sp.Atk:7
Sp.Def:6
Speed:55
Size: 4
Weight:5
Moves

Ancient Power
Avalanche
Facade
Hyper Voice
Ice Beam
Protect
Rock Slide
Round
Surf
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

:oran berry:Oran Berry
:pecha berry:Pecha Berry
:cheri berry:Cheri Berry
:rawst berry:Rawst Berry
:muscle band:Muscle Band
:wise glasses:Wise Glasses

Team pratik2007
:ss/garchomp:

Chomp was once the most playful member of the team . He is 1 of the 3 mons who joined Pratik during his journey in the Paldea region at its bery start . The land shark pokemon . As a gible , Chomp liked to bite on to things which made its jaw super sharp . Now he has evolved into a Garchomp , and has grown into one of the most reliable and responsible member of Pratik's team . A psuedo legendary whose power is one to reckon with .
Chomp (Garchomp
1673030874869.png
)


Level 0 EXP 0 / 10

Nature: Serious (no effect)

Typing: Ground / Dragon

Abilities:
Sand veil - -The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.

HA - Rough Skin-The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).

HP: 100
Attack: 9
Defense: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4

Moves:
Lvl 0:

Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Lvl1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
:ss/blaziken:
Tracy (Blaziken) female
Level 0 EXP 0 / 10

Nature: Serious
Typing: Fire / Fighting

Abilities: Blaze / HA - Speed Boost

HP: 90
Attack: 9
Defense: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4

Moves :
Lv 0 :

Aerial Ace
Attract
Aura Sphere
Blaze Kick
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Lv1
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
:ss/heracross:
Rudy (Heracross)
Level 0 EXP 0 / 10

Nature: Serious
Typing: Bug / Fighting
Abilities:
Guts - The Pokemon fights even more tenaciously in the face of adversity.When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The power of the user's attacks can't be reduced by Burn.

Swarm -The Pokemon turns to their inner reserve of bug-ish-ness in a pinch.When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).

HA- Moxie - The Pokemon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns.

HP: 90
Attack: 9
Defense: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4

Moves

Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic


Lv 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up

1x :oran berry:
1x :cheri berry:
1x :pecha berry:
1x :rawst berry:
1x :muscle band:
1x :wise glasses:
Hello everyone and welcome to the BBP Arena once again! I, HyHy, will be your referee who is also trying to get back into writing ref flavor, so let's see how that goes! In any case, we see newcomer Turtlek with facing off against the slightly more experienced pratik2007, who has brought a team of de-leveled but fully evolved Pokémon! The odds seem to be stacked against Turtlek here, but who knows? Underdog victories are certainly a thing...
Anyways! We'll roll a die to determine who sends out first.


Roll for Turn Order (1 = Turtlek sends first, 2 = pratik sends first): 2 = pratik sends first
Turn order:
pratik2007 sends out and equips
Turtlek sends out, equips and orders
pratik2007 orders
I ref
 
1674231003341.png

Turtlek , in BBP the person who sends first , orders last - which is already stated by HyHy .

Do you want to change the mons or reorder ( HydrogenHydreigon can he ? ) If not then

:Ss/garchomp:

Iron head ~ Earthquake ~ Iron head
 
Ref's Note: pratik2007 it seems you forget to actually send in a Choice Band in your backpack ._. so I'll have your Garchomp equip no item
Round 1
Team Turtlek
:ss/arctozolt::oran berry:
Electric/Ice | Volt Absorb/Static
HP: 95/95 | EN: 100
7/7/7/6/55
CC: 1
Status: Ok
Team pratik2007
:ss/garchomp:
Dragon/Ground | Sand Veil
HP: 100/100 | EN: 100
9/7/6/6/102
CC: 1
Status: Ok​
Step 1
Chomp used Iron Head! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
Roll for Static (<4/10 = Trigger): 10/10 = No Trigger
(8 + 2) = 10 damage (85 HP left)
Tchoo ate its Oran Berry! (+10 HP, 95 left)

Tchoo flinched and couldn't move!

Step 2
Chomp used Earthquake! (-7 EN, 87 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(10 + 3 + 2) * 1.5 = 23 damage (72 HP left)

Tchoo used Ice Beam! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(9 + 3 + 1) * 2 = 26 damage (74 HP left)
Chomp was frosted! (1 Counter)

Step 3
Chomp used Iron Head! (-6 EN, 81 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Static (<4/10 = Trigger): 5/10 = No Trigger
(8 + 2) = 10 damage (62 HP left)

Tchoo used Ice Beam! (-7 EN, 86 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(9 + 3 + 1) * 2 = 26 damage (48 HP left)
Chomp was frosted! (2 Counters)

Turtlek positions themself in a good matchup, managing to win the damage race despite facing a fully-evolved Garchomp and getting flinched!
Team Turtlek
:ss/arctozolt:
Electric/Ice | Volt Absorb/Static
HP: 62/95 | EN: 86
7/7/7/6/55
CC: 1
Status: Ok
Team pratik2007
:ss/garchomp:
Dragon/Ground | Sand Veil
HP: 48/100 | EN: 81
9/7/6/6/102
CC: 1
Status: Frosted (2 Counters)​
Turn order:
pratik2007 orders
Turtlek orders
I ref​
 
1674273153490.png


Thats the second time I have done that . Note to self : See your backpack

:ss/garchomp:

Sighs

Rock slide ~ Rock slide ~ Rock slide


If arctozolt protects on any instance , use double team that instance .
If you are frozen when you are to act , use Fire fang ( also ig combo counters should be 0 ? Level 0 mons cant attempt combos)
 
Round 2
Team Turtlek
:ss/arctozolt:
Electric/Ice | Volt Absorb/Static
HP: 62/95 | EN: 86
7/7/7/6/55
CC: 0
Status: Ok
Team pratik2007
:ss/garchomp:
Dragon/Ground | Sand Veil
HP: 48/100 | EN: 81
9/7/6/6/102
CC: 0
Status: Frosted (2 Counters)​
Step 1
Chomp used Rock Slide! (-6 EN, 75 left)
Roll to Hit (10/10 = Miss): 5/10 = Hit!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (<4/10 = Effect): 8/10 = No Effect
Roll for Static (<4/10 = Trigger): 4/10 = No Trigger
(8 + 2) * 1.5 = 15 damage (47 HP left)

Tchoo used Ice Beam! (-7 EN, 79 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(9 + 3 + 1) * 2 = 26 damage (22 HP left)
Chomp was frosted! (3 Counters)

Step 2
Chomp used Rock Slide! (-6 EN, 69 left)
Roll to Hit (10/10 = Miss): 1/10 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (<4/10 = Effect): 6/10 = No Effect
Roll for Static (<4/10 = Trigger): 2/10 = Trigger!
(8 + 2) * 1.5 = 15 damage (32 HP left)
Tchoo's Static
Chomp was paralyzed (1 Counter, 5%)! It may be unable to move!

Tchoo used Ice Beam! (-7 EN, 72 left)
Crit doesn't matter
(9 + 3 + 1) * 2 = 26 damage (-2 HP left)
Chomp was KO'ed!

Pratik's goes with an unorthodox decision of using the non-STAB super effective move, while Turtlek's continued spamming of Ice Beam eventually wears Garchomp down and KO's it! Turtlek has quite the HP advantage here- let's see if they can keep it up with Pratik's next sendin!
Team Turtlek
:ss/arctozolt:
Electric/Ice | Volt Absorb/Static
HP: 32/95 | EN: 72
7/7/7/6/55
CC: 0
Status: Ok
Team pratik2007
:ss/garchomp:
Dragon/Ground | Sand Veil
HP: KO | EN: 69
9/7/6/6/102
CC: 0
Status: KOed​
Turn order:
pratik2007 sends out and equips
Turtlek switches or orders
pratik2007
I ref​
 
Guess I’ll die...
Stay in
:sv/Arctozolt:
Thunder Wave - Ice Beam - Ice Beam
If Heracross successfully used Confide, use Thunder Punch a2 and a3
ye, what I though, just wanted to make sure
 
Round 3
Team Turtlek
:ss/arctozolt:
Electric/Ice | Volt Absorb/Static
HP: 32/95 | EN: 72
7/7/7/6/55
CC: 0
Status: Ok
Team pratik2007
:ss/heracross::oran berry:
Bug/Fighting | Guts/Swarm
HP: 90/90 | EN: 100
9/6/3/7/85
CC: 0
Status: Ok​
Step 1
Rudy used Brick Break! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Static (<4/10 = Trigger): 7/10 = No Trigger
(8 + 3 + 3 + 2) * 1.5 = 24 damage (8 HP left)

Tchoo used Thunder Wave! (-7 EN, 65 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Rudy was paralyzed (2 Counters, 10%)! It may be unable to move!

Step 2
Tchoo used Ice Beam! (-7 EN, 58 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(9 + 3) = 12 damage (78 HP left)
Rudy ate its Oran Berry! (+10 HP, 88 left)

Roll for Full Paralysis (1/10 = Fully Paralyzed): 3/10 = Not Fully Paralyzed
Rudy used Brick Break! (-6 EN, 88 left)
Crit and stuff don't matter
(8 + 3 + 5 + 2) * 1.5 = 27 damage (-19 HP left)
Tchoo was KO'ed!

Rudy's paralysis worsened! (+1 Counter, 3 left, 15%)

Turtlek opts to leave Tchoo in spite of the poor matchup and tries to cripple Pratik's powerful Heracross with Thunder Wave. This quickly backfires, however, as Rudy's Guts Ability is activated and the bug makes quick work of Tchoo! With their most powerful member down and up against two fully-evolved mons, can Turtlek keep their narrow advantage?
Team Turtlek
:ss/arctozolt:
Electric/Ice | Volt Absorb/Static
HP: KO | EN: 58
7/7/7/6/55
CC: 0
Status: KOed
Team pratik2007
:ss/heracross:
Bug/Fighting | Guts/Swarm
HP: 88/90 | EN: 88
9/6/3/7/8543
CC: 0
Status: Paralyzed (3 Counters, 15%)​
Turn order:
Turtlek sends out and equips
pratik2007 switches or orders
Turtlek orders
I ref​
 
So para is worsening?
Yup! In BBP, paralysis is measured by counters. Paralysis-induces moves, abilities, etc mentions how many counters the paralysis they inflict have (if none is mentioned the default is 1), and a paralyzed Pokémon has a (5% * no. Counters) chance to be fully paralyzed. If a Pokémon is fully paralyzed, all their paralysis counters are removed (but the mon remains paralyzed), and a paralyzed Pokémon gains one paralysis counter at the end of every round. You can find this information under Conditions > Paralysis and Conditions > Paralysis Counter in the Data Audit- you should probably check there, too, in case I made a mistake while explaining.

Round 4
Team Turtlek
:ss/tangela::muscle band:
Grass | Leaf Guard/Chlorophyll
HP: 85/85 | EN: 100
45/8/7/3/60
CC: 0
Status: +10% Accuracy (Physical moves only, Muscle Band)
Team pratik2007
:ss/heracross:
Bug/Fighting | Guts/Swarm
HP: 88/90 | EN: 88
9/6/3/7/8543
CC: 0
Status: Paralyzed (3 Counters, 15%)​
Step 1
Blob used Protect! (-12 EN, 88 left)
Blob protected itself!

Roll for Full Paralysis (<4/20 = Fully Paralyzed): 5/20 = Not Fully Paralyzed
Rudy used Bug Bite! (-4 EN, 84 left)
Blob protected itself!

Step 2
Blob used Ancient Power! (-4 EN, 84 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(6) = 6 damage (82 HP left)

Roll for Full Paralysis (<4/20 = Fully Paralyzed): 17/20 = Not Fully Paralyzed
Rudy used Bug Bite! (-4 EN, 80 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(6 + 3 + 5 + 1) * 1.5 = 23 damage (62 HP left)

Step 3
Blob used Protect! (-12 EN, 72 left)
Blob protected itself!

Roll for Full Paralysis (<4/20 = Fully Paralyzed): 18/20 = Not Fully Paralyzed
Rudy used Bug Bite! (-4 EN, 76 left)
Blob protected itself!

Rudy's paralysis worsened! (+1 Counter, 4 left, 20%)

Turtlek sends out Blob the Tangela next, perhaps hoping its bulk on the physical side will make up for its weakness to Rudy's STAB! Blob does indeed go the defensive route, but Rudy's only opportunity to attack makes it clear that Blob is hopelessly outmatched here in the damage race! Will Turtlek be able to pull this back in their favor?
Team Turtlek
:ss/tangela::muscle band:
Grass | Leaf Guard/Chlorophyll
HP: 62/85 | EN: 72
45/8/7/3/60
CC: 0
Status: +10% Accuracy (Physical moves only, Muscle Band)
Team pratik2007
:ss/heracross:
Bug/Fighting | Guts/Swarm
HP: 82/90 | EN: 76
9/6/3/7/8543
CC: 0
Status: Paralyzed (4 Counters, 20%)​
Turn order:
Turtlek orders
pratik2007 orders
I ref​
 
Hey, shouldn’t I be evolving rn?
:sv/Tangela:
Nah, that’s normal
Toxic-Protect-Ancient Power


Are status cumulative btw? Sry for asking that much qs?
 
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1674372542710.png

Idk about evolving , but rest assured you will have battle marks !

:ss/heracross:

But Pratik , Blob is not tasty ... I am a bit hungy though ....


1674373093721.png

Sure ... Oh wait don't eat Blob !

Bug bite ~ Bug bite ~ Bug bite

( they stack up on the amount but decay over a particular period of turns as stated in the data audit ) ignore this - correct answer - yes they do stack up
 
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Are status cumulative btw? Sry for asking that much qs?
I assume this is asking if a Pokémon can have multiple status effects at once, and yes that is possible!

Round 5
Team Turtlek
:ss/tangela::muscle band:
Grass | Leaf Guard/Chlorophyll
HP: 62/85 | EN: 72
45/8/7/3/60
CC: 0
Status: +10% Accuracy (Physical moves only, Muscle Band)
Team pratik2007
:ss/heracross:
Bug/Fighting | Guts/Swarm
HP: 82/90 | EN: 76
9/6/3/7/8543
CC: 0
Status: Paralyzed (4 Counters, 20%)​
Step 1
Blob used Toxic! (-7 EN, 65 left)
Roll to Hit (10/10 = Miss): 10/10 = Miss
But it missed!

Roll for Full Paralysis (1/5 = Fully Paralyzed): 5/5 = Not Fully Paralyzed
Rudy used Bug Bite! (-4 EN, 72 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(6 + 3 + 5 + 1) * 1.5 = 23 damage (39 HP left)

Step 2
Blob used Protect! (-12 EN, 53 left)
Blob protected itself!

Roll for Full Paralysis (1/5 = Fully Paralyzed): 1/5 = Fully Paralyzed
Rudy is paralyzed! It can't move!
Rudy's paralysis counters went to 0!

Step 3
Blob used Protect! (-12 EN, 41 left)
But if failed!

Rudy used Bug Bite! (-4 EN, 68 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(6 + 3 + 5 + 1) * 1.5 = 23 damage (16 HP left)

Rudy's paralysis worsened! (+1 Counter, 1 left, 5%)

Turtlek switches strategies, ordering Blob to throw out a Toxic to try to stall things out! Unfotunately, luck doesn't look to be on their side today, as not only does Toxic miss, but an inopportune activation of a faulty sub wastes Blob's turns and causes it to be put within KO range of one more Bug Bite! Rudy seems to have Blob backed into a corner here and Pratik seems to have set up his Heracross to sweep the rest of Turtlek's team- will the latter find a way out or will the former secure victory?
Team Turtlek
:ss/tangela::muscle band:
Grass | Leaf Guard/Chlorophyll
HP: 16/85 | EN: 41
45/8/7/3/60
CC: 0
Status: +10% Accuracy (Physical moves only, Muscle Band)
Team pratik2007
:ss/heracross:
Bug/Fighting | Guts/Swarm
HP: 82/90 | EN: 68
9/6/3/7/8543
CC: 0
Status: Paralyzed (1 Counters, 5%)​
Turn order:
pratik2007 orders
Turtlek orders
I ref​
 
1674373872490.png

Comeback Rudy , take some rest

:ss/heracross:

But I wanted to finish things off ~

:ss/Blaziken:


Sending Tracy The Blaziken @ nothing

Time to clean the rest .

counterswitch ?

also Turtlek i misread status as stats , yes they do cumulate
 
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