Battle Stadium Weird Deer Moth

:Drifblim:
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 4 HP / 236 Def / 76 SpA / 92 SpD / 100 Spe
Modest Nature
- Hex
- Thunder Wave
- Strength Sap
- Destiny Bond

Here for being my favorite and taking on lots of physical stuff, and usually Ghold and Flutter, w/ these EVs. Can wall many DNite/Ursaluna(can't hit them if they're normal, but still cripple w/ T-Wave and/or Strength Sap potentially.) Sometimes consider Icy Wind to hit those. T-Wave seems like better support than wisp pretty often, and is slightly more accurate. Destiny Bond can force trades well in conjunction w/ the ability. This has been good, though it no longer counters the mirror and maybe Espathra w/ Clear Smog. Usually feels like a safe bring, despite obviously being low usage.

:Iron Valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Ghost
EVs: 188 HP / 148 Atk / 4 Def / 20 SpD / 148 Spe
Jolly Nature
- Spirit Break
- Close Combat
- Shadow Sneak
- Knock Off

EVs for scarf Chomp, and to stay BE on Spe, not Atk. The rest is mainly in HP, w/ just a tiny bit of extra SpD for something. Ghost tera powers up Shadow Sneak and can surprise DNite, main point. I really like the move Spirit Break, though Idk why I though I needed it especially. Certainy compliments the lower SpD stat of this. CC is great STAB, it costs me vs. Oger who then heals big on Horn Leech, but I'm not sure it's skippable at all. Knock Off seems great for hurtig Gholdengo and general utility. I'm not too fond of this mon, it can do ok though. Very open to replacements here(more than anywhere else, though I like all input.)

:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 4 SpD / 188 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Never really was using QD on this, AV is leagues better w/ ice scales, even w/ low investment. Ground Tera Blast can surprise fires and steels, namely stuff like Heatran, Ghold, Chi-Yu, and Magnezone. These guys wouldn't be hit w/ a QD set unless it had ground tera blast too. Also flips the extra bad SR weakness. EVs for 4 Spe Bax/Tusk, and max SpA. Regular enough STABs, Struggle Bug would be lol when it matters, but wouldn't often w/ huge special bulk as is. Giga Drain is for healing mainly, not Garg as much w/ ground tera blast. But it's major w/ Iron Bundle, who thi scounters nicely(and beats even terad.) Also Frosmoth is a superb Greninja answer, if it's full special like normal. All around pretty great, though much more if they're special or slow. Ting-Lu is plainly too fat to believe, but can OHKO Hippos.

:Dondozo:
Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wave Crash
- Sleep Talk
- Rest
- Curse

Also brought a lot. like Drif and Moth. My Urshifu forms answer, and that's why I changed from Dragon. Thwe rest set for Toxics, burn etc. Regular EVs, Sleep Talk over Chesto to be a sleep absorber and get to rest more than once somewhat comfortably. I like this mon and set now, but I don't have too much to say on it really. Pretty basic from stratdex.

:Wyrdeer:
Wyrdeer @ Choice Scarf
Ability: Frisk
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- Psyshield Bash
- Earthquake
- Trick
- Body Slam

Frisk should be the HA cause water tera, but I wasted my last patch. I'm dubious about the necessity of changing it, cause it still does mesh well w/ TrickScarf(For instance is that Lefties Cress/Gothitelle, or the rogue-ish Scarf one? For trick themselves.) Psyshield Bash seems great, can gain momentum on a turn they have to switch out from having been tricked, and helps w/ Ogerpon who messes up Frosmoth badly. EQ for the usual weaknesses, certainly no better way to hit steels(unless I need to just pray for para hax lol, like Scizor maybe.) Body Slam for STAB, it's actually more BP than Bash. Also ifc the hax, felt too weird about trying T-Wave itself on this scarf set. Just started w/ this mon but I think I like it, lived fully buffed(presumably not Adamant) Roaring Moon's Acrobatics w/ 1 HP, and 2 Knock Offs from Tusk another.

:Glimmora:
Glimmora @ Expert Belt
Ability: Toxic Debris
Level: 50
Tera Type: Flying
EVs: 164 HP / 4 Def / 68 SpA / 20 SpD / 252 Spe
Timid Nature
- Acid Spray
- Power Gem
- Flash Cannon
- Dazzling Gleam

I wanted something at least sorta physically bulky, that wipes t spikes, and gets Dondozo. This seems to do that. Though it's not very physically bulky, Pex won't break Dozo w/ Acid Spray. Flying tera for ground moves, idk could go grass but already commited to this one(besides training I used patch for NON HA lol. Also is 31 Atk ugh but shouldn't matter. Actually was hit w/ Foul Play, but that game was a loss no matter what I did.) Power Gem is good STAB for Oger, less strong than Sludge Wave or even Bomb, but less redundant. Flash Cannon still gets Garg and the mirror some like Earth Power, but allso importantly KOs Flutter after Acid Spray. Dazzling Gleam cause the aforementioned Roaring Moon game revealed a weakness to that, though I won. EVs live Jolly atk BE Outrage, Also slightly better odds vs. Flutter's Shadow Ball, and SpA seems enough w/ the item. Not hitting steels is a problem, but for now I think I do enough to them w/ other stuff, that I can afford to give up that coverage. Here's hoping.

3-1 for now, just started a little. Seems ok, certainly the main 3 have been doing good work for a while now. Iron Valiant is weird-ish though, and the new 1 are unproven.

EDIT: went 10-9, even less good. Will use Weezing-g over Glimmora for neutralizing gas on Gliscor going forward.
 
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