pokemonisfun
Banned deucer.
[SET]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe
[SET COMMENTS]
Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, maintains offensive presence with very wide coverage, and utilizes above average physical bulk and great typing to counter or check threats like Krookodile and Terrakion. Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, potentially OHKOing targets Noivern and Terrakion. Fire Blast hits Steel types like Copperjah and Bronzong for significant damage while also getting bonus coverage on threats like Scyther and Roserade. The utility move of choice depends on your team's needs although Toxic Spikes is usually preferred because it's an uncommon threat in the metagame that few Pokemon can use. Defog is a strong choice as well because Galarian Weezing has a very good match up versus common hazard users like Krookodile although hazard control is relatively common in Pokemon like Rapid Spin Starmie and Defog Noivern. The Speed EVs outspeed Umbreon, and maximum Special Attack is necessary in order to 2HKO opposing Galarian Weezing. The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground-type Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry and stopping Regenerator from Mienshao, Slowbro and Slowking.
Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Gigalith, and Heliolisk are useful. Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-D and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and Tentacruel which easily beat Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Slowking and Gigalith also both easily switch into Noivern which is important because Galarian Weezing can only offensively check Noivern despite being a Fairy-type. Umbreon is another good choice since it has enormous special bulk to take on attackers like Chandelure and the ability to heal stray burns and paralysis as well with Heal Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Reuniclus can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Copperjah with a Fire move.
[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower
move 3: Pain Split
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross, Zarude and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. Flamethrower is relatively weak for coverage but it hits Pokemon like Escavalier for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control because Galarian Weezing has great match ups versus hazard users like Krookodile while Toxic Spikes should be selected if you have hazard control already because it's a rare and strong threat that compliments defensive teams which cannot fit in other niche Toxic Spikes users like Dragalge and Roserade. Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and Sludge Bomb to hit Fairy-types like Sylveon much harder. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-turn from Incineroar and Zarude and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator, and Heavy-Duty Boots can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control. Just remember, Defensive Galarian-Weezing is very customizeable and you should tailor its set to patch weaknesses in your team.
The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Incineroar help counter the special attackers that easily beat Galarian Weezing. Incineroar in particular beats Chandelure while Umbreon provides Wish and cleric support, as Galarian Weezing often does not have room for Aromatherapy. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting Pokemon that it cannot even check, which makes Slowbro and Slowking an attractive option. The regenerating menaces can also help Galarian Weezing by acting as a back up check to threats like Mienshao, relieving the pressure Galarian Weezing often has to deal with. Quagsire is another decent partner it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing.
[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe
[SET COMMENTS]
Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, maintains offensive presence with very wide coverage, and utilizes above average physical bulk and great typing to counter or check threats like Krookodile and Terrakion. Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, potentially OHKOing targets Noivern and Terrakion. Fire Blast hits Steel types like Copperjah and Bronzong for significant damage while also getting bonus coverage on threats like Scyther and Roserade. The utility move of choice depends on your team's needs although Toxic Spikes is usually preferred because it's an uncommon threat in the metagame that few Pokemon can use. Defog is a strong choice as well because Galarian Weezing has a very good match up versus common hazard users like Krookodile although hazard control is relatively common in Pokemon like Rapid Spin Starmie and Defog Noivern. The Speed EVs outspeed Umbreon, and maximum Special Attack is necessary in order to 2HKO opposing Galarian Weezing. The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground-type Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry and stopping Regenerator from Mienshao, Slowbro and Slowking.
Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Gigalith, and Heliolisk are useful. Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-D and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and Tentacruel which easily beat Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Slowking and Gigalith also both easily switch into Noivern which is important because Galarian Weezing can only offensively check Noivern despite being a Fairy-type. Umbreon is another good choice since it has enormous special bulk to take on attackers like Chandelure and the ability to heal stray burns and paralysis as well with Heal Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Reuniclus can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Copperjah with a Fire move.
[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower
move 3: Pain Split
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross, Zarude and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. Flamethrower is relatively weak for coverage but it hits Pokemon like Escavalier for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control because Galarian Weezing has great match ups versus hazard users like Krookodile while Toxic Spikes should be selected if you have hazard control already because it's a rare and strong threat that compliments defensive teams which cannot fit in other niche Toxic Spikes users like Dragalge and Roserade. Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and Sludge Bomb to hit Fairy-types like Sylveon much harder. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-turn from Incineroar and Zarude and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator, and Heavy-Duty Boots can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control. Just remember, Defensive Galarian-Weezing is very customizeable and you should tailor its set to patch weaknesses in your team.
The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Incineroar help counter the special attackers that easily beat Galarian Weezing. Incineroar in particular beats Chandelure while Umbreon provides Wish and cleric support, as Galarian Weezing often does not have room for Aromatherapy. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting Pokemon that it cannot even check, which makes Slowbro and Slowking an attractive option. The regenerating menaces can also help Galarian Weezing by acting as a back up check to threats like Mienshao, relieving the pressure Galarian Weezing often has to deal with. Quagsire is another decent partner it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing.
[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Last edited: