Weezing-Galar (1 QC checks)

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pokemonisfun

Banned deucer.
[SET]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, maintains offensive presence with very wide coverage, and utilizes above average physical bulk and great typing to counter or check threats like Krookodile and Terrakion. Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, potentially OHKOing targets Noivern and Terrakion. Fire Blast hits Steel types like Copperjah and Bronzong for significant damage while also getting bonus coverage on threats like Scyther and Roserade. The utility move of choice depends on your team's needs although Toxic Spikes is usually preferred because it's an uncommon threat in the metagame that few Pokemon can use. Defog is a strong choice as well because Galarian Weezing has a very good match up versus common hazard users like Krookodile although hazard control is relatively common in Pokemon like Rapid Spin Starmie and Defog Noivern. The Speed EVs outspeed Umbreon, and maximum Special Attack is necessary in order to 2HKO opposing Galarian Weezing. The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground-type Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry and stopping Regenerator from Mienshao, Slowbro and Slowking.

Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Gigalith, and Heliolisk are useful. Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-D and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and Tentacruel which easily beat Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Slowking and Gigalith also both easily switch into Noivern which is important because Galarian Weezing can only offensively check Noivern despite being a Fairy-type. Umbreon is another good choice since it has enormous special bulk to take on attackers like Chandelure and the ability to heal stray burns and paralysis as well with Heal Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Reuniclus can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Copperjah with a Fire move.


[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower
move 3: Pain Split
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross, Zarude and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. Flamethrower is relatively weak for coverage but it hits Pokemon like Escavalier for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control because Galarian Weezing has great match ups versus hazard users like Krookodile while Toxic Spikes should be selected if you have hazard control already because it's a rare and strong threat that compliments defensive teams which cannot fit in other niche Toxic Spikes users like Dragalge and Roserade. Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and Sludge Bomb to hit Fairy-types like Sylveon much harder. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-turn from Incineroar and Zarude and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator, and Heavy-Duty Boots can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control. Just remember, Defensive Galarian-Weezing is very customizeable and you should tailor its set to patch weaknesses in your team.

The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Incineroar help counter the special attackers that easily beat Galarian Weezing. Incineroar in particular beats Chandelure while Umbreon provides Wish and cleric support, as Galarian Weezing often does not have room for Aromatherapy. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting Pokemon that it cannot even check, which makes Slowbro and Slowking an attractive option. The regenerating menaces can also help Galarian Weezing by acting as a back up check to threats like Mienshao, relieving the pressure Galarian Weezing often has to deal with. Quagsire is another decent partner it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing.

[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

pokemonisfun

Banned deucer.
Sorry can I have 24 more hours from now? I'll have time all day tomorrow to work on this.

sure just get it done today -martha
 
Last edited by a moderator:

pokemonisfun

Banned deucer.
Actually I'm struggling to write this, some things QC might want to point out when offering edits:
  • I'm unsure what the best defensive set is, frankly I think Toxic and Aromatherapy are also great options, especially because if you think about the stall team you're likely going to be on, freeing up Aromatherapy means you can use Wish Jirachi instead of wish/cleric Umbreon/Sylveon.
  • Y/N? I didn't test it....
    • Weezing-Galar @ Misty Seed
      Ability: Misty Surge
      EVs: 252 HP / 4 Atk / 252 SpD
      Careful Nature
      - Curse
      - Stockpile / Pain Split
      - Swallow / filler
      - Play Rough
  • Does Taunt deserve a mention on offensive or a whole new set (stallbreaking weezing)
  • Does corrosive gas deserve a mention or slash on defensive
  • does thunder/thunderbolt deserve a mention (esp after Jirachi leaves) to still hit Skarm while also hitting Tenta and other waters now
  • What should we aim to outspeed on offensive sets
  • Overheat? You rarely stay in after you use a fire move anyways
    • 252+ SpA Weezing-Galar Overheat vs. 252 HP / 0 SpD Skarmory: 314-370 (94 - 110.7%) -- 62.5% chance to OHKO

    • 252+ SpA Weezing-Galar Overheat vs. 0 HP / 4 SpD Roserade: 224-264 (85.8 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock

    • 252+ SpA Weezing-Galar Fire Blast vs. 0 HP / 4 SpD Roserade: 190-224 (72.7 - 85.8%) -- guaranteed 2HKO after Stealth Rock

  • I can't think of more offensive partners for offensive weezing

Ready for checks anyways
 
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Lily

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UU Leader
gas gas gas
add remove comments

[SET]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast / Flamethrower weezing's so weak that it needs all the power it can get
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 200 HP / 252 SpA / 56 Spe evs: 172 HP / 252 SpA / 84 Spe (this spread outspeeds 0 speed Skarmory)

remove the extra 2 lines here, you only need one between the EVs and [SET COMMENTS]

[SET COMMENTS]
remove this line too
Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, provides decent power and fantastic coverage to damage opposing threats, idt you need this, it's fairly obvious since it's an offensive set - may wanna change your opening line to reflect this and utilizes above average physical bulk and great typing to counter or check threats like Krookodile and Terrakion. The STAB moves provide good power and coverage when combined with Fire coverage. filler, you don't need this Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, making it easy to spam against potentially KOing targets like Noivern and Terrakion. Fire Blast hits Steel types like Skarmory and offensive Jirachi for an easy 2HKO while also getting bonus coverage on threats like Scyther and Roserade. Flamethrower trades power for reliability, although it still notably 2HKOs Skarmory. The utility move of choice depends on your team's needs; if your team has no form of hazard control then Defog is the default choice but if your team already has hazard control or does not need it then Toxic Spikes is a good choice to get great match ups versus teams without grounded Poison types. I think you should reword this point bc Weezing actually has a great matchup against common hazard setters like Palossand, Skarmory, and Krookodile, which makes it a fairly good defogger. Just mention that Toxic Spikes are way harder to come by and that Weezing is the best setter of them, so it's typically preferred to use that > Defog bc fitting a different remover is easier. The Speed EVs outspeed Adamant Doublade as well as most i know it's on the speedlist fsr but max speed adamant doub's not a thing at all Skarmory so you can target them it with Fire Blast or use a utility moves before they it can damage you. Maximum Special Attack is useful because Galarian Weezing has below average Special Attack for an offensive Pokemon and the extra damage is useful to chip Pokemon like Incineroar and opposing Galarian Weezing. unneeded - since this is the offensive set, it's p obvious that you'd run an offensive spread The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry, and setting up Toxic Spikes versus Magic Bounce Hatterene. also mention that it makes it a much more effective check to life orb mienshao bc it can't just cc -> uturn for free damage, it'll lose out on recovery bc neutralising gas blocks regenerator

Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Tyranitar, and Heliolisk are useful. (feel free to change the examples, these were just the first mons that came to mind) Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-Dusk and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and the aforementioned Tentacruel which easily OHKOs Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Would also mention that Slowking and Tyranitar both provide a neat Noivern check which is important bc despite being a fairy Weezing is kinda poopy at it Alternatively or in conjunction with Slowking, Wish support from Jirachi is very helpful for Galarian Weezing because Jirachi can take the Psychic and Steel moves Galarian Weezing is weak to, such as from opposing Jirachi. Jirachi finds it easy to pass wishes because many of the Pokemon that check Jirachi, like Umbreon and Krookodile, can't do much damage to Galarian Weezing. Umbreon is another good choice since it has enormous special bulk to take on attackers like Kyurem and the ability to heal stray burns and paralysis as well with Heal bell Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Kyurem can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Jirachi with a Fire move. Offensive versions of Necrozma are also good teammates for similar reasons.


[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower
move 3: Pain Split
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots (in case it's not clear add a hyphen here)
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 56 SpD

Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. Flamethrower is relatively weak for coverage but does enough damage to Skarmory to prevent it from maintaining hazards versus you if you have Defog, while also hitting Pokemon like Escavalier for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control and needs it while Toxic spikes Toxic Spikes should be selected to get good match ups versus teams without grounded Poison types. same thing as before, reword this to reflect weezing's good mu vs a lot of rockers/spikers and just mention that tspikes are great bc they're rare Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and attacking moves like Sludge Bomb to hit Fairies like Sylveon and Hatterene much harder. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-Turn U-turn from Incineroar (and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator), remove the brackets here and Heavy-Duty Boots can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control. (hyphen here too)

The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Tyranitar help counter the special attackers that easily beat Galarian Weezing. Tyranitar in particular beats Chandelure, most Toxtricity, and Porygon-Z very easily while Umbreon provides Wish and cleric Heal Bell support, as Galarian Weezing often does not have room for Aromatherapy. Umbreon also beats nearly all Jirachi easily, especially if it uses Inner Focus. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting Pokemon that it cannot even check, which makes Slowking an attractive option. Slowking can also help Galarian Weezing by being redundant not sure what you mean here, i think you mean that it also checks fighting/bug/etc like weezing does? if so just say that it's a backup check to fighting types rather than it being redundant, bc redundant implies that it's a bad option, relieving the pressure Galarian Weezing often has to deal with. Quagsire is another decent partner since it can block the Volt Switch cycles that badly annoy Galarian Weezing due to its below average special defense and it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing. This set most often fits on stall teams, where Skarmory can also be used which lets Galarian Weezing use its preferred Neutralizing Gas ability to better check Guts Heracross, as Skarmory can provide the ground immunity versus Mamoswine. Skarmory can also Defog for Galarian Weezing so it can focus on setting up Toxic Spikes.

[SET COMMENTS]
remove this extra line too
[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Defensive looks great, offensive has some issues. Ping me once you're done and I'll take another look!

Actually I'm struggling to write this, some things QC might want to point out when offering edits:
  • I'm unsure what the best defensive set is, frankly I think Toxic and Aromatherapy are also great options, especially because if you think about the stall team you're likely going to be on, freeing up Aromatherapy means you can use Wish Jirachi instead of wish/cleric Umbreon/Sylveon.
  • Y/N? I didn't test it....
    • Weezing-Galar @ Misty Seed
      Ability: Misty Surge
      EVs: 252 HP / 4 Atk / 252 SpD
      Careful Nature
      - Curse
      - Stockpile / Pain Split
      - Swallow / filler
      - Play Rough
  • Does Taunt deserve a mention on offensive or a whole new set (stallbreaking weezing)
  • Does corrosive gas deserve a mention or slash on defensive
  • does thunder/thunderbolt deserve a mention (esp after Jirachi leaves) to still hit Skarm while also hitting Tenta and other waters now
  • What should we aim to outspeed on offensive sets
  • Overheat? You rarely stay in after you use a fire move anyways
    • 252+ SpA Weezing-Galar Overheat vs. 252 HP / 0 SpD Skarmory: 314-370 (94 - 110.7%) -- 62.5% chance to OHKO

    • 252+ SpA Weezing-Galar Overheat vs. 0 HP / 4 SpD Roserade: 224-264 (85.8 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock

    • 252+ SpA Weezing-Galar Fire Blast vs. 0 HP / 4 SpD Roserade: 190-224 (72.7 - 85.8%) -- guaranteed 2HKO after Stealth Rock
  • I can't think of more offensive partners for offensive weezing

Ready for checks anyways
1) You can add an Aromatherapy mention on the defensive set. I think your current Toxic mention is fine.
2) Not him.
3) I think it's got potential but isn't really used at all, so I'd leave Taunt out for now.
4) Mention for sure, mention it on offensive too.
5) I think giving up Fire Blast is really awkward particularly since we don't know what'll rise in usage post-Rachi (for example, Copperajah) so I'd leave the Thunderbolt mention out for now, particularly since Tenta/King etc. aren't really gonna take too much from it.
6) Skarmory, but I've updated the spread to reflect that.
7) I'm down with an Overheat mention, I'll talk about it in the qc channel and let you know when I look at this again.
8) I'll go over those in the follow-up check too.

Ty for writing, sorry that this is so long :x
 
Last edited:

pokemonisfun

Banned deucer.
Lilburr

Thanks for editing and comments. I implemented everything you told me to except:
  • Instead of taking out the decent power and fantastic coverage line for Offensive Galarian Weezing (OGW), I changed it to maintaining offensive presence with the coverage to highlight only the coverage
  • Removed/replaced Jirachi mentions
  • I know it might seem obvious you run max SpA on an offensive Pokemon, but I wanted to emphasize that Weezing had below average SpA so I kept that line but changed the examples to things you chip to Slowking instead of opposing Weezing (because you don't just chip opposing weezing, you 2hko it).
  • Mentioned Tenta as something Slowking also beats as a partner for OGW but just slightly reworded it so it doesn't look like Keldeo and Tenta both OHKO weezing
  • I added the corrosive gas mention to offensive and defensive sets like you asked but I really don't know if it belongs to offensive
Let me know if you want any of these things above implemented, I don't feel strongly on them, as you check it again. Thanks again.

-pif
 

Lily

it's in my blood
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
heya! I'm super sorry lol I totally forgot about this, check #2 it is
add remove comments

[SET]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe 212 HP / 252 SpA / 44 Spe sorry to make you edit this again but skarm rose to ou so L

[SET COMMENTS]

Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, maintains offensive presence with very wide coverage, and utilizes above average physical bulk and great typing to counter or check threats like Krookodile and Terrakion. Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, potentially OHKOing targets like Noivern and Terrakion. Fire Blast hits Steel types like Skarmory Copperajah and Bronzong for significant damage while also getting bonus coverage on threats like Scyther and Roserade. The utility move of choice depends on your team's needs although Toxic Spikes is usually preferred because it's an uncommon threat in the metagame that few Pokemon can use. Defog is a strong choice as well because Galarian Weezing has a very good match up versus common hazard users like Skarmory and Krookodile although hazard control is relatively common in like in Pokemon like Rapid Spin Starmie and Defog Noivern. remove double space The Speed EVs outspeed Skarmory Umbreon, and maximum Special Attack is necessary in order to 2HKO opposing Galarian Weezing. Maximum Special Attack is necessary because Galarian Weezing has below average Special Attack for an offensive Pokemon and the extra damage is useful to chip Pokemon like Incineroar and Slowking. The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground-type Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry, stopping Regenerator from Mienshao, Slowbro, and Slowking, and setting up Toxic Spikes versus Magic Bounce Hatterene Xatu (or just remove this mention entirely).

Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Tyranitar Gigalith, and Heliolisk are useful. Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar Gigalith and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-Dusk and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and Tentacruel which easily beat Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Slowking and Tyranitar Gigalith also both easily switch into Noivern which is important because Galarian Weezing can only offensively check ("only check" implies it can switch in and win 1v1 which it rly shouldn't do) Noivern despite being a Fairy-type. Umbreon is another good choice since it has enormous special bulk to take on attackers like Kyurem Chandelure and the ability to heal stray burns and paralysis as well with Heal Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Kyurem Reuniclus can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Jirachi Copperajah with a Fire move. Offensive versions of Necrozma are also good teammates for similar reasons.


[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower
move 3: Pain Split
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross, Zarude, and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. Flamethrower is relatively weak for coverage but does enough damage to Skarmory to prevent it from maintaining hazards versus you if you have Defog, while also hitting it hits Pokemon like Escavalier for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control because Galarian Weezing has great match ups versus hazard users like Skarmory and Krookodile while Toxic Spikes should be selected if you have hazard control already because it's a rare and strong threat maybe mention that defensive teams that this weezing finds itself on appreciate tspikes support a lot to make up for their passiveness, and also that the only other relevant tspikers (Roserade/Dragalge) don't rly fit on them most of the time. Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and Sludge Bomb to hit Fairies Fairy-types like Sylveon and Hatterene much harder. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-turn from Zarude and Incineroar and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator, and Heavy-Duty Boots (might not be clear but add a hyphen here) can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control.

The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Tyranitar Incineroar help counter the special attackers that easily beat Galarian Weezing. Tyranitar Incineroar in particular beats Chandelure, most Toxtricity, and Porygon-Z very easily while Umbreon provides Wish and cleric support, as Galarian Weezing often does not have room for Aromatherapy. Umbreon also beats nearly all Jirachi easily, especially if it uses Inner Focus. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting-type Pokemon that it cannot even check, which makes Slowbro and Slowking an attractive options. Slowking They can also help Galarian Weezing by acting as a back up check to threats like Mienshao, relieving the pressure Galarian Weezing often has to deal with. Quagsire is another decent partner since it can block the Volt Switch cycles from Pokemon like Rotom-W that badly annoy Galarian Weezing due to its below average special defense Special Defense (not sure about this mention tho given helio, rotom-w, and rotom-c all beat quagsire pretty convincingly, maybe just keep this mention to quag checking doub/mimi/throw a mention of stuff like sd coba in there) and it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing. This set most often fits on stall teams, where Skarmory can also be used which lets Galarian Weezing use its preferred Neutralizing Gas ability to better check Guts Heracross, as Skarmory can provide the ground immunity versus Mamoswine. Skarmory can also Defog for Galarian Weezing so it can focus on setting up Toxic Spikes.

[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks great! QC 1/2, very sorry about how long this took

Lilburr

Thanks for editing and comments. I implemented everything you told me to except:
  • Instead of taking out the decent power and fantastic coverage line for Offensive Galarian Weezing (OGW), I changed it to maintaining offensive presence with the coverage to highlight only the coverage
  • Removed/replaced Jirachi mentions
  • I know it might seem obvious you run max SpA on an offensive Pokemon, but I wanted to emphasize that Weezing had below average SpA so I kept that line but changed the examples to things you chip to Slowking instead of opposing Weezing (because you don't just chip opposing weezing, you 2hko it).
  • Mentioned Tenta as something Slowking also beats as a partner for OGW but just slightly reworded it so it doesn't look like Keldeo and Tenta both OHKO weezing
  • I added the corrosive gas mention to offensive and defensive sets like you asked but I really don't know if it belongs to offensive
Let me know if you want any of these things above implemented, I don't feel strongly on them, as you check it again. Thanks again.

-pif
1) That's fine
2) Missed one, but yeah good job
3) I edited that line to reflect that, should be a good compromise now - chipping stuff like King is less relevant and while the Incineroar thing is true, it's not something you can rly say unless you hit a benchmark (like 2HKOing it)
4) Sounds good
5) I think you forgot to add these mentions? I don't see them on the analysis at least. But yeah, add it on both, it's good on both even if it's quite hard to fit on the offensive set.
 
Last edited:

pokemonisfun

Banned deucer.
Ready for next check, sorry for taking so long, I was busy eating a long lunch.

BTW I added this sentence to the last sentence of the 1st paragraph of defensive set, I think it's really nice to have since unlike many even defensive Pokemon (like Sylveon, Arcanine) you have freedom to run almost any 4 moves you want, nothing is truly required. If you want me to edit it out or change it, lmk.


"Just remember, Defensive Galarian-Weezing is very customizeable and you should tailor its set to patch weaknesses in your team. "
 
[SET]
name: Offensive Utility
move 1: Strange Steam
move 2: Sludge Bomb
move 3: Fire Blast
move 4: Toxic Spikes / Defog
item: Black Sludge
ability: Levitate / Neutralizing Gas
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

Offensive Galarian Weezing serves three main roles on teams: it supports the team with a utility move through Defog or Toxic Spikes, maintains offensive presence with very wide coverage, and utilizes above average physical bulk and great typing to counter or check threats like Krookodile, Zarude, and Terrakion. Sludge Bomb's Poison chance means that would-be counters like Gastrodon have to be careful lest they be nearly 2HKO by Strange Steam after Poison damage. Strange Steam is equally strong as Sludge Bomb and has no immunity, potentially OHKOing targets Noivern and Terrakion. filler Fire Blast hits Steel types like Copperjah and Bronzong for significant damage while also getting bonus coverage on threats like Scyther and Roserade. The utility move of choice depends on your team's needs although Toxic Spikes is usually preferred because it's an uncommon threat entry hazard in the metagame that few Pokemon can use. Defog is a strong choice as well because Galarian Weezing has a very good match up versus common hazard users like Krookodile although hazard control is relatively common in Pokemon like Rapid Spin Starmie and Defog Noivern. The Speed EVs outspeed Umbreon, and maximum Special Attack is necessary in order to 2HKO opposing Galarian Weezing. The rest of the EVs are put in HP to let Galarian Weezing better deal with threats it can beat one on one like Heracross and Obstagoon. Both abilities are very good choices, Levitate should be the default option unless your team already has good responses to Ground-type Pokemon like Mamoswine, Rhyperior, and Krookodile. Neutralizing Gas lets Galarian Weezing achieve many small victories including: better checking Guts users, absorbing Toxic Spikes on entry, and stopping Regenerator from Mienshao, Slowbro, and Slowking. I would make a small comment that it has to be wary of trying to switch/stay in on the latter two if it wants to prevent their Regen as they TP or something.

Regardless of what playstyle offensive Galarian Weezing is on, and it does fit on everything from semi-stall to offensive teams, it appreciates partners that can take on its counters, which most notably include Chandelure and Tentacruel. For this reason, partners such as Incineroar, Gigalith, and Heliolisk are useful. Galarian Weezing is weak to special moves in general and appreciates partners that can counter them like Tyranitar Chansey and Incineroar which easily beat back Chandelure while Galarian Weezing can take Fighting attacks from common attackers like Lycanroc-D and Terrakion. Slowking is another good partner because it gives extra defensive utility to counter threats like Keldeo and Tentacruel which easily beat Galarian Weezing; this is important because Galarian Weezing can be overwhelmed without recovery outside of Black Sludge. Slowking and Gigalith also both easily switch into Noivern which is important because Galarian Weezing can only offensively check Noivern despite being a Fairy-type. Umbreon is another good choice since it has enormous special bulk to take on attackers like Chandelure and the ability to heal stray burns and paralysis as well with Heal Bell. Finally, it should be noted Galarian Weezing works well with offensive partners because of Galarian Weezing's decent power. For example, Reuniclus can help counter Tentacruel and Slowking that beat Galarian Weezing. It also appreciates Galarian Weezing's ability to weaken Steel types like Copperjah with a Fire move. Give one or two more mentions of some wallbreakers/late-game cleaners that work well with Weezing than just Reuni, mainly because this whole analyses has focused on defensive partners so much. You can also consider giving a mention to how AV variants of Reuni can provide Knock support to remove boots from Incineroar and Slowbro, making them now susceptible to Tspikes.

Add a mention of some partners that help with Galarian Slowbro and actually pivot into Sylveon because Weezing is a Poison-type that really can't do that. You might be able to tie these mentions in with some of your previous partners. If not bring up some partners like Chandelure, Escavalier, Copperajah etc.


[SET]
name: Defensive Utility
move 1: Strange Steam
move 2: Flamethrower / Will-O-Wisp
move 3: Pain Split / Corrosive Gas
move 4: Toxic Spikes / Defog
item: Black Sludge / Rocky Helmet / Heavy-Duty Boots
ability: Levitate / Neutralizing Gas
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Defensive Galarian Weezing serves two main roles on a team: it counters or strongly checks important threats like Heracross, Zarude, and Krookodile using high physical bulk and good typing while also providing utility for the team through Toxic Spikes or Defog. Strange Steam and Flamethrower provide good coverage together, Strange Steam is necessary to hit Terrakion in particular but also easily 2HKOs Heracross, Noivern, and Krookodile. filler Flamethrower is relatively weak for coverage but it hits Pokemon like Escavalier and Doublade for good damage. Pain Split gives Galarian Weezing longevity and the ability to counter threats like Krookodile multiple times per game. Rest, especially when paired with a cleric, is an option but most teams cannot afford to let Galarian Weezing waste two turns on Sleep. Toxic Spikes and Defog are both good utility moves - Defog should be selected if your team has no other form of hazard control because Galarian Weezing has great match ups versus hazard users like Krookodile while Toxic Spikes should be selected if you have hazard control already because it's a rare and strong threat that compliments defensive teams which cannot fit in other niche Toxic Spikes users like Dragalge and Roserade. Other options include status moves like Toxic and Will-O-Wisp which target bulky Pokemon like Slowking and attackers like Mamoswine, and Sludge Bomb to hit Fairy-types like Sylveon much harder. Split this mention and give Will-O-Wisp its own sentence after the flamethrower comment. A number of items can be used - Black Sludge helps with passive recovery, Rocky Helmet punishes contact moves like U-turn from Incineroar and Zarude and is especially nice to damage Mienshao if Neutralizing Gas is used to neutralize Mienshao's Regenerator, and Heavy-Duty Boots can be used on Neutralizing Gas sets as well especially if the team lacks good hazard control. Just remember, Defensive Galarian-Weezing is very customizeable and you should tailor its set to patch weaknesses in your team.

Add a line about Corrosive Gas and how it works well in tandem with Toxic Spikes with removing boots etc.

The heavily defensive nature of this set usually requires similarly defensive partners. For example, Umbreon and Incineroar help counter the special attackers that easily beat Galarian Weezing. Incineroar in particular beats Chandelure while Umbreon provides Wish and cleric support, as Galarian Weezing often does not have room for Aromatherapy. Galarian Weezing also needs a partner to beat Keldeo and Cobalion, Fighting Pokemon that it cannot even check, which makes Noivern, Slowbro, and Slowking an attractive option. They regenerating menaces can also help Galarian Weezing by acting as a back up check to threats like Mienshao, relieving the pressure Galarian Weezing often has to deal with. Mention how Noivern can help deal with Roserade and Celebi for Galarian Weezing. Quagsire is another decent partner remove space it can also stop set up attackers like Doublade and Mimikyu which may try to power through Galarian Weezing.

I don't think you have to tunnel on defensive partners so much. This set is honestly situational to the team so I see no harm in bringing up some late-game cleaners/wallbreakers that appreciate Tspike support. Keldeo comes to mind and loves how Corrosive Gas variants can remove boots from Slowbro and Slowking. Mention a couple of others.

Just like the offensive set add some partners that help with Sylveon. Chandelure for example, Hex sets also greatly appreciate Tspike support. Talonflame can also be used as an example.

Add some partners that help with Galarian Slowbro and Noivern. Rhyperior, Copperajah, etc. come to mind.


[CREDITS]
- Written by: [[pokemonisfun, 56643]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
implement all of this and 2/2

green - add
red - remove
purple - comments
 
I'm locking this and going to have it reassigned. If you message me and intend to implement this by the end of today I will unlock the thread.
 
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