AAA Walking Wake [QC 2/2] [GP 1/1]

Status
Not open for further replies.

Theia

whatever helps you sleep at night
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball / Hydro Pump
- Draco Meteor
- Knock Off / Scald / Dragon Pulse
- Flip Turn

[SET COMMENTS]
Walking Wake is a strong wallbreaker thanks to its high Special Attack and powerful STAB moves with excellent coverage. Choice Specs can be run to provide Walking Wake with more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets it outspeed and OHKO the likes of Chien-Pao and Deoxys-S. Weather Ball is run on Primordial Sea sets for consistency and to chunk Desolate Land Heatran, while Hydro Pump is preferred on Dragon's Maw variants. Draco Meteor hits Desolate Land Iron Moth and Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra, outdamaging Regenerator on the latter two and OHKOing the former with Dragon's Maw sets. Knock Off can be run to let Walking Wake better enable its own wallbreaking by crippling RegenVest Pokemon, while Scald and Dragon Pulse can be used if its team already has Knock Off support as more consistent damaging options with no drawbacks and, in the case of Scald, the chance to burn foes. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed by Chien-Pao and Gengar, so it appreciates teammates like Choice Scarf Roaring Moon and Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Galarian Zapdos and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard removal support from the likes of Great Tusk and Corviknight to allow it to come in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 

cat

i feel like, "oh, wow"
is a Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributoris a Top Contributor
Add Remove Conjecture
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves, as well as its ability enable its own wallbreaking using Knock Off to cripple RegenVest Pokemon. Choice Specs is run to give Walking Wake more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake outspeed and OHKO the likes of Gouging Fire and Chien-Pao +1 Gouging Fire. Weather Ball is run on Primordial Sea sets for consistency and to still hit Desolate Land switchins most desolanders take more from meteor than they do from fire weather ball chunks(/hits, your preference) Desolate Land Heatran, while Hydro Pump is preferred on other variants. Draco Meteor hits Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former two and OHKOing the latter on Dragon's Maw sets. Scald and Dragon Pulse can be used as alternatives to Knock Off if your team already has Knock Off support as more consistent damaging options with no drawbacks. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed and appreciates teammates like Choice Scarf generalizing the two to be scarfed users Roaring Moon and Choice Scarf Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Gouging Fire and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard support from the likes of Great Tusk and Corviknight to allow it to come in safely.
goated user, QC 1/2
 

Theia

whatever helps you sleep at night
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
Add Remove Conjecture
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves, as well as its ability enable its own wallbreaking using Knock Off to cripple RegenVest Pokemon. Choice Specs is run to give Walking Wake more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake outspeed and OHKO the likes of Gouging Fire and Chien-Pao +1 Gouging Fire. Weather Ball is run on Primordial Sea sets for consistency and to still hit Desolate Land switchins most desolanders take more from meteor than they do from fire weather ball chunks(/hits, your preference) Desolate Land Heatran, while Hydro Pump is preferred on other variants. Draco Meteor hits Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former two and OHKOing the latter on Dragon's Maw sets. Scald and Dragon Pulse can be used as alternatives to Knock Off if your team already has Knock Off support as more consistent damaging options with no drawbacks. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed and appreciates teammates like Choice Scarf generalizing the two to be scarfed users Roaring Moon and Choice Scarf Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Gouging Fire and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard support from the likes of Great Tusk and Corviknight to allow it to come in safely.
goated user, QC 1/2
Implemented, thank you goat!
 

Gimmicky

If this is what you want then fire at will!
is a Site Content Manageris a Forum Moderatoris a Smogon Discord Contributoris a Contributor to Smogon
[SET]
Walking Wake @ Choice Specs / Choice Scarf
Ability: Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball / Hydro Pump
- Draco Meteor
- Knock Off / Scald / Dragon Pulse
- Flip Turn

[SET COMMENTS]
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves, as well as its ability enable its own wallbreaking using Knock Off to cripple RegenVest Pokemon. since knock off isn't a necessary move here & it's slashed with other options, this should be mentioned later on. instead i'd just end the sentence or mention how good water/dragon coverage is Choice Specs is can be run to give Walking Wake more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake outspeed and OHKO the likes of Chien-Pao and +1 Gouging Fire Deoxys-S Gouging is not staying; you can say +1 volcarona instead, your call. Weather Ball is run on Primordial Sea sets for consistency and to chunk Desolate Land Heatran, while Hydro Pump is preferred on other Dragon's Maw variants. Draco Meteor hits Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former two and OHKOing the latter on Dragon's Maw sets. rewrite the following sentence to mention knock off at the beginning without repeating yourself, you can word it however you want Scald and Dragon Pulse can be used as alternatives to Knock Off if your team already has Knock Off support as more consistent damaging options with no drawbacks the scald burn chance needs to be mentioned, otherwise surf is strictly superior. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed by? and appreciates teammates like Choice Scarf Roaring Moon and Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Gouging Fire and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard hazard removal support from the likes of Great Tusk and Corviknight to allow it to come in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

QC 2/2!

Gimmickyasitgets.gif
 

Theia

whatever helps you sleep at night
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
[SET]
Walking Wake @ Choice Specs / Choice Scarf
Ability: Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball / Hydro Pump
- Draco Meteor
- Knock Off / Scald / Dragon Pulse
- Flip Turn

[SET COMMENTS]
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves, as well as its ability enable its own wallbreaking using Knock Off to cripple RegenVest Pokemon. since knock off isn't a necessary move here & it's slashed with other options, this should be mentioned later on. instead i'd just end the sentence or mention how good water/dragon coverage is Choice Specs is can be run to give Walking Wake more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake outspeed and OHKO the likes of Chien-Pao and +1 Gouging Fire Deoxys-S Gouging is not staying; you can say +1 volcarona instead, your call. Weather Ball is run on Primordial Sea sets for consistency and to chunk Desolate Land Heatran, while Hydro Pump is preferred on other Dragon's Maw variants. Draco Meteor hits Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former two and OHKOing the latter on Dragon's Maw sets. rewrite the following sentence to mention knock off at the beginning without repeating yourself, you can word it however you want Scald and Dragon Pulse can be used as alternatives to Knock Off if your team already has Knock Off support as more consistent damaging options with no drawbacks the scald burn chance needs to be mentioned, otherwise surf is strictly superior. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed by? and appreciates teammates like Choice Scarf Roaring Moon and Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Gouging Fire and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard hazard removal support from the likes of Great Tusk and Corviknight to allow it to come in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

QC 2/2!

View attachment 600460
Implemented, thank you!

Good morning GP Team <3
 
add remove comment

[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf (don't forget to add the set name)
Ability: Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball / Hydro Pump
- Draco Meteor
- Knock Off / Scald / Dragon Pulse
- Flip Turn

[SET COMMENTS]
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves with excellent coverage. Choice Specs can be run to give provide Walking Wake with more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake it outspeed and OHKO the likes of Chien-Pao and Deoxys-S. Weather Ball is run on Primordial Sea sets for consistency and to chunk Desolate Land Heatran, while Hydro Pump is preferred on Dragon's Maw variants. Draco Meteor hits Desolate Land Iron Moth and Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former latter two and OHKOing the latter on former with Dragon's Maw sets. (so the examples read less like a broken list) Knock Off can be run to let Walking Wake better enable its own wallbreaking by crippling RegenVest Pokemon, while Scald and Dragon Pulse can be used as alternatives if your if its team already has Knock Off support as more consistent damaging options with no drawbacks and, in the case of Scald, the chance to cripple the opponent with a burn burn foes. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed by Chien-Pao and Gengar, and so it appreciates teammates like Choice Scarf Roaring Moon and Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Galarian Zapdos and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard removal support from the likes of Great Tusk and Corviknight to allow it to come in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

1/1 GP Team done
 

Theia

whatever helps you sleep at night
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
add remove comment

[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf (don't forget to add the set name)
Ability: Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball / Hydro Pump
- Draco Meteor
- Knock Off / Scald / Dragon Pulse
- Flip Turn

[SET COMMENTS]
Walking Wake is a strong wallbreaker thanks to its high Special Attack and combination of powerful STAB moves with excellent coverage. Choice Specs can be run to give provide Walking Wake with more wallbreaking power, notably giving it a chance to 2HKO RegenVest Swampert, while Choice Scarf helps to make up for its relatively poor Speed and lets Walking Wake it outspeed and OHKO the likes of Chien-Pao and Deoxys-S. Weather Ball is run on Primordial Sea sets for consistency and to chunk Desolate Land Heatran, while Hydro Pump is preferred on Dragon's Maw variants. Draco Meteor hits Desolate Land Iron Moth and Water-resistant switch-ins like RegenVest Manaphy and Hisuian Goodra and Desolate Land Iron Moth, outdamaging Regenerator on the former latter two and OHKOing the latter on former with Dragon's Maw sets. (so the examples read less like a broken list) Knock Off can be run to let Walking Wake better enable its own wallbreaking by crippling RegenVest Pokemon, while Scald and Dragon Pulse can be used as alternatives if your if its team already has Knock Off support as more consistent damaging options with no drawbacks and, in the case of Scald, the chance to cripple the opponent with a burn burn foes. Flip Turn allows Walking Wake to maintain momentum and pivot in teammates safely. Due to its middling Speed when running Choice Specs, Walking Wake is susceptible to being revenge killed by Chien-Pao and Gengar, and so it appreciates teammates like Choice Scarf Roaring Moon and Azelf that can take care of faster threats. While Walking Wake can play around RegenVest Pokemon with Knock Off, it still benefits from physically offensive teammates like Galarian Zapdos and Iron Boulder that can more easily handle them. Due to its lack of recovery, Walking Wake appreciates entry hazard removal support from the likes of Great Tusk and Corviknight to allow it to come in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

1/1 GP Team done
Implemented, thank you@

And uploaded https://www.smogon.com/dex/sv/pokemon/walking-wake/almost-any-ability/
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top