Due to the large amount of requests to reveal the specifics of my team I have finally decided to do so. I have been tearing apart teams left and right on the UU ladder since creating this team. I have peaked to the top 20 on the ladder with a rating as high as 1950. This team is what I consider to be very unique and is one of the reasons why I love it so much. There are not many holes or weaknesses to this team because I have fought through over a 1000 matches against many different types of strategies, and with enough skill and experience this team is capable of handling anything in the UU tier.
Here are my stats currently on the UU tier:
User: badzioba
FormatACREGXEGlicko2WLT
Format Rating GXE Glicko2 W L T
UU 1918 86 1970 ± 37 1203 352 4
My rating has dropped a little due to fucking around with other types of teams. I like to troll people with my Riolu team every now and then for example. As you can see, I win most of my battles over 90% of the time. I lose with this team mainly due to hax, but other then that I am capable of crushing my opponents with consistency. So this team is indeed capable of causing havoc upon any foe you face in the UU tier so long as you are skilled enough to use this team. Now onto the team itself:
Venomoth @ Black Sludge
Ability: Wonderskin
Nature: Timid
EV's: 252 HP/252 Spe/4 SpD
~Bug Buzz
~Quiver Dance
~Sleep Powder
~Baton Pass
This is one annoying motherfucker because of it's ability Wonderskin. Being able to set-up in your opponents face as they try to Roar/Whirlwind you away is hilarious as they miss. Phazing moves have essentially a 50% chance of working due to Wonderskin, so that ability is a MUST have. The only phazing move you have to watch out for is Dragon Tail, but most people prefer Roar though. Nature is Timid because I need max speed to put stuff to sleep in order to start setting up before my opponent gets to move. If I find an opportunity to set-up I will most likely do so without hesitation. Once Venomoth acquire's at least 2 Quiver Dances under his belt it's usually GG from there. All it takes is 2 dances for 1 of my 2 sweepers on the team to demolish the opposing team unless they have a specific special wall like Umbreon. With enough Quiver Dances, even Venomoth could start sweeping teams by itself.
Zapdos @ Leftovers
Abilities: Pressure
Nature: Modest
EV's: 252 SpA/252 Spe/4 HP
~Thunderbolt
~Heat Wave
~Hidden Power Grass
~Roost
Zapdos is one of my main sweepers. Being an Electric/Flying type nullifies it's weakness to Ground attacks and gives it helpful resistance's with no further weakness than what the Flying type brings. Zapdos's typing and massive special attack is why I chose for this pokemon to be on my team. Moves are standard with Roost to help Zapdos survivability. HP Grass takes care of Swampert and the likes thinking they can stop my sweep. I chose Modest because I want to do as much damage as possible with the Quiver boosts that Zapdos will receive from Venomoth. Leftovers over Life Orb because I find that Zapdos dies too quickly with Life Orb.
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
EV's: 252 HP/252 Def/4 SpD
~Scald
~Roar
~Sleep Talk
~Rest
Suicune is my bulky water type that tanks hits from the physical side of things like Ambipom, Rhyperior, Miensho, and the other various types of physically based Pokemon. If I feel like I can't safely switch into either Zapdos or Nidoking, then I will start passing my Quiver Dances to Suicune. Being able to Roar is important to get rid of pests that think they can either stall or set-up on me. Rest + Sleep Talk is used for survivability. I don't need Calm Mind on Suicune due to the fact that I can pass Quiver Dances to him if I so desire. Passing Quiver Dances makes Suicune the ultimate wall with huge special defenses and physical defenses and along with Rest makes Toxic less of a problem for him to handle.
Nidoking @ Life Orb
Ability: Sheer Force
Nature: Modest
EV's: 252 SpA/252 Spe/4 HP
~Earth Power
~Fire Blast
~Ice Beam
~Thunderbolt
Bow down to the King, the almighty Nidoking! Immune to both Thunder Wave and Toxic are great immunities coupled with taking Rock and Fighting based attacks relatively well. This makes Nidoking relatively easy to pass Quiver Dances to. With Nidoking receiving Sheer Force, he can attack without the Life Orb recoil which is a huge plus. Nidoking has great coverage and with just 1 Quiver Dance he can wreck havoc. Getting at least 2 Quiver Dances makes Nidoking seal the game for me usually. Modest is chosen over Timid because I prefer the power boost over speed which I can easily fix by just passing a Quiver Dance.
Cobalion @ Leftovers
Ability: Justified
Nature: Jolly
EV's: 252 HP/232 Spe/28 Atk
~Close Combat
~Volt Switch
~Stealth Rock
~Thunder Wave
Cobalion is my Steal Rock setter as well as my answer to Umbreon or Snorlax. Thunder Wave is used if I want to cripple something that might be problematic in the future. Cobalion is pretty bulky and lasts pretty well throughout the match. Cobalion is a good utility pokemon on my team and find that he fits his role perfectly on my team.
Umbreon @ Leftovers
Ability: Synchronize
Nature: Calm
EV's: 252 HP/252 SpD/4 Def
~Foul Play
~Heal Bell
~Wish
~Protect
Umbreon is my special wall and he fits that role perfectly. Being able to pass Wishes and heal the status's of my team makes Umbreon a good team player. What more is there to say?
Conclusion
My main win condition is Venomoth passing Quiver Dances to either Nidoking, Zapdos, or Suicune. I have a physical wall which is Suicune, and a special wall which is Umbreon. My phazer is Suicune. My main sweepers are Zapdos and Nidoking. Cobalion is my utility pokemon to set Stealth Rock and kill off special walls that stop my sweepers from sweeping. All in all, it's a pretty balanced team that is capable of reacting and countering different types of other teams and strategies. Here is a video of one of my battles so that you my readers can see the team in action:
http://pokemonshowdown.com/replay/uu-39555841
Yes, that is a typical match for me. Set up at least 2 Quiver Dances and it's usually GG from there. I could show more what I could do with the team without VenomPassing, but the whole point of this thread was to show you the main strategy of my team and there it is. Also for the lolz:
http://pokemonshowdown.com/replay/uu-38156843
This is me just dicking around. Anyway, does anyone have any constructive criticism for me? Or are all of you peons in utter and complete awe of how perfect my team is?
Here are my stats currently on the UU tier:
User: badzioba
FormatACREGXEGlicko2WLT
Format Rating GXE Glicko2 W L T
UU 1918 86 1970 ± 37 1203 352 4
My rating has dropped a little due to fucking around with other types of teams. I like to troll people with my Riolu team every now and then for example. As you can see, I win most of my battles over 90% of the time. I lose with this team mainly due to hax, but other then that I am capable of crushing my opponents with consistency. So this team is indeed capable of causing havoc upon any foe you face in the UU tier so long as you are skilled enough to use this team. Now onto the team itself:
VenomPass
Purpose
The main goal of this team is to pass Quiver Dances to at least 1 of 3 of my pokemon depending upon the situation. I will try to set up with Venomoth ASAP if the opportunity presents itself. The best part about this team is that it doesn't even really need Venomoth at all. If Veneomth falls in battle then that's ok, because this team can still easily win the match if you are skilled enough. This isn't a team that can easily be defeated if it's main win condition is KO'd.
In-Depth Analysis
Ability: Wonderskin
Nature: Timid
EV's: 252 HP/252 Spe/4 SpD
~Bug Buzz
~Quiver Dance
~Sleep Powder
~Baton Pass
This is one annoying motherfucker because of it's ability Wonderskin. Being able to set-up in your opponents face as they try to Roar/Whirlwind you away is hilarious as they miss. Phazing moves have essentially a 50% chance of working due to Wonderskin, so that ability is a MUST have. The only phazing move you have to watch out for is Dragon Tail, but most people prefer Roar though. Nature is Timid because I need max speed to put stuff to sleep in order to start setting up before my opponent gets to move. If I find an opportunity to set-up I will most likely do so without hesitation. Once Venomoth acquire's at least 2 Quiver Dances under his belt it's usually GG from there. All it takes is 2 dances for 1 of my 2 sweepers on the team to demolish the opposing team unless they have a specific special wall like Umbreon. With enough Quiver Dances, even Venomoth could start sweeping teams by itself.
Abilities: Pressure
Nature: Modest
EV's: 252 SpA/252 Spe/4 HP
~Thunderbolt
~Heat Wave
~Hidden Power Grass
~Roost
Zapdos is one of my main sweepers. Being an Electric/Flying type nullifies it's weakness to Ground attacks and gives it helpful resistance's with no further weakness than what the Flying type brings. Zapdos's typing and massive special attack is why I chose for this pokemon to be on my team. Moves are standard with Roost to help Zapdos survivability. HP Grass takes care of Swampert and the likes thinking they can stop my sweep. I chose Modest because I want to do as much damage as possible with the Quiver boosts that Zapdos will receive from Venomoth. Leftovers over Life Orb because I find that Zapdos dies too quickly with Life Orb.
Ability: Pressure
Nature: Bold
EV's: 252 HP/252 Def/4 SpD
~Scald
~Roar
~Sleep Talk
~Rest
Suicune is my bulky water type that tanks hits from the physical side of things like Ambipom, Rhyperior, Miensho, and the other various types of physically based Pokemon. If I feel like I can't safely switch into either Zapdos or Nidoking, then I will start passing my Quiver Dances to Suicune. Being able to Roar is important to get rid of pests that think they can either stall or set-up on me. Rest + Sleep Talk is used for survivability. I don't need Calm Mind on Suicune due to the fact that I can pass Quiver Dances to him if I so desire. Passing Quiver Dances makes Suicune the ultimate wall with huge special defenses and physical defenses and along with Rest makes Toxic less of a problem for him to handle.
Ability: Sheer Force
Nature: Modest
EV's: 252 SpA/252 Spe/4 HP
~Earth Power
~Fire Blast
~Ice Beam
~Thunderbolt
Bow down to the King, the almighty Nidoking! Immune to both Thunder Wave and Toxic are great immunities coupled with taking Rock and Fighting based attacks relatively well. This makes Nidoking relatively easy to pass Quiver Dances to. With Nidoking receiving Sheer Force, he can attack without the Life Orb recoil which is a huge plus. Nidoking has great coverage and with just 1 Quiver Dance he can wreck havoc. Getting at least 2 Quiver Dances makes Nidoking seal the game for me usually. Modest is chosen over Timid because I prefer the power boost over speed which I can easily fix by just passing a Quiver Dance.
Ability: Justified
Nature: Jolly
EV's: 252 HP/232 Spe/28 Atk
~Close Combat
~Volt Switch
~Stealth Rock
~Thunder Wave
Cobalion is my Steal Rock setter as well as my answer to Umbreon or Snorlax. Thunder Wave is used if I want to cripple something that might be problematic in the future. Cobalion is pretty bulky and lasts pretty well throughout the match. Cobalion is a good utility pokemon on my team and find that he fits his role perfectly on my team.
Ability: Synchronize
Nature: Calm
EV's: 252 HP/252 SpD/4 Def
~Foul Play
~Heal Bell
~Wish
~Protect
Umbreon is my special wall and he fits that role perfectly. Being able to pass Wishes and heal the status's of my team makes Umbreon a good team player. What more is there to say?
Conclusion
My main win condition is Venomoth passing Quiver Dances to either Nidoking, Zapdos, or Suicune. I have a physical wall which is Suicune, and a special wall which is Umbreon. My phazer is Suicune. My main sweepers are Zapdos and Nidoking. Cobalion is my utility pokemon to set Stealth Rock and kill off special walls that stop my sweepers from sweeping. All in all, it's a pretty balanced team that is capable of reacting and countering different types of other teams and strategies. Here is a video of one of my battles so that you my readers can see the team in action:
http://pokemonshowdown.com/replay/uu-39555841
Yes, that is a typical match for me. Set up at least 2 Quiver Dances and it's usually GG from there. I could show more what I could do with the team without VenomPassing, but the whole point of this thread was to show you the main strategy of my team and there it is. Also for the lolz:
http://pokemonshowdown.com/replay/uu-38156843
This is me just dicking around. Anyway, does anyone have any constructive criticism for me? Or are all of you peons in utter and complete awe of how perfect my team is?