AAA Vaporeon [DONE]

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Isaiah

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UM/OM Leader
[SET]
name: Regenerator
move 1: Flip Turn
move 2: Wish
move 3: Protect
move 4: Heal Bell / Scald / Haze / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Vaporeon's impressive HP stat coupled with the ability to slow pivot makes it a desirable Wish passer. Flip Turn + Wish enables Vaporeon to avoid being a momentum sink as it passes a Wish to teammates like Tapu Lele, Zygarde-C, and Dauntless Shield Kommo-o, which would otherwise have a difficult time staying healthy over the course of a battle. Protect allows Vaporeon to reliably heal itself with Wish if needed, as well as scout against Choice-locked users, particularly those running Trick such as Azelf. Heal Bell is a great option that turns Vaporeon into a cleric, clearing status for offensive partners like Garchomp and Zapdos. Scald helps Vaporeon deal more damage to Talonflame while also threatening to burn physical attackers and Regenerator Pokemon trying to capitalize on a Wish pass or Heal Bell, and Haze prevents Vaporeon from being setup fodder. If the utility of the other moves is deemed unnecessary, Toxic can be used to poison opposing Regenerator Pokemon like Swampert and Tapu Fini. Heavy-Duty Boots ensures that Vaporeon can avoid entry hazard damage and keep itself healthy enough to avoid having to use Wish to heal itself, but Leftovers can be used to supplement Regenerator recovery. Minimum Speed investment makes it so Vaporeon can Flip Turn as slowly as possible, increasing the odds that it can safely pass a Wish to its team.

Vaporeon primarily excels on balance teams that appreciate its services as a Wish passer. Power Construct Zygarde-10% benefits immensely from Heal Bell variants shortening its Rest duration post-transformation and providing it with Wish support. The aforementioned Kommo-o is able to forgo Regenerator for Dauntless Shield, relying on Vaporeon to keep it healthy throughout a battle. Kommo-o is also an excellent check to Grass-types like Zarude, Dhelmise, and Tapu Bulu, which would otherwise threaten Vaporeon. Wallbreakers like Galarian Zapdos, Adaptability Zygarde-10%, and Zarude appreciate Vaporeon's ability to alleviate the effects of passive damage and status for them. Because Vaporeon checks Water-type Pokemon like Barraskewda, Inteleon, and Volcanion, Desolate Land users weak to them, such as Heatran and Moltres, are great teammates. Vaporeon is deadweight against common Desolate Land users like Volcarona, Heatran, and Cinderace as it cannot use Flip Turn against them, so Fire-resistant Pokemon like Garchomp and Primordial Sea Zapdos make excellent partners. Additionally, entry hazard removal from Dhelmise and Corviknight can prevent Vaporeon from being worn down if it loses its Heavy-Duty Boots.


[STRATEGY COMMENTS]
Other Options
=============

Corrosion is an option so that Vaporeon can poison targets like Ferrothorn, Corviknight, and Desolate Land Heatran, but Vaporeon has to sacrifice much of its longevity to do so.

Checks and Counters
===================

**Desolate Land Users**: Vaporeon is not able to pivot out or damage Desolate Land Pokemon; in particular, Heatran threatens to trap it with Magma Storm and KO it.

**Grass-types**: Dhelmise, Tapu Bulu, and Zarude threaten Vaporeon with their respective STAB moves, although they must be wary of being burned by Scald variants. Regenerator Ferrothorn threatens Vaporeon with virtually every move it commonly runs; Knock Off can remove Heavy-Duty Boots, Power Whip is a 2HKO, and it can even set up entry hazards versus Vaporeon without much repercussion.

**Electric-types**: While they aren't good switch-ins to a potential Flip Turn or Scald, Tapu Koko and Primordial Sea Zapdos are able to OHKO or 2HKO Vaporeon with their STAB options.

**Wandering Spirit**: If not carrying Scald, Vaporeon has a difficult time staying healthy against Wandering Spirit users like Corviknight and Skarmory, which are able to prevent it from gaining HP back through Regenerator.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Regenerator
move 1: Flip Turn
move 2: Wish
move 3: Protect
move 4: Heal Bell / Scald / Haze is toxic worth fitting on here somewhere?
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Vaporeon's niche in the AAA metagame is fairly straightforward: Its Vaporeon's impressive HP stat coupled with the ability to slow pivot makes it a desirable Wish passer. Flip Turn + Wish enables Vaporeon to avoid being a momentum sink as it passes a Wish to teammates like Tapu Lele, Zygarde-C, and Dauntless Shield Kommo-o, who would otherwise have a difficult time staying healthy over the course of a battle. Protect allows Vaporeon to scout against Choice-locked users, particularly those running Trick. Heal Bell is a great option that turns Vaporeon into a cleric, clearing status for offensive partners like Garchomp and Zapdos. Scald helps Vaporeon deal more damage to Talonflame while also threatening to burn physical attackers and Regenerator Pokemon trying to capitalize on a Wish pass or Heal Bell, and Haze prevents Vaporeon from being setup fodder. Heavy-Duty Boots ensures that Vaporeon can avoid entry hazard damage and keep itself healthy enough to avoid having to use Wish to heal itself, but Leftovers can be used to supplement Regenerator recovery. A Relaxed nature makes it so Vaporeon can Flip Turn as slowly as possible, increasing the odds that it can safely pass a Wish to its team.

Vaporeon primarily excels on balance teams that appreciate its services as a Wish passer. Power Construct Zygarde-10% benefits immensely from Heal Bell variants shortening its Rest duration post-transformation and providing it with Wish support. The aforementioned Dauntless Shied Kommo-o is able to forgo its Regenerator counterpart for more bulk, relying on Vaporeon to keep it healthy throughout a battle. Wallbreakers like Galarian Zapdos, Adaptability Zygarde-10%, and Zarude appreciate Vaporeon's ability to alleviate the effects of passive damage and status for them. Because Vaporeon checks Water-type Pokemon like Barraskewda, Inteleon, and Volcanion, Desolate Land, (comma) teammates weak to them, such as Heatran and Moltres, (comma) are great candidates. Vaporeon cannot Flip Turn versus common Desolate Land users like Volcarona, Heatran, and Cinderace, so Fire-resistant Pokemon like Garchomp or and Primordial Sea Zapdos make excellent partners. Additionally, entry hazard removal from Dhelmise and Corviknight can prevent Vaporeon from being worn down if it loses its Heavy-Duty Boots.


[STRATEGY COMMENTS]
Other Options
=============

Corrosion is an option instead of Regenerator so that Vaporeon can poison targets like Ferrothorn, Corviknight, and Desolate Land Heatran, but Vaporeon has to sacrifice much of its longevity to do so.

Checks and Counters
===================

**Desolate Land Users**: Vaporeon is not able to pivot out or damage Desolate Land Pokemon; in particular, Heatran threatens to trap it with Magma Storm and KO it.

**Grass-types**: Dhelmise, Tapu Bulu, and Zarude threaten Vaporeon with their respective STAB moves, although they must be wary of being burned by Scald variants. Regenerator Ferrothorn threatens Vaporeon with virtually every move it commonly runs: Knock Off can remove Heavy-Duty Boots, Power Whip is a 2HKO, and it can even set up entry hazards versus Vaporeon without much repercussion.

**Electric-types**: While they aren't good switch-ins to a potential Flip Turn or Scald, Tapu Koko and Primordial Sea Zapdos are able to OHKO or 2HKO Vaporeon with their STAB options.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! You're so good.

 
add removal conjectre
[SET]
name: Regenerator
move 1: Flip Turn
move 2: Wish
move 3: Protect
move 4: Heal Bell / Scald / Haze / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Vaporeon's impressive HP stat coupled with the ability to slow pivot makes it a desirable Wish passer. Flip Turn + Wish enables Vaporeon to avoid being a momentum sink as it passes a Wish to teammates like Tapu Lele, Zygarde-C and Dauntless Shield Kommo-o, who would otherwise have a difficult time staying healthy over the course of a battle. Protect allows Vaporeon to reliably heal itself with Wish if needed, as well as scout against Choice-locked users, particularly those running Trick such as Azelf. Heal Bell is a great option that turns Vaporeon into a cleric, clearing status for offensive partners like Garchomp and Zapdos. Scald helps Vaporeon deal more damage to Talonflame while also threatening to burn physical attackers and Regenerator Pokemon trying to capitalize on a Wish pass or Heal Bell, and Haze prevents Vaporeon from being setup fodder. If the utility of the other moves is deemed unnecessary, Toxic can be used to poison opposing Regenerator Pokemon like Swampert and Tapu Fini. Heavy-Duty Boots ensures that Vaporeon can avoid entry hazards damage and keep itself healthy enough to avoid having to use Wish to heal itself, but Leftovers can be used to supplement Regenerator recovery. A Relaxed nature + min ivs? lowkey forgot how to put that in analyses makes it so Vaporeon can Flip Turn as slowly as possible, increasing the odds that it can safely pass a Wish to its team.

Vaporeon primarily excels on balance teams that appreciate its services as a Wish passer. Power Construct Zygarde-10% benefits immensely from Heal Bell variants shortening its Rest duration post-transformation and providing it with Wish support. The aforementioned Dauntless Shied Kommo-o is able to forgo Regenerator for more bulk Dauntless Shield, relying on Vaporeon to keep it healthy throughout a battle. mention that kommoo is one of the best checks to grass types that threaten vapo Wallbreakers like Galarian Zapdos, Adaptability Zygarde-10%, and Zarude appreciate Vaporeon's ability to alleviate the effects of passive damage and status for them. Because Vaporeon checks Water-type Pokemon like Barraskewda, Inteleon, and Volcanion, Desolate Land teammates users weak to them, such as Heatran and Moltres, are great candidates teammates. Vaporeon is completely deadweight against Desolate Land users like Volcarona, Heatran, and Cinderace as it cannot use Flip Turn versus common Desolate Land users like Volcarona, Heatran, and Cinderace against them, so Fire-resistant Pokemon like Garchomp and Primordial Sea Zapdos make excellent partners. Additionally, entry hazard removal from Dhelmise and Corviknight can prevent Vaporeon from being worn down if it loses its Heavy-Duty Boots.


[STRATEGY COMMENTS]
Other Options
=============
Corrosion is an option so that Vaporeon can poison targets like Ferrothorn, Corviknight, and Desolate Land Heatran, but Vaporeon has to sacrifice much of its longevity to do so.

Checks and Counters
===================

**Desolate Land Users**: Vaporeon is not able to pivot out or damage Desolate Land Pokemon; in particular, Heatran threatens to trap it with Magma Storm and KO it.

**Grass-types**: Dhelmise, Tapu Bulu, and Zarude threaten Vaporeon with their respective STAB moves, although they must be wary of being burned by Scald variants. Regenerator Ferrothorn threatens Vaporeon with virtually every move it commonly runs: Knock Off can remove Heavy-Duty Boots, Power Whip is a 2HKO, and it can even set up entry hazards versus Vaporeon without much repercussion.

**Electric-types**: While they aren't good switch-ins to a potential Flip Turn or Scald, Tapu Koko and Primordial Sea Zapdos are able to OHKO or 2HKO Vaporeon with their STAB options.

could also mention wandering spirit

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[username1, userid1]]
2/2
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Regenerator
move 1: Flip Turn
move 2: Wish
move 3: Protect
move 4: Heal Bell / Scald / Haze / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Vaporeon's impressive HP stat coupled with the ability to slow pivot makes it a desirable Wish passer. Flip Turn + Wish enables Vaporeon to avoid being a momentum sink as it passes a Wish to teammates like Tapu Lele, Zygarde-C, (comma) and Dauntless Shield Kommo-o, who which would otherwise have a difficult time staying healthy over the course of a battle. Protect allows Vaporeon to reliably heal itself with Wish if needed, as well as scout against Choice-locked users, particularly those running Trick such as Azelf. Heal Bell is a great option that turns Vaporeon into a cleric, clearing status for offensive partners like Garchomp and Zapdos. Scald helps Vaporeon deal more damage to Talonflame while also threatening to burn physical attackers and Regenerator Pokemon trying to capitalize on a Wish pass or Heal Bell, and Haze prevents Vaporeon from being setup fodder. If the utility of the other moves is deemed unnecessary, Toxic can be used to poison opposing Regenerator Pokemon like Swampert and Tapu Fini. Heavy-Duty Boots ensures that Vaporeon can avoid entry hazard damage and keep itself healthy enough to avoid having to use Wish to heal itself, but Leftovers can be used to supplement Regenerator recovery. Minimum Speed investment makes it so Vaporeon can Flip Turn as slowly as possible, increasing the odds that it can safely pass a Wish to its team.

Vaporeon primarily excels on balance teams that appreciate its services as a Wish passer. Power Construct Zygarde-10% benefits immensely from Heal Bell variants shortening its Rest duration post-transformation and providing it with Wish support. The aforementioned Kommo-o is able to forgo Regenerator for Dauntless Shield, relying on Vaporeon to keep it healthy throughout a battle. Kommo-o is also an excellent check to Grass-types like Zarude, Dhelmise, and Tapu Bulu, which would otherwise threaten Vaporeon. Wallbreakers like Galarian Zapdos, Adaptability Zygarde-10%, and Zarude appreciate Vaporeon's ability to alleviate the effects of passive damage and status for them. Because Vaporeon checks Water-type Pokemon like Barraskewda, Inteleon, and Volcanion, Desolate Land users weak to them, such as Heatran and Moltres, are great teammates. Vaporeon is deadweight against common Desolate Land users like Volcarona, Heatran, and Cinderace as it cannot use Flip Turn against them, so Fire-resistant Pokemon like Garchomp and Primordial Sea Zapdos make excellent partners. Additionally, entry hazard removal from Dhelmise and Corviknight can prevent Vaporeon from being worn down if it loses its Heavy-Duty Boots.


[STRATEGY COMMENTS]
Other Options
=============

Corrosion is an option so that Vaporeon can poison targets like Ferrothorn, Corviknight, and Desolate Land Heatran, but Vaporeon has to sacrifice much of its longevity to do so.

Checks and Counters
===================

**Desolate Land Users**: Vaporeon is not able to pivot out or damage Desolate Land Pokemon; in particular, Heatran threatens to trap it with Magma Storm and KO it.

**Grass-types**: Dhelmise, Tapu Bulu, and Zarude threaten Vaporeon with their respective STAB moves, although they must be wary of being burned by Scald variants. Regenerator Ferrothorn threatens Vaporeon with virtually every move it commonly runs:; colon to semi-colon Knock Off can remove Heavy-Duty Boots, Power Whip is a 2HKO, and it can even set up entry hazards versus Vaporeon without much repercussion.

**Electric-types**: While they aren't good switch-ins to a potential Flip Turn or Scald, Tapu Koko and Primordial Sea Zapdos are able to OHKO or 2HKO Vaporeon with their STAB options.

**Wandering Spirit**: If not carrying Scald, Vaporeon has a difficult time staying healthy against Wandering Spirit users like Corviknight and Skarmory, who which are able to prevent it from gaining HP back through Regenerator.

[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [avyrie, 476520]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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