Project UU Victim of the Week (Round Twenty Four: Rhyperior)

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Tentacruel @ Black Sludge
Timid Nature
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
- Scald
- Rapid Spin
- Haze
- Toxic Spikes

Tentacruel is a interesting check to Gligar, while tenta have afraid of get quaked, it outspeed Gligar and can pontentially burn him if Gligar stay in, or do you paper as a spinner if Gligar switch out.

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Latias @ Electrium Z
Timid Nature
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
- Calm Mind
- Thunderbolt
- Ice Beam
- Roost

Calm Mind BoltBeam Latias is an amazing counter to Gligar, since thanks Levitate Lati is immune to Earthquake, and can hit Gligar with a 4x supereffective Ice Beam, almost always doing an OHKO without even a previous boost of Calm Mind.
 
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Starmie @ Life Orb
Timid Nature
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin

So I derped and didn't read what a check means so I'm gonna use starmie instead. When given the free switch in it always beats Gligar through Hydro Pump or Ice Beam. It can also rapid spin the hazards fairly easily as it either forces it out or eats an EQ. Waterium-Z can be used to nuke it also but Gligar drops to LO Ice Beam.

252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 100 SpD Eviolite Gligar: 354-421 (105.9 - 126%) -- guaranteed OHKO
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Altaria-Mega @ Altarianite
Adamant Nature
Ability: Natural Cure
EVs: 184 HP / 140 Atk / 184 Spe
- Return
- Refresh
- Roost
- Dragon Dance

So bulky refresh Mega Altaria both hard walls and beats Gligar. Before mega evolving Altaria is immune to gligar only stab EQ. This means it can set up on it with ease. Thanks to natural cure it can also not waste a turn pressing refresh if you end up doubling out. Even though it takes 25% from SR if it hasn't evolved it sets up with ease still. So once evolved it loses the ground immunity but thanks to its bulk it eats EQ for days. It only needs +2 to 2ohko and thanks to it always outspeeding even when unboosted it always roosts before Gligar can potentially finish you off. It also doesn't care about knock off sets due to the mega stone so it's a good knock absorber. Overall really strong counter, you can run bulkier sets but this one works fine.

0 Atk Gligar Earthquake vs. 184 HP / 0 Def Altaria-Mega: 79-94 (23.4 - 27.8%) -- guaranteed 4HKO after Stealth Rock
 

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Reuniclus is a Gligar counter. Takes like between 17% and 20% from EQ and can CM up. Toxic does nothing from Magic Guard. Knock off is basically the only thing doing damage and it does like 22% to 26% with the item still there. Gligar is Reuni Fodder.
 
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Crobat @ Flyinium Z/Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Super Fang
- Roost
- Taunt

Bat is a hard counter to Gligar, coming in and being immune to nearly all of it's common moves barring u-turn which it 4x resists, and the rare knock which still does pitiful damage. Taunt also prevents it from healing up with roost, letting Bat always win this 1v1, even if it's the absolute worst case scenario, Bat will win this 1v1 and there is nothing Gligar can do.
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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Roost

Aerodactyl-Mega is an effective check because while potentially getting hit by a toxic is annoying, it can't do anything to threaten MAero otherwise, while MAero can threaten to crush Gligar in return with a clean 2HKO from Ice Fang. It will always come in safely and while it has to be careful of the poison it can consistently scare Gligar out or KO it.
 
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was inactive for a while, this looks really awesome as a project. Gonna contribute if i find time next week.

EDITED=Entire Post incoming
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Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect

Shark is a nice counter and doesn't really get worried by toxic as it's a late game cleaner and should protect as soon as it switches in for speed boost anyways. Ice fang does what you would expect to a gligar.
 
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Estarossa

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C&C Leader
Crawdaunt @ Choice Band
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Superpower

Crawdaunt is a nice check to gligar that either ohkos with crabhammer, or removes eviolite and does a large amount of damage with knock off, while providing incredibly high damage on any forced switches that aren't chesnaught or defensive m-altaria. While it does fear a potential knock off, it doesn't take too much damage from earthquake and only takes 33-40% damage from a u-turn, meaning the very presence of crawdaunt puts enormous pressure on the opponent to not allow it in.



Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Heal Bell
- Air Slash
- Roost

Togekiss is a nice counter to gligar, being able to freely set up on it, immune to eq, 2x resistant to u-turn, and being able to heal bell off any potential toxics. While knock off may be slightly annoying, it still provides a turn of set up after, if running knock off instead of toxic a z-aura sphere set would also completely counter.
 
was inactive for a while, this looks really awesome as a project. Gonna contribute if i find time next week.

EDITED=Entire Post incoming
View attachment 155404
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect

Shark is a nice counter and doesn't really get worried by toxic as it's a late game cleaner and should protect as soon as it switches in for speed boost anyways. Ice fang does what you would expect to a gligar.
I wouldn’t call this a counter since as it turns out, even Adamant Shark doesn’t OHKO from full. Meanwhile, with rocks up...

252+ Atk Strong Jaw Sharpedo-Mega Ice Fang vs. 252 HP / 200+ Def Eviolite Gligar: 240-284 (71.8 - 85%) -- guaranteed 2HKO after Stealth Rock
0 Atk Gligar Earthquake vs. 4 HP / 0 Def Sharpedo-Mega: 114-135 (40.4 - 47.8%) -- 57.8% chance to 2HKO after Stealth Rock

For it to be a solid counter, Shark would need to come in hard, and if it eqs turn one then it’s essentially a coinflip in Gligar’s favor if rocks are up, if it doesn’t sacrifice the little bit of speed it runs into attack, which I occasionally do. Check is probably the better term here.
 
Oooh loving all the submissions I got this time around! However, I am raising and lowering a couple mons. Mega Blastoise and Mega Aerodactyl are being moved up to counters. Between Earthquake being a 4HKO and Refresh removing possible status, Mega Blastoise is capable of consistently switching into Gligar throughout the match. Mega Aerodactyl also manually switches into Gligar and really doesn’t give a shit about Toxic especially with Roost since Mega Aerodactyl is usually coming in to pick off weakened threats in most other situations. Finally, Mega Sharpedo is dropping to a check. Nightingales explained it perfectly but I’ll bring in my feedback. I understand that it is only used for the late-game to clean up but Mega Sharpedo doesn’t fit the definition of a counter since that implies you could consistently hard switch it into Gligar which is bad for Mega Sharpedo because a. Mega Sharpedo has a chance to be 2HKOed by Earthquake after Rocks as shown by the calcs and b. it doesn’t want unnecessary chip that gives it a higher chance to get picked off by priority. Alright here’s your checks and counters!

Checks:

AoA Mamoswine by DubFreaknakeeb

Choice Specs Kyurem by itsjustdrew

Tentacruel by InvejaMata

Life Orb Starmie by Twilight

Mega Sharpedo by Sweep the Janitor

Choice Band Crawdaunt by Estarossa

Counters:

Defensive Primarina by DubFreaknakeeb

Refresh Mega Blastoise by Scizorphobic

Vincune by Scizorphobic

Bulky Swords Dance Scizor by itsjustdrew

Calm Mind BoltBeam Latias by InvejaMata

Bulky Dragon Dance Refresh Mega Altaria by Twilight

Calm Mind Reuniclus by Sickist

Stallbreaker Crobat by Smallsmallrose

Roost+3 Attacks Mega Aerodactyl by Smallsmallrose

Stallbreaker Togekiss by Estarossa

Alright guys vote for 2 checks and 2 counters. Voting ends Saturday 8PM GMT-4!
 
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The Winners Are:
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DubFreaknakeeb and Estarossa
Looks like DubFreaknakeeb and Estarossa got the wins this time with full out attacking Mamo and Togekiss respectively! Your sets will be reserved in the archive!
Checks:
Mamoswine=5
Crawdaunt=4
Starmie=4
Kyurem=3
Mega Sharpedo=2
Tentacruel=0

Counters:
Togekiss=4
Mega Altaria=3
Scizor=3
Reuniclus=2
Primarina=2
Suicune=2
Crobat=1
Mega Aerodactyl=0
Mega Blastoise=0
Latias=0


Alright we got another new UU mon for this week.
Week 3’s Victim is:
Doublade

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Claw / Sacred Sword
- Shadow Sneak

2nd Eviolite mon in a row! So you already know my stance on Doublade because I think it’s really easy to justify using Doublade on much more offensive oriented teams due to it blanket checking a multitude of problematic threats for the archetype while not the at the expense of offensive pressure since it can still act as a decent set-up sweeper later in the game. Now find a way to break the shield to expose the swords! Voting begins on the usual Wednesday at 8PM GMT-4 and all that jazz. Good luck!​
 
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gum

for the better
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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Quag tanks everything Doublade throws at it, has Recover for longevity and is unaware that Doublade is at +2, +4 or +6 (im not sorry). It can also fish for burn with Scald or just attack with Earthquake. A counter.
 
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Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 4 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Overheat
- Will-O-Wisp
Rotom-H is a great check to Doublade as it can eat an unboosted Shadow Claw/ Sacred Sword/ +2 Shadow Sneak and OHKO Doublade with Overheat. Alternatively, it can throw a Will-O-Wisp at Doublade or whatever switch-ins to Rotom-H. However, +2 Shadow Claw/Sacred Sword threaten Rotom-H on the switch-in, especially when Rotom lost its Berry or chipped. Well, Rotom-H has no reason to switch into a +2 Shadow Claw/ Sacred Sword. Currently, I think it is still a check to Doublade because Rotom-H can only tank a specific numbers of Shadow Claw/ Sacred Sword/ +2 Shadow Sneak due to one-time recovery.
Correct me if I'm wrong.
If both of the mons are considered as counter, I would like to take Rotom-H.

20 SpA Rotom-Heat Overheat vs. 240 HP / 16 SpD Eviolite Doublade: 338-402 (105.9 - 126%) -- guaranteed OHKO
252+ Atk Doublade Shadow Claw vs. 236 HP / 0 Def Rotom-Heat: 106-126 (35.3 - 42%) -- guaranteed 3HKO
252+ Atk Doublade Sacred Sword vs. 236 HP / 0 Def Rotom-Heat: 90-107 (30 - 35.6%) -- 32.3% chance to 3HKO
+2 252+ Atk Doublade Sacred Sword vs. 236 HP / 0 Def Rotom-Heat: 181-213 (60.3 - 71%) -- guaranteed 2HKO
+2 252+ Atk Doublade Shadow Claw vs. 236 HP / 0 Def Rotom-Heat: 211-249 (70.3 - 83%) -- guaranteed 2HKO
+2 252+ Atk Doublade Shadow Sneak vs. 236 HP / 0 Def Rotom-Heat: 121-144 (40.3 - 48%) -- guaranteed 3HKO



Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Mixed Wall Hippowdon is a solid counter to Doublade with Sacred Sword(which is more common). From full, Hippowdon has a high chance of surviving three +2 Sacred Sword. Hippowdon also 3OHKO Doublade with EQ.
0 Atk Hippowdon Earthquake vs. 240 HP / 0 Def Eviolite Doublade: 114-134 (35.7 - 42%) -- guaranteed 3HKO
+2 252+ Atk Doublade Sacred Sword vs. 252 HP / 80+ Def Hippowdon: 141-166 (33.5 - 39.5%) -- 19.7% chance to 3HKO after Leftovers recovery
 
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reserving Moltres



Moltres @ Leftovers
Ability: Flame Body
EVs: 248 HP / 36 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Roost
- Will-O-Wisp
- Defog

Moltres as a check (or counter, I'll leave Moute to decide):

Technically it could be a counter, so I'll mention this quickly. If you somehow manage to land Will-O-Wisp on Doublade, you basically counter it unless it nails a crit shadowclaw on you after rocks. Doublade isn't really doing much anyways, unless it gets an SD up before attacking.

252+ Atk Doublade Shadow Claw vs. 248 HP / 36 Def Moltres: 118-139 (30.8 - 36.2%) -- guaranteed 4HKO after Leftovers recovery

However, my reasoning for calling it a check is that if it manages to nab a Swords Dance when you switch into Moltres, avoids Will-O-Wisp, doesn't get Flame Bodied, then Claw into Sneak KOs Moltres.

+2 252+ Atk Doublade Shadow Claw vs. 248 HP / 36 Def Moltres: 234-276 (61 - 72%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Doublade Shadow Sneak vs. 248 HP / 36 Def Moltres: 135-159 (35.2 - 41.5%) -- 77.7% chance to 3HKO after Leftovers recovery

So yea.

Moving on, we have Gligar as a counter (It recovered from Last Week's onslaught against it :psysly:

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Earthquake
- Stealth Rock / Defog
- Roost
- Taunt / Knock Off

Gligar is a Counter to Doublade because it can Knock Off it's eviolite and start Eqing and roosting to keep dealing with it, or Taunt it and EQ. Doublade has no solid recovery and even at +2, it's attacks are kinda pitiful..

+2 252+ Atk Doublade Gyro Ball (76 BP) vs. 252 HP / 156+ Def Eviolite Gligar: 123-145 (36.8 - 43.4%) -- guaranteed 3HKO
That's Doublade's strongest attack VS Gligar. It barely does around 42% on average. Meanwhile,

Vs Non-Knocked off Doublade: 0 Atk Gligar Earthquake vs. 240 HP / 0 Def Eviolite Doublade: 84-98 (26.3 - 30.7%) -- guaranteed 4HKO

Vs Knocked Off Doublade: 0 Atk Gligar Earthquake vs. 240 HP / 0 Def Doublade: 120-144 (37.6 - 45.1%) -- guaranteed 3HKO

Basically, Gligar is beating this thing 1v1 essentially every time unless you run into some wack hp ice Doublade.
 
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avarice

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bisharp.gif

Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Low Kick

Bisharp is a strong check to Doublade. With Darkium, or just Knock Off in general really Bisharp heavily pressures Doublade. However, it can't always switch into Doublade if the full set isn't revealed and they may be carrying Sacred Sword.

chesnaught.gif

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
- Spikes
- Taunt
- Leech Seed
- Drain Punch

Any Taunt Chesnaught can counter Doublade. Taunt stops Doublade from setting to break past Chesnaught's defenses. And all Chesnaught ever really has to fear is the rare Toxic.
 
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Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge

Krookodile is a great check to doublade, not only is it splashable, it has intimidate, can knock off it's eviolite, and both its STABs are super effective, though it doesn't appreciate sacred sword coverage. Great mon, great check.
 

Blastoise @ Blastoisinite
Ability: Rain Dish --> Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Water Pulse / Hydro Pump
- Dark Pulse
- Aura Sphere
- Rapid Spin

Submitting Mega-Blastoise as a hard check to Doublade. Doublade has to walk on eggshells if it wants to spinblock the tortoise. Mega Launcher boosted Dark Pulse is a guaranteed OHKO through HP investment and Eviolite. Doublade can't do significant damage to M-Blastoise from the get-go, however M-Blastoise can't switch into a +2 Shadow Claw or Sacred Sword without losing half its health. As a mon without reliable recovery, this makes the big blue boy more a check than a counter.
 
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