I'm nominating
Froslass, Moltres, and Raikou.
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Froslass under the Support Characteristic.
"
A Pokémon is BL if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep" to be clear.
Froslass easily fits under the support characteristic for this set.
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Spikes
- Shadow Ball
- Ice Shard
- Thunderbolt
Look at the top five most common leads. Opposing Froslass are killed by Shadow Ball + Ice Shard, leaving you with, at worst, one hp and no taunt up. Unless you send out something with 351+ speed (four pokemon), you get a layer of spikes. Against Ambipom, you will get one layer unless they have Taunt, and you can switch out with your sash intact if they don't have Taunt
and Pursuit. Against Uxie, you get as many spikes as you want until they finally switch. You get two layers of spikes against Life Orb Moltres, and you get one against Scarf Moltres with 1% to come in later and lay spikes against all of the pokemon who don't beat it speed wise. Electrode will likely Taunt and Rain Dance, while Shadow Ball is a 3hko. The main problem here is the ease of which it gets and keeps up the spikes. Since Frosslass is also a ghost type, you can't send out a spinner to spin away whatever it's doing. Froslass alone isn't broken, however, it's what it breaks when using spikes. Moltres can now easily 2hko pokemon such as Milotic, Slowbro, and even Chansey with enough spikes down. Raikou just needs to fire off a few unboosted Thunderbolts to beat
all of it's so called checks with residual damage. Swellow's counters are all affected by Spikes, and if it can just U-turn out once, the counters are 2hkoed next time they come in. None of this is possible without the spikes Froslass provides!
But wait! Omastar, Cloyster, and even Qwilfish can set up multiple layers of spikes; Omastar can also set up Stealth Rock, Cloyster can spin opposing hazards away, and Qwilfish can explode. So what makes Froslass more broken then all of these other spikers? It's a couple of things. Firstly, none of the other spikers can beat Blastoise, Donphan, and Hitmontop reliably; You can make a case for Blastoise losing to Cloyster, Donphan to Omastar, etc. but none of them beats them all as easily as Froslass does. She can also block the rapid spin that they may try, and either set up more spikes or possibly Taunt the set up move. Froslass also has a nearly unrivaled 110 base speed, meaning that a grand total of five pokemon can actually outspeed it. Five pokemon that can hit it before it uses spikes. To sum it all up, it is the only spiker that blocks rapid spin and beats the majority of spinners, it breaks multiple pokemon after it spikes, and it is faster then a lot of the tier.
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Moltres under the OC.
"A Pokémon is BL if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort." to be clear
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
Moltres boasts base 125 specia l attack, which is the highest in the tier bar Alakazam, Espeon, and Glaceon. Moltres also boasts a respectable base 90 speed, which means that all of the base 80 pokemon that plague uu are outsped. Let's go over moltres' "safe" switch ins. I won't include it if it is 2hkoed after SR and one layer of Spikes.
Chansey - Arguably the safest, will not be 2hkoed without 3 layers of spikes and Stealth Rock.
Azumarill - Won't be OHKOd without all the hazards down, but suffers 57% minimum from HP Grass. While it is 2hkoed, it has Aqua Jet to force it out.
Slowking - While Slowkings that sacrifice some special defense to put in defense for sponging Flare Blitzes and the like, ones that invest heavily in special defense do just fine.
Milotic - 252 / 56 Calm Milotic suffers 38% from Hidden Power Grass, which equates to 95% after the second one, 89% if you add the second leftovers turn.
As you can see, Moltres has four safe switch ins. One is 2hkoed no matter what, and the other two suffer high eighties of percentage damage. Chansey is a pretty hard counter, however Chansey is viable only on stall teams due to it only being able to attack with Seismic Toss and dying to most physical attacks. Regirock is an okay counter, but HP Grass screws it over big time, as a little note. Moltres' main issue lies in Stealth Rock chipping away half of it's health with each switch in, but is it really that hard to spin away stealth rocks with the likes of Hitmontop and Blastoise around? With the proper support (one layer of spikes, stealth rock, spinner), you almost can't stop Moltres. Revenge killing it is also extremely hard thanks to its above average defenses. Anything slower and not immediately KOd will have a hard time actually killing it, since chipping away at it isn't enough with Roost at its disposal. All in all, Moltres is too powerful for UU and has the bulk and typing to back it up.
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Raikou under the OC
"A Pokémon is BL if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort." to be clear
Raikou's most deadly set, in my opinion, is the Life Orb set since it has more immediate power then the SubCM set.
Raikou @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Extrasensory
- Hidden Power [Water]
- Calm Mind
This set, with just one layer of spikes and stealth rock down, can easily sweep. Raikou has base 115 special attack and 115 speed, both are incredibly good. His speed beats all but Sceptile, Dugtrio, Swellow, and Alakazam. Sceptile and Dugtrio can eat a Thunderbolt. Dugtrio is one of the best checks to raikou, being able to come in on half of it's moveset and ohko it, and take a hefty hit from Extrasensory to kill it. Some of his defensive checks include Chansey, Registeel, and possibly specially defensive Regirock. Chansey is obviously a hard counter, however like I said in my Moltres nomination, it only fits on stall. Registeel takes a low estimate of 30% from Thunderbolt, and adding that to the 18% from spikes and 6% from leftovers, you end up with 42% taken. Next time you can Calm Mind, dealing 45% you will just KO it. Even if you choose to Thunderbolt and swap again, Registeel has no heailng at all. This is also assuming Careful 252 / 252 Registeel. The same happens with Regirock, except much easier since it's neutral to stealth rock and has far worse special defense.
So defensive checks are pretty much out of the question. What offensive checks are there! Checks include Sceptile and Dugtrio. Revenge killers include Alakazam and Swellow (with orb). Opposing Raikou can also do an okay job against it, but it often comes down to a speed tie for the Extrasensory kill. Sceptile can come in on most of it's moveset, synthesis up as it switches, fearing Earthquake, or just EArthquake straight away and risk the ko next time Raikou comes in. It's a shaky check, but definitely the sturdiest offensive one. Dugtrio is one of those things where it's kind of a check, kind of a revenge killer. On one hand, Raikou can't OHKO it without HP Watering straight off the bat. Hp Water is saved for special threats, so it can usually get in while sustaining 65% ish max without spikes from the Extrasensory. We can call Dugtrio a check. So we end up with two offensive checks and one defensive counter.
Now, the problem lies in getting a Calm Mind to actually sweep. The problem is that Raikou can do it so easily. 90 / 100 defenses on the special side mean that all of those special attackers (Milotic, Moltres, Rotom, Blastoise, etc) mean that Raikou should be getting a free Calm Mind. 90 / 75 on the physical side is pretty bad, but it's not so bad that it can't take a weak physical attack or possibly stomach some priority to get through and sweep. So many porkermon in UU are also forced out by the threat of swift death via Thunderbolt or a coverage move, again allowing a free calm mind. Once it gets a calm mind, good luck stopping it without using one of the three pokemon listen or ridiculous amounts of priority. If you actually want to beat raikou without sacrificing a pokemon, then you have to use Sceptile, Dugtrio, or priority that can OHKO it before it can retaliate. Raikou is the most difficult to beat and broken pokemon in uu; in any half intelligent player's hands, it is broken. tl;dr good bulk amazing speed amazing stab amazing power
Cool Bad Ass, so if it is just that good then why didn't we vote it BL in the previous two rounds it was nominated as UU? Well, two rounds ago we still had Honchkrow to revenge, and UU players finally got some new toys to play with, Rhyperior and Alakazam, as well as the more anticipated Gallade and Froslass. Raikou was simply overshadowed. Last round, we got two of the most hyped pokemon to enter UU in Cresselia and Porygon-z. Cresselia was pretty much seen as the better Calm Minder, and Porygon-z could revenge a nice chunk of it's health with Scarf Tri Attack. People were way more concerned about Cresselia to worry about Raikou, and thus when voting time came they were thinking GET OUT DUCK. They forgot about doggie. So yea, that's why I think it wasn't voted out earlier
okay done