The main idea of this team is to set up a future sight with Jirachi or Reuniclus, then switch or pivot out into Conkeldurr or Crawdaunt, breaking walls with the combination of future sight and a strong physical attack, with Mandibuzz for a defensive pivot and hazard control, and Hydreigon for revenge killing and another pivot.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 248 SpA / 8 Spe
Modest Nature
- Stealth Rock
- Future Sight
- Flash Cannon
- U-turn
Jirachi is the usual lead, setting up rocks or a future sight, or u-turning out if in a bad spot. It is more bulky so it could be defensively useful, sacrificing speed for stronger Future Sights. Plus, slow U-turn is useful for safely getting in an attacker. Flash Cannon is there if needed (to finish off a weaken wall, for instance), but I don't find myself using it very often. 8 speed EVs to outspeed base 100 mons with 4 speed EVs.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 244 HP / 252 Atk / 4 SpD / 8 Spe
Adamant Nature
- Drain Punch
- Fire Punch
- Knock Off
- Mach Punch
Conkeldurr comes in either to revenge kill with mach punch, or to wallbreak after a future sight has been set up. Drain/Mach punch, Fire Punch, and knock off cover all Future Sights resists (which are steel, dark, and psychic). Guts and flame orb is useful to push tough walls over the edge, and Drain Punch is good for recovering burn damage. 8 Speed EVs to always beat other Conks in a speed tie. It can clean with Mach Punch, once the walls have been broken.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Toxic
- Future Sight
- Shadow Ball
- Knock Off
Reuniclus is another Future Sight setter, as well as a stall breaker. Magic Guard prevents it being worn down, and toxic and knock off are good to cripple Pokemon that would be difficult to damage otherwise. Also a solid special wall.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 248 HP / 252 Atk / 4 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Liquidation
- Knock Off
- Close Combat
Crawdaunt is a good revenge killer with Aqua Jet. It can also be used to wallbreak with liquadation, knock off, or CC, along with a future sight. Like Conk, it could late game sweep once the other team is sufficiently weak.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 236 HP / 252 Def / 12 SpD / 8 Spe
Impish Nature
- Defog
- Foul Play
- Roost
- U-turn
Mandibuzz is a solid defensive pivot, with hazard support (defog). This is important, since pivoting is a very large aspect of this team. Foul play is pretty reliable damage (except against special attackers, which Mandibuzz would lose to anyway).
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Hydreigon is a revenge killer, since it is strong and fast. It is good for taking faster Pokemon, since the rest of the team is rather slow. Draco Meteor can be good for wallbreaking, especially when no future sight is not set up, since it is very powerful by itself. Like Conk and Crawdaunt, once its walls are taken out, it is strong and fast enough to late game sweep.
In summary, the objective is to pair strong physical attacks with future sight to take out (otherwise persistent) walls, allowing powerful Pokemon with either speed or priority to finish the rest of the team.
https://pokepast.es/716a70208305dc08
Thanks for the criticism.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 248 SpA / 8 Spe
Modest Nature
- Stealth Rock
- Future Sight
- Flash Cannon
- U-turn
Jirachi is the usual lead, setting up rocks or a future sight, or u-turning out if in a bad spot. It is more bulky so it could be defensively useful, sacrificing speed for stronger Future Sights. Plus, slow U-turn is useful for safely getting in an attacker. Flash Cannon is there if needed (to finish off a weaken wall, for instance), but I don't find myself using it very often. 8 speed EVs to outspeed base 100 mons with 4 speed EVs.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 244 HP / 252 Atk / 4 SpD / 8 Spe
Adamant Nature
- Drain Punch
- Fire Punch
- Knock Off
- Mach Punch
Conkeldurr comes in either to revenge kill with mach punch, or to wallbreak after a future sight has been set up. Drain/Mach punch, Fire Punch, and knock off cover all Future Sights resists (which are steel, dark, and psychic). Guts and flame orb is useful to push tough walls over the edge, and Drain Punch is good for recovering burn damage. 8 Speed EVs to always beat other Conks in a speed tie. It can clean with Mach Punch, once the walls have been broken.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Toxic
- Future Sight
- Shadow Ball
- Knock Off
Reuniclus is another Future Sight setter, as well as a stall breaker. Magic Guard prevents it being worn down, and toxic and knock off are good to cripple Pokemon that would be difficult to damage otherwise. Also a solid special wall.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 248 HP / 252 Atk / 4 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Liquidation
- Knock Off
- Close Combat
Crawdaunt is a good revenge killer with Aqua Jet. It can also be used to wallbreak with liquadation, knock off, or CC, along with a future sight. Like Conk, it could late game sweep once the other team is sufficiently weak.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 236 HP / 252 Def / 12 SpD / 8 Spe
Impish Nature
- Defog
- Foul Play
- Roost
- U-turn
Mandibuzz is a solid defensive pivot, with hazard support (defog). This is important, since pivoting is a very large aspect of this team. Foul play is pretty reliable damage (except against special attackers, which Mandibuzz would lose to anyway).
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Hydreigon is a revenge killer, since it is strong and fast. It is good for taking faster Pokemon, since the rest of the team is rather slow. Draco Meteor can be good for wallbreaking, especially when no future sight is not set up, since it is very powerful by itself. Like Conk and Crawdaunt, once its walls are taken out, it is strong and fast enough to late game sweep.
In summary, the objective is to pair strong physical attacks with future sight to take out (otherwise persistent) walls, allowing powerful Pokemon with either speed or priority to finish the rest of the team.
https://pokepast.es/716a70208305dc08
Thanks for the criticism.
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