I'd assume that anything setting up hazard would die to a setup mon with block spam. Basically, if someone starts hazard-ing, you block then setup and winArushi what do you do about hazards with block spam?
I'd assume that anything setting up hazard would die to a setup mon with block spam. Basically, if someone starts hazard-ing, you block then setup and winArushi what do you do about hazards with block spam?
I mean this looks like your avg webs team but I dont get why you decided Jolly Dusk Mane + Rock Polish instead of Swords Dance was the way to go? Relying on WP to get Atk boost seems like an invitation to Defog on it. Same with Jolly Lefties EKiller unless your opp gets the Defog it seems like the worse option and rather allows your opp to Defog instead of preventing it. Heat Wave seems like a legit option but aside from helping Xern I am not sure if you need it. Sucker Punch / Focus Blast might be a better option. HP Rock is good vs Ho-Oh but seems specific on Webs HO team but to each their own. Last but not least the Smeargle set is set up fodder for Sub mons like Zygarde which your team would struggle with. Id suggest Whirlwind (or Taunt Ig) instead of Baton Pass as Moody Pass can drop Smeargles Speed or Accuracy which could bring you in unfortunate situations and BP seems (atleast to me) not reliable and could make you (or ppl using this potential sample) bring in a Sweeper at a bad timing.
Smeargle @ Focus Sash
Ability: Moody
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Nuzzle
- Sticky Web
- Rapid Spin
- Baton Pass
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Oblivion Wing
- Heat Wave
- Taunt
Arceus @ Leftovers
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Substitute
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 40 HP / 252 Atk / 4 SpD / 212 Spe
Jolly Nature
- Stealth Rock
- Sunsteel Strike
- Earthquake
- Rock Polish
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 144 HP / 24 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy
Hola, I'm just here to drop this webs team here. Basically I started with Smeargle and then plopped SD mray cuz u know it's fuckin webs why tf not. I went with Heat Wave Yvel in the next slot to deal with Steels and shit like Necro while also giving Taunt support to help keep webs on the field and all that shit. Ekiller Arc comes thru here as the offensive mray answer, and in general can put in work with powerful priority vs a lot of floaty mons that might ignore the webs debuff. Necro comes in as a Xern answer w/ rocks... yes ik pdon would prolly be better here but fuck pdon that mon is boring as shit. Xerneas rounds out the squad as a Yvel answer and Marsh answer that can clean shit up w/ Geomancy.
There is, and probably will never be, a definitive "best" playstyle. Each playstyle does well against different things. However, you can always counter team any playstyle, which makes it so you cannot just spam, say, stall, on ladder all day and expect to never lose. Lance's w/l comes from a very solid teambuild, experience, and laddering at random times to avoid getting sniped. However, this doesn 't mean stall is the reason for his success. Any playstyle is perfectly viable, and if you know what you are doing, you can succeed no matter what you are running.Hi all. Is stall the best playstyle in AG right now? I've noticed that the player "Lejon ga Fram" (some call him Lance, apparently) has the highest winrate at the ladder by a huge margin when compared to other players. His team (a combination of Sableye-M, Blissey, Lugia, Ho-oh, Giratina and Arceus Steel) seems to not have many counters, if any.
Ok then The one compliment I can give this team is that it's far from average. Your only "normal" set is mega ray, but I'd suggest you A. Replace orb with choice band or B. Replace v create with dragon dance. As for your ultra set, its's far from good, not to mention you forgot EV's. Change base form to dusk mane and have photon, heat wave, calm mind, dragon pulse. Delete azumarill, its hot garbage, I'd suggest LO marshadow instead if ur going for HO. For pdon, im extremely confused as to why its nature is serious. I'd also suggest running 281 speed to creep arcs, but then I'd suggest a special set. Please replace arc fighting with arc fairy. If u want to make it cm or defensive its up to u, but you have literally no switchins to any major threats in this tier, and you don't have sr. And make kyogre scarf.Watergirl (Kyogre) @ Mystic Water
Ability: Drizzle
EVs: 32 Def / 252 SpA / 28 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Hydro Pump
- Thunder
- Ice Beam
Arceus-Fighting @ Fist Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 4 SpD / 248 Spe
Modest Nature
IVs: 0 Atk
- Judgment
- Hyper Voice
- Calm Mind
- Flamethrower
Fireguy 1 (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 12 SpD / 244 Spe
Serious Nature
- Hone Claws
- Fire Punch
- Precipice Blades
- Dragon Tail
Fast and Furious (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Ice Punch
- Aqua Jet
Necrozma-Dawn-Wings @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Moongeist Beam
- Photon Geyser
- Psychic
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- V-create
- Earthquake
- Extreme Speed
That's my anything goes team - a bit average, but im still developing
I would actually say your team is below average in terms of the sets that you use, But you are new player and I hope that you continue you interest in Anything Goes. I would use Primal Kyogre over mystic water kyogre just because it is significantly stronger with it's improved defenses and ability to use a strong thunder and ice beam. I personally have no problem with using arceus fighting even though there are better arceus types but I would recommend recover over hyper voice, For the pdon I would put stealth rocks on it just because your team is lacking a stealth rock setter and I would replace hone claws with swords dance. Just Don't Use Azumarill. For the necroma set I would replace psychic with calm mind and earth power with dragon pulse, And Finally for Rayquaza I would either make it band, scarf, or replace v-create with dragon dance.Watergirl (Kyogre) @ Mystic Water
Ability: Drizzle
EVs: 32 Def / 252 SpA / 28 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Hydro Pump
- Thunder
- Ice Beam
Arceus-Fighting @ Fist Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 4 SpD / 248 Spe
Modest Nature
IVs: 0 Atk
- Judgment
- Hyper Voice
- Calm Mind
- Flamethrower
Fireguy 1 (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 12 SpD / 244 Spe
Serious Nature
- Hone Claws
- Fire Punch
- Precipice Blades
- Dragon Tail
Fast and Furious (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Ice Punch
- Aqua Jet
Necrozma-Dawn-Wings @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Moongeist Beam
- Photon Geyser
- Psychic
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- V-create
- Earthquake
- Extreme Speed
That's my anything goes team - a bit average, but im still developing
Hmm I’m very new to Anything Goes but I know enough to know that mono is easily beaten. You should probably replace on of those deo-as for something that can reliably beat steel types like Dusk Mane.Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Sunsteel Strike
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Dark Pulse
Deoxys-Attack @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Dark Pulse
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Psychic
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
I am submitting this team that has got me a lot of success in battles
I understand psyspam is considered a niche strategy that doesn't work without a certain set of circumstances being met but I have managed to make to work and used it to get to second on the ladder and win a many of the room tours that I used it in.
The team is relativity easy to use and is scary when you get your opponent in to certain situations where they can't possibly win
That isn't a problem for me, Dark pulse on deo beats necrozma and superpower beats steel types, and ultra necroma has no problem beating steel typesHmm I’m very new to Anything Goes but I know enough to know that mono is easily beaten. You should probably replace on of those deo-as for something that can reliably beat steel types like Dusk Mane.
The biggest problem with this team isn't the lack of answers to common steel types (It can deal with them, albeit it still struggles with them) but the lack of pivots. Yes, I know this is a HO and that it doesn't necessarily require defensive pokemon, but with psyspam, you lack an ability to use priority. Your only answer to anything scarf is deo a sash and scarf, which, tbh, are not checks. Any smart player can easily scout these sets and switch, and scarf deo is incredibly ez to set up on. darkceus can shrug off a superpower with recover and then do major damage to your switchin. You rely on lele to keep rocks off, yet that still lets exca and faster rockers get them up, since coat can be played around. Not to mention, you have no actual rocks of your own, which means yveltal just keeps getting switchins. All in all, psyspam is an extremely inconsistent playstyle that any smart player will beat. This team is even worse that some other ones I've seen since it does the OPPOSITE of what HO is supposed to do: it allows the other team to set up.Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Sunsteel Strike
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Dark Pulse
Deoxys-Attack @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Dark Pulse
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Psychic
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
I am submitting this team that has got me a lot of success in battles
I understand psyspam is considered a niche strategy that doesn't work without a certain set of circumstances being met but I have managed to make to work and used it to get to second on the ladder and win a many of the room tours that I used it in.
The team is relativity easy to use and is scary when you get your opponent in to certain situations where they can't possibly win
Why are you using dawn wings for the base for unecro? You can do another dusk mane, and dusk manes aren’t 4x weak to dark and ghost. Also, sd ray tends to be viable only on webs, as, without webs, it is still outsped by a lot of potential revenge killers like mega gengar and scarf yveltal. Also, lefties xern just doesn’t seem that great. Idk why, but it just seems like it lacks the potential to do much to anything. Maybe scarf > leftovers on it? Indeed, fairyceus has higher speed and better defensive stats, so I really don’t know what you are trying to achieve with defensive xern instead of fairyceus.https://pokepast.es/510021f81dcb5374
Mega Ray + Ultra Necrozma Bulky Offense
Here is a team inspired by general Ubers team building tendencies. This team aims to cover many of the threats covered in AG while still retaining momentum for a potential Mega Ray/Ultra Necrozma sweep. Specially Defensive Dusk Mane Necrozma reloably sets up hazards, spreads toxic, and is a really great way to counter Geo Xern and some CM Arceus Forms while Xerneas serves as this teams cleric and defogger. Defensive Xern is essentially a superior version of Fairyceus. Zygarde is used to neutralize set up sweepers and Baton Pass chains and Glare spam facilitates a potential Mega Ray/Ultra Necrozma sweep. Lastly, CM Groundceus is used to apply pressure and weaken or defeat a wide variety of defensive threat. What differentiates this team from most teams in AG is that it only uses one Supportceus form and some unusual choices work fantastically in the context of this team.
He, in fact, cannot Use two dusk manes. However, it would be better to use ferro and then change it to dusk mane. Also, why did he get banned lmaoWhy are you using dawn wings for the base for unecro? You can do another dusk mane, and dusk manes aren’t 4x weak to dark and ghost. Also, sd ray tends to be viable only on webs, as, without webs, it is still outsped by a lot of potential revenge killers like mega gengar and scarf yveltal. Also, lefties xern just doesn’t seem that great. Idk why, but it just seems like it lacks the potential to do much to anything. Maybe scarf > leftovers on it? Indeed, fairyceus has higher speed and better defensive stats, so I really don’t know what you are trying to achieve with defensive xern instead of fairyceus.