alephnull
Banned deucer.
Standard Mega Gengar + Ho-Oh Balance
This is a standard team built around the potent status spam core of Mega Gengar + Ho-Oh. Similar to teams built previously by KyogreF4N and Zenithial, this team aims to capitalize on spreading status via Ho-Oh and then abusing status spam thanks to Mega Gengar. However, there are a few caveats on this team that helps differentiate itself from its predecessors. Most notably, Ferrothorn is implemented to better deal with most variants of Primal Kyogre, which is a threat that is particularly difficult for Mega Gengar + Ho-Oh Balances to deal with. Ferrothorn also runs Spikes and allows this team to spike stack rather well. Bullet Seed was run over Power Whip to better deal with Sub CM Primal Kyogre, which would otherwise beat any other variant of Ferrothorn. Zygarde-C serves as this teams primary physical wall and is capable of tanking boosted hits rather well thanks to Coil. Dragon Tail is run over Glare so that Zygarde-C is not trapped by Gothitelle and allows it to phaze out opposing mons and rack up Spike damage. A Defensive Primal Groudon set best fit this team as it did not have a reliable way to deal with Geomancy Xerneas. Thus, Roar was opted for over Toxic and this allows the team to have another way to phaze out opposing mons and rack up even more Spike damage. Lastly, Scarf Xerneas paired excellently with Mega Gengar and served as a great way to revenge kill certain threats like Zygarde-C and Marshadow, while still serving as a cleric and a defogger. Grass Knot was run to have a better match up against SD Groundceus, Primal Groudon and Primal Kyogre. Overall, while this team lacks immediate raw power, it has the ability to set up multiple layers of hazards in the form of Spikes and Stealth Rock and quickly rack up damage to the opposition thanks to various phazing moves. Mega Gengar, Ho-Oh, and even Ferrothorn can spread status moves across the opposing team thus powering up Mega Gengar's Hex and netting multiple KOs at a time.
Gengar-Mega @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Sludge Wave
- Taunt
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Spikes
- Leech Seed
- Bullet Seed
Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Dragon Tail
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Roar
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Aromatherapy
- Defog
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Sludge Wave
- Taunt
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Spikes
- Leech Seed
- Bullet Seed
Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Dragon Tail
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Roar
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Aromatherapy
- Defog