Eh I think it may run fine.the DLC content looks good its just built on a shitty engine and will be laggy and look bad because it is DLC for an unfinished game
Thank you for the correction, I try to do my research on these types of things and I do recall seeing that - I just wasn’t sure on how to put it into words. As long as I’ve got the whole 'Brontosaurus = Thunder Lizard' thing down, I think the intention behind the post remains the same (seriously though Ty for informing me)False. Brontosaurus has been a separate thing again since 2015.
Also it (not actually) being the younger version of Apatosaurus wouldn't have affected which name was kept, it matters which name was officially recognized first not which name belongs to the older member of the species.
ayeee I had this take too lets fucking goSimple unpopular opinion from me....I'm good with the amount of Eeveelutions and hope they never bother bringing another to the game. I think if they hadn't created the Fairy Type that Gen 4 would have been the finish so unless they create another new type (feeling unlikely at this point) that they're never going to create another one.
Does it have to be either/or? Call me a utopian but I think it should be possible to live in a timeline where we have good games and workers who aren't nose-to-grindstone.I'm gonna be honest I don't like this. Between bad games where workers at least have decent work life and good games where the workers are crunched to hell to make due the release constraints, I'd rather take the former. "keeping up their release cadence" is a scary notion
well there are two waysI'm gonna be honest I don't like this. Between bad games where workers at least have decent work life and good games where the workers are crunched to hell to make due the release constraints, I'd rather take the former. "keeping up their release cadence" is a scary notion
I also want that, but I'm going off what's actually being talked right now: making the games better and keeping the same schedule. Brother if life could be a dream i'd have pokemon games release once per 6 years and everyone would work 4 hours a day with paid healthcare etc. I think gamefreak should unionizeDoes it have to be either/or? Call me a utopian but I think it should be possible to live in a timeline where we have good games and workers who aren't nose-to-grindstone.
I think this is the more optimistic result of this, which can be a net gain (or at least a sidegrade?). I'm just fearful of how easy crunch can be picked up as an industry standard for qualitywell there are two ways
the current way where devs have 2-3 years to make an open world jrpg
the world where they get more ILCAS to fill year gaps
there is no universe where TPC solves capitalism
I'm not experienced but from my short time in the world of Computer Science, splitting up more projects and giving them more time to ensure quality would imo be better for the devs.Only issue would be a larger lack of direction.
i dont disagree with you necessarily but you can interpret this as better for the workers
maybe it'd help if they didnt have 1 to 1.5 years of dev timetangent: maybe ILCA would do a better job with not-remakes? not to defend a universally panned pair of games i haven't even played yet, but maybe they'd do well with an original title with less at stake (but still core series please my extent of interest in spin-offs is pokémon go)
I'm still thinking ILCA was mostly constrained by having to do carbon copy of DP.tangent: maybe ILCA would do a better job with not-remakes? not to defend a universally panned pair of games i haven't even played yet, but maybe they'd do well with an original title with less at stake (but still core series please my extent of interest in spin-offs is pokémon go)
Thanks for noting this clarification. I had been giving this player, who I had not heard of before he used Wolfe's NAIC team, the benefit of the doubt on things (e.g., that he opted to use Wolfe's team after getting beaten by it on ladder and not because he'd heard it was Wolfe's team), but the more I see this guy talk the less he comes off as deserving that benefit of the doubt.I want to add that the source seemingly did nothing wrong and it was just the hacker's fault for being lazy. This tweet explains what happened in more detail and Brady himself liked the post. He was traded legitimate mons originally, and afterwards he modified them for some reason when his Landorus and Urshifu didn't even need any 0 IVs, and managed to taint perfectly good legit mons to fail a hack check afterwards.
As an aside I also found it strange that he kept saying that buying "Legends of Arceus" was his only option to get a Landorus, a staple of VGC teams for over a decade now and a mon that he himself previously used in SWSH competitions, which would be available from HOME even if he didn't have his SWSH copy anymore.
Tbf, does anyone really defend the release schedule? (I mean, I know, it’s the Internet; cast a wide-enough net and I’m sure you’ll find someone, but you know what I mean.) Even people like me who are still generally positive about the games I think are willing to admit that the schedule they keep to for a game as big as Pokémon is pretty absurd on the face of it. I do see people assessing the reason for it being as tightly cyclical as it is and saying, “Well, considering the interconnected, multi-headed beast that the franchise is, it’s probably difficult to start pumping the brakes without causing problems somewhere along the line, and there probably isn’t a lot of motivation to finally pull the trigger that will materialize those problems and force them to need to be dealt with when the product is still doing well enough commercially to get by,” but I don’t typically think that’s a sign of endorsement; it’s just a diagnosis.perhaps we could stop defending the yearly release model and admit that recent games haven't been anywhere near as polished as older ones?
I mean there’s definitely gotta be some ways to get around the whole needing to press the brakes on other projects without losing too much profit. New toys and merchandise can still be made, we have over a thousand different Mons to work with here. The anime can always make filler of some kind like with the Orange islands and battle frontier, though even they’ve been having issues a little while back. The only thing that could have the biggest issues with slowing down is the TCG cause of the need for new gimmicks, but even then a lot of people have been struggling to keep up with the newest meta.Tbf, does anyone really defend the release schedule? (I mean, I know, it’s the Internet; cast a wide-enough net and I’m sure you’ll find someone, but you know what I mean.) Even people like me who are still generally positive about the games I think are willing to admit that the schedule they keep to for a game as big as Pokémon is pretty absurd on the face of it. I do see people assessing the reason for it being as tightly cyclical as it is and saying, “Well, considering the interconnected, multi-headed beast that the franchise is, it’s probably difficult to start pumping the brakes without causing problems somewhere along the line, and there probably isn’t a lot of motivation to finally pull the trigger that will materialize those problems and force them to need to be dealt with when the product is still doing well enough commercially to get by,” but I don’t typically think that’s a sign of endorsement; it’s just a diagnosis.
Sure, you’re never going to please everyone. But I think a lot of the complaints they’d still get from people who want more frequent releases would be outmatched by the amount of people (and press) that would have better things to say about the games if the quality improved.Everyone here saying it would be better if Pokemon had a more spaced release schedule (I don’t necessarily disagree) but if they did there’s be an absolute onslaught of complaints, including from some people who argue for a longer release time.
Not sure if you're aware of this but releasing games makes money? "Why do they release games" because they can sell those games and make a profit? Your post implies they give the games away for free or something.Ok, I don't know about the TCG but otherwise, where oh where does Pokemon hurt if new games are not released? or even have their sales increase?
definitely not in its merchandise; most of it is of first gen mons with a few select popular ones from other generations, latest generations have at most significant merchandise of the new starters first forms and that's only out of tradition, they sell ok but they're nothing special
I don't think anyone would notice if no new pokemon were released for the next three years, heck I don't think anyone would care if no new pokemon had merchandise of them released in the next five
the anime doesn't care about new games, ratings straight out increased when it stopped caring about introducing new pokemon and certainly never cared about following the games' story
same thing for the movies, even if they go back to releasing a new mythical each year, it's not as if the presence or absence of new pokemon will affect the popularity of the new mythical mon
so why does the Pokemon Company want to release a new game with new characters so often if:
a) new characters and pokemon have basically no impact on the rest of its products
b) constant new releases reduce the quality of the games and thus the customer confidence in the brand as a whole is reduced as well
like seriously, does the TCG need new mons that often? cause otherwise I don't see the incentive to keep the rushing of games and services for those games
On top of what spookysocialist said, there's one specific reason.so why does the Pokemon Company want to release a new game with new characters so often if:
a) new characters and pokemon have basically no impact on the rest of its products
b) constant new releases reduce the quality of the games and thus the customer confidence in the brand as a whole is reduced as well
While obviously true, I'd also add that Covid conveniently buffed the sales of SwSh due to the coincidence of the quarantine having people looking for ways to kill time while stuck at home. Hard to say if the Switch and Pokemon sales would be the same if the quarantines never happened obviously, but regardless fact is way more people than it would have happened normally got exposed to the game and franchise, most notably increasing the potential casual playerbase.Also you bring up "customer confidence in the brand" but pokemon game sales have gone up recently. SV and SwSh massively outsold every gen except gen 1.