>tfw people keep bringing up DLC when Game Freak already said it's not happening.
I just wanted to say that i love reading through these 5 years old replies. That one is especially ironic.
People were also talking about a dark type gym and someone predicted EXACTLY what Piers would be like !
I liked the DLCs, i agree that IoA didn't have enough content but Crown Tundra delivered and was MUCH better. And i REALLY prefer DLC over "hey wanna play the same game but it has one more legendary, a BIT more story, post-game stuff and uuuuh more pokemon available maybe ?". I much rather not spend 10 hours on a story i've already beaten once to get to the new stuff. Plus it's cheaper.
I also read through the "colosseum and XD restrictions aren't fun" argument and that shifted to a difficulty discussion : I agree so much with the fact that Pokemon shouldn't be difficult.
I feel like what a lot of people don't get, is that the easiness of the games creates a "make your own difficulty" kind of thing, and that's one of the greatest strengths of the series to me. If the game is not hard, you can afford a lot to make it harder while keeping it fun and not tedious. Which is why you still see playthroughs of HGSS or Platinum in 2020, nuzlockes and challenge runs are a good way to get back to an older game !
You can also do monotypes, professor oak challenges, randomizers, only one pokemon even... There's a ton of options.
This is also why, as i've already said, i don't like ROMhacks that make the game harder by adding restrictions, it just feels like it has no place in normal pokemon (of course in competitive it's way better). The last hack i played scaled trainers to your highest level pokemon, added stronger teams to important battles and that was pretty fair : i even beat it without using items in battle for fun, not because i was forced to do it but because i COULD.
That's why i couldn't get into a lot of people's favorite hack : Radical Red. It's not because it was too hard (most of the bosses were beaten on the first try), it's because there was so much restrictions that the strategy aspects kinda disappears and the bosses become a stat/team check. Have that much EVs or you lose, have that pokemon or that type or you lose.
I will give it a 2nd try when i'm finished with school for today though, i wish i could like it since it has a lot of work put into it.