Jett
gn gobodachis
Discord | UMPL sheet
Amazing Art by Pujo
Tournament hosted by Apagogie, cromagnet, and Jett
Commencement | Administrative Decisions
Welcome to the first edition of Unofficial Metagames Premier League (UMPL)! This is an all-out team tournament among players from 1v1, Anything Goes, ZU, and NFE, who will compete in a 5-week round robin. The top 3 teams will then move on to playoffs, where the winning team will be crowned UMPL champions! Amazing Art by Pujo
Tournament hosted by Apagogie, cromagnet, and Jett
Commencement | Administrative Decisions
Here's a few things to remember:
- A replay / log must be saved of your match or it will be considered invalid. No exceptions.
- General tournament rules and regulations apply. Pokemon Showdown is the default simulator for all metagames unless both parties agree. If you play on anywhere that isn't PS! you must save a log of the match. All matches are best of one, except for 1v1 slots, which are best of five.
We reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.
To protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer.
Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules.
To protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC) and make a gentleman's agreement to not hit timer.
Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules.
(5) The Gliding Grookey vs. We Sawk! (3)
SS 1v1: Close vs
SS 1v1:
SS AG: Fardin vs
SS AG: PinkDragonTamer vs
SS NFE: Monsareeasy vs
SS NFE: frisoeva vs
SS ZU:
SS ZU:
Deadline is May 30 at 11:59 PM EDT (GMT-4)
Last edited: