Hello good sir,
I have your salamag team here, I started with the starting core obviously. I went with tang in the next slot because it gives me a general ground switch in when mag inevitably sinks momentum vs a ground, not only that but tang gives me a general knock switch in and can provide chip with rocky helm to support a potential dd mence wincon. Terrakion provides rocks and an actual dark resist, also just a general breaker to help pave a way for mence, good speed tier as well. Primarina means we don't hard lose to kommo so that's pretty cool. Diggersbytho is speed control and elec immunity, also is like the perfect pivot to pair with magnezone since it gets it in vs celesteela reliably, it also provides spikes support for mence n shit. Click sprites for paste.
Hello good sir,
Here is your bee + sylv team. I don't think cleric sylv is ideal as a partner here not only because it's generally hard outclassed by florg as a cleric but also because I don't think it provides a ton of support for mega bee with wish, I went with Specs Sylveon because mega bee by nature can chip steels n shit to give sylv an easier time breaking and ofc vise versa. I went with Seismitoad in the next slot to provide rocks support, I like toad a lot here because it keeps em up vs the stuff that comes in on bee/sylv so it is efficient in helping them out w rocks. Toad also helps your mu vs blanket physical attackers like mega aero and provides support w knock off. I knew with an offensive fairy that switching into conk would be rough by nature no matter what I did so I wanted to try and give it as few opportunities as possible, I think Doublade is as good as you're gonna get when it comes to a steel type that isn't immediately forced out by conk every time, not only that but it helps solidify our mus defensively against stuff like aero/coba/metagross/etc, not to mention in the end game I think it is greatly supported by everything on the team so far to get everything into range for a potential sd doub winpath. Mandibuzz is pretty necessary here for hazard removal and for Hydreigon matchup since we have a doub and an offensive fairy, also helps us a lot vs Roserade ofc when we have smth that's always forced out in toad. Celebi is the perfect last slot as it helps Doublade in busting through dark types w/ NP Colbur but more importantly gives us another conk answer w/ Colbur to act as a knock deterrent, not only that but you have a reliable means of beating Suicune now. Team's speed tiers are kinda funky but I think this is the best you're gonna get and it's fine. Click sprites for paste.
Hello good sir,
I used this team to get lati reqs and it honestly probably improves without lati maybe? Basically I just wanted to make webs and thundy-t tends to naturally fit onto webs because of it's ability to break with webs helping it out due to it's odd speed tier. Bisharp comes naturally as Defiant + it's breaking potential w/ webs up is a big deal, good offensive steel/dark and both being useful typings right off the bat. Azumarill is really good and I think with webs up has a lot of potential end game auto dubs, meshes well with bish. Victini is great here as it is extremely difficult to switch into in the first place due to it's powerful moves and consistent coverage but with webs up it becomes a potent cleaner as well even and it meshes greatly with bish to bust through dark types like Krookodile and provide support vs fighting types that force bish out, also can chip stuff for bd azu cleans very efficiently, also an offensive sciz check. Thundy-t makes me not-auto-lose to zera even tho it's not much of a check if at all, gives me an elec immunity mainly which is a p big deal, extremely potent with webs up and also provides a ground immunity. SD Scizor gives me another steel so I dont have to rely on Bisharp to deal with a lot of stuff it has a hard time dealing with offensively like Tapu Bulu and Alakazam, also obviously loves webs support. Shuckle is self explanatory, click the sprites for paste.