TABLE OF CONTENTS:
1. Introduction
2. Proof of Peak
3. Team + Description
4. Team Building Process
5. Team usage tips
6. Threat List
7. Replays
8. Shoutouts
9. Importable
10. Other Teams
11. Outro
1. INTRODUCTION
Hello! It’s Pinkacross, and I’ve got another team. I know it’s been a while since my last major post. I've been busy in my life recently, but I’m returning to the RMT forum and I’ve got even more RMTs I’m cooking up. Umbreon has long been my favorite eeveelution and in my opinion, a very underrated OU pokemon. It offers Heal Bell and Wish Support and the sought-after Ghost resistance. Most importantly, though, it can stop sweepers like crazy. Many people try to make Umbreon into a Specially Defensive wall, since it has such naturally high Special bulk. But its Physical Defense is very good as well, and by fully investing in Physical Defense, Umbreon turns into a fearsome wall able to switch in on Dragonite, Victini, Melmetal, and others. This team is also structured to particularly ruin extremes: HO and Stall. So if you hate matchup fishing, here's a great team for you! I present to you the Lunar Legion!
2. PROOF OF PEAK
This peak was achieved by Storm Zone and I laddering together, boosting his GXE with consistent wins as we went.
3. TEAM + DESCRIPTION
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
Role / General Tips: Umbreon is a cleric, Wish passer, Physical wall, and Ghost resist. Try to not let the Leftovers get Knocked Off, they’re usually very vital to Umbreon functioning. Slowbro can absorb weak Knock Offs very well, and Heatran handles strong Knock Offs and threatens with Flame Body.
Item: Leftovers helps Umbreon gain extra health, especially with Protect.
Moves: Wish and Protect work together to allow Umbreon to heal itself and others. Protect is also useful for scouting. Heal Bell is great for removing Status conditions for the whole team. Finally, Foul Play is an attack that uses the opponent’s attack stat for calculation, making it great at taking down sweepers like Weavile, Kartana, Dragonite, Bisharp, and more.
EVs & Nature: Maximum Physical Defense allows Umbreon to wall Melmetal and stop Physical setup sweepers like Dragonite and Dragapult.
Other Options: You can run Inner Focus over Synchronize to more consistently check Excadrill and Bisharp.
Notable Calcs:
252 Atk Victini V-create vs. 248 HP / 252+ Def Umbreon: 166-196 (42.2 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Dragonite Dual Wingbeat (2 hits) vs. 248 HP / 252+ Def Umbreon: 134-162 (34 - 41.2%) -- approx. 63% chance to 3HKO after Leftovers recovery
+1 252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 248 HP / 252+ Def Umbreon: 220-266 (55.9 - 67.6%) -- approx. 2HKO after Leftovers recovery
Heatran @ Leftovers
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Role / General Tips: Stealth Rock setter and Physically Defensive wall. Call out U-turns from pokemon like Landorus and Urshifu-Rapid-Strike occasionally to fish for Flame Body, but don’t do this too much or your opponent will catch on.
Item: Leftovers, especially paired with Protect, keeps Heatran healthy throughout the game.
Moves: Lava Plume is a consistently hitting Fire move for Heatran to deal damage and burn. Toxic helps to chip common switchins to Heatran like Landorus, Urshifu-Rapid-Strike, and Dragonite. Protect lets Heatran scout the opponent’s move choice, and gain additional Leftovers health. Stealth Rock is a great move for chipping pokemon throughout the game.
EVs & Nature: Bold Nature with maximum Physical Defense investment helps Heatran wall pokemon like Weavile, Melmetal, and Bisharp.
Other Options: Magma Storm can be run over Lava Plume but I really don’t recommend it, it doesn’t get you much.
Notable Calcs:
+2 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 248 HP / 252+ Def Heatran: 282-333 (73.2 - 86.4%) -- guaranteed 2HKO
+2 252 Atk Weavile Low Kick (120 BP) vs. 248 HP / 252+ Def Heatran: 340-402 (88.3 - 104.4%) -- 25% chance to OHKO
0 SpA Heatran Lava Plume vs. 0 HP / 4 SpD Bisharp: 288-342 (106.2 - 126.1%) -- guaranteed OHKO
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Flamethrower / Slack Off
- Teleport
- Scald
- Future Sight
Role / General Tips: Slowbro is a pivot, Water resist, and Future Sight setter. Pair Future Sight with Kartana to help break balance and bulkier teams.
Item: Heavy Duty Boots allows Slowbro to ignore entry hazards, which is important since it comes in frequently.
Moves: Flamethrower is a nice tech for catching Ferrothorn and Kartana off guard. Teleport is a vital pivoting move with minimum priority, great for getting in Kartana safely. Scald is Slowbro’s main STAB move, and it allows Slowbro to switch in and beat Heatran. Future Sight is an essential breaking move, which when combined with Choice Band Kartana, has no walls.
EVs & Nature: Sassy Nature with minimum Speed lets Slowbro get the slow Teleport on other Slowbro. Maximum Special Defense investment allows Slowbro to handle Volcanion, Heatran, and some sets of Tapu Lele.
Other Options: You can run Slack Off over Flamethrower, this helps with the Rain matchup.
Notable Calcs:
252+ SpA Choice Specs Volcanion Steam Eruption vs. 248 HP / 252+ SpD Slowbro: 123-145 (31.2 - 36.8%) -- 77.4% chance to 3HKO
0 SpA Heatran Earth Power vs. 248 HP / 252+ SpD Slowbro: 68-80 (17.3 - 20.3%) -- possible 5HKO
0 SpA Slowbro Scald vs. 252 HP / 136+ SpD Heatran: 134-158 (34.7 - 40.9%) -- 57.3% chance to 3HKO after Leftovers recovery
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sacred Sword
- Smart Strike
- Leaf Blade
Role / General Tips: Kartana is the breaker. Generally you want to bring it in with a Future Sight up, but it can also break without it. Kartana is often a strong lead that can start off the game by clicking Knock Off on a Landorus-Therian (or something else if they switch) which is great for Tapu Koko. Don’t fear Static or Flame Body as long as the hit is worth it, since Umbreon can always Heal Bell.
Item: Choice Band helps Kartana be an immediate, powerful breaker.
Moves: Knock Off deals significant damage and removes the opponent’s item, and it’s the best way to hit many birds like Tornadus and Zapdos. Sacred Sword hits Steels like Ferrothorn, Heatran, and Corviknight that has already been Knocked Off. Smart Strike is a strong STAB move, mostly for OHKOing Clefable, and hitting Tornadus and Dragonite. Leaf Blade is Kartana’s strongest STAB move, great for hitting Landorus, Toxapex, and sweeping late-game.
EVs & Nature: Jolly is for maximum Speed, investment is for maximum power.
Other Options: Life Orb Swords Dance Kartana can be run, but it is easier to chip and is very difficult for Umbreon to wishpass to.
Notable Calcs:
252 Atk Choice Band Kartana Knock Off (97.5 BP) vs. 248 HP / 92 Def Tornadus-Therian: 220-259 (60.9 - 71.7%) -- guaranteed 2HKO
252 Atk Choice Band Kartana Leaf Blade vs. 252 HP / 252+ Def Toxapex: 151-178 (49.6 - 58.5%) -- 99.6% chance to 2HKO
252 Atk Choice Band Kartana Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 226-266 (64.2 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Kartana Smart Strike vs. 252 HP / 252+ Def Clefable: 390-458 (98.9 - 116.2%) -- 87.5% chance to OHKO
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Dazzling Gleam
- Calm Mind
Role / General Tips: Tapu Koko is a sweeper and Speed control. You can bring it in to chip Landorus or Ferrothorn midgame, but generally it’s a late game pokemon.
Item: Heavy Duty Boots let Tapu Koko ignore entry hazards, which it is otherwise very weak to.
Moves: Thunderbolt is a strong, Electric Terrain boosted STAB move great for hitting neutral effective pokemon like Clefable or Melmetal. Dazzling Gleam hits Ground types that are immune to Thunderbolt like Garchomp, Landorus, and Hippowdon. Roost keeps Tapu Koko healthy, especially when setting up with Calm Mind. Calm Mind helps Koko sweep late game and break past pokemon like Clefable, Ferrothorn, and Blissey.
EVs & Nature: Tapu Koko is max Speed and max Special attack to be as effective as Speed control and a wincon as possible.
Other Options: You can run a more conventional U-turn set.
Notable Calcs:
252 SpA Tapu Koko Dazzling Gleam vs. 248 HP / 156+ SpD Landorus-Therian: 97-115 (25.4 - 30.1%) -- 97.6% chance to 4HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 360-426 (100.8 - 119.3%) -- guaranteed OHKO
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Toxic
- U-turn
- Defog
Role / General Tips: Landorus is the removal and Electric immunity for the team. It’s also the Volcarona answer, so don’t let Landorus get chipped too much if there’s a Volcarona around.
Item: Leftovers helps Landorus’ longevity throughout the game.
Moves: Earthquake is Landorus’ main STAB move, great for damage, and hitting pokemon like Tapu Koko and Heatran. Toxic helps chip Tornadus, Volcarona, Slowbro, and others. U-turn is great for picking up momentum while dealing solid damage. Defog is vital for removal.
EVs & Nature: Sassy Nature with maximum Special Defense with a minimum Speed IV is designed to always give Landorus the slow U-turn against other Landorus.
Other Options: You could make Landorus faster to help against Heatran, but it’s not really necessary.
Notable Calcs:
252 SpA Tapu Koko Dazzling Gleam vs. 248 HP / 252+ SpD Landorus-Therian: 88-105 (23 - 27.5%) -- possible 5HKO after Leftovers recovery
0 SpA Heatran Magma Storm vs. 248 HP / 252+ SpD Landorus-Therian: 112-133 (29.3 - 34.9%) -- guaranteed 3HKO after Leftovers recovery and trapping damage
+1 252 SpA Volcarona Flamethrower vs. 248 HP / 252+ SpD Landorus-Therian: 189-223 (49.6 - 58.5%) -- 69.5% chance to 2HKO after Leftovers recovery
4. TEAM BUILDING PROCESS
I wanted to build around Umbreon, since it seemed very underrated.
Kartana is a powerful breaker that loves both Wish and Heal Bell support, so it seemed like a great partner.
I wanted to give Kartana Future Sight support, and Slowbro fit well by curing the Heatran weakness.
I added phys def Heatran as a Stealth Rock setter, and a Weavile answer.
I needed a Ground type and removal, so Landorus fit perfectly.
Tapu Koko provided much needed Speed control and an additional wincon.
5. TEAM USAGE TIPS
1. Try not to let Umbreon get Knocked Off.
2. Use Future Sight mid game to break with Kartana.
3. Lead with Kartana often, using Knock Off on Landorus is great.
4. Try to spread Toxic and Knock Off early game.
5. Try to remove hazards, they’re not great for us.
6. Call out U-turns occasionally with Heatran Flame Body, but not too much or you’ll get called out.
7. Focus on gameplan. This team isn’t prediction reliant, although the occasional read is helpful. To win you generally just need a solid game plan and good priorities.
8. Check out the replays section! :)
6. THREAT LIST
Whirlpool Tapu Fini early game is extremely scary. It can be OHKOd by Kartana Leaf Blade, but if you guess wrong your Kartanan is trapped and dies. Tapu Koko is the best answer to this. As for Calm Mind, you often have to predict a Taunt and hope that they don’t attack Kartana when boosted. Once chipped, however, this becomes much less threatening.
Volcarona can be poisoned by Landorus or Heatran, but if both of these options fail you lose. Make sure to have one of them healthy.
7. REPLAYS
(So far these are just my Replays, I’ll add Storm Zone’s, including the game that go to #1, soon.)
Vs Storm Zone: https://replay.pokemonshowdown.com/gen8ou-1576271327-d70zlrhgmmo229bpljuxgx08qxalh2kpw
Vs Keldeo Balance: https://replay.pokemonshowdown.com/gen8ou-1576247980-sdepte71h3dykk7vwuydxeckdcrqngcpw
Kartana 6-0: https://replay.pokemonshowdown.com/gen8ou-1576246129-1ekdnvxlifxobop3s4bbuofxbmlj2axpw
Vs Pokeaimmd (though I believe CTC was playing): https://replay.pokemonshowdown.com/gen8ou-1532170612-tkstagw8h2k82rtm7yytcuhdwuv0tzlpw
Umbreon Sweeps Ghost Spam: https://replay.pokemonshowdown.com/gen8ou-1532141602-6hx6mgb06xg0amkr53lawiyc1s21u96pw
8. SHOUTOUTS
Huge shoutouts to Storm Zone for helping with the peak and recommending Flame Body Heatran. I was once a doubter, now it’s a favorite set of mine. Also thanks to Tenebricite for helping with testing and the banner!
9. IMPORTABLE
The Team: https://pokepast.es/ded7d631026e07ee
Team with my Nicknames: https://pokepast.es/67c4d04fd796039b
Team with Storm Zone’s Nicknames (and preferred sets): https://pokepast.es/988c50dc1d68317f
10. OTHER TEAMS
Flame Charge Blacephalon Balance - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threads/blacephalon’s-disco-party-peaked-1-2117-ft-flame-charge-blacephalon.3678209/
Alolan Raichu Balance - Peaked #3: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...s-ft-gravity-vanilluxe-hail-tailwind.3693369/
Hail Offense - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...ft-alolan-sandslash-alolan-ninetales.3681004/
Regieleki Rain - Peaked #1:
https://www.smogon.com/forums/threa...1-2131-ft-specs-pelipper-barraskewda.3687991/
Galarian Zapdos Hazard Stack - Peaked #1:
https://www.smogon.com/forums/threa...1-2041-90-0-gxe-ft-regieleki-weavile.3691380/
Alakazam Psyspam - Peaked #1: https://www.smogon.com/forums/threads/alakazam-psyspam-peaked-1-2086-ft-galarian-moltres.3694416/
Nihilego Offense - Peaked #1: https://www.smogon.com/forums/threads/nihilego-offense-peaked-1-2040-all-100-accurate-moves.3695221/
Porygon-Z Rain - Peaked #1: https://www.smogon.com/forums/threa...-1-2006-ft-seismitoad-4-choice-items.3696602/
Grass Spam - Peaked #1:
https://www.smogon.com/forums/threads/grass-spam-peaked-1-1972-ft-swampert-bisharp.3699015/
Heliolisk Rain - Peaked #1:
https://www.smogon.com/forums/threads/heliolisk-rain-peaked-1-2090.3699610/
11. OUTRO
Thanks to all those who read this far, and I hope you enjoy the team! Also, please join the war on Stall by using anti-stall teams like this. Here’s an anti-Stall post I made that tells you how to fight it and Stall proof your teams: https://www.smogon.com/forums/threa...usage-stats-in-post-3539.3672210/post-9164974
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