Hello Smogon! I've been quietly laddering along on Pokemon Online's own server's Ubers Tier for some time now. I've heard and known that Smogon has the highest level of competitive play in Pokemon and finally, decided to post my own team here.
The Team:
I've always loved all out offense and this team is no exception. After much testing and changing, I feel it's reached the best it can be before White/Black Kyurem make a scene on the Ubers tier. I call it Ultimate Ubers Offense because of the play style; you go completely offensive. Before I quit PO because of college applications, it peaked with a rating of 1700 and sat in the Top 5 of Pokemon Online's Wifi Ubers Ranking. The team relies a lot on bulk to sweep. It's made so that even the counters and checks have a hard time, as most counters to any Pokemon can be 2HKO'd or less by said Pokemon. To use this team successfully, you must know when you can tank hits and set up versus simply attacking and how to play around stall teams with hazards. I'd say the biggest problem I've had is that my prediction is off, which ruins the momentum and ultimately changes what could've been a win to a loss. This team is heavily reliant on momentum, and a wrong move could cost a lot more for this team than for other teams.
At a Glance:
(I don't know how to post pictures of Pokemon on a forum post, so I'll just list them here.)
Deoxys-S
Kyogre
Groudon
Darkrai
Arceus
Mewtwo
In Depth:
Deoxys-S @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
- Taunt
- Light Screen
- Reflect
- Stealth Rock
Deoxys-S is the fastest Dual Screener available in the game. Dual Screens act as a crutch for the team and is vital to the main strategy: tank hits while setting up and then proceeding for a clean sweep. It seems like a simple strategy, but once Arceus or Mewtwo set up, it's practically game over. Most victories with this team were achieved through Arceus reaching +4 under screens then sweeping. Often, other trainers will expect hazards and switch in a Xatu/Espeon only to see screens set up. The given EVs are so that Deoxys-S can set up screens possibly more than once a game; however, given that Deoxys-S is frail, depending on the Pokemon, Deoxys-S can also be used as a "suicide" lead especially when the opponent has been taunted. Deoxys-S is the default lead; however, based on prediction and the opponent's team preview, the lead is changeable between Groundon/Kyogre/Deoxys-S/Darkrai.
Possible Changes:
I could use Magic Coat on Deoxys-S; however, based on testing, I've found that I enjoy having Stealth Rocks over Coat to rack up more damage consistently.
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 252 Sp. Atk / 4 Spe
Nature: Modest
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
Pretty self-explanatory. Kyogre is known as the "King of Ubers" for a reason: it's an absolute beast. Kyogre with Specs will 2HKO all Ferrothorn, Blissey, and Chancey with Water Spout or Hydro Pump (so far as I've encountered). No truly offensive Ubers team is complete with out it. When in doubt, I just Water Spout and something will almost always fall. Many times, people will switch into a wall only to realize that nothing stands against Spec'd weather and STAB'd Spout/Pump. It checks opposing Kyogre, Groudon, and Reshiram and is generally used to reduce the opposing number of Pokemon by at least one on a switch-in. I also tend to switch into either this or Groudon should for a general all-purpose sponge and sweeper. The main problem with both Kyogre and Groudon is when I predict incorrectly as with all Choice'd Pokemon.
Possible Changes:
There's not much to change with Kyogre; just select attacks and wait for something to fall. However, with the advent of Black/White Kyurem, I'm thinking about switching it with White Kyurem for synergy with Groudon and greater flexibility.
Groudon @ Choice Band
Ability: Drought
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Earthquake
- Stone Edge
- Fire Punch
- Dragon Claw
Groudon is the physical sponge as Kyogre is the special. However, in comparison it's must harder to use as mindlessly. Instead, I tend to use Groudon specifically as a sponge for certain attackers that my team may have trouble with, such as Zekrom and Arceus. Groudon easily takes care of Arceus, often OHKO or 2HKO depending on the variant and is my main sponge to go to for Normal Arceus. Normal Arceus is hard pressed against Groudon who can easily Earthquake for 80%+ damage, and with SR and possible damage factored in, will KO. Fire Punch is there for predicting and baiting Skarmory switches and Stone Edge Lugia. Earthquake also has the nice perk of being able to OHKO (as far as I've tested, I haven't ran the numbers) all Kyogre I've come up against that switch-in. However, as this Groudon will never outspeed any Lugia, Lugia is a huge problem to deal with whenever I use Groudon. I can also use Groudon as an anti-Tyranitar lead for certain sand teams, but cannot safely do so if they pack a flying-type wall such as Gliscor.
Possible Changes:
Also straightforward. I'm thinking about changing Dragon Claw to Dragon Tail as they're roughly the same given Groudon's EV spread, but I don't want to force a switch into something I'm in a bad position against nor miss on that 95% when I need it to hit.
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
- Dark Void
- Dark Pulse
- Focus Blast
- Nasty Plot
Darkrai was put in simply for its ability to cause trouble. Dark Void almost always ensures one Pokemon is put to sleep and will become later set-up bait. The sash is to ensure that I will always get at least one Dark Void in a game, but entry hazards and weather often ruin it. As a last ditch effort against Pokemon that have set up, I will send in Darkrai on the faint to take a hit and Dark Void. Darkrai is more of an all pupose counter/check on my team.
Possible Changes:
I've considered using Scarfrai, but I feel that it limits Darkrai's ability to sweep too much as without Focus Blast coverage, Darkrai becomes a lot worse.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Swords Dance
- Extremespeed
- Earthquake
- Shadow Claw
The MVP of the team without question, Arceus is God for a reason. After Dual Screens, I try and get Arceus in as soon as possible to set up. Any Pokemon that doesn't pack Toxic, Will-o-wisp, or have the ability to significantly do damage will end up being set up on. Even Scarf Ogre is a relatively safe Pokemon to set up on. Almost always, especially with screens up, it's best to have Arceus set up two Swords Dance; with that considerable bulk and only 120 base Atk I've found that being slightly greedier is better than being conservative most of the time. Virtually everything is OHKO or 2HKO by Arceus after it sets up. Assuming it has one Swords Dance up already, it can even set up one more time on Ferrothorn, who Protects and Leech Seeds and can stall for some damage but is ultimately 2HKO'd by a +4 Earthquake. Giratina-O almost always falls to Shadow Claw, and the same can be said about Giratina (however, Giratina, even after taking significant damage, will often Will-o-wisp and or Dragon Tail, which then does indeed become a problem, but it's health is generally reduced enough that it's easily taken out by another Pokemon after). The only Pokemon that Arceus is truly afraid of is Lugia for it's walling. Lugia's ability to wall, status, and Whirlwind make it the ultimate bane of this Arceus. However, it's checked by Darkrai and Kyogre and won't come out without damage after a +4 Shadow Claw.
Possible Changes:
I've thought about changing Shadow Claw to Outrage to better hit Giratina, but it locks me in and I become setup bait for Arceus-Steel. It also does worse against Lugia.
Mewtwo @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
- Calm Mind
- Fire Blast
- Psystrike
- Aura Sphere
Mewtwo is the other possible but lesser MVP of the team. Like the rest of the team, Mewtwo is also straightforward; come in when you can under Dual Screens, set up, and sweep. The moveset, however, is a change on the Aura Sphere/Ice Beam combo. Fire Blast actually offers better coverage than Ice Beam. With Fire Blast, Skarmory, Ferrothorn, and even (non-specially defensive assuming Mewtwo has a CM under its belt and sun) Groudon are OHKO'd. Lugia is seemingly hit worse, but Fire Blast under sun (which is where my own Groudon comes in) serves the same purpose but better and 2HKOs. Mewtwo would be the MVP of the team if not for how much less bulky it is compared to Arceus. It sweeps more Pokemon but can't last as long, especially against Scarfed Pokemon, which Arceus ignores with its priority.
Possible Changes:
I could use Life Orb instead of Leftovers, but with Mewtwo as frail as it is, I find that keeping Mewtwo alive is better than having it hit hard and die, especially since it can set up anyways. I could also switch to Ice Beam, but for the reasons mentioned above, I find that Fire Blast is ultimately better.
The Team:
I've always loved all out offense and this team is no exception. After much testing and changing, I feel it's reached the best it can be before White/Black Kyurem make a scene on the Ubers tier. I call it Ultimate Ubers Offense because of the play style; you go completely offensive. Before I quit PO because of college applications, it peaked with a rating of 1700 and sat in the Top 5 of Pokemon Online's Wifi Ubers Ranking. The team relies a lot on bulk to sweep. It's made so that even the counters and checks have a hard time, as most counters to any Pokemon can be 2HKO'd or less by said Pokemon. To use this team successfully, you must know when you can tank hits and set up versus simply attacking and how to play around stall teams with hazards. I'd say the biggest problem I've had is that my prediction is off, which ruins the momentum and ultimately changes what could've been a win to a loss. This team is heavily reliant on momentum, and a wrong move could cost a lot more for this team than for other teams.
At a Glance:
(I don't know how to post pictures of Pokemon on a forum post, so I'll just list them here.)
Deoxys-S
Kyogre
Groudon
Darkrai
Arceus
Mewtwo
In Depth:
Deoxys-S @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
- Taunt
- Light Screen
- Reflect
- Stealth Rock
Deoxys-S is the fastest Dual Screener available in the game. Dual Screens act as a crutch for the team and is vital to the main strategy: tank hits while setting up and then proceeding for a clean sweep. It seems like a simple strategy, but once Arceus or Mewtwo set up, it's practically game over. Most victories with this team were achieved through Arceus reaching +4 under screens then sweeping. Often, other trainers will expect hazards and switch in a Xatu/Espeon only to see screens set up. The given EVs are so that Deoxys-S can set up screens possibly more than once a game; however, given that Deoxys-S is frail, depending on the Pokemon, Deoxys-S can also be used as a "suicide" lead especially when the opponent has been taunted. Deoxys-S is the default lead; however, based on prediction and the opponent's team preview, the lead is changeable between Groundon/Kyogre/Deoxys-S/Darkrai.
Possible Changes:
I could use Magic Coat on Deoxys-S; however, based on testing, I've found that I enjoy having Stealth Rocks over Coat to rack up more damage consistently.
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 252 Sp. Atk / 4 Spe
Nature: Modest
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
Pretty self-explanatory. Kyogre is known as the "King of Ubers" for a reason: it's an absolute beast. Kyogre with Specs will 2HKO all Ferrothorn, Blissey, and Chancey with Water Spout or Hydro Pump (so far as I've encountered). No truly offensive Ubers team is complete with out it. When in doubt, I just Water Spout and something will almost always fall. Many times, people will switch into a wall only to realize that nothing stands against Spec'd weather and STAB'd Spout/Pump. It checks opposing Kyogre, Groudon, and Reshiram and is generally used to reduce the opposing number of Pokemon by at least one on a switch-in. I also tend to switch into either this or Groudon should for a general all-purpose sponge and sweeper. The main problem with both Kyogre and Groudon is when I predict incorrectly as with all Choice'd Pokemon.
Possible Changes:
There's not much to change with Kyogre; just select attacks and wait for something to fall. However, with the advent of Black/White Kyurem, I'm thinking about switching it with White Kyurem for synergy with Groudon and greater flexibility.
Groudon @ Choice Band
Ability: Drought
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Earthquake
- Stone Edge
- Fire Punch
- Dragon Claw
Groudon is the physical sponge as Kyogre is the special. However, in comparison it's must harder to use as mindlessly. Instead, I tend to use Groudon specifically as a sponge for certain attackers that my team may have trouble with, such as Zekrom and Arceus. Groudon easily takes care of Arceus, often OHKO or 2HKO depending on the variant and is my main sponge to go to for Normal Arceus. Normal Arceus is hard pressed against Groudon who can easily Earthquake for 80%+ damage, and with SR and possible damage factored in, will KO. Fire Punch is there for predicting and baiting Skarmory switches and Stone Edge Lugia. Earthquake also has the nice perk of being able to OHKO (as far as I've tested, I haven't ran the numbers) all Kyogre I've come up against that switch-in. However, as this Groudon will never outspeed any Lugia, Lugia is a huge problem to deal with whenever I use Groudon. I can also use Groudon as an anti-Tyranitar lead for certain sand teams, but cannot safely do so if they pack a flying-type wall such as Gliscor.
Possible Changes:
Also straightforward. I'm thinking about changing Dragon Claw to Dragon Tail as they're roughly the same given Groudon's EV spread, but I don't want to force a switch into something I'm in a bad position against nor miss on that 95% when I need it to hit.
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
- Dark Void
- Dark Pulse
- Focus Blast
- Nasty Plot
Darkrai was put in simply for its ability to cause trouble. Dark Void almost always ensures one Pokemon is put to sleep and will become later set-up bait. The sash is to ensure that I will always get at least one Dark Void in a game, but entry hazards and weather often ruin it. As a last ditch effort against Pokemon that have set up, I will send in Darkrai on the faint to take a hit and Dark Void. Darkrai is more of an all pupose counter/check on my team.
Possible Changes:
I've considered using Scarfrai, but I feel that it limits Darkrai's ability to sweep too much as without Focus Blast coverage, Darkrai becomes a lot worse.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Swords Dance
- Extremespeed
- Earthquake
- Shadow Claw
The MVP of the team without question, Arceus is God for a reason. After Dual Screens, I try and get Arceus in as soon as possible to set up. Any Pokemon that doesn't pack Toxic, Will-o-wisp, or have the ability to significantly do damage will end up being set up on. Even Scarf Ogre is a relatively safe Pokemon to set up on. Almost always, especially with screens up, it's best to have Arceus set up two Swords Dance; with that considerable bulk and only 120 base Atk I've found that being slightly greedier is better than being conservative most of the time. Virtually everything is OHKO or 2HKO by Arceus after it sets up. Assuming it has one Swords Dance up already, it can even set up one more time on Ferrothorn, who Protects and Leech Seeds and can stall for some damage but is ultimately 2HKO'd by a +4 Earthquake. Giratina-O almost always falls to Shadow Claw, and the same can be said about Giratina (however, Giratina, even after taking significant damage, will often Will-o-wisp and or Dragon Tail, which then does indeed become a problem, but it's health is generally reduced enough that it's easily taken out by another Pokemon after). The only Pokemon that Arceus is truly afraid of is Lugia for it's walling. Lugia's ability to wall, status, and Whirlwind make it the ultimate bane of this Arceus. However, it's checked by Darkrai and Kyogre and won't come out without damage after a +4 Shadow Claw.
Possible Changes:
I've thought about changing Shadow Claw to Outrage to better hit Giratina, but it locks me in and I become setup bait for Arceus-Steel. It also does worse against Lugia.
Mewtwo @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Sp. Atk / 252 Spe
Nature: Timid
- Calm Mind
- Fire Blast
- Psystrike
- Aura Sphere
Mewtwo is the other possible but lesser MVP of the team. Like the rest of the team, Mewtwo is also straightforward; come in when you can under Dual Screens, set up, and sweep. The moveset, however, is a change on the Aura Sphere/Ice Beam combo. Fire Blast actually offers better coverage than Ice Beam. With Fire Blast, Skarmory, Ferrothorn, and even (non-specially defensive assuming Mewtwo has a CM under its belt and sun) Groudon are OHKO'd. Lugia is seemingly hit worse, but Fire Blast under sun (which is where my own Groudon comes in) serves the same purpose but better and 2HKOs. Mewtwo would be the MVP of the team if not for how much less bulky it is compared to Arceus. It sweeps more Pokemon but can't last as long, especially against Scarfed Pokemon, which Arceus ignores with its priority.
Possible Changes:
I could use Life Orb instead of Leftovers, but with Mewtwo as frail as it is, I find that keeping Mewtwo alive is better than having it hit hard and die, especially since it can set up anyways. I could also switch to Ice Beam, but for the reasons mentioned above, I find that Fire Blast is ultimately better.