Hi. This is the team that I've been using for a while now, and it's been pretty sucessful, giving me a 8/10 win ratio. I probably could have gotten a little higher if it wasn't for the recent outbreak of hax and me having bad prediction at certain times, but in general I'm happy with this team. The primary strategy of this team is to initiate a late game sweep with Tyranitar by eliminating all of his weaknesses, and that's where the other team members come around. After anything that can possibly harm Tyranitar is out of the picture, I bring him out and rape. I'm most likely going to retire this team and try something new. I've never had such sucess with a team as I did with this, ever, so that's where the title of this topic comes from.
So that's the team. Recapping the strategy, I try to clear out as many of Tyranitar's weaknesses as I possibly can then I let him loose later.
Swampert @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Stealth Rock
This guy is one heck of a lead and is really just reliable at getting up rocks right at the start of the match without much issue. Due to the high influx of Metagross and Jirachi leads, Swampert's usefulness really shines as a lead and even though the latter threats have the ability to Trick a Scarf onto Swampert, I'm generally not affected because I'll just switch to Magnezone when they Trick. All non Scarf Metagross' will be taken down without any issue though, but I have to be wary of Explosion.
I chose Hyrdo Pump because it takes off chunks of damage against lead Bronzong, and those occasional Gengar attempting to Hypnosis me will have to face a 2HKO from it if they miss due to Hyponsis' accuracy dropping as a result of platinum. I've been getting burned by Rotom's recently, and they definitely don't like it when they get 2-3HKO'ed by Hydro Pump. Also extra helpful against Skarmory and Forretress.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Getting rid of Steels isn't an issue with this magnet around. This easily clears out Scizors' who I believe is Tyranitar's biggest hindrance around. Some people tend to get greedy with SD Scizor and try to get more than one Swords Dance, and consequently have to suffer being trapped and rendered helpless. CB Scizor is a lot similar but if I'm up against a smart Scizor user, I have issues taking him out since they will constantly U-Turn. Forretress is easily OHKO'ed, but recently I've been up against Forry's that are carrying Shed Shell, but Tentacruel can take care of that by knocking their Shed Shell off clean. Skarmory is a lot similar, but I usually don't have much issue with him regardless.
I have to be cautious when switching into Lucario, however, because if I make a stupid move then I have to face a Close Combat, leading to an untimely KO. If I play my cards right, I usually kill Lucario without much issue. Weakened Blissey that aren't playing smart will be KO'd by Explosion, and if I make a good prediction then even smart Blissey users won't be safe.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 184 Spd / 72 SAtk
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Grass]
- Roost
- Thunderbolt
You know it, Zapdos! I bring this guy out often and he accomplishes his role with overall high sucess, which is picking up Magnezone's slack but more importantly being my most reliable means of getting rid of bulky Waters, especially Swampert, and is needed at clearing out Metagross so that my late game sweep can go along with more ease. My reasoning for choosing Zapdos' EV spread was to make him have enough durability to take hits and SR damage, so that he can actually be alive to Roost off the damage. I also wanted to outrun any kind of Lucario that Magnezone wasn't able to get rid of, and outside of Zapdos and Magnezone I have no reliable check to Lucario.
I chose HP Grass for Swamperts obviously, and I didn't need HP Ice because if Swampert is still alive then he can take out Dragons without a big issue. Overall, I have a worthy team member in Zapdos.
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Knock Off
- Rapid Spin
- Surf
- Toxic Spikes
I needed something that could absorb Toxic Spikes as well lay them down, and spin away SR. I also needed a reliable check to Infernape of which I don't have elsewhere in my team. I thought for like 2 seconds and immediately knew that Tentacruel was perfect for the job. My general annoyer of the team, I Knock Off items whenever I have the opportunity, and when the opponent doesn't have the oh so common Leftovers, they will get taken down that much faster. Taking Choice items off my opponent is very useful too. My only means of attacking are with Surf only, but I haven't exactly had any problems with the lack of offense. To me, it's all about coverage when coming up with attacks for Tentacruel because I don't have her Special Attack set high anyways so another attack isn't of much use.
However, I've been thinking about adding another attack somewhere, either HP Eletric or Ice Beam so that I'll have some sort of coverage over Dragons and Gyarados/Waters, respectively, but it's not like Gyarados won't be able to KO me if I did have HP Eletric, so I probably won't make that change. In the end, Tentacruel has been doing it's role with relatively decent success.
Scizor @ Choice Band
Trait: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A worthy revenge killer in my opinion. I wanted a hard physical hitter that could soften up sturdy Ground types like Hippowdon for example, along with weakening bulky Waters like Suicune and Vaporeon to the point where one of my other teammates can finish them off, and the way I do that is by constantly using U-Turn until they've been weakened to a considerable amount. Scouting is always useful, of course. Similarly, any sweeper that's been weakened enough but is able to run right through my team, DD Mence for example, will be KO'd by Bullet Punch. The reason I didn't go with SD Scizor is because I needed something that could immediately hit hard without having to set up, and CB Scizor does exactly that.
The move that has the least usage is Superpower, and that's only used against Blissey who I'm sure aren't running Flamethrower and also used against occasional Bronzong and Skarmory. Pursuit is useful against fleeing Latias and Gengar as the former will come close to being KO'd, while the latter will always be KO'd if it's caught switching out.
Tyranitar @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Earthquake
- Stone Edge
This T-rex is the late game clean upper, and the life of the party. Once most or preferrably all of the threats that can possibly halt my DD Tar sweep have been eliminated or weakened to an extent, that's when I bring this guy out. I have to say that I've never such a high success rate for a late game sweeper as I've had with Tyranitar. I definitely went with the two STAB attacks since they will be hitting harder than anything else, and Earthquake for an all around powerful move that hits every non Levitator/non Flying type for good damage, like Lucario and other Steels, Metagross for example. I didn't necessarily need Fire Punch since Magnezone + Tentacruel will have gotten rid of any Shed Shell carrying Steels, and even if they are still there, Earthquake or Crunch will take care of them good enough.
I'm a Speed whore so I of course went with a beneficial Speed nature, and Life Orb instead of Leftovers because the recoils won't matter much in the late game, and that extra power boost is needed. However, there have been times where I actually considered going with Leftovers. With that being said, Tyranitar has been a reliable core of the team and hasn't disappointed me thus far.
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Threat List
These are the top 25 threats. Every problematic Pokemon will be highlighted.
Scizor - Magnezone can come in and trap, then easily OHKO with Hidden Power Fire. I do have to watch out for Superpower though. Zapdos is similar and takes little or nothing from Scizor's normal range of attacks and will OHKO with Heat Wave.
Salamence - If my Swampert isn't weakened, he can come in and easily OHKO with Ice Beam. I do have to be wary of DD boosted Outrages, but if that moment arises I bring out Scizor to fend off said Outrage and proceed to KO with Bullet Punch. If it's a mixed attacker, I have a bit of an issue taking him out, however I'm able to play around it.
Heatran - Swampert will happily come in and take any attack that a usual Heatran will have to offer, but I have to be cautious because some Heatran users will be using Hidden Power Grass. If it's a non Scarf Heatran that's been weakened enough, I can bring in Magnezone and revenge kill. If it is Scarf, I'll do what I stated earlier but if Swampert is KO'd already then I bring in Tentacruel when I'm sure they'll do Fire Blast, then I bring in Zapdos on Earth Power and KO with Thunderbolt. I will then Roost off any damage and Zapdos is able to take few hits before going down since he's bulky.
Gyarados - Oh man, this thing gives me worries all day. If Gyarados is running a combination of Earthquake / Waterfall / Stone Edge, he is able to KO my whole team with ease. In some cases I can play around it but I've been swept a good number of times in the past by DD Gyarados. Again, with a little luck I can take him out before he can cause any real damage but even trying to take him out will leave a big scar on my team.
Infernape - Tentacruel can take him on any day of the week. She doesn't take hardly anything that Infernape has to offer, and will switch in without hesitation and KO with Surf. Even if Tentacruel fails at taking out Infernape which in 95% of cases she won't, I can bring in Magnezone or Scizor and revenge kill him after one of my Pokemon has been eliminated.
Metagross - Swampert is my main Metagross counter, and will Earthquake him to oblivion. Swampert is sometimes weakened though due to being a lead, so Zapdos is there for backup. Zapdos can come in without any hesitation and KO with Heat Wave. Zapdos only fears the occasional Ice Punch, and since around 15% of Metagross' carry Ice Punch, Zapdos will usually come out on top. Magnezone can come in and revenge kill and Scizor can do U-Turn to weaken it if Pert and Zapdos somehow got KO'd but that hasn't happened yet.
Tyranitar - Once again, Swampert is my go to guy when Tyranitar comes about, especially CB Tyranitar. Scizor can easily revenge kill DD and CB Tar but a certain amount of DD Tars will be carrying a Babiri Berry so I have to be a little wary, but in the end I have no real issue with Tyranitar.
Blissey - Due to my mostly special oriented team, I of course have issues with Blissey. In the past I was horribly walled by her, but I altered my team a bit since then and it's been a little easier at taking care of her. Magnezone can Explode on a weakened Blissey and KO. Scizor OHKO'es with Superpower, but there's no way I can stay in on a Blissey that has Flamethrower because Scizor will be instantly OHKO'ed. She is a big issue overall.
Swampert - This is one of the reasons I made Zapdos bulky, but even if I didn't make Zapdos bulky it will take on Swampert with ease. Hidden Power Grass will OHKO a weakened Swampert, and I'm constantly U-Turning with Scizor and that leaves a noticeable mark on Swampert.
Latias - I always bring in Scizor and scare her away, and this in turn will end up in her being Pursuited. If Latias stays in at an attempt to constantly Calm Mind, she will suffer by being KO'd with U-Turn. Tyranitar will make short work of Latias with LO Crunches.
Lucario - I honestly don't have a reliable Lucario switch in, and he ends up doing huge amounts of damage before he gets KO'd. If it manages to do one SD, then I'll have to kiss at least 2 Pokemon goodbye. Magnezone can come in and revenge kill once one of my other Pokemon have been KO'd, and Scizor can finish off a severely weakened one with Bullet Punch. Zapdos and Swampert are similar at they can't swich in safely, but they can quickly dispatch Lucario with Heat Wave and Earthquake, respectively.
Gengar - No Gengar will stand a chance as long as Scizor is still in play. Most Gengar users will have to decide staying in and being OHKO'ed by Bullet Punch, or switching only to have to eat a Pursuit. If Scizor is somehow gone, I can bring out Zapdos and KO pretty quickly with Thunderbolt, then Roost off any damage that was caused.
Jirachi - If it's a Scarf lead, I bring in Magnezone when it will most likely end up doing Trick or Stealth Rock, and from there I can trap and KO with Thunderbolt. If it's a SubCM sweeper, I can have some big issues. If I find out that it is one, I will bring out Zapdos and try to KO as quickly as possible. Around 1/4 of Jirachi's carry Fire Punch, so I can bring in Scizor and attack with U-Turn or Superpower for pretty nice damage.
Zapdos - If it lacks HP Grass, I can bring in Swampert without worry and take him out. Even though Tyranitar is left to be brought out late game, he can be switched in if need be and KO with Stone Edge or Crunch. He also won't take much damage from Zapdos' normal attacks.
Celebi - Since most Celebi's will be carrying a combination of Hidden Power Fire/Grass Knot, I cant bring in Scizor or Swampert safely. Scizor can cause a huge amount of damage with U-Turn, and can revenge kill with Bullet Punch. Zapdos can take on Celebi if it isn't running a Calm Mind moveset and can KO with Heat Wave.
Starmie - If Starmie lacks Ice Beam, I can bring in Zapdos and pretty much take him out just like that. I can usually weaken Starmie to the point where it isn't a big issue. If need be, I can bring out Tyranitar on a less specially offensive Starmie and KO with Crunch, and the boost from Sandstorm allows Tyranitar to take Surfs better. To be honest, I don't have a true Starmie counter, but I 90% of the time play around it so it's not a concern.
Azelf - I'm really thankful that people waste him as a lead because Azelf can absolutely rape me if it's a NP sweeper. I have no reliable switch ins to it but Scizor can revenge kill it with Bullet Punch pretty easily. It can still be very troublesome.
Breloom - Once he's already sleeped one of my other team mates, I can bring in Zapdos and immediately switch to Scizor to play mind games. Heat Wave and Bullet Punch will take out Breloom more often than not, and I don't usually have issues with him in general.
Gliscor - I can bring in Swampert and quickly take him out with Ice Beam, but Yache Berry variants have been pretty common nowadays so that ends up not being enough. If need be, I can revenge kill a weakened Gliscor with Bullet Punch but that's only in desperate situations. I can play around Gliscor though.
Vaporeon - Zapdos handles him nicely. Tentacruel can come in on pretty much any variant and wall him, but Tentacruel has no way of inflicting decent damage. I thought about giving Tentacruel Hidden Power Electric but Vaporeon isn't that much of an issue for me to make that change.
Bronzong - Zapdos is meant to do the bulk of the damage, and Magnezone is supposed to come out at the right moment and finish him off. I can't try to attack a full health Bronzong with Magnezone because of Earthquake obviously. Swampert usually weakens Bronzong enough since most Bronzong will be in the lead position and Hydro Pump takes off a pretty decent amount of damage.
Skarmory - Magnezone handles him all day, and even if it's holding Shed Shell I will usually end up managing to knock it off thanks to Tentacruel. Zapdos will KO quickly with Thunderbolt.
Kingdra - Not really much of a threat to be honest. Rain Dance versions can give me a lot of trouble, but most of them are DD variants and I can bring out Scizor while he's on Outrage. If I manage to lay down at least one layer of Toxic Spikes with Tentacruel, then Kingdra will be status'd and then I can bring Tentacruel back out if it's a Rain Dance version and stall it out until it eventually is KO'd.
Flygon - I think Swampert takes care of him good enough, and if Swampert is KO'd then I can bring in Scizor while Flygon is trapped in Outrage and KO with Bullet Punch.
Magnezone - Zapdos can take a Thunderbolt and quickly KO with Heat Wave. If Magnezone lacks HP Grass, and since most of them do, I can bring in Swampert with ease and OHKO with Earthquake. If it's a Magnet Rise variant, I can attack with Hydro Pump and 2-3HKO.
So that's the team. Rate away.
So that's the team. Recapping the strategy, I try to clear out as many of Tyranitar's weaknesses as I possibly can then I let him loose later.
Swampert @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Stealth Rock
This guy is one heck of a lead and is really just reliable at getting up rocks right at the start of the match without much issue. Due to the high influx of Metagross and Jirachi leads, Swampert's usefulness really shines as a lead and even though the latter threats have the ability to Trick a Scarf onto Swampert, I'm generally not affected because I'll just switch to Magnezone when they Trick. All non Scarf Metagross' will be taken down without any issue though, but I have to be wary of Explosion.
I chose Hyrdo Pump because it takes off chunks of damage against lead Bronzong, and those occasional Gengar attempting to Hypnosis me will have to face a 2HKO from it if they miss due to Hyponsis' accuracy dropping as a result of platinum. I've been getting burned by Rotom's recently, and they definitely don't like it when they get 2-3HKO'ed by Hydro Pump. Also extra helpful against Skarmory and Forretress.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Getting rid of Steels isn't an issue with this magnet around. This easily clears out Scizors' who I believe is Tyranitar's biggest hindrance around. Some people tend to get greedy with SD Scizor and try to get more than one Swords Dance, and consequently have to suffer being trapped and rendered helpless. CB Scizor is a lot similar but if I'm up against a smart Scizor user, I have issues taking him out since they will constantly U-Turn. Forretress is easily OHKO'ed, but recently I've been up against Forry's that are carrying Shed Shell, but Tentacruel can take care of that by knocking their Shed Shell off clean. Skarmory is a lot similar, but I usually don't have much issue with him regardless.
I have to be cautious when switching into Lucario, however, because if I make a stupid move then I have to face a Close Combat, leading to an untimely KO. If I play my cards right, I usually kill Lucario without much issue. Weakened Blissey that aren't playing smart will be KO'd by Explosion, and if I make a good prediction then even smart Blissey users won't be safe.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 184 Spd / 72 SAtk
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Grass]
- Roost
- Thunderbolt
You know it, Zapdos! I bring this guy out often and he accomplishes his role with overall high sucess, which is picking up Magnezone's slack but more importantly being my most reliable means of getting rid of bulky Waters, especially Swampert, and is needed at clearing out Metagross so that my late game sweep can go along with more ease. My reasoning for choosing Zapdos' EV spread was to make him have enough durability to take hits and SR damage, so that he can actually be alive to Roost off the damage. I also wanted to outrun any kind of Lucario that Magnezone wasn't able to get rid of, and outside of Zapdos and Magnezone I have no reliable check to Lucario.
I chose HP Grass for Swamperts obviously, and I didn't need HP Ice because if Swampert is still alive then he can take out Dragons without a big issue. Overall, I have a worthy team member in Zapdos.
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Knock Off
- Rapid Spin
- Surf
- Toxic Spikes
I needed something that could absorb Toxic Spikes as well lay them down, and spin away SR. I also needed a reliable check to Infernape of which I don't have elsewhere in my team. I thought for like 2 seconds and immediately knew that Tentacruel was perfect for the job. My general annoyer of the team, I Knock Off items whenever I have the opportunity, and when the opponent doesn't have the oh so common Leftovers, they will get taken down that much faster. Taking Choice items off my opponent is very useful too. My only means of attacking are with Surf only, but I haven't exactly had any problems with the lack of offense. To me, it's all about coverage when coming up with attacks for Tentacruel because I don't have her Special Attack set high anyways so another attack isn't of much use.
However, I've been thinking about adding another attack somewhere, either HP Eletric or Ice Beam so that I'll have some sort of coverage over Dragons and Gyarados/Waters, respectively, but it's not like Gyarados won't be able to KO me if I did have HP Eletric, so I probably won't make that change. In the end, Tentacruel has been doing it's role with relatively decent success.
Scizor @ Choice Band
Trait: Technician
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A worthy revenge killer in my opinion. I wanted a hard physical hitter that could soften up sturdy Ground types like Hippowdon for example, along with weakening bulky Waters like Suicune and Vaporeon to the point where one of my other teammates can finish them off, and the way I do that is by constantly using U-Turn until they've been weakened to a considerable amount. Scouting is always useful, of course. Similarly, any sweeper that's been weakened enough but is able to run right through my team, DD Mence for example, will be KO'd by Bullet Punch. The reason I didn't go with SD Scizor is because I needed something that could immediately hit hard without having to set up, and CB Scizor does exactly that.
The move that has the least usage is Superpower, and that's only used against Blissey who I'm sure aren't running Flamethrower and also used against occasional Bronzong and Skarmory. Pursuit is useful against fleeing Latias and Gengar as the former will come close to being KO'd, while the latter will always be KO'd if it's caught switching out.
Tyranitar @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Earthquake
- Stone Edge
This T-rex is the late game clean upper, and the life of the party. Once most or preferrably all of the threats that can possibly halt my DD Tar sweep have been eliminated or weakened to an extent, that's when I bring this guy out. I have to say that I've never such a high success rate for a late game sweeper as I've had with Tyranitar. I definitely went with the two STAB attacks since they will be hitting harder than anything else, and Earthquake for an all around powerful move that hits every non Levitator/non Flying type for good damage, like Lucario and other Steels, Metagross for example. I didn't necessarily need Fire Punch since Magnezone + Tentacruel will have gotten rid of any Shed Shell carrying Steels, and even if they are still there, Earthquake or Crunch will take care of them good enough.
I'm a Speed whore so I of course went with a beneficial Speed nature, and Life Orb instead of Leftovers because the recoils won't matter much in the late game, and that extra power boost is needed. However, there have been times where I actually considered going with Leftovers. With that being said, Tyranitar has been a reliable core of the team and hasn't disappointed me thus far.
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Threat List
These are the top 25 threats. Every problematic Pokemon will be highlighted.
Scizor - Magnezone can come in and trap, then easily OHKO with Hidden Power Fire. I do have to watch out for Superpower though. Zapdos is similar and takes little or nothing from Scizor's normal range of attacks and will OHKO with Heat Wave.
Salamence - If my Swampert isn't weakened, he can come in and easily OHKO with Ice Beam. I do have to be wary of DD boosted Outrages, but if that moment arises I bring out Scizor to fend off said Outrage and proceed to KO with Bullet Punch. If it's a mixed attacker, I have a bit of an issue taking him out, however I'm able to play around it.
Heatran - Swampert will happily come in and take any attack that a usual Heatran will have to offer, but I have to be cautious because some Heatran users will be using Hidden Power Grass. If it's a non Scarf Heatran that's been weakened enough, I can bring in Magnezone and revenge kill. If it is Scarf, I'll do what I stated earlier but if Swampert is KO'd already then I bring in Tentacruel when I'm sure they'll do Fire Blast, then I bring in Zapdos on Earth Power and KO with Thunderbolt. I will then Roost off any damage and Zapdos is able to take few hits before going down since he's bulky.
Gyarados - Oh man, this thing gives me worries all day. If Gyarados is running a combination of Earthquake / Waterfall / Stone Edge, he is able to KO my whole team with ease. In some cases I can play around it but I've been swept a good number of times in the past by DD Gyarados. Again, with a little luck I can take him out before he can cause any real damage but even trying to take him out will leave a big scar on my team.
Infernape - Tentacruel can take him on any day of the week. She doesn't take hardly anything that Infernape has to offer, and will switch in without hesitation and KO with Surf. Even if Tentacruel fails at taking out Infernape which in 95% of cases she won't, I can bring in Magnezone or Scizor and revenge kill him after one of my Pokemon has been eliminated.
Metagross - Swampert is my main Metagross counter, and will Earthquake him to oblivion. Swampert is sometimes weakened though due to being a lead, so Zapdos is there for backup. Zapdos can come in without any hesitation and KO with Heat Wave. Zapdos only fears the occasional Ice Punch, and since around 15% of Metagross' carry Ice Punch, Zapdos will usually come out on top. Magnezone can come in and revenge kill and Scizor can do U-Turn to weaken it if Pert and Zapdos somehow got KO'd but that hasn't happened yet.
Tyranitar - Once again, Swampert is my go to guy when Tyranitar comes about, especially CB Tyranitar. Scizor can easily revenge kill DD and CB Tar but a certain amount of DD Tars will be carrying a Babiri Berry so I have to be a little wary, but in the end I have no real issue with Tyranitar.
Blissey - Due to my mostly special oriented team, I of course have issues with Blissey. In the past I was horribly walled by her, but I altered my team a bit since then and it's been a little easier at taking care of her. Magnezone can Explode on a weakened Blissey and KO. Scizor OHKO'es with Superpower, but there's no way I can stay in on a Blissey that has Flamethrower because Scizor will be instantly OHKO'ed. She is a big issue overall.
Swampert - This is one of the reasons I made Zapdos bulky, but even if I didn't make Zapdos bulky it will take on Swampert with ease. Hidden Power Grass will OHKO a weakened Swampert, and I'm constantly U-Turning with Scizor and that leaves a noticeable mark on Swampert.
Latias - I always bring in Scizor and scare her away, and this in turn will end up in her being Pursuited. If Latias stays in at an attempt to constantly Calm Mind, she will suffer by being KO'd with U-Turn. Tyranitar will make short work of Latias with LO Crunches.
Lucario - I honestly don't have a reliable Lucario switch in, and he ends up doing huge amounts of damage before he gets KO'd. If it manages to do one SD, then I'll have to kiss at least 2 Pokemon goodbye. Magnezone can come in and revenge kill once one of my other Pokemon have been KO'd, and Scizor can finish off a severely weakened one with Bullet Punch. Zapdos and Swampert are similar at they can't swich in safely, but they can quickly dispatch Lucario with Heat Wave and Earthquake, respectively.
Gengar - No Gengar will stand a chance as long as Scizor is still in play. Most Gengar users will have to decide staying in and being OHKO'ed by Bullet Punch, or switching only to have to eat a Pursuit. If Scizor is somehow gone, I can bring out Zapdos and KO pretty quickly with Thunderbolt, then Roost off any damage that was caused.
Jirachi - If it's a Scarf lead, I bring in Magnezone when it will most likely end up doing Trick or Stealth Rock, and from there I can trap and KO with Thunderbolt. If it's a SubCM sweeper, I can have some big issues. If I find out that it is one, I will bring out Zapdos and try to KO as quickly as possible. Around 1/4 of Jirachi's carry Fire Punch, so I can bring in Scizor and attack with U-Turn or Superpower for pretty nice damage.
Zapdos - If it lacks HP Grass, I can bring in Swampert without worry and take him out. Even though Tyranitar is left to be brought out late game, he can be switched in if need be and KO with Stone Edge or Crunch. He also won't take much damage from Zapdos' normal attacks.
Celebi - Since most Celebi's will be carrying a combination of Hidden Power Fire/Grass Knot, I cant bring in Scizor or Swampert safely. Scizor can cause a huge amount of damage with U-Turn, and can revenge kill with Bullet Punch. Zapdos can take on Celebi if it isn't running a Calm Mind moveset and can KO with Heat Wave.
Starmie - If Starmie lacks Ice Beam, I can bring in Zapdos and pretty much take him out just like that. I can usually weaken Starmie to the point where it isn't a big issue. If need be, I can bring out Tyranitar on a less specially offensive Starmie and KO with Crunch, and the boost from Sandstorm allows Tyranitar to take Surfs better. To be honest, I don't have a true Starmie counter, but I 90% of the time play around it so it's not a concern.
Azelf - I'm really thankful that people waste him as a lead because Azelf can absolutely rape me if it's a NP sweeper. I have no reliable switch ins to it but Scizor can revenge kill it with Bullet Punch pretty easily. It can still be very troublesome.
Breloom - Once he's already sleeped one of my other team mates, I can bring in Zapdos and immediately switch to Scizor to play mind games. Heat Wave and Bullet Punch will take out Breloom more often than not, and I don't usually have issues with him in general.
Gliscor - I can bring in Swampert and quickly take him out with Ice Beam, but Yache Berry variants have been pretty common nowadays so that ends up not being enough. If need be, I can revenge kill a weakened Gliscor with Bullet Punch but that's only in desperate situations. I can play around Gliscor though.
Vaporeon - Zapdos handles him nicely. Tentacruel can come in on pretty much any variant and wall him, but Tentacruel has no way of inflicting decent damage. I thought about giving Tentacruel Hidden Power Electric but Vaporeon isn't that much of an issue for me to make that change.
Bronzong - Zapdos is meant to do the bulk of the damage, and Magnezone is supposed to come out at the right moment and finish him off. I can't try to attack a full health Bronzong with Magnezone because of Earthquake obviously. Swampert usually weakens Bronzong enough since most Bronzong will be in the lead position and Hydro Pump takes off a pretty decent amount of damage.
Skarmory - Magnezone handles him all day, and even if it's holding Shed Shell I will usually end up managing to knock it off thanks to Tentacruel. Zapdos will KO quickly with Thunderbolt.
Kingdra - Not really much of a threat to be honest. Rain Dance versions can give me a lot of trouble, but most of them are DD variants and I can bring out Scizor while he's on Outrage. If I manage to lay down at least one layer of Toxic Spikes with Tentacruel, then Kingdra will be status'd and then I can bring Tentacruel back out if it's a Rain Dance version and stall it out until it eventually is KO'd.
Flygon - I think Swampert takes care of him good enough, and if Swampert is KO'd then I can bring in Scizor while Flygon is trapped in Outrage and KO with Bullet Punch.
Magnezone - Zapdos can take a Thunderbolt and quickly KO with Heat Wave. If Magnezone lacks HP Grass, and since most of them do, I can bring in Swampert with ease and OHKO with Earthquake. If it's a Magnet Rise variant, I can attack with Hydro Pump and 2-3HKO.
So that's the team. Rate away.