Battle Stadium Uh it Back(sorry but standard is meh)

:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 140 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Here for Bundle, Ursaluna BM, and most any special. EVs are a change, to better take 2 Overheats from Timid Specs Tera Chi-Yu, and avoid 2hko from Luna BM(this may happen anyways w/ Giga Drain...but it helps in general as I understand it, and the HP is ok enough for phys bulk where I don't take much anyway. Notably takes a hit from sash or w/e pao, not terad ofc. Spe is now for, um. Whoever is 91 spe stat lvl 50 anyone can look that up in Spe tiers thread. It works for me, didn't need to creep 4 spe 87s. Max SpA is pretty much a given. I was looking into it, and any less seems to cut some %s anyway, not worth it for more SpD. Ground tera is a real killer, getting many fires and steels that wall ice/grass/bug. Ice Beam can be absurd dmg and good coverage, has gotten freeze hax too! Giga Drain is great healing, notable for waters too, I've had it come in handy on numerous water teras, though I coulda got some w/o. Bug Buzz gets the few 4x weaks, Cress, and Espathra mainly. I really adore this mon, and bring it very often. The huge SR weakness is offset some by all my weakness mons threatening SR abusers, and the fact if I'm in already I can tera on the SR turn to become a resist. Issues w/ this mon are really just the physical frailty, but that makes it more obvious if it's a bring or not(unless they have the bloodmoon beast, then it becomes a given really.) I suppose the only other one is Ninetails-A. I can't hit it through veil unless they are water tera, mainly, though I like its snow for fighting teammates.

:Weezing:
Weezing @ Black Sludge
Ability: Levitate
Level: 50
Tera Type: Poison
EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
Bold Nature
- Will-O-Wisp
- Flamethrower
- Acid Spray
- Thunderbolt

I have this for a SR neutral answer to the majority of DNite, Pex, kinda Ghold, and idk probably Scizor. Was gonna be a poisn type for spikes removal, is not now w/ ability, but I like this one and now have Pao. Neutralizing gas was a bit hard to use, this walls Gliscor for if I win on timer. Black Sludge is the item for now, though I'm thinking to change default tera, probably to steel for DNite and Luna BM(can't hurt it al all, but the more I live the more I butter it up for an ohko on the special side.) Also stays toxic immune and something else, considering ghost, woulda saved me on a scarf locked Scythey new evo in CC. Although w/ the resist I would usually take fighting...but ghost fully walls some DNite. At the cost of NOT walling Outrage/Fly tera blast. WoW is very good for Weezing, I remember now this is also for Urshifus(the fairy one might be better but meh...didn't want weakness...ish...to Scizor.) It gets Scizor as a safe option for if it teras or not, and DNite. It compliments Frosmoth greatly, and works w/ the recovery item. Flamethrower is mainly for Scizor, but much better wastes Corv's roost PP than t-bolt. T-bolt his Pex and Dozo, sometimes I've even gotten some hax w/ it lol. I feel kinda bad a Weezing(this time not g) is back, cause one of the recent rates in another strongly encouraged other avenues. But it SEEMS to hit every bullet point I need, and I like it.

:Noivern:
Noivern @ Choice Specs
Ability: Infiltrator
Level: 50
Tera Type: Normal
EVs: 36 HP / 4 Def / 212 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Boomburst
- Focus Blast
- Switcheroo

Mainly here for Oger-H. Max Spe is largely non-negotiable, SPA is min for something, and bulk takes like some sort of Flamethrower from Chi-Yu when I'm terad away from resist. Infiltrator is a big draw of this um. It can really mess up screens things, idk. I forget why I like it so much cause Boomburst gets past subs, and is strangely not strong enough for Gliscor anyway. Maybe for trick through subs, I love that strat w/ choice, even using it twice. Boomburst and normal is a given, helps my nasty-ish match up to ghost spam. Focus Blast is crucial for that nasty new luna and Chi-yu, mainly. I feel like I have ok switch ins to Flutter, so this works. I also got a slow one through sub once xd.

:Chien-Pao:
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Poison
EVs: 244 Atk / 12 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Sheer Cold
- Tera Blast
- Taunt

The newest. Desperately needed something good w/ Azu, maybe other waters like Dozo(hence sheer cold...please suggest set changes only w/ it, as I pp maxed it.,) and Gliscor(taunt was suggested for this, and I knew I needed something physically based for relative balance of both sides.) EVs slightly help Def to take R'S Surging Striks...hopefully it'll cc into tera, but who knows. It matters, mainly if they are neither scarf nor Jet, at any rate costs next to nothing. Sash seems obligatory on this set even w/ the defensive tera(for instance no way I can spare EVs for +6 Azu jet.) Sheer Cold is an interesting move, it DID save me vs. CP Clef when trickScarf was used up already. Tera Blast terad gets Urshifu pretty much, and most importantly Azu. The type defensively is helpful vs(in this case Tricked) Orthworm, and hits it hard if they tera fairy. I mean that's rare but it just came up. Taunt further helps w/ rocks. This can beat up a Hippo or Ting-Lu pretty well, but no ohko I imagine so it's good for them. I have no misgivings about this on at this time.

:Infernape:
Infernape @ Choice Scarf
Ability: Blaze
Level: 50
Tera Type: Fire
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Switcheroo
- Close Combat
- Raging Fury
- U-turn

Put here for Oger-h again, I think this time mainly. All my reasonings are buried in a convo, as there's no search feature for key words it's hard to dig up. EV wise the bulk in conjunction w/ lack of recoil has saved me, and Spe gets up to +1 Roaring Moon. Max Atk does something I forget. TrickScarf again to mess w/ many things, CC is necessary STAB, and Raging Fury over Flare Blitz for no recoil. Seems good, like vs. Oger h where recoil or def drops are very unappreciated. I fear that mon, or did, and 2/3 of them are that mask. U-Turn can be strong scouting, nothing really jumped out at me to use. Gunk Shot can miss and needs Adamant for a chance to ohko weak to it oger's, and if it's a 2hko then I'm better off w/ Jolly STAB Raging Fury. Fire tera was just the default, It seems fine, can really be big damage w/ blaze, if they also bring sun for instance. Blaze over Iron Fist cause Mach Punch would feel weird, and didn't want t-punch even w/ the azu issue. Overall ok, I'm not terribly impressed but I think this is fine for now.

:Goodra-Hisui:
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Level: 50
Tera Type: Fairy
EVs: 252 HP / 236 Def / 20 Spe
Relaxed Nature
- Shelter
- Body Press
- Heavy Slam
- Draco Meteor

I could not use this mon well until I tried this set, that's mostly from the stratdex. Felt I really needed Sap Sipper for Spores and Leech though, may have saved me vs. a Strength Sap Sinistcha too. Mostly usual EVs, but Spe for 4 Spe BM(I expect.) Great leftovers user, but forgot acid armor pre evo. No 100% sure about Draco Meteor, though probably as it and Body Press generally make DNite awkward if I'm terad and/or boosted for EQs. Heavy Slam has been very valuable for Flutter. Also gets Kleavor(now I remember name! Though I imagine I misplayed by doing x2 def Body Press on it instead...was plainly scarf not sash.) This has 3-0d some, and the tera helps w/ Urshifu ss and is a remnant of the av set it used to be(this set way better, I'd say in general 100% better, though if nothing else than for me.) This isn't brought crazy much I feel like, one major thing it gets is Flutter, and often I bring Frosmoth for that as it seems to have more applications on avg. Another it CAN get well is DNite, but there I usually like Weezing...still it can be invaluable, and I have no plans to ditch it(Nothing is really sucking, as my win ratio is going up slowly. Still I miiight axe Infernape, or most w/ good feedback.)

Used to have awful W:L, now is like 3 or 4 more losses only, and 1 recent was misplay and the other...actually probably the same cause even though they crit the Basculegion woulda got me. Don't like ghost moves, recently was Ceruledge's Poltergeist, a more common strong one is ofc Last respects from legion. Noivern is vaguely good, w/ a resist to both of their main STABs, and a immunity to the 2ndary(which they will use at 1st) upon tera. I REALLY cannot decide on Weezing's tera plus, if not poison tera, item. I can easily think of a dozen combinations that would make sense, steel gets the most DNite stuff, kinda Luna, and stays Toxic immune, but is still not immune to Normal like ghost(can matter still,) and has weaknesses still unlike electric...which would even power up T-Bolt:| Fire could even work for the damage to Flamethrower...though this one I mostly don't like; at least. I feel pretty confident on EVs, though I'm not sure 60/4/140 is better than 204/4/4 on Fromsoth. That said all I know the HP one would do is avoid 2hko, mostly, from Bundle's Flip Turn if terad. And they are probably way more sub or Choice...or none of the above...than Flip Turn(which, let's face it, is really only for pivoting, as all you really hit is ground tera Frosmoth lol.) If you switch Goodra-H w/ Infernape in terms of order of this RMT, tat matches the order of which mons I most want to keep/ Moth shouldn't go w/o major reasoning, I love it and it's done well. Weezing seems to get the phys. stuff ok, and is interesting. The rest have no problems for me atm, but I'd be most open to discussing their possible replacements.
 

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