This is an ubers team that I made. It is built around a core of zacian and xerneas, with zacian breaking through and weakening the opposing team with its absurd attack stat and xerneas taking advantage of this and sweeping with geomancy.
The team:
Zacian @ Choice Band
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Close Combat
- Wild Charge
- Crunch
Zacian is the pokemon that I built the entire team around. It uses its ridiculous attack stat to break walls and punch holes in the opposing team, which can later be used by teamates such as xerneas to kill something or sweep. I chose choice band because of the sheer damage it allows zacian to do, and max speed lets it outrun other zacians and fast pokemon such as eternatus.
Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Earthquake
- Stealth Rock
Necrozma is here to set up stealth rocks and counter geomancy xerneas, which is a big problem for this team. It is running alot of SpD EVs to be able to survive attacks from geomancy xerneas and either kill it or weaken it heavily. It is also able to deal with calyrex-ice and steel/psychic typing is nice.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 204 HP / 248 Def / 56 Spe
Impish Nature
- Thousand Arrows
- Haze
- Glare
- Coil
Zygarde has good defenses and usually switches into pokemon that it is able to deal with, such as necrozma-dusk mane or Ho-Oh. It is also able to cripple the opposing team heavily by spamming glare and Thousand Arrows. Haze is on this set because it helps the team deal with setup sweepers.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Focus Blast
- Thunderbolt
Xerneas likes to take advantage of the holes punched through the opposing team by pressing geomancy and winning the game. Once its checks and counters are gone or weakened too much to do their job xerneas is able to set up geomancy and destroy the opposing team. Even if it doesn't end up killing everything the opponent will be weakened greatly and left vulnerable to the rest of the team.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch
- Substitute
- Toxic
Dugtrio is here to trap and kill or weaken things that would otherwise kill my team or ruin a xerneas sweep, such as Necrozma-Dusk Mane, Calyrex-Shadow or Focus sash marshadow. It is running substitute to prevent pokemon from trying to status it and sucker punch is there mostly just for Calyrex-Shadow. Toxic punishes pokemon trying to set up on dugtrio and is better than earthquake when the opponent is immune or takes little damage from it.
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- U-turn
- Knock Off
- Oblivion Wing
Yveltal is here to counter marshadow and Calyrex-Shadow and use U-Turn to pivot into xerneas or zacian and it is the only defogger on my team, making it quite helpful. Knock off can cripple the opposing team and is a good dark STAB. Oblivion wing is there for a flying type STAB and it can help yveltal heal some of the damage it has taken.
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