Metagame Ubers Metagame and Set Discussion v4 - DLC 2 Edition

Zest of Life

Banned deucer.
as usual, everyone has forgotten our lord and savior ditto. Ditto continues to be the best thing to use against the setup menace this tier is plagued with. The juiciest target is still Zacian-C but scale shot Koraidon isn't safe either. Getting into a scarf war with other scarfers sucks but sometimes you gotta. Ditto is supremely underrated
As someone who peaked ladder using :Ditto:, I will say it does a decent job at checking the stuff you mentioned, but is dead weight against Substitute variants of :Koraidon:, which are the most dangerous. If players stopped using bad (telegraphed) Tera Fire + 3 Attack sets and started adapting to revenge killers by using Tera Ghost + Substitute, I’m sure more people would agree that Korai has limited revenge killing counter play.
 
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As someone who peaked ladder using :Ditto:, I will say it does a decent job at checking the stuff you mentioned, but is dead weight against Substitute variants of :Koraidon:, which are the most dangerous. If players stopped using bad (telegraphed) Tera Fire + 3 Attack sets and started adapting to revenge killers by using Tera Ghost + Substitute, I’m sure more people would agree that Korai has limited revenge killing counter play.
I'm not denying that Koraidon is dangerous, and I do agree (I lost to fucking cyclizar into kingambit recently and wanted to die) about the substitute point, but Ditto is still extremely splashable on offensive teams. Scarf tera fairy deoxys attack might not be a meme anymore guys.
 
Also i'm guessing Lugia is still hot garbage here? If so can't wait for it to be bad in UUbers as well I guess...
lugia sucks. it's bad.
Yep, unsurprisingly. Like seriously someone at game freak really despises Lugia. Its getting closer to Zama-H/Pre Icicle spear Kyurem-B/Gen 6 Zygarde levels of bad every gen.

Edit: HOLY SHIT LUGIA GOT GUTTED EVEN HARDER THAN I THOUGHT! IT LOST TWAVE, TOXIC, DEFOG, AND ROOST. Its only way to make progress is trick/whirlwind or hoping it can set up, which well yeah is not good at all if that is what you have to rely on...
Ok, I am finally getting myself out of retirement after a long hiatus. I think Lugia should be looked into way more than he has been already. The reason why Lugia is failing is because people tend to use him too passively. People usually run just one or two weak moves, usually Aeroblast or, for god sakes, Dragon Pulse, out of all things, thinking that it would give Lugia good coverage, when all it does is that it makes him set up bait for the tons of offensive threats in the meta. Lugia did lose his support options but he still has a vast offensive movepool to work with. I've actually used Lugia on hyperoffense teams to great success and got up to the 1460s on the ladder.

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This is the set that I've been using so far.

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The Unexpected Guardian
Lugia @ Choice Specs
Ability: Multiscale
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aeroblast
- Ice Beam
- Earth Power
- Trick

I can't tell you how many times I baited in Miraidons only for them to get severely crippled or downright OHKOed by Specs Tera Ground Earth Power. This set is an updated set that was inspired by a similar set that was used in Gen 4 out of all gens. The thing that I really like about Lugia is that 106/130/154 Bulk is still exceptional even uninvested, especially with Multiscale. Lugia is also a really great check to Koraidon as he can use that bulk with Multiscale to stomach a hit or two and retaliate either with an Aeroblast, Ice Beam, or cripple with Trick. He has two things that separate himself from Lunala:

1. He does not have any crippling 4x weaknesses, Lunala has TWO in the form of Ghost and Dark.

2. Base 110 speed is really a game changer, allowing him to get the jump on base 100s and the like. Lunala only has base 97 speed.

Of course, Trick is always going to be the centerpiece of this set, allowing Lugia to cripple would be switchins like Blissey and Necrozma Dusk Mane.

I'm going to put up some Damage Calcs as well:

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 0 SpD Koraidon: 380-450 (111.4 - 131.9%) -- guaranteed OHKO

252 SpA Choice Specs Lugia Ice Beam vs. 0 HP / 0 SpD Koraidon: 228-270 (66.8 - 79.1%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 0 HP / 0 Def Multiscale Lugia in Sun: 107-126 (30.3 - 35.6%) -- 39.1% chance to 3HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 0 Def Multiscale Lugia: 72-84 (20.3 - 23.7%) -- guaranteed 5HKO

252 Atk Orichalcum Pulse Koraidon Scale Shot (4 hits) vs. 0 HP / 0 Def Multiscale Lugia: 157-189 (44.4 - 53.5%) -- approx. 23.4% chance to 2HKO

252 SpA Choice Specs Lugia Earth Power vs. 0 HP / 4 SpD Miraidon: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 4 SpD Mewtwo: 207-244 (58.6 - 69.1%) -- guaranteed 2HKO

252 SpA Choice Specs Mewtwo Ice Beam vs. 0 HP / 4 SpD Multiscale Lugia: 114-135 (32.2 - 38.2%) -- 97.3% chance to 3HKO

You could also run Thunder for opposing Kyogre and other electric weaks.

252 SpA Choice Specs Lugia Thunder vs. 240 HP / 0 SpD Kyogre: 210-248 (52.3 - 61.8%) -- 97.7% chance to 2HKO after Leftovers recovery

Base 90 Special Attack really is not as bad as you think if you rely on STAB and Super Effective Coverage. The downsides of this are that without Specs, he is still sort of passive and Stealth Rock still exists, although I admit with the introduction of Boots the move is not as ubiquitous as in previous gens. Remember though that this Lugia is not meant to be a wall, he is meant to either get the jump on most things and cripple or severely damage them while using his tremendous bulk to stomach a few hits. Also, Tera Ground is amazing defensively and offensively.

LUGIA DOES NOT BELONG IN OU!!
 
Ok, I am finally getting myself out of retirement after a long hiatus. I think Lugia should be looked into way more than he has been already. The reason why Lugia is failing is because people tend to use him too passively. People usually run just one or two weak moves, usually Aeroblast or, for god sakes, Dragon Pulse, out of all things, thinking that it would give Lugia good coverage, when all it does is that it makes him set up bait for the tons of offensive threats in the meta. Lugia did lose his support options but he still has a vast offensive movepool to work with. I've actually used Lugia on hyperoffense teams to great success and got up to the 1460s on the ladder.

View attachment 597649

This is the set that I've been using so far.

View attachment 597651
The Unexpected Guardian
Lugia @ Choice Specs
Ability: Multiscale
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aeroblast
- Ice Beam
- Earth Power
- Trick

I can't tell you how many times I baited in Miraidons only for them to get severely crippled or downright OHKOed by Specs Tera Ground Earth Power. This set is an updated set that was inspired by a similar set that was used in Gen 4 out of all gens. The thing that I really like about Lugia is that 106/130/154 Bulk is still exceptional even uninvested, especially with Multiscale. Lugia is also a really great check to Koraidon as he can use that bulk with Multiscale to stomach a hit or two and retaliate either with an Aeroblast, Ice Beam, or cripple with Trick. He has two things that separate himself from Lunala:

1. He does not have any crippling 4x weaknesses, Lunala has TWO in the form of Ghost and Dark.

2. Base 110 speed is really a game changer, allowing him to get the jump on base 100s and the like. Lunala only has base 97 speed.

Of course, Trick is always going to be the centerpiece of this set, allowing Lugia to cripple would be switchins like Blissey and Necrozma Dusk Mane.

I'm going to put up some Damage Calcs as well:

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 0 SpD Koraidon: 380-450 (111.4 - 131.9%) -- guaranteed OHKO

252 SpA Choice Specs Lugia Ice Beam vs. 0 HP / 0 SpD Koraidon: 228-270 (66.8 - 79.1%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 0 HP / 0 Def Multiscale Lugia in Sun: 107-126 (30.3 - 35.6%) -- 39.1% chance to 3HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 0 Def Multiscale Lugia: 72-84 (20.3 - 23.7%) -- guaranteed 5HKO

252 Atk Orichalcum Pulse Koraidon Scale Shot (4 hits) vs. 0 HP / 0 Def Multiscale Lugia: 157-189 (44.4 - 53.5%) -- approx. 23.4% chance to 2HKO

252 SpA Choice Specs Lugia Earth Power vs. 0 HP / 4 SpD Miraidon: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 4 SpD Mewtwo: 207-244 (58.6 - 69.1%) -- guaranteed 2HKO

252 SpA Choice Specs Mewtwo Ice Beam vs. 0 HP / 4 SpD Multiscale Lugia: 114-135 (32.2 - 38.2%) -- 97.3% chance to 3HKO

You could also run Thunder for opposing Kyogre and other electric weaks.

252 SpA Choice Specs Lugia Thunder vs. 240 HP / 0 SpD Kyogre: 210-248 (52.3 - 61.8%) -- 97.7% chance to 2HKO after Leftovers recovery

Base 90 Special Attack really is not as bad as you think if you rely on STAB and Super Effective Coverage. The downsides of this are that without Specs, he is still sort of passive and Stealth Rock still exists, although I admit with the introduction of Boots the move is not as ubiquitous as in previous gens. Remember though that this Lugia is not meant to be a wall, he is meant to either get the jump on most things and cripple or severely damage them while using his tremendous bulk to stomach a few hits. Also, Tera Ground is amazing defensively and offensively.

LUGIA DOES NOT BELONG IN OU!!
sure, i am gonna setup with koraidon on a lugia even though i know that it has a bunch of moves to cripple me, and that it is gonna switch into miraidon lmao. still lugia absolutely sucks, it lost recovery and is amazing setup fodder for offensive weakness policy ndm with sunsteel strike. seriously its just bad, 90 offenses is not real.
Edit: people tend to forget that this tier is mostly just casuals using random unviable teams, lowladder is really easy to climb so yea.
 
Ok, I am finally getting myself out of retirement after a long hiatus. I think Lugia should be looked into way more than he has been already. The reason why Lugia is failing is because people tend to use him too passively. People usually run just one or two weak moves, usually Aeroblast or, for god sakes, Dragon Pulse, out of all things, thinking that it would give Lugia good coverage, when all it does is that it makes him set up bait for the tons of offensive threats in the meta. Lugia did lose his support options but he still has a vast offensive movepool to work with. I've actually used Lugia on hyperoffense teams to great success and got up to the 1460s on the ladder.

View attachment 597649

This is the set that I've been using so far.

View attachment 597651
The Unexpected Guardian
Lugia @ Choice Specs
Ability: Multiscale
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aeroblast
- Ice Beam
- Earth Power
- Trick

I can't tell you how many times I baited in Miraidons only for them to get severely crippled or downright OHKOed by Specs Tera Ground Earth Power. This set is an updated set that was inspired by a similar set that was used in Gen 4 out of all gens. The thing that I really like about Lugia is that 106/130/154 Bulk is still exceptional even uninvested, especially with Multiscale. Lugia is also a really great check to Koraidon as he can use that bulk with Multiscale to stomach a hit or two and retaliate either with an Aeroblast, Ice Beam, or cripple with Trick. He has two things that separate himself from Lunala:

1. He does not have any crippling 4x weaknesses, Lunala has TWO in the form of Ghost and Dark.

2. Base 110 speed is really a game changer, allowing him to get the jump on base 100s and the like. Lunala only has base 97 speed.

Of course, Trick is always going to be the centerpiece of this set, allowing Lugia to cripple would be switchins like Blissey and Necrozma Dusk Mane.

I'm going to put up some Damage Calcs as well:

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 0 SpD Koraidon: 380-450 (111.4 - 131.9%) -- guaranteed OHKO

252 SpA Choice Specs Lugia Ice Beam vs. 0 HP / 0 SpD Koraidon: 228-270 (66.8 - 79.1%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 0 HP / 0 Def Multiscale Lugia in Sun: 107-126 (30.3 - 35.6%) -- 39.1% chance to 3HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 0 Def Multiscale Lugia: 72-84 (20.3 - 23.7%) -- guaranteed 5HKO

252 Atk Orichalcum Pulse Koraidon Scale Shot (4 hits) vs. 0 HP / 0 Def Multiscale Lugia: 157-189 (44.4 - 53.5%) -- approx. 23.4% chance to 2HKO

252 SpA Choice Specs Lugia Earth Power vs. 0 HP / 4 SpD Miraidon: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO

252 SpA Choice Specs Lugia Aeroblast vs. 0 HP / 4 SpD Mewtwo: 207-244 (58.6 - 69.1%) -- guaranteed 2HKO

252 SpA Choice Specs Mewtwo Ice Beam vs. 0 HP / 4 SpD Multiscale Lugia: 114-135 (32.2 - 38.2%) -- 97.3% chance to 3HKO

You could also run Thunder for opposing Kyogre and other electric weaks.

252 SpA Choice Specs Lugia Thunder vs. 240 HP / 0 SpD Kyogre: 210-248 (52.3 - 61.8%) -- 97.7% chance to 2HKO after Leftovers recovery

Base 90 Special Attack really is not as bad as you think if you rely on STAB and Super Effective Coverage. The downsides of this are that without Specs, he is still sort of passive and Stealth Rock still exists, although I admit with the introduction of Boots the move is not as ubiquitous as in previous gens. Remember though that this Lugia is not meant to be a wall, he is meant to either get the jump on most things and cripple or severely damage them while using his tremendous bulk to stomach a few hits. Also, Tera Ground is amazing defensively and offensively.

LUGIA DOES NOT BELONG IN OU!!
Why on Earth would Koraidon stay in on a mon which has dual STAB, both of which are super effective against it? Miraidon is also not a tank that will make mindless switch ins. Since Lugia lacks both Toxic and TWave, the only thing Lugia is most likely to be running are setup moves and coverage, and Miraidon has zero reason to switch into coverage

You are still in low ladder my friend, climb to at least 1700s and see if your Lugia sets bring much success. Lugia is completely unviable in Ubers, and nothing will change until it gets its old moveset back. Even then, it might not get viable.
 
Why on Earth would Koraidon stay in on a mon which has dual STAB, both of which are super effective against it? Miraidon is also not a tank that will make mindless switch ins. Since Lugia lacks both Toxic and TWave, the only thing Lugia is most likely to be running are setup moves and coverage, and Miraidon has zero reason to switch into coverage

You are still in low ladder my friend, climb to at least 1700s and see if your Lugia sets bring much success. Lugia is completely unviable in Ubers, and nothing will change until it gets its old moveset back. Even then, it might not get viable.
It's not even that good in Ubers uu, like it's kinda sad. It might even get a test once things calm down in OU even if it ends up being a bit too strong
 
It's not even that good in Ubers uu, like it's kinda sad. It might even get a test once things calm down in OU even if it ends up being a bit too strong
forgor it lots even twave, i guess the only sets it could run are multiscale whirlwind sets now... btw it still takes quite a lot from koraidon scale shots.
do anybody actually think that lugia is not op for ou? with all the dark types running abound and stuff like kingambit, maybe it could at least be slightly balanced there. pretty sure people thought zamazenta was op for ou and now its pretty low in usage.
 
forgor it lots even twave, i guess the only sets it could run are multiscale whirlwind sets now... btw it still takes quite a lot from koraidon scale shots.
do anybody actually think that lugia is not op for ou? with all the dark types running abound and stuff like kingambit, maybe it could at least be slightly balanced there. pretty sure people thought zamazenta was op for ou and now its pretty low in usage.
I say at least a test or a proper discussion is warranted, it got enough mentions in the survey to be mentioned by Finch. In my opinion people in OU are overreacting a bit too much for a Pokémon who's really been hit by the times even harder than Darkrai. It's not strong enough to be a good offensive threat, it's type is awful, it's basically boots-locked to keep MScale, recover got nerfed hard, it reaaaally hates status, lost key-moves like Toxic and TWave. I can't see it as niche Uber hell not even an average UUbers, I think it really could help OU help with all the offensive threats in there.
 
this isn't the OU discussion thread, so i don't want to wax lyrical for too long, but as a long-time specialist in experimenting with awful ubers-tiered pokemon:

something being bad in ubers doesn't have any bearing on how viable it would be in OU if it were to drop. as a commonly cited example, arceus-bug has been awful in ubers in every generation it's existed and, to my knowledge, is also D rank in UUbers. but any calls to test it in OU would rightly be shot down due to its excellent movepool, 120 base stats across the board, and probably the fact that you can now make your arceus-bug arceus-whatever you want thanks to terastallisation. as for this case, lugia might be the worst it's ever been in ubers and for all i know might also be bad in UUbers, but that in no way necessarily means it should be tested in OU. it really is a matter of apples and oranges in terms of how these tiers work.

another point worth making/repeating is that this is the ubers discussion thread, and the ubers tiering council has no bearing on whether something that's tiered as ubers should be suspected or whatever. that falls entirely on the OU council.
 
sure, i am gonna setup with koraidon on a lugia even though i know that it has a bunch of moves to cripple me, and that it is gonna switch into miraidon lmao. still lugia absolutely sucks, it lost recovery and is amazing setup fodder for offensive weakness policy ndm with sunsteel strike. seriously its just bad, 90 offenses is not real.
Edit: people tend to forget that this tier is mostly just casuals using random unviable teams, lowladder is really easy to climb so yea.

Why on Earth would Koraidon stay in on a mon which has dual STAB, both of which are super effective against it? Miraidon is also not a tank that will make mindless switch ins. Since Lugia lacks both Toxic and TWave, the only thing Lugia is most likely to be running are setup moves and coverage, and Miraidon has zero reason to switch into coverage

You are still in low ladder my friend, climb to at least 1700s and see if your Lugia sets bring much success. Lugia is completely unviable in Ubers, and nothing will change until it gets its old moveset back. Even then, it might not get viable.
It's not even that good in Ubers uu, like it's kinda sad. It might even get a test once things calm down in OU even if it ends up being a bit too strong
forgor it lots even twave, i guess the only sets it could run are multiscale whirlwind sets now... btw it still takes quite a lot from koraidon scale shots.
do anybody actually think that lugia is not op for ou? with all the dark types running abound and stuff like kingambit, maybe it could at least be slightly balanced there. pretty sure people thought zamazenta was op for ou and now its pretty low in usage.
I concede defeat. It is time to retire the Fish-Bird.

It was a good experiment though, Lugia did put in a lot of work in terms of spamming Aeroblasts, baiting in Miraidons, Tricking, tanking hits and all that. But the power output leaves a lot to be desired, not to mention without Specs he is absolutely dead weight and his attacks do nothing. He is merely just a fat blob at that point. Sucks cause Lugia was a fan favorite of mine for years. I learned a very valuable insight here the hard way. Don't use Lugia, he is just bad. And I tried seemingly the most useful build for him. But even then he was still bad.

He's S Tier in Synchro Mode. Can Fly and Swim fast at least.
 
ok so: Lugia is bad, but not as bad as Muk-Alola, and it...appears to be a Koraidon counter?

if Koraidon is banded and uses Flare Blitz as Lugia comes in with Multiscale intact:

252 Atk Choice Band Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 252 HP / 252+ Def Multiscale Lugia in Sun: 181-213 (43.5 - 51.2%) -- 6.6% chance to 2HKO

if Lugia has a Tera Type which resists Fire then the second Flare Blitz does the same damage roll, so the overall damage range is 87%-102.4% giving Lugia a good chance to live two hits and phaze

if the Scale Shot set Swords Dances as the bird comes in then gets 5 hits on Scale Shot:

+2 252 Atk Orichalcum Pulse Tera Fire Koraidon Scale Shot (5 hits) vs. 252 HP / 252+ Def Tera Water Lugia: 335-405 (80.5 - 97.3%) -- approx. 2HKO

Lugia barely lives to phaze

finally, Koraidon wins if it Swords Dances on the switch, then uses Tera Dragon and gets five hits with Scale Shot:

+2 252 Atk Orichalcum Pulse Tera Dragon Koraidon Scale Shot (5 hits) vs. 252 HP / 252+ Def Lugia: 450-540 (108.1 - 129.8%) -- guaranteed OHKO

it also wins if Adamant, but Adamant Tera Dragon Koraidon is even worse than using Lugia

once again Lugia is bad so this is all of theoretical interest, but it does mean that Koraidon is not counter-less because Lugia can phaze it out almost 100% of the time.
 

Lasen

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this type of theorymonning does very little to support your point and actually further showcases how good Koraidon is; you're discussing using what is probably the worst Koraidon set in Choice Band then relying on bad rolls AND you are using a sub-optimal Tera type just for a chance to not get 2HKOed? With the reward being you phaze it out so it can just switch back in the following turn and do it all again?

From Smog 32: Pokémon A [b]counters[/b] Pokémon B if Pokémon A can [i]manually[I][/i] switch[/I] into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

I understand you are interesting in using Lugia. Everyone's been through that phase of really, really wanting to make their favorite Pokemon work in a tier but unless you'r ox04 and your favorite Pokemon OAT is Genesect, the chances are you're gonna have to accept not everything was meant to be used in the most powercrept tier's most powercrept generation.
 

Zest of Life

Banned deucer.
Howdy! I wanted to take the time to post a couple of sets I think are really good right now. Watching UWC ardently from the sidelines and analyzing usage stats, I've noticed that :Miraidon: and :Kyogre: have significantly higher win-rates than other contemporary offensive threats. Part of this is because more teams are adequately prepared to deal with :Koraidon:, at the cost of becoming inherently weaker to the two aforementioned threats. As I've built more teams and expanded my knowledge of the metagame, I do believe that :Koraidon: has sufficient counter play, but it comes at the cost of becoming significantly weaker to other dominant threats like :Miraidon: + :Kyogre: - whether that's detrimental for the overall competitiveness of the tier is a discussion for another day.


:Miraidon:

Miraidon @ Life Orb
Ability: Hadron Engine
Tera Type: Grass
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Agility
- Dragon Pulse
- Electro Drift
- Solar Beam

I can't even begin to explain how good this set is. Solar Beam might seem like a niche pick until you remember that Koraidon is the most used mon in the tier, meaning Sun will almost always be up in every game. This Miraidon variant needs a single Agility boost to sweep through unprepared teams. It has a 56.3% chance of OHKOing max/max Ting-Lu with Solar Beam after it has Terastallized. With a bit of hazard support, this Miraidon set becomes extremely difficult to stop & should be a staple on Hyper and Bulky Offense teams. I've found it to be more consistent than Double Dance Miraidon, which is a set exclusively relegated to Hyper Offense (especially Screens teams). The EVs minimize :Life Orb: recoil damage. For partners, I suggest running OTR abusers like Calyrex-I + NDM, since Miraidon will be slower than most things without the Agility boost. Here's a team I've been using that has had great success with it: https://pokepast.es/6c9ff700ef9d3600

:Kyogre:

Kyogre @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Water Spout
- Surf
- Ice Beam

While this may seem like an odd set at first glance, Tera Fairy + Thunder Wave :Kyogre: is one of the best checks to Scale Shot Koraidon. Having the ability to consistently spread paralysis is a huge boon in a metagame dominated by so many fast threats. :Heavy Duty Boots: ensures Kyogre avoids taking chip damage from Hazards. Water Spout is nice because Kyogre naturally forces out a lot of threats. When paired with Healing Wish (or Wish) support, this set becomes a monstrosity to face. I've been using it on a team that overloads on special attackers, since the tier has less effective special walls than physical walls: https://pokepast.es/31f5647b783cbd30
 
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I’ve been trying ubers again and I noticed that scarf mirai is actually doing pretty well for me. With overheat I’m usually able to KO zacian-c with little to no trouble and really korai is just a matter of if it’s also scarf or not. Though I think I’d rather switch vs a korai lead and not risk losing mirai. Is this a valid strategy? Honestly it’s been so long since I played ubers that I don’t know what’s going on anymore. At least scale shot koraidon is still here.
 

Kate

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I hate to make a post, but This Survey is more likely to lead the council to a terrible decision instead of a productive one. So, this is my opinion on how to fix SV Ubers

Option (#1) The best option: Suspect / Ban Miraidon :miraidon:

Our best option for now is to only ban Miraidon. Miraidon reminds me of Calyrex-Shadow. It's the strongest and almost the fastest Pokemon in SV Ubers - similar to how Calyrex-Shadow was in Sword & Shield. Both of these Pokemon restrict building so greatly that you will utterly lose to either without specific counter-play. They're too fast, immediately strong, and you will have zero chance to do anything without a proper check. Calyrex-Shadow restricted teambuilding so intensely in SS that it only had "1 consistent check" which was a mandatory include on every team. Miraidon has the same thing going on in SV that Caly had in SS. Miraidon forces every competitive "non-offense" player to run a limited and very specific type of Pokemon: a SpD Ground Type, or else you are going to have a miserable time vs it. Absolutely nothing else can handle the Electro Drift + Draco Meteor combination besides a SpD Ground.

The Pokemon that can switch into Miraidon are:
"More reliable" Miraidon checks::ting-lu::clodsire::arceus-ground:
"Less reliable" Miraidon checks: :arceus-fairy::zacian-crowned::flutter-mane::arceus-grass::iron-treads::blissey::gliscor::landorus-therian::groudon:(Scarf):koraidon:

I will be focusing on the 3 "More reliable" Pokemon, because they are what is barely keeping Miraidon in check. UWC games with players using the "Less reliable" Miraidon checks are... well, just look at how Gliscor has been doing. You can not honestly rely on the unreliable stuff (haha) to handle Miraidon without taking big risks, such as Terastallizing into a Fairy/Ground Type or getting Draco Meteor predictions correct.

Miraidon being insane isn't a new thing and everyone knows what it does, so I'll skip that part. I'm sure most players aren't exactly surprised by everything I've said so far, but let me get into exactly why I think Miraidon is the main problem for this tier. This is my exact reason on why it should be banned:

Well Miraidon beats everything in the tier with the exception of 3 Pokemon that need 252 HP 252+ SpD invest and we're sitting here thinking that it's gonna be okay because Calyrex-Shadow only had "1 check" in SS and that worked out fine enough RIGHT?

The reality is that the decent Miraidons checks just suck against the rest of SV Ubers. Looking at SS, Yveltal was super overpowered, but this was regardless of being the best Caly check. That's why it's fine for Yveltal to be on every team. Calyrex-Shadow isn't even bulky and is vulnerable to knock off - something that NDM and Ferrothorn could easily threaten it with. Thunder Wave Ho-Oh was another really good backup check to Calyrex-Shadow. Even if your Yveltal fainted, there was Marshadow and Scarf Calyrex - two Pokemon who could easily revenge and threaten both the opponents Caly and their team. Meanwhile in SV, we hardly have any backup plans for Miraidon. Its bulk is nothing to sneeze at and it actually gets opportunities to enter the field quite often: Ho-Oh, Kyogre, and Necrozma-Dusk-Mane to name a few. The best backup checks we have for Miraidon are: Choice Scarf Koraidon, Play Rough/Close Combat Zacian-Crowned, and surprise Tera Ground/Fairy. It's not enough. You sometimes can't even revenge Miraidon if it Teras into a Fairy Type.

Everything just dies to Miraidon if it's not a SpD Ground. Other strategies against Miraidon include forcing it to use Draco Meteor, so it kills one of your Pokemon... just so you can live an attack and threaten it out at -2 SpA. Miraidons best checks don't technically waste a slot on your team if you face Miraidon, but they are usually so bad that you'll be at a disadvantage if your opponent doesn't bring it. Let me now talk about these 3 "Reliable Checks"

I don't mean to say that Ting-Lu, Clodsire, and SpD Arceus-Ground are useless, but come on.

#1 (The Koraidon problem) :ting-lu:

Ting-Lu is a great Spike setter

. . . . . . . . annnnd that's about it

Ting-Lu hardly serves a purpose on a team besides checking Miraidon and setting Spikes. I will admit that it soft-checks/Spikes on a few notable pokemon, such as: Necrozma-Dusk-Mane, Arceus-Ground, Lunala, Eternatus, and somewhat Deoxys-Attack, but it doesn't love switching into any of these. I find the "holding off Arceus-Ground quality" to be one of its best traits, but the real issue is that it gets worn down easily. Even more than this, I feel that the pokemon which Ting-Lu is threatened by are the same Pokemon that have very few switch-ins. Koraidon in particular is one of the most troubling Pokemon to get forced out by. You almost always have to switch into Ting-Lu when Miraidon comes in, and then the Miraidon clicks U-Turn into Koraidon! This leads to many situations where "Koraidon threatens Close Combat vs Ting-Lu - > Ting user switches to something like Ho-Oh in fear of CC - > Koraidon clicks Swords Dance instead of CC - > Threatens Scale Shot / Flare Blitz - > Tera Fairy mind-game - > win / lose the game on the spot depending on what both sides decide to do. These interactions are undesirable if you want the game to be deeper than getting a do-or-die 50/50 correct. Besides Koraidon, Ho-Oh and Kyogre are two other pains for Ting-Lu. They're both great Pokemon, incredibly common, and have limited switch-ins. Not only are the switch-ins limited, the switch-ins are rarely going to repeatedly check Kyogre and Ho-Oh.
Example: Miraidon, Eternatus, and Arceus-Water can all hold off Kyogre and Ho-Oh, but are going to get worn down very quickly or risky dying to coverage.

Ting-Lu is so passive. Ruination + Stab EQ are good options, but it doesn't get much outside of that. Stone Edge is very unreliable and will probably never kill a Ho-Oh without a bizarre EV situation. Lastly, Ting-Lu fits on bulkier teams, but ironically isn't able to stick around for very long. Leftovers leave it vulnerable to Spikes and Heavy-Duty Boots leave it even more vulnerable to chip damage. Don't get me started on the weather-abusing Miraidon sets. Miraidons Tera Grass Solar Beam in the Sun and Tera Blast Water in the rain essentially OHKO Ting-Lu at +1 if it's set up correctly.

#2 (The can't touch you problem) :clodsire:

Clodsire is the only consistent Miraidon check when utilizing Unaware. The issue with it is that the meta is very hostile towards Clod. You are almost always going to find at least 3 of Necrozma-Dusk-Mane :necrozma-dusk-mane:, Koraidon :koraidon:, Arceus-Ground :arceus-ground:, Ho-Oh :ho-oh:, Kyogre :kyogre:, and Zacian-Crowned :zacian-crowned: on a team. All of these pokemon threaten Clodsire greatly and limit its opportunities to hit the field. As the Clodsire user, you have the option between Water Absorb: to turn yourself into a worse CM Miraidon check and a bad CM Kyogre check, and Unaware: to turn yourself into the best CM Miraidon check and a not-a-Kyogre-check. I find that Unaware is the only way to go, but then you run into the problem of Kyogre threatening your team even greater. You basically have to run another SpD Pokemon for Kyogre, or otherwise cheat on checking it. Also, when building with Ting-Lu, you can usually hold off/phaze Groundceus, but Clod is not able to do this. I feel that many building issues come up with Clodsire.

Necrozma-Dusk-Mane, Ho-Oh, and Arceus-Ground are already broken Pokes that are hard to switch into repeadedly. Adding this weakness is not great. Setting spikes and threatening toxic is nice, but Clod doesn't find itself doing much more than Checking Miraidon. The few other notable Pokemon Clodsire checks are Arceus-Fairy, Eternatus, and Flutter Mane, but these are not exactly difficult to check in the first place. Ironically, Miraidon is what gives Clodsire the most opportunities to enter the field in SV Ubers. Clodsire is a bad Pokemon in this environment.

#3. (The "SpD Groundceus is a terrible set" problem) :arceus-ground:

I understand that any Arceus-Ground can switch into an Electric move from Miraidon and immediately force it out. The problem is that only SpD sets can eat 2 Draco Meteors, and these SpD sets don't threaten anything. SpD Groundceus checks 1 Pokemon, Miraidon, and it needs to run the silly SpD EVs to do this. You would want literally any other EV investment against any other Pokemon. I can not think of a single Pokemon besides Miraidon and maybe the rare offensive Eternatus that the Arceus-Ground user is going to say "Thank god I had 136+ SpD".

Mono Judgment/EQ is a terrible thing in Ho-Oh meta. Both Power Gem and Stone Edge never do enough damage to Ho-Oh without a CM/DD (showing your hand) or significant SpA/Atk investment, which would then leave your Groundceus unable to check Miraidon reliably. I suppose SpD Groundceus can still function as a poor Dragon Dance Necrozma-Dusk-Mane/Zekrom check with no physical bulk, but it's definitely not something to solely rely on. Arceus-Ground is a great pokemon though, and therefore is not threatened by that much of the metagame. It just feels like SpD is the absolute worst way to run it. Arceus-Grounds reliable recovery is good, but it is also very vulnerable to Ting-Lu Spikes, as it is unable to run lefties or boots, and struggles at deterring Ting-Lu from getting them up. It's so passive. Ho-Oh and Kyogre will forever take advantage of SpD Ground, spikes will forever hurt it, and it will never check anything relevant besides Miraidon.


I'm tired from typing all of this so i'm going to make the next options short

Option #2: Ban Koraidon, Tera, and Miraidon. I think that suspecting Miraidon is the best first step and will make things a lot more clear as to whether Koraidon is such a big problem. Not having to run a Miraidon check will definitely help in the builder.

Option #3: Do nothing. I don't love this option.

Just never ban Koraidon without banning Tera. Never ban Tera without banning Koraidon.

Koraidon is the only thing stopping Tera Water Kyogre from running a choiced item and 2hkoing/1hkoing every pokemon in the tier with Water Spout. Every hazard setter also gets switched in on by Kyogre. There is basically no other way to limit this thing besides Koraidon and Water Absorb Clodsire. On the other hand, if you ban Tera and don't ban Koraidon, there is now no Tera Fairy to stop Loaded Dice Scale Shot Koraidon. Banning Koraidon would also leave Zacian-Crowned unchecked in the speed control department. Scarf Koraidon is one of the only pokemon that can stop a +3 Zacian-Crowned.

TL;DR: I leave you with one last summary about Miraidon

Equipped with Hadron Engine to set-up Electric Terrain and boost its SpA 1.3333x in Electric Terrain, a usable item slot, and the outrageously powerful STAB combination of Electro Drift and Draco Meteor, Miraidon outputs an unprecedented amount of immediate damage. It is truly unlike any other pokemon we have seen before. Miraidons stat of 135 base SpA turns into something far more ridiculous, along the lines of 180 SpA when using Dragon attacks, and exceeds 200+ SpA when using Electric attacks, granted Hadron Engine is active. This combination surpasses the likes of Mega-Rayquazas Dragon Ascent, Zacian-Crowned's Behemoth Blade in SS, and Calyrex-Shadows Astral Barrage. Miraidons Speed Tier allows it to outspeed or tie everything short of Deoxys-Attack, Zacian-Crowned, and the rare Iron Bundle, making it incredibly likely that Miraidon will attack its foe first. To add insult to injury, Miraidon is completely immune to paralysis due to its Electric Typing, leaving Sticky Web and Choice Scarf as the only option of controlling its speed. The only way to defend against Miraidons STAB Hadron Engine boosted Electro Drifts is to use a Ground Type. Dragon Types can resist Electric, but always get OHKOd by Draco Meteor or Dragon Pulse, and therefore are very unreliable as checks. Grass types can resist Electro Drift, but the only usable Grass Type in SV Ubers is Arceus-Grass, which has a myriad of problems both related to checking Miraidon and considering the current metagame. This leaves us at our last line of defense against Electro Drift: the Ground Type. Ground Types are unfortunately known for being great physical defenders, and typically have much higher Def stats than SpD stats. This leaves Groudon, Landorus-T, Gliscor, and Great tusk to be especially ineffective at switching into Miraidons Draco Meteor, even if EV'd to 252 HP / 252 SpD+. The only effective answers to Miraidon are Ting-Lu, Clodsire, and Arceus-Ground, all needing massive SpD investment. SpD Ting-Lu is an alright Pokemon in SV Ubers, but it gets worn down incredibly quickly and will not be able to hold off Miraidon for more than 2 switch-ins. Clodsire can check Miraidon nicely, but struggles to find any other opportunity to enter the field, ultimately getting taken advantage of by 2/3rds of the meta when it does. Finally, SpD Groundceus is the worst Arceus-Ground set you could possibly run, as it checks legitimately nothing besides Miraidon, and finds itself unable to pressure the opponent with zero offensive investment. Ignoring these glaring flaws of Miraidons checks, Miraidon is even able to overcome its most solid defensive answers if the right weather conditions and Tera Types line up. For these reasons...


Miraidon should not only be deemed the most unhealthy and oppressive presence in SV Ubers, but also the first Pokemon to get a suspect test
While I think this is a generally great post that accurately surmises my issues with Miraidon, I think on the issue of Koraidon it misses the mark. Simply, I do not think we should be tiering as "Is this Pokemon broken/uncompetitive and also does not potentially break something else if it is banned?" Tera does not have the support needed for a suspect at this time, and if Koraidon garners the necessary votes, I think it'd be a great disservice to the playerbase to link the two together. If Koraidon gets banned and Tera becomes busted because of it, that can be addressed then. It has absolutely no bearing on what to do about it at this point in time, and I don't think the order in which Mirai and Korai get suspected should be determined by that.
 
Someone should host a tournament with scarf banned. I've come to the conclusion that tera ghost deoxys attack is the single best pokemon in the tier without scarfers in it and I want to see that universe happen.

In all seriousness I think terapoagos is a little underrated. It's definitely not the greatest pokemon but a spinner is a spinner and never underestimate the power of a base 120 power STAB normal move coming off of a base 105 special attack stat, along with the sheer coverage ice and whatever type you want (I choose dragon pulse but thunderbolt is probably better due to miraidon).

side note: it took me googling terapagos's stats to realize it's not terapOgos but terapAgos

side note 2: pls don't ban miraidon I like my future bike he's my boy I don't want to play AG to maybe occasionally slot him in on a bad offense team council please take this under consideration :)
 
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Celestiial

Free Palestine
is a Pre-Contributor
I think the issue with terapagos is that its just far too passive and better pokemon can function as removal while also checking other threats, the only niche terapagos has as removal over something like Giratina-O is the fact its naturally immune to last respects which unfortunately doesnt even begin to save it imo. Its so passive that you basically need to build around it for it to function or lest you play a 5v6 every game.
 
I think the issue with terapagos is that its just far too passive and better pokemon can function as removal while also checking other threats, the only niche terapagos has as removal over something like Giratina-O is the fact its naturally immune to last respects which unfortunately doesnt even begin to save it imo. Its so passive that you basically need to build around it for it to function or lest you play a 5v6 every game.
Terapagos isn't really that passive imo it's just not very fast. Chunking the tier's dragon population while ohkoing gliscor with ice beam and just denying webs with starstorm + spin isn't bad at all imo. I don't think it's nearly as limited as say, Dondozo is, and could very well fit on offensive teams. I think a good partner for it is deoxys attack actually. You even have the option to make it even stronger by teraing with it and abusing one of 2 pokemon that actually want to use the stellar tera type (the other being OU enam-i). I'm absolutely not saying it's secretly broken or secretly top 10, but I do think it's better and more splashable than people give it credit for and the ability to phaze out the cheesey weakness policy pokemon isn't to be understated either.

Terapagos @ Leftovers
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rapid Spin
- Tera Starstorm
- Ice Beam
- Dragon Pulse

This is the set I run with. Dragon Pulse probably should be Thunder Bolt to better make use of electric terrain and the EVs probably could be more optimized but this set isn't the worst.
 
Alright, I don't really have all the time in the world. But let's make a quick post on one of the bigger problems in the meta. For all of you who are not in the know, this combination of Pokemon/move is singlehandedly winning games and turning MUs on its head just by including it. While there hasn't been much talk about it in forums, various UWC teams and Ubers discord chats have been ripping their hair out because of it. So what is it?

:ss/basculegion: + Last Respects

Basculegion @ Heavy-Duty Boots / Choice Scarf / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Fighting / Ghost
Jolly / Adamant Nature
- Wave Crash
- Agility / Flip Turn / Substitute
- Last Respects
- Tera Blast

This mon is absurd. You can run it on webs, you can run it outside. It can singlehandedly win you games, after you deal with checks that really aren't checks (will explain in a bit).

What makes this mon broken?

You tell me what doesn't sound broken about a 100% accurate 300BP STAB move boosted by Adaptability. Oh, but surely you don't always get to 300BP? Mmm, nope. In almost all cases, you will get to 300BP unless you forfeit. But even then, a 150BP no drawback move is incredibly strong, and powerful enough to break most defensive cores in the tier. Regardless, Basculegion even being present on the other team forces you to make suboptimal plays to position yourself in an endgame where you prevent Basculegion from setting up an Agility to win the game (only for it to outspeed you, because it's running the Choice Scarf set).

While, this flexibility of set choice is not uncommon in other threats, Basculegion takes full advantage of this by almost always threatening an OHKO to set up.

What checks it?

Defensive checks: :Arceus:, :Ting-Lu:, Tera-Normal and Tera-Dark
Offensive checks: depends on the set.

You might notice an issue with the defensive checks off the bat. Everything dies to Last Respects anyway, so really I'm just putting checks that live or ignore it. Arceus however will take a boatload from Wave Crash and even the now-common Tera Blast (Fighting), and the same goes for Ting-Lu. So in reality, it has no checks. Tera-Normaling just sucks and makes you more susceptible to literally everything in the format, and what are you even using it on? Well, now that thing dies to Koraidon's Low Kick. Tera-Dark doesn't even guarantee you live Last Respects depending on the Pokemon you use. The other thing is that the so-called defensive checks to Basculegion are overloaded by common Ubers Pokemon they are meant to be on teams for such as Ting-Lu being included for Miraidon.

Set-up

Once this mon sets up an agility, it's over because it outpaces most of the meta. It can also set up substitutes on switches that it forces. And it's got the perfect typing to do that. Water/Ghost allows Basculegion to set up in front of things like a non-Outrage Scarf Koraidon in the sun or most things really.

252+ Atk Earth Plate Arceus-Ground Earthquake vs. 0 HP / 4 Def Basculegion: 288-339 (75.5 - 88.9%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 4 Def Basculegion: 253-298 (66.4 - 78.2%) -- guaranteed 2HKO

252+ Atk Necrozma-Dusk-Mane Photon Geyser vs. 0 HP / 4 Def Basculegion: 292-345 (76.6 - 90.5%) -- guaranteed 2HKO

0 SpA Eternatus Dynamax Cannon vs. 0 HP / 0 SpD Basculegion: 189-223 (49.6 - 58.5%) -- 99.6% chance to 2HKO

0 Atk Ho-Oh Brave Bird vs. 0 HP / 4 Def Basculegion: 229-270 (60.1 - 70.8%) -- guaranteed 2HKO (your best bet is to just go for the burn here)

252 Atk Zacian-Crowned Wild Charge vs. 0 HP / 4 Def Basculegion: 308-364 (80.8 - 95.5%) -- guaranteed 2HKO (after it comes in more than once)

etc...

And under webs, Choice Scarf just outspeeds everything, so you don't even need to set-up.

Where to go from here?

I just made this post to kick-off the witch hunt against Basculegion, since a lot of people agree it's broken and uncompetitive even in the Ubers tier. It can change the tide of battle in a single turn. I made this post at 4am in 20 minutes, so it might be a bit all over the place. But no one wanted to write something about it due to laziness, so might as well. I believe Basculegion and Last Respects is broken, and one of them should be banned; I could not care which one, because Basculegion is the only mon that has the Atk, Spe, ability, typing and movepool to use it to its full potential atm. Might revisit this in the morning, but honestly someone else should post their thoughts on banning it as well here.
 
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Alright, I don't really have all the time in the world. But let's make a quick post on one of the bigger problems in the meta. For all of you who are not in the know, this combination of Pokemon/move is singlehandedly winning games and turning MUs on its head just by including it. While there hasn't been much talk about it in forums, various UWC teams and Ubers discord chats have been ripping their hair out because of it. So what is it?

:ss/basculegion: + Last Respects

Basculegion @ Heavy-Duty Boots / Choice Scarf / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Fighting / Ghost
Jolly / Adamant Nature
- Wave Crash
- Agility / Flip Turn / Substitute
- Last Respects
- Tera Blast

This mon is absurd. You can run it on webs, you can run it outside. It can singlehandedly win you games, after you deal with checks that really aren't checks (will explain in a bit).

What makes this mon broken?

You tell me what doesn't sound broken about a 100% accurate 300BP STAB move boosted by Adaptability. Oh, but surely you don't always get to 300BP? Mmm, nope. In almost all cases, you will get to 300BP unless you forfeit. But even then, a 150BP no drawback move is incredibly strong, and powerful enough to break most defensive cores in the tier. Regardless, Basculegion even being present on the other team forces you to make suboptimal plays to position yourself in an endgame where you prevent Basculegion from setting up an Agility to win the game (only for it to outspeed you, because it's running the Choice Scarf set).

While, this flexibility of set choice is not uncommon in other threats, Basculegion takes full advantage of this by almost always threatening an OHKO to set up.

What checks it?

Defensive checks: :Arceus:, :Ting-Lu:, Tera-Normal and Tera-Dark
Offensive checks: depends on the set.

You might notice an issue with the defensive checks off the bat. Everything dies to Last Respects anyway, so really I'm just putting checks that live or ignore it. Arceus however will take a boatload from Wave Crash and even the now-common Tera Blast (Fighting), and the same goes for Ting-Lu. So in reality, it has no checks. Tera-Normaling just sucks and makes you more susceptible to literally everything in the format, and what are you even using it on? Well, now that thing dies to Koraidon's Low Kick. Tera-Dark doesn't even guarantee you live Last Respects depending on the Pokemon you use. The other thing is that the so-called defensive checks to Basculegion are overloaded by common Ubers Pokemon they are meant to be on teams for such as Ting-Lu being included for Miraidon.

Set-up

Once this mon sets up, it's over. And it's got the perfect typing to do that. Water/Ghost allows Basculegion to set up in front of things like a non-Outrage Scarf Koraidon in the sun or most things really.

252+ Atk Earth Plate Arceus-Ground Earthquake vs. 0 HP / 4 Def Basculegion: 288-339 (75.5 - 88.9%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 4 Def Basculegion: 253-298 (66.4 - 78.2%) -- guaranteed 2HKO

252+ Atk Necrozma-Dusk-Mane Photon Geyser vs. 0 HP / 4 Def Basculegion: 292-345 (76.6 - 90.5%) -- guaranteed 2HKO

0 SpA Eternatus Dynamax Cannon vs. 0 HP / 0 SpD Basculegion: 189-223 (49.6 - 58.5%) -- 99.6% chance to 2HKO

0 Atk Ho-Oh Brave Bird vs. 0 HP / 4 Def Basculegion: 229-270 (60.1 - 70.8%) -- guaranteed 2HKO (your best bet is to just go for the burn here)

252 Atk Zacian-Crowned Wild Charge vs. 0 HP / 4 Def Basculegion: 308-364 (80.8 - 95.5%) -- guaranteed 2HKO (after it comes in more than once)

etc...

And under webs, Choice Scarf just outspeeds everything, so you don't even need to set-up.

Where to go from here?

I just made this post to kick-off the witch hunt against Basculegion, since a lot of people agree it's broken and uncompetitive even in the Ubers tier. It can change the tide of battle in a single turn. I made this post at 4am in 20 minutes, so it might be a bit all over the place. But no one wanted to write something about it due to laziness, so might as well. I believe Basculegion and Last Respects is broken, and one of them should be banned; I could not care which one, because Basculegion is the only mon that has the Atk, Spe, ability, typing and movepool to use it to its full potential atm. Might revisit this in the morning, but honestly someone else should post their thoughts on banning it as well here.
the ditto I have in the back:
 

Celestiial

Free Palestine
is a Pre-Contributor
Alright, I don't really have all the time in the world. But let's make a quick post on one of the bigger problems in the meta. For all of you who are not in the know, this combination of Pokemon/move is singlehandedly winning games and turning MUs on its head just by including it. While there hasn't been much talk about it in forums, various UWC teams and Ubers discord chats have been ripping their hair out because of it. So what is it?

:ss/basculegion: + Last Respects

Basculegion @ Heavy-Duty Boots / Choice Scarf / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Fighting / Ghost
Jolly / Adamant Nature
- Wave Crash
- Agility / Flip Turn / Substitute
- Last Respects
- Tera Blast

This mon is absurd. You can run it on webs, you can run it outside. It can singlehandedly win you games, after you deal with checks that really aren't checks (will explain in a bit).

What makes this mon broken?

You tell me what doesn't sound broken about a 100% accurate 300BP STAB move boosted by Adaptability. Oh, but surely you don't always get to 300BP? Mmm, nope. In almost all cases, you will get to 300BP unless you forfeit. But even then, a 150BP no drawback move is incredibly strong, and powerful enough to break most defensive cores in the tier. Regardless, Basculegion even being present on the other team forces you to make suboptimal plays to position yourself in an endgame where you prevent Basculegion from setting up an Agility to win the game (only for it to outspeed you, because it's running the Choice Scarf set).

While, this flexibility of set choice is not uncommon in other threats, Basculegion takes full advantage of this by almost always threatening an OHKO to set up.

What checks it?

Defensive checks: :Arceus:, :Ting-Lu:, Tera-Normal and Tera-Dark
Offensive checks: depends on the set.

You might notice an issue with the defensive checks off the bat. Everything dies to Last Respects anyway, so really I'm just putting checks that live or ignore it. Arceus however will take a boatload from Wave Crash and even the now-common Tera Blast (Fighting), and the same goes for Ting-Lu. So in reality, it has no checks. Tera-Normaling just sucks and makes you more susceptible to literally everything in the format, and what are you even using it on? Well, now that thing dies to Koraidon's Low Kick. Tera-Dark doesn't even guarantee you live Last Respects depending on the Pokemon you use. The other thing is that the so-called defensive checks to Basculegion are overloaded by common Ubers Pokemon they are meant to be on teams for such as Ting-Lu being included for Miraidon.

Set-up

Once this mon sets up an agility, it's over because it outpaces most of the meta. It can also set up substitutes on switches that it forces. And it's got the perfect typing to do that. Water/Ghost allows Basculegion to set up in front of things like a non-Outrage Scarf Koraidon in the sun or most things really.

252+ Atk Earth Plate Arceus-Ground Earthquake vs. 0 HP / 4 Def Basculegion: 288-339 (75.5 - 88.9%) -- guaranteed 2HKO

252 Atk Orichalcum Pulse Koraidon Dragon Claw vs. 0 HP / 4 Def Basculegion: 253-298 (66.4 - 78.2%) -- guaranteed 2HKO

252+ Atk Necrozma-Dusk-Mane Photon Geyser vs. 0 HP / 4 Def Basculegion: 292-345 (76.6 - 90.5%) -- guaranteed 2HKO

0 SpA Eternatus Dynamax Cannon vs. 0 HP / 0 SpD Basculegion: 189-223 (49.6 - 58.5%) -- 99.6% chance to 2HKO

0 Atk Ho-Oh Brave Bird vs. 0 HP / 4 Def Basculegion: 229-270 (60.1 - 70.8%) -- guaranteed 2HKO (your best bet is to just go for the burn here)

252 Atk Zacian-Crowned Wild Charge vs. 0 HP / 4 Def Basculegion: 308-364 (80.8 - 95.5%) -- guaranteed 2HKO (after it comes in more than once)

etc...

And under webs, Choice Scarf just outspeeds everything, so you don't even need to set-up.

Where to go from here?

I just made this post to kick-off the witch hunt against Basculegion, since a lot of people agree it's broken and uncompetitive even in the Ubers tier. It can change the tide of battle in a single turn. I made this post at 4am in 20 minutes, so it might be a bit all over the place. But no one wanted to write something about it due to laziness, so might as well. I believe Basculegion and Last Respects is broken, and one of them should be banned; I could not care which one, because Basculegion is the only mon that has the Atk, Spe, ability, typing and movepool to use it to its full potential atm. Might revisit this in the morning, but honestly someone else should post their thoughts on banning it as well here.
not to mention the fact that it 2hkoes almost every viable tera dark option, who all struggle to ohko it back. Im ready for the fish to be gone yesterday.
 

LouisIX

is a Tiering Contributor
UPL Champion
So, this is my opinion on the current survey running in SV ubers:

Opinion 1: Suspecting anything before bikes is suboptimal to say the least

Koraidon and Miraidon are super centralised threat in the tier and lets be frank, teambuilding in SV ubers is basically all around them. We don't use Darkceus at all, besides its being one of the premium Necrozma-dm check (and basculegion), because of Koraidon. Arceus-Ground was more used, just because its ability to punish Miraidon spamming draco, etc. Banning ANY of them would literally reshape the entire meta and I believe this is not even require debating, ie without Miraidon you can literally run no grounds to avoid Kyogre/Calyrex-Ice weakness/ Darkceus would rise with its supporting set with its stab foul play and immunity to photon geyser (and Deoxy-A and Basculegion, for example).

The impact of banning bikes would be reshaping the whole meta to say the least, in my opinion. Thus, discussing or even initiating any suspect before bikes suspect to me would be literally meaningless. Please be awared that we are not talking about moody suspect or sth, we are disucssing about suspecting our box legend who shaped the entier SV ubers since release. How can we even justify the need of other suspect before the two titans? and How can we justify the brokeness of others after the titans are gone? Say Basculegion for example. Are we suspecting it, and say if we banned it, then retest it after bikes are gone? How about just suspect bikes first right away?

I find it really confusing on the current tiering philosophy especially with the survey this time, putting basculegion alongside with Tera and bikes, which I think its unnecessary and inefficient.

Opinion 2: Miraidon first

As a player who played over 10K games in SV ubers since its released, I observed a pattern about the public acceptance to the bikes. In a less offensive meta where you are tended to insert more defensive backbone, such as prehome, home and DLC2 meta, Miraidon is more likely to be complained about. Oppositely, in an ultra offensive meta such as the DLC1 meta, Koraidon (largely with its scaleshot) is getting more complain than Miraidon and even its getting a suspect before Miraidon if DLC2 would be dropped a bit later. Simply speaking, Draco Meteor is just so spammable in a less offensive meta where people struggle to do something back to Miraidon side with passive mons; but its side effect became not tolerable if the meta is too offensive which players just cannot afford a free-turn provided by clicking Draco Meteor. This can be easily proven by usage of tournment in different timing but I won't elaborate on this as this might become way too long.

I think with the addition of Ho-oh and Necrozma-dm, the meta is no longer a one way offensive trip, as the only "unstoppable threat" on the table remains to be Koraidon and Miraidon (and you may argue last respect is on the list aswell). Therefore, I believe the meta is signifcantly less offensive than the DLC1 meta, although HO seemingly remained the premium Go-To style currently. In that case, I would say going Miraidon first is way more reasonable this time.

Opinion 3: Koraidon next

Since DLC1 Koraidon has brought us so many painful 50/50 and scale miss moment that I don't think I need to elaborate on that at all. Its set variety is so deep which ofter required multiple checks to it in the teambuilder (and you will still get annihilated with some random set), It relys tera, and its check relys on tera as well, and thats where the unhealthy part of Koraidon comes. Tera involved guessing, even in the situation nowadays where tera type is relatively predictable. The problem is, you need to guess when to tera, and Koraidon is the ultimate abuser of that in the tier. Despsite Miraidon's pure power, I think Koraidon worth a suspect solely because of the uncompetitive nature of it relating to tera.

Is banning tera a better way, someone may ask, and I would be glad to see if any chance we only ban tera on korai and the world would be saved. Its not gonna happen, anyway, and as Mahoh mentioned banning tera and keep koraidon would not be a good idea.
On the other hand, if you ban Tera and don't ban Koraidon, there is now no Tera Fairy to stop Loaded Dice Scale Shot Koraidon.

Opinion 4: Basculegion the last, if necessary

Basculegion has recently surge in discussion about its brokeness and uncompetitive nature since SCL. To me, Basculegion has numerous limitations:
1. Literally zero contribution in the early game, meaning it has extremely low tolerance to Offensive team.
2. Heavily rely on webs, occasionally in Trick Room.
3. Heavily abusing the threat of Koraidon in the teambuilder and its typing advantage of Koraidon
4. Relies on tera.

I think 1,2 and 4 are relatively easy to understand so I will elaborate on 3 a bit more.

Koraidon is a premier fighting type so far. Basculegion/Last respect as a ghost type threat, undoubtedly benefited from the premier fighting type Koraidon suppressing the usage of darks and normals.

On the other hand, Basculegion itself hold one of the best typing against Koraidon, the water/ghost. With Tera fairy, it punishes all 3 stabs Koraidon is running most of the time which makes it one of the heaviest punisher to a locked Koraidon. Please be reminded that Scarf Koraidon is recognized as the best scarfer in the tier by far.

With the above observation, I sincerely believed that when discussing about the necessity of Basculegion/Last respect Suspect, we cannot just put away Koraidon, and thats why I truely believed that Basculegion/Last respect should be the last thing in concern.

Thanks for reading.
 

Zest of Life

Banned deucer.
I hate to make a post, but This Survey is more likely to lead the council to a terrible decision instead of a productive one. So, this is my opinion on how to fix SV Ubers

Option (#1) The best option: Suspect / Ban Miraidon :miraidon:

Our best option for now is to only ban Miraidon. Miraidon reminds me of Calyrex-Shadow. It's the strongest and almost the fastest Pokemon in SV Ubers - similar to how Calyrex-Shadow was in Sword & Shield. Both of these Pokemon restrict building so greatly that you will utterly lose to either without specific counter-play. They're too fast, immediately strong, and you will have zero chance to do anything without a proper check. Calyrex-Shadow restricted teambuilding so intensely in SS that it only had "1 consistent check" which was a mandatory include on every team. Miraidon has the same thing going on in SV that Caly had in SS. Miraidon forces every competitive "non-offense" player to run a limited and very specific type of Pokemon: a SpD Ground Type, or else you are going to have a miserable time vs it. Absolutely nothing else can handle the Electro Drift + Draco Meteor combination besides a SpD Ground.

The Pokemon that can switch into Miraidon are:
"More reliable" Miraidon checks::ting-lu::clodsire::arceus-ground:
"Less reliable" Miraidon checks: :arceus-fairy::zacian-crowned::flutter-mane::arceus-grass::iron-treads::blissey::gliscor::landorus-therian::groudon:(Scarf):koraidon:

I will be focusing on the 3 "More reliable" Pokemon, because they are what is barely keeping Miraidon in check. UWC games with players using the "Less reliable" Miraidon checks are... well, just look at how Gliscor has been doing. You can not honestly rely on the unreliable stuff (haha) to handle Miraidon without taking big risks, such as Terastallizing into a Fairy/Ground Type or getting Draco Meteor predictions correct.

Miraidon being insane isn't a new thing and everyone knows what it does, so I'll skip that part. I'm sure most players aren't exactly surprised by everything I've said so far, but let me get into exactly why I think Miraidon is the main problem for this tier. This is my exact reason on why it should be banned:

Well Miraidon beats everything in the tier with the exception of 3 Pokemon that need 252 HP 252+ SpD invest and we're sitting here thinking that it's gonna be okay because Calyrex-Shadow only had "1 check" in SS and that worked out fine enough RIGHT?

The reality is that the decent Miraidons checks just suck against the rest of SV Ubers. Looking at SS, Yveltal was super overpowered, but this was regardless of being the best Caly check. That's why it's fine for Yveltal to be on every team. Calyrex-Shadow isn't even bulky and is vulnerable to knock off - something that NDM and Ferrothorn could easily threaten it with. Thunder Wave Ho-Oh was another really good backup check to Calyrex-Shadow. Even if your Yveltal fainted, there was Marshadow and Scarf Calyrex - two Pokemon who could easily revenge and threaten both the opponents Caly and their team. Meanwhile in SV, we hardly have any backup plans for Miraidon. Its bulk is nothing to sneeze at and it actually gets opportunities to enter the field quite often: Ho-Oh, Kyogre, and Necrozma-Dusk-Mane to name a few. The best backup checks we have for Miraidon are: Choice Scarf Koraidon, Play Rough/Close Combat Zacian-Crowned, and surprise Tera Ground/Fairy. It's not enough. You sometimes can't even revenge Miraidon if it Teras into a Fairy Type.

Everything just dies to Miraidon if it's not a SpD Ground. Other strategies against Miraidon include forcing it to use Draco Meteor, so it kills one of your Pokemon... just so you can live an attack and threaten it out at -2 SpA. Miraidons best checks don't technically waste a slot on your team if you face Miraidon, but they are usually so bad that you'll be at a disadvantage if your opponent doesn't bring it. Let me now talk about these 3 "Reliable Checks"

I don't mean to say that Ting-Lu, Clodsire, and SpD Arceus-Ground are useless, but come on.

#1 (The Koraidon problem) :ting-lu:

Ting-Lu is a great Spike setter

. . . . . . . . annnnd that's about it

Ting-Lu hardly serves a purpose on a team besides checking Miraidon and setting Spikes. I will admit that it soft-checks/Spikes on a few notable pokemon, such as: Necrozma-Dusk-Mane, Arceus-Ground, Lunala, Eternatus, and somewhat Deoxys-Attack, but it doesn't love switching into any of these. I find the "holding off Arceus-Ground quality" to be one of its best traits, but the real issue is that it gets worn down easily. Even more than this, I feel that the pokemon which Ting-Lu is threatened by are the same Pokemon that have very few switch-ins. Koraidon in particular is one of the most troubling Pokemon to get forced out by. You almost always have to switch into Ting-Lu when Miraidon comes in, and then the Miraidon clicks U-Turn into Koraidon! This leads to many situations where "Koraidon threatens Close Combat vs Ting-Lu - > Ting user switches to something like Ho-Oh in fear of CC - > Koraidon clicks Swords Dance instead of CC - > Threatens Scale Shot / Flare Blitz - > Tera Fairy mind-game - > win / lose the game on the spot depending on what both sides decide to do. These interactions are undesirable if you want the game to be deeper than getting a do-or-die 50/50 correct. Besides Koraidon, Ho-Oh and Kyogre are two other pains for Ting-Lu. They're both great Pokemon, incredibly common, and have limited switch-ins. Not only are the switch-ins limited, the switch-ins are rarely going to repeatedly check Kyogre and Ho-Oh.
Example: Miraidon, Eternatus, and Arceus-Water can all hold off Kyogre and Ho-Oh, but are going to get worn down very quickly or risky dying to coverage.

Ting-Lu is so passive. Ruination + Stab EQ are good options, but it doesn't get much outside of that. Stone Edge is very unreliable and will probably never kill a Ho-Oh without a bizarre EV situation. Lastly, Ting-Lu fits on bulkier teams, but ironically isn't able to stick around for very long. Leftovers leave it vulnerable to Spikes and Heavy-Duty Boots leave it even more vulnerable to chip damage. Don't get me started on the weather-abusing Miraidon sets. Miraidons Tera Grass Solar Beam in the Sun and Tera Blast Water in the rain essentially OHKO Ting-Lu at +1 if it's set up correctly.

#2 (The can't touch you problem) :clodsire:

Clodsire is the only consistent Miraidon check when utilizing Unaware. The issue with it is that the meta is very hostile towards Clod. You are almost always going to find at least 3 of Necrozma-Dusk-Mane :necrozma-dusk-mane:, Koraidon :koraidon:, Arceus-Ground :arceus-ground:, Ho-Oh :ho-oh:, Kyogre :kyogre:, and Zacian-Crowned :zacian-crowned: on a team. All of these pokemon threaten Clodsire greatly and limit its opportunities to hit the field. As the Clodsire user, you have the option between Water Absorb: to turn yourself into a worse CM Miraidon check and a bad CM Kyogre check, and Unaware: to turn yourself into the best CM Miraidon check and a not-a-Kyogre-check. I find that Unaware is the only way to go, but then you run into the problem of Kyogre threatening your team even greater. You basically have to run another SpD Pokemon for Kyogre, or otherwise cheat on checking it. Also, when building with Ting-Lu, you can usually hold off/phaze Groundceus, but Clod is not able to do this. I feel that many building issues come up with Clodsire.

Necrozma-Dusk-Mane, Ho-Oh, and Arceus-Ground are already broken Pokes that are hard to switch into repeadedly. Adding this weakness is not great. Setting spikes and threatening toxic is nice, but Clod doesn't find itself doing much more than Checking Miraidon. The few other notable Pokemon Clodsire checks are Arceus-Fairy, Eternatus, and Flutter Mane, but these are not exactly difficult to check in the first place. Ironically, Miraidon is what gives Clodsire the most opportunities to enter the field in SV Ubers. Clodsire is a bad Pokemon in this environment.

#3. (The "SpD Groundceus is a terrible set" problem) :arceus-ground:

I understand that any Arceus-Ground can switch into an Electric move from Miraidon and immediately force it out. The problem is that only SpD sets can eat 2 Draco Meteors, and these SpD sets don't threaten anything. SpD Groundceus checks 1 Pokemon, Miraidon, and it needs to run the silly SpD EVs to do this. You would want literally any other EV investment against any other Pokemon. I can not think of a single Pokemon besides Miraidon and maybe the rare offensive Eternatus that the Arceus-Ground user is going to say "Thank god I had 136+ SpD".

Mono Judgment/EQ is a terrible thing in Ho-Oh meta. Both Power Gem and Stone Edge never do enough damage to Ho-Oh without a CM/DD (showing your hand) or significant SpA/Atk investment, which would then leave your Groundceus unable to check Miraidon reliably. I suppose SpD Groundceus can still function as a poor Dragon Dance Necrozma-Dusk-Mane/Zekrom check with no physical bulk, but it's definitely not something to solely rely on. Arceus-Ground is a great pokemon though, and therefore is not threatened by that much of the metagame. It just feels like SpD is the absolute worst way to run it. Arceus-Grounds reliable recovery is good, but it is also very vulnerable to Ting-Lu Spikes, as it is unable to run lefties or boots, and struggles at deterring Ting-Lu from getting them up. It's so passive. Ho-Oh and Kyogre will forever take advantage of SpD Ground, spikes will forever hurt it, and it will never check anything relevant besides Miraidon.
So, this is my opinion on the current survey running in SV ubers:

Opinion 1: Suspecting anything before bikes is suboptimal to say the least

Koraidon and Miraidon are super centralised threat in the tier and lets be frank, teambuilding in SV ubers is basically all around them. We don't use Darkceus at all, besides its being one of the premium Necrozma-dm check (and basculegion), because of Koraidon. Arceus-Ground was more used, just because its ability to punish Miraidon spamming draco, etc. Banning ANY of them would literally reshape the entire meta and I believe this is not even require debating, ie without Miraidon you can literally run no grounds to avoid Kyogre/Calyrex-Ice weakness/ Darkceus would rise with its supporting set with its stab foul play and immunity to photon geyser (and Deoxy-A and Basculegion, for example).

The impact of banning bikes would be reshaping the whole meta to say the least, in my opinion. Thus, discussing or even initiating any suspect before bikes suspect to me would be literally meaningless. Please be awared that we are not talking about moody suspect or sth, we are disucssing about suspecting our box legend who shaped the entier SV ubers since release. How can we even justify the need of other suspect before the two titans? and How can we justify the brokeness of others after the titans are gone? Say Basculegion for example. Are we suspecting it, and say if we banned it, then retest it after bikes are gone? How about just suspect bikes first right away?

I find it really confusing on the current tiering philosophy especially with the survey this time, putting basculegion alongside with Tera and bikes, which I think its unnecessary and inefficient.

Opinion 2: Miraidon first

As a player who played over 10K games in SV ubers since its released, I observed a pattern about the public acceptance to the bikes. In a less offensive meta where you are tended to insert more defensive backbone, such as prehome, home and DLC2 meta, Miraidon is more likely to be complained about. Oppositely, in an ultra offensive meta such as the DLC1 meta, Koraidon (largely with its scaleshot) is getting more complain than Miraidon and even its getting a suspect before Miraidon if DLC2 would be dropped a bit later. Simply speaking, Draco Meteor is just so spammable in a less offensive meta where people struggle to do something back to Miraidon side with passive mons; but its side effect became not tolerable if the meta is too offensive which players just cannot afford a free-turn provided by clicking Draco Meteor. This can be easily proven by usage of tournment in different timing but I won't elaborate on this as this might become way too long.

I think with the addition of Ho-oh and Necrozma-dm, the meta is no longer a one way offensive trip, as the only "unstoppable threat" on the table remains to be Koraidon and Miraidon (and you may argue last respect is on the list aswell). Therefore, I believe the meta is signifcantly less offensive than the DLC1 meta, although HO seemingly remained the premium Go-To style currently. In that case, I would say going Miraidon first is way more reasonable this time.

Opinion 3: Koraidon next

Since DLC1 Koraidon has brought us so many painful 50/50 and scale miss moment that I don't think I need to elaborate on that at all. Its set variety is so deep which ofter required multiple checks to it in the teambuilder (and you will still get annihilated with some random set), It relys tera, and its check relys on tera as well, and thats where the unhealthy part of Koraidon comes. Tera involved guessing, even in the situation nowadays where tera type is relatively predictable. The problem is, you need to guess when to tera, and Koraidon is the ultimate abuser of that in the tier. Despsite Miraidon's pure power, I think Koraidon worth a suspect solely because of the uncompetitive nature of it relating to tera.

Is banning tera a better way, someone may ask, and I would be glad to see if any chance we only ban tera on korai and the world would be saved. Its not gonna happen, anyway, and as Mahoh mentioned banning tera and keep koraidon would not be a good idea.


Opinion 4: Basculegion the last, if necessary

Basculegion has recently surge in discussion about its brokeness and uncompetitive nature since SCL. To me, Basculegion has numerous limitations:
1. Literally zero contribution in the early game, meaning it has extremely low tolerance to Offensive team.
2. Heavily rely on webs, occasionally in Trick Room.
3. Heavily abusing the threat of Koraidon in the teambuilder and its typing advantage of Koraidon
4. Relies on tera.

I think 1,2 and 4 are relatively easy to understand so I will elaborate on 3 a bit more.

Koraidon is a premier fighting type so far. Basculegion/Last respect as a ghost type threat, undoubtedly benefited from the premier fighting type Koraidon suppressing the usage of darks and normals.

On the other hand, Basculegion itself hold one of the best typing against Koraidon, the water/ghost. With Tera fairy, it punishes all 3 stabs Koraidon is running most of the time which makes it one of the heaviest punisher to a locked Koraidon. Please be reminded that Scarf Koraidon is recognized as the best scarfer in the tier by far.

With the above observation, I sincerely believed that when discussing about the necessity of Basculegion/Last respect Suspect, we cannot just put away Koraidon, and thats why I truely believed that Basculegion/Last respect should be the last thing in concern.

Thanks for reading.

TL;DR: I leave you with one last summary about Miraidon

Equipped with Hadron Engine to set-up Electric Terrain and boost its SpA 1.3333x in Electric Terrain, a usable item slot, and the outrageously powerful STAB combination of Electro Drift and Draco Meteor, Miraidon outputs an unprecedented amount of immediate damage. It is truly unlike any other pokemon we have seen before. Miraidons stat of 135 base SpA turns into something far more ridiculous, along the lines of 180 SpA when using Dragon attacks, and exceeds 200+ SpA when using Electric attacks, granted Hadron Engine is active. This combination surpasses the likes of Mega-Rayquazas Dragon Ascent, Zacian-Crowned's Behemoth Blade in SS, and Calyrex-Shadows Astral Barrage. Miraidons Speed Tier allows it to outspeed or tie everything short of Deoxys-Attack, Zacian-Crowned, and the rare Iron Bundle, making it incredibly likely that Miraidon will attack its foe first. To add insult to injury, Miraidon is completely immune to paralysis due to its Electric Typing, leaving Sticky Web and Choice Scarf as the only option of controlling its speed. The only way to defend against Miraidons STAB Hadron Engine boosted Electro Drifts is to use a Ground Type. Dragon Types can resist Electric, but always get OHKOd by Draco Meteor or Dragon Pulse, and therefore are very unreliable as checks. Grass types can resist Electro Drift, but the only usable Grass Type in SV Ubers is Arceus-Grass, which has a myriad of problems both related to checking Miraidon and considering the current metagame. This leaves us at our last line of defense against Electro Drift: the Ground Type. Ground Types are unfortunately known for being great physical defenders, and typically have much higher Def stats than SpD stats. This leaves Groudon, Landorus-T, Gliscor, and Great tusk to be especially ineffective at switching into Miraidons Draco Meteor, even if EV'd to 252 HP / 252 SpD+. The only effective answers to Miraidon are Ting-Lu, Clodsire, and Arceus-Ground, all needing massive SpD investment. SpD Ting-Lu is an alright Pokemon in SV Ubers, but it gets worn down incredibly quickly and will not be able to hold off Miraidon for more than 2 switch-ins. Clodsire can check Miraidon nicely, but struggles to find any other opportunity to enter the field, ultimately getting taken advantage of by 2/3rds of the meta when it does. Finally, SpD Groundceus is the worst Arceus-Ground set you could possibly run, as it checks legitimately nothing besides Miraidon, and finds itself unable to pressure the opponent with zero offensive investment. Ignoring these glaring flaws of Miraidons checks, Miraidon is even able to overcome its most solid defensive answers if the right weather conditions and Tera Types line up. For these reasons...


Miraidon should not only be deemed the most unhealthy and oppressive presence in SV Ubers, but also the first Pokemon to get a suspect test

So, this is my opinion on the current survey running in SV ubers:

Opinion 1: Suspecting anything before bikes is suboptimal to say the least

Koraidon and Miraidon are super centralised threat in the tier and lets be frank, teambuilding in SV ubers is basically all around them. We don't use Darkceus at all, besides its being one of the premium Necrozma-dm check (and basculegion), because of Koraidon. Arceus-Ground was more used, just because its ability to punish Miraidon spamming draco, etc. Banning ANY of them would literally reshape the entire meta and I believe this is not even require debating, ie without Miraidon you can literally run no grounds to avoid Kyogre/Calyrex-Ice weakness/ Darkceus would rise with its supporting set with its stab foul play and immunity to photon geyser (and Deoxy-A and Basculegion, for example).

The impact of banning bikes would be reshaping the whole meta to say the least, in my opinion. Thus, discussing or even initiating any suspect before bikes suspect to me would be literally meaningless. Please be awared that we are not talking about moody suspect or sth, we are disucssing about suspecting our box legend who shaped the entier SV ubers since release. How can we even justify the need of other suspect before the two titans? and How can we justify the brokeness of others after the titans are gone? Say Basculegion for example. Are we suspecting it, and say if we banned it, then retest it after bikes are gone? How about just suspect bikes first right away?

I find it really confusing on the current tiering philosophy especially with the survey this time, putting basculegion alongside with Tera and bikes, which I think its unnecessary and inefficient.

Opinion 2: Miraidon first

As a player who played over 10K games in SV ubers since its released, I observed a pattern about the public acceptance to the bikes. In a less offensive meta where you are tended to insert more defensive backbone, such as prehome, home and DLC2 meta, Miraidon is more likely to be complained about. Oppositely, in an ultra offensive meta such as the DLC1 meta, Koraidon (largely with its scaleshot) is getting more complain than Miraidon and even its getting a suspect before Miraidon if DLC2 would be dropped a bit later. Simply speaking, Draco Meteor is just so spammable in a less offensive meta where people struggle to do something back to Miraidon side with passive mons; but its side effect became not tolerable if the meta is too offensive which players just cannot afford a free-turn provided by clicking Draco Meteor. This can be easily proven by usage of tournment in different timing but I won't elaborate on this as this might become way too long.

I think with the addition of Ho-oh and Necrozma-dm, the meta is no longer a one way offensive trip, as the only "unstoppable threat" on the table remains to be Koraidon and Miraidon (and you may argue last respect is on the list aswell). Therefore, I believe the meta is signifcantly less offensive than the DLC1 meta, although HO seemingly remained the premium Go-To style currently. In that case, I would say going Miraidon first is way more reasonable this time.
Going forward, these two posts need to be referenced with any discussion pertaining to suspect tests. Watching UWC ardently from the sidelines, I've concluded that Miraidon has significantly higher win rates than other contemporary offensive threats. Part of this is because more teams are adequately prepared to deal with :Koraidon:, at the cost of becoming inherently weaker to :Miraidon:

I've been quite vocal about my distaste for the current iteration of SV Ubers. It feels impossible to adequately cover both bikes without being overwhelmed by one of them. Thanks to my discussion with Edgar, I believe Scale Shot :Koraidon: has enough counter-play at this time. To me, I view :Koraidon: as a two-trick pony. It has two (viable) sets it can run: :Choice Scarf: & :Loaded Dice:. The utility (speed control) and momentum :Choice Scarf: provides to the tier far outweighs anything else, and I believe this is a healthy set. While Scale Shot may seem overwhelming, running more than one form of counter-play is usually sufficient to prevent :Koraidon: from sweeping your team. Numerous posts have already discussed different variations of counter-play & so at this time, I'm content with the presence of :Koraidon: in the tier. It provides immense utility to Balance teams and it one of the best forms of speed control the tier could have ever asked for + keeps brokens like :Basculegion: in check in the early-stages of the game.

Now back to :Miraidon: - as MAHOH and LouisIX already mentioned, this thing has limited defensive counter-play. Since SpDef Ground-Types are sparse, Miraidon naturally has more set-flexibility than :Koraidon:. CM + :Life Orb: / :Dragon Fang: sets running both Dragon Pulse and Draco Meteor can power through would-be checks like :Ting-Lu:, :Clodsire:, and :Arceus-Ground:, Double Dance + Agility sets can sweep (especially Solar Beam variants), :Heavy-Duty-Boots: pivot sets provide unparalleled utility, and :Choice Specs: + :Choice Scarf: sets provide unmatched wall-breaking and speed control respectively. The problem I find with :Miraidon: is its set versatility makes it next to impossible to adequately prep for. I don't think it's an exaggeration when I say it is next to impossible to defensively check every variant of :Miraidon: even with Tera being a thing. The way most teams deal with :Miraidon: is by trying to offensively check it, but its bulk is nothing to scoff at.

To conclude this post, I wanted to share what I believe is an under-explored twist on Double Dance sets that is absolutely one of the reasons why I'd love to see :Miraidon: get suspected first:

Miraidon @ Life Orb
Ability: Hadron Engine
Tera Type: Dragon / Stellar
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Agility
- Calm Mind
- Draco Meteor
- Electro Drift / Parabolic Charge

Now you may be looking at this set and thinking I have a few screws loose (and you're not wrong). But, what this set aims to do is combine the wall-breaking power provided by :Life Orb: & :Miraidon: sets + the sweeping potential granted by Agility all into one dynamic set that can decimate its checks. This set has no defensive counter-play. This set aims to bluff a :Life Orb: set and eliminate SpDef Ground-Types with +1 Draco Meteor. Once this has been accomplished, the player can bring this set toward the endgame, set up Agility, and then delete everything with Electro Drift or Parabolic Charge; the latter reaches ludicrous damage outputs when paired with Tera Stellar and maximizes this sets longevity. I'll provide some calcs (the :Ting-Lu: one is always the funniest)

+1 252+ SpA Life Orb Hadron Engine Tera Dragon Miraidon Draco Meteor vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 517-611 (100.5 - 118.8%) -- guaranteed OHKO
+1 252+ SpA Life Orb Hadron Engine Tera Stellar Miraidon Parabolic Charge vs. 252 HP / 0 SpD Arceus-Fairy in Electric Terrain: 465-549 (104.7 - 123.6%) -- guaranteed OHKO
+1 252+ SpA Life Orb Hadron Engine Tera Stellar Miraidon Parabolic Charge vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 317-374 (48.6 - 57.3%) -- 94.1% chance to 2HKO (Parabolic Charge into Draco Meteor eviscerates :Blissey:)

To summarize, if I had to pick something to be suspected first, I would go with :Miraidon: because unlike :Koraidon:, it doesn't contribute positively to the tier. All it does is provide another massive headache to the builder, and while it is a great breaker, I think the tier would benefit immensely without its inclusion.
 
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