LC Tyrunt

Fireflame

Silksong when
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QC: AD Thunderboy / Hilomilo / Tahu
GP: P Squared / The Dutch Plumberjack

[OVERVIEW]

Tyrunt's high base Attack stat and solid base Defense stat make it a flexible Pokemon capable of performing offensive roles. Its STAB combination is not resisted by much in the tier other than the common Steel-types, and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much more easily than other Dragon Dance sweepers. Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. Tyrunt is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes it easily worn down. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP

[SET COMMENTS]
Moves
========

Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Stone Edge is a powerful STAB move that dents anything that doesn't resist it. Rock Slide trades firepower for consistency and is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, but it is usually much weaker than Stone Edge and as such doesn't deal with bulkier foes as reliably. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost due to its great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower is an alternative that gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's Attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.

Set Details
========

The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as pivot Vullaby and defensive Chinchou before a Dragon Dance and everything up to and including base 14 Speed Choice Scarf users, such as Modest Magnemite, at +1. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. Running 23 HP IVs enables Tyrunt to reach 21 HP, which allows it to completely heal after Berry Juice activates and thus regain Sturdy.

Usage Tips
========

Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy intact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated in order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is running Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Timburr and Mienfoo. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.

Team Options
========

Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Snubbull and Foongus. Steel-types such as Magnemite and Pawniard can get rid of the Fairy-types that trouble Tyrunt. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo and Mudbray, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta and Larvesta are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Powerful wallbreakers like Doduo and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep, while Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Entry hazard support from the likes of Onix and Ferroseed can aid Tyrunt when sweeping. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch support grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite make good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Tyrunt can opt for a more defensively oriented Stealth Rock set with STAB Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked is not as beneficial for Tyrunt. A defensive set containing Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with Life Orb and four attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Fire Fang can be used without Strong Jaw to reliably 2HKO Ferroseed without a boost, OHKOing it at +1. Strong Jaw can be run to increase the power of Thunder Fang, which hits certain Water-types for super effective damage, and Ice Fang, which hits Drilbur and doesn't offer too much coverage outside of that. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunities, as Tyrunt can be OHKOed by powerful super effective moves without Sturdy. Crunch is powerful with a Strong Jaw boost and hits Gastly and Abra, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up.

Checks and Counters
===================

**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Furthermore, Timburr and Croagunk's super effective STAB priority moves can hinder Tyrunt's sweeping potential.

**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves, meaning that they can easily come in on Outrage. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull.

**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.

**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower, while Ferroseed is smacked by Fire Fang.

**Status**: Status ailments like burns and paralysis can seriously hamper Tyrunt's sweeping potential and overall usefulness. Burns from Ponyta and Larvesta make Tyrunt very weak, while paralysis makes Tyrunt incredibly slow.

**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage it.
 
Last edited:

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
First off, sorry for taking a while with this check. I personally didn't have a lot of experience with Tyrunt and many other QC members were very busy, but I used it for a while so here I am.

[OVERVIEW]
  • Mention its access to Dragon Dance, and that it can set it up relatively easily thanks to Sturdy.
  • Mention that it also faces competition from SturdySmashers like Tirtouga and Dwebble, as they have a similarly easy time setting up but only need one turn to sweep
  • Mention that it has an easier time setting up than other DDancers thanks to Sturdy
  • Mention that its low Speed means it is outsped by many Scarfers even after setting up. Also mention examples of faster Scarfers (Mienfoo, Pawniard)
  • Mention that it is weak to priority moves in Mach Punch and Vacuum Wave.
  • Mention that a lack of reliable recovery means that Tyrunt is easily worn down.
  • Mention that Tyrunt has a niche over other SR setters in Dragon Tail.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP
  • As you say in overview, Tyrunt's STAB combination is very good. You want to utilise this, so there is not reason to ever use EQ > Dragon STAB. I also think Dragon Claw should be deslashed, since it is simply too weak and forces Tyrunt to set up multiple Dragon Dances before it becomes threatening. Mention it in Moves section though.
  • I don't like Zen Headbutt, as a super effective Zen Headbutt is weaker than a neutral Outrage, and it doesn't hit anything that resists Outrage super effectively. In addition, not running Earthquake leaves Tyrunt walled by Steel-types. I say you mention this in Moves, but make clear what its downsides are. Its only real advantage is is having a way to hit Fighters without locking yourself into Outrage.
  • Superpower however is a good way to hit Steel types, mainly Ferro, harder than EQ, at the cost of lowering Attack, which can potentially screw over a sweep
  • The IV change should also be listed here.
[SET COMMENTS]
Moves
========
  • Change the order of mentions to match the new order of slashes (DDance -> Stone Edge -> Rock Slide -> Outrage -> EQ -> Superpower -> non-slashed moves)
  • Change the Zen Headbutt and Dragon Claw mentions to clearly indicate their downsides as explained above.
  • Mention that Fire Fang nearly always
  • Change the Superpower mention to reflect what I said above
Set Details
========
  • Don't mention Strong Jaw and Eviolite here: Tyrunt's niche over other DDancers is Sturdy + Berry Juice, so this is the only thing that should be used. In addition, with the major Flying-types (Doduo, Vullaby, Rufflet) now carrying coverage as opposed to being mono attacking like Fletchling was, Tyrunt's Eviolite set can't really be used to check them very well anymore.
  • As such, also don't say 'if running Berry Juice' when explaining the 23 IVs, as Tyrunt should always run Berry Juice. Also explain that fully healing after Berry Juice allows Tyrunt to regain its Sturdy.
Usage Tips
========
  • Mention using Tyrunt as a late game sweeper
  • Mention that if your opponent has no priority users remaining, Tyrunt can opt to set up two Dragon Dances. That way, assuming it is knocked down to its Sturdy both times, it will be at 1 HP, but it will also be incredibly powerful and outspeed the entire metagame and every Scarfer bar Elekid, Voltorb, and Diglett, meaning it will easily be able to sweep.
  • What do you mean with 'Set up appropriately if Tyrunt is carrying a specific coverage move over another.'? This is vague, explain it better.
  • Mention that Tyrunt can set up even on some Pokemon that hit it super effectively, as long as it is full HP, as it will always survive a hit thanks to Sturdy.
Team Options
========
  • Mention Fire-types, as they are able to eliminate Ferroseed, which walls Tyrunt completely.
  • Mention Diglett, as it can trap and KO many Steel-types, making it easier for Tyrunt to sweep.


[SET]
name: Stealth Rock

I don't like this set personally, but I'll check it. Other QC members can decide whether this should stay

[SET COMMENTS]
Moves
========
  • Mention that Dragon Tail can also be used to prevent an opponent from setting up or removing boosts from an opponent.
  • Mention Rock Slide's flinch chance, though Tyrunt won't be able to make a lot of use of it due to its low Speed.
Set Details
========
  • Your spread does not hit 13 Speed with a Jolly nature, it hits 12. Change the mention here
  • Again, mention that healing completely allows Tyrunt to regain Sturdy
Usage Tips
========
  • Mention that if Tyrunt's Sturdy is intact, it can be used as an emergency check to a set up sweeper, as it will be able to take at least one hit and then phaze them out with Dragon Tail.
Team Options
========

good

[STRATEGY COMMENTS]
Other Options
=============
  • Superpower goes here
  • Don't mention Fire Fang here, you mention it in both Moves sections
Checks and Counters
===================
  • Don't say Fighting-types can check the Dragon Dance set. They are all 2HKOed by Outrage at +1 and Tyrunt will always take one hit thanks to Sturdy, so they can't 1v1 it. Croagunk is even OHKOed by EQ
  • Cottonee doesn't set up, so it doesn't use Tyrunt as set up bait. Change the wording here
  • Mention that Steel-types fear Superpower
QC 1/3, nice work
QC Stamp final.gif
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
First off, sorry for taking a while with this check. I personally didn't have a lot of experience with Tyrunt and many other QC members were very busy, but I used it for a while so here I am.

[OVERVIEW]
  • Mention its access to Dragon Dance, and that it can set it up relatively easily thanks to Sturdy.
  • Mention that it also faces competition from SturdySmashers like Tirtouga and Dwebble, as they have a similarly easy time setting up but only need one turn to sweep
  • Mention that it has an easier time setting up than other DDancers thanks to Sturdy
  • Mention that its low Speed means it is outsped by many Scarfers even after setting up. Also mention examples of faster Scarfers (Mienfoo, Pawniard)
  • Mention that it is weak to priority moves in Mach Punch and Vacuum Wave.
  • Mention that a lack of reliable recovery means that Tyrunt is easily worn down.
  • Mention that Tyrunt has a niche over other SR setters in Dragon Tail.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP
  • As you say in overview, Tyrunt's STAB combination is very good. You want to utilise this, so there is not reason to ever use EQ > Dragon STAB. I also think Dragon Claw should be deslashed, since it is simply too weak and forces Tyrunt to set up multiple Dragon Dances before it becomes threatening. Mention it in Moves section though.
  • I don't like Zen Headbutt, as a super effective Zen Headbutt is weaker than a neutral Outrage, and it doesn't hit anything that resists Outrage super effectively. In addition, not running Earthquake leaves Tyrunt walled by Steel-types. I say you mention this in Moves, but make clear what its downsides are. Its only real advantage is is having a way to hit Fighters without locking yourself into Outrage.
  • Superpower however is a good way to hit Steel types, mainly Ferro, harder than EQ, at the cost of lowering Attack, which can potentially screw over a sweep
  • The IV change should also be listed here.
[SET COMMENTS]
Moves
========
  • Change the order of mentions to match the new order of slashes (DDance -> Stone Edge -> Rock Slide -> Outrage -> EQ -> Superpower -> non-slashed moves)
  • Change the Zen Headbutt and Dragon Claw mentions to clearly indicate their downsides as explained above.
  • Mention that Fire Fang nearly always
  • Change the Superpower mention to reflect what I said above
Set Details
========
  • Don't mention Strong Jaw and Eviolite here: Tyrunt's niche over other DDancers is Sturdy + Berry Juice, so this is the only thing that should be used. In addition, with the major Flying-types (Doduo, Vullaby, Rufflet) now carrying coverage as opposed to being mono attacking like Fletchling was, Tyrunt's Eviolite set can't really be used to check them very well anymore.
  • As such, also don't say 'if running Berry Juice' when explaining the 23 IVs, as Tyrunt should always run Berry Juice. Also explain that fully healing after Berry Juice allows Tyrunt to regain its Sturdy.
Usage Tips
========
  • Mention using Tyrunt as a late game sweeper
  • Mention that if your opponent has no priority users remaining, Tyrunt can opt to set up two Dragon Dances. That way, assuming it is knocked down to its Sturdy both times, it will be at 1 HP, but it will also be incredibly powerful and outspeed the entire metagame and every Scarfer bar Elekid, Voltorb, and Diglett, meaning it will easily be able to sweep.
  • What do you mean with 'Set up appropriately if Tyrunt is carrying a specific coverage move over another.'? This is vague, explain it better.
  • Mention that Tyrunt can set up even on some Pokemon that hit it super effectively, as long as it is full HP, as it will always survive a hit thanks to Sturdy.
Team Options
========
  • Mention Fire-types, as they are able to eliminate Ferroseed, which walls Tyrunt completely.
  • Mention Diglett, as it can trap and KO many Steel-types, making it easier for Tyrunt to sweep.


[SET]
name: Stealth Rock

I don't like this set personally, but I'll check it. Other QC members can decide whether this should stay

[SET COMMENTS]
Moves
========
  • Mention that Dragon Tail can also be used to prevent an opponent from setting up or removing boosts from an opponent.
  • Mention Rock Slide's flinch chance, though Tyrunt won't be able to make a lot of use of it due to its low Speed.
Set Details
========
  • Your spread does not hit 13 Speed with a Jolly nature, it hits 12. Change the mention here
  • Again, mention that healing completely allows Tyrunt to regain Sturdy
Usage Tips
========
  • Mention that if Tyrunt's Sturdy is intact, it can be used as an emergency check to a set up sweeper, as it will be able to take at least one hit and then phaze them out with Dragon Tail.
Team Options
========

good

[STRATEGY COMMENTS]
Other Options
=============
  • Superpower goes here
  • Don't mention Fire Fang here, you mention it in both Moves sections
Checks and Counters
===================
  • Don't say Fighting-types can check the Dragon Dance set. They are all 2HKOed by Outrage at +1 and Tyrunt will always take one hit thanks to Sturdy, so they can't 1v1 it. Croagunk is even OHKOed by EQ
  • Cottonee doesn't set up, so it doesn't use Tyrunt as set up bait. Change the wording here
  • Mention that Steel-types fear Superpower
QC 1/3, nice work
View attachment 77946
Think I got everything. For the Fighting-types in C&C, I meant to say that they check the Stealth Rock set, my bad.
 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Overview
* When you say that Tyrunt can check Flying- and Fire-types, specify that its typing allows it to do this.
"Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can easily set up due to Sturdy. Because of this, it can set up much easier than other Dragon Dance sweepers." I know that these are two separate lines, but find a way to condense this information into one line since it's about the same thing.
* Add Ice-type attacks in your line about common attack types that Tyrunt is weak to.
* Why exactly does Tyrunt face competition from Archen as a Stealth Rock setter? Explain.
* I think it's also important to add here that Tyrunt's low Special Defense stat can hamper it from time to time.

SET: DRAGON DANCE
Set
* Slash Rock Slide before Stone Edge, since the better accuracy and flinch chance generally compensate for the decrease in power (which is usually only especially important against bulkier threats)

Moves
* Fix your Stone Edge and Rock Slide lines so that it's more obvious that Rock Slide is the preferred option. Say when talking about Stone Edge that it can be used for its ability to more reliably dent bulkier foes.
* Remove your Superpower line at the bottom of this section, since you already have one that consists of all the necessary information.
* Remove Zen Headbutt from this section, it's not good enough to warrant a mention since Outrage hits most ZH targets about as hard.
* Also remove the Fire Fang mention, Ferroseed is hit hard enough by Superpower and other targets are hit by Outrage.

Set Details
* You need to find a way to condense your first three lines into one line. They're all about the same thing, so they should all be on the same line and preferably in less sentences.

Usage Tips
* Add 'when its checks have been weakened or removed' to the end of your first sentence, but also say that Tyrunt can be used to wallbreak early game to punch holes for another sweeper.
* Give some examples of Tyrunt checks that you say should be weakened/removed before it tries sweeping.
* Give a better example of Pokemon Tyrunt can set up on with Sturdy intact than Mudbray - even at +1, Tyrunt has trouble breaking Mudbray.

Team Options
* I kind of take issue with the fact that you've only mentioned primarily defensive Fighting-type checks. Replace Spritzee with Snubbull just so this is circumvented a little.
* Your Vulpix mention sort of concerns me since it's being suspected, just be prepared to change it under the circumstance that Vulpix is banned.
* Speaking of your Fire-type line, say that they are able to remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt.
* Add Memento support, specify that it provides Tyrunt with a reliable setup opportunity, and give examples of Pokemon that support Tyrunt with Memento (Cottonee is a must).

SET: STEALTH ROCK
Gonna side with Thunderboy on this one. This set faces an overwhelming amount of competition from any Stealth Rock setter ranked above Tyrunt in the VR thread, so it really doesn't warrant a whole section. Sorry, the work you've put in hasn't gone unnoticed, but this will have to be removed.

Other Options
* Mention the Stealth Rock set here but say that it faces a lot of competition from Archen, Onix and most other Stealth Rock setters (elaborate as well).
* Remove your line about Roar since the Stealth Rock set doesn't have its own set anymore.
* Remove your line about Iron Head and Iron Tail, they don't need to be here if they've been mentioned in Dragon Dance's Moves section already.
* Remove your Superpower line for the same reason as Iron Head/Tail.
* In your Thunder Fang and Crunch lines, clarify that using Strong Jaw also risks Tyrunt's setup chances due to the lack of Sturdy.

Checks and Counters
This looks good, but remove mentions of the Stealth Rock set.

Implement these changes and give yourself 2/3 afterward
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Thanks for the check! I'll write this up when I get a chance.

Edit: This is now written up and ready for the final QC check
 
Last edited:

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
If you mention slow VoltTurn support in usage tips, you should add a line in team options about Pokemon that can provide this.
 
[OVERVIEW]

* Tyrunt has a high base Attack stat and a solid base Defense stat, making it a flexible Pokemon capable of performing offensive and defensive roles. Remove "defensive roles as the Stealth Rock set is no longer its own set. Its STAB combination is not resisted by much in the tier, Except Steel-types which are very common and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much easier than other Dragon Dance sweepers. Tyrunt's niche as a Stealth Rock setter is in its STAB Dragon Tail. Remove this Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. It is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes Tyrunt easily worn down. Tyrunt faces competition with other Dragon-type sweepers that have access to Dragon Dance, such as Axew and Dratini, with the former being faster and the latter having priority. No need to mention other Dragon Dance sweepers; just mention sweepers with similar coverage; e.g. Dwebble. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep. Rework this without mentioning Shell Smash specifically; see above. As a Stealth Rock setter, Tyrunt competes heavily with the likes of Archen, which has a better supportive movepool that includes U-turn, Defog, and Knock Off. Remove

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP

[SET COMMENTS]
Moves
========

Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Rock Slide is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, and it is usually superior to Stone Edge. I don't think Rock Slide is superior to Stone Edge; just mention that it's more accurate. Stone Edge trades consistency for more firepower, denting anything that doesn't resist it and more reliably dealing with bulkier foes. I think Stone Edge should be slashed before rock slide; more power is better for Tyrunt. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost. Mention Outrage's great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.
Mention Fire Fang to reliably OHKO Ferroseed at +1.

Set Details
========

The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as Modest Bellsprout and Adamant Corphish before a Dragon Dance and everything up to and including Base 14 Speed Choice Scarf users, such as Modest Magnemite, after a Dragon Dance. Both of your examples of 14 Speed mons are bad. Mention Pokemon such as pivot Vullaby and defensive Chinchou instead. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. 23 HP IVs should be used in order to completely heal after Berry Juice activates and thus regain Sturdy. Explain why this is helpful (21 HP).

Usage Tips
========

Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy in tact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated it order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is carrying Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. Otherwise, Tyrunt shouldn't set up if there is an opposing Ferroseed. This sentence doesn't add anything meaningful; remove it. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Drilbur and Mienfoo. Not Drilbur; Mold Breaker Earthquake OHKOs. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity and / or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.

Team Options
========

Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Mareanie, Snubbull, Foongus, Mudbray, and Vullaby. Change the mentions here to Snubbull and Foongus. Steel- and Poison-types, such as Magnemite, Mareanie, Gastly and Pawniard, can get rid of the Fairy-types for Tyrunt. Drop Mareanie and Gastly from the mentions here. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo, Mudbray, and Timburr, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. I wouldn't mention two Fighting-types here. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta, Larvesta, and Vulpix are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Vulpix is banned. Powerful wallbreakers like Gastly, Abra, Pawniard, and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. I'd change this to Doduo and Corphish. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep. Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Merge these two sentences. Entry hazard support from the likes of Onix, Ferroseed, and Mareanie can aid Tyrunt when sweeping. Don't mention Mareanie here. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite form good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Tyrunt can opt for a more defensively-oriented Stealth Rock set with Dragon Tail. Mention that Tyrunt gets STAB on Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Don't mention Archen here. Also, Dragon tail is -6 priority; it won't be outspeeding anything. Onix is better die to its better STAB combination, higher Speed and Defense, and access to Taunt. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked is not as beneficial for Tyrunt. A defensive set consisting of Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with 4 attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Mention Life Orb here. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Thunder Fang combined with Strong Jaw can hit certain Water-types for super effective damage, while Ice Fang with Strong Jaw only hits Drilbur and doesn't offer too much coverage outside of that. Rework this sentence to emphasize the abilities over the moves. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunitie. Why? Crunch is powerful with a Strong Jaw boost, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up. What does Crunch hit?

Checks and Counters
===================

**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Mention that Timburr and Croagunk have super efective STAB priority.

**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull. Mention that they can easily come in on an Outrage.

**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.

**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower. Mention Fire Fang for Ferroseed.

**Physically Bulky Pokemon**: Physically bulky Pokemon, such as Hippopotas, Munchlax, Slowpoke, and Foongus can also survive a hit from +1 Tyrunt and can retaliate with status moves or super effective attacks. Change this section to status. Tyrunt hates being burned or paralyzed.

**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage Tyrunt.


Changes in bold. 3/3
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
[OVERVIEW]

* Tyrunt has a high base Attack stat and a solid base Defense stat, making it a flexible Pokemon capable of performing offensive and defensive roles. Remove "defensive roles as the Stealth Rock set is no longer its own set. Its STAB combination is not resisted by much in the tier, Except Steel-types which are very common and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much easier than other Dragon Dance sweepers. Tyrunt's niche as a Stealth Rock setter is in its STAB Dragon Tail. Remove this Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. It is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes Tyrunt easily worn down. Tyrunt faces competition with other Dragon-type sweepers that have access to Dragon Dance, such as Axew and Dratini, with the former being faster and the latter having priority. No need to mention other Dragon Dance sweepers; just mention sweepers with similar coverage; e.g. Dwebble. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep. Rework this without mentioning Shell Smash specifically; see above. As a Stealth Rock setter, Tyrunt competes heavily with the likes of Archen, which has a better supportive movepool that includes U-turn, Defog, and Knock Off. Remove

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Slide / Stone Edge
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP

[SET COMMENTS]
Moves
========

Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Rock Slide is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, and it is usually superior to Stone Edge. I don't think Rock Slide is superior to Stone Edge; just mention that it's more accurate. Stone Edge trades consistency for more firepower, denting anything that doesn't resist it and more reliably dealing with bulkier foes. I think Stone Edge should be slashed before rock slide; more power is better for Tyrunt. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost. Mention Outrage's great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.
Mention Fire Fang to reliably OHKO Ferroseed at +1.

Set Details
========

The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as Modest Bellsprout and Adamant Corphish before a Dragon Dance and everything up to and including Base 14 Speed Choice Scarf users, such as Modest Magnemite, after a Dragon Dance. Both of your examples of 14 Speed mons are bad. Mention Pokemon such as pivot Vullaby and defensive Chinchou instead. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. 23 HP IVs should be used in order to completely heal after Berry Juice activates and thus regain Sturdy. Explain why this is helpful (21 HP).

Usage Tips
========

Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy in tact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated it order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is carrying Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. Otherwise, Tyrunt shouldn't set up if there is an opposing Ferroseed. This sentence doesn't add anything meaningful; remove it. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Drilbur and Mienfoo. Not Drilbur; Mold Breaker Earthquake OHKOs. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity and / or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.

Team Options
========

Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Mareanie, Snubbull, Foongus, Mudbray, and Vullaby. Change the mentions here to Snubbull and Foongus. Steel- and Poison-types, such as Magnemite, Mareanie, Gastly and Pawniard, can get rid of the Fairy-types for Tyrunt. Drop Mareanie and Gastly from the mentions here. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo, Mudbray, and Timburr, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. I wouldn't mention two Fighting-types here. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta, Larvesta, and Vulpix are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Vulpix is banned. Powerful wallbreakers like Gastly, Abra, Pawniard, and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. I'd change this to Doduo and Corphish. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep. Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Merge these two sentences. Entry hazard support from the likes of Onix, Ferroseed, and Mareanie can aid Tyrunt when sweeping. Don't mention Mareanie here. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite form good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Tyrunt can opt for a more defensively-oriented Stealth Rock set with Dragon Tail. Mention that Tyrunt gets STAB on Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Don't mention Archen here. Also, Dragon tail is -6 priority; it won't be outspeeding anything. Onix is better die to its better STAB combination, higher Speed and Defense, and access to Taunt. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked is not as beneficial for Tyrunt. A defensive set consisting of Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with 4 attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Mention Life Orb here. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Thunder Fang combined with Strong Jaw can hit certain Water-types for super effective damage, while Ice Fang with Strong Jaw only hits Drilbur and doesn't offer too much coverage outside of that. Rework this sentence to emphasize the abilities over the moves. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunitie. Why? Crunch is powerful with a Strong Jaw boost, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up. What does Crunch hit?

Checks and Counters
===================

**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Mention that Timburr and Croagunk have super efective STAB priority.

**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull. Mention that they can easily come in on an Outrage.

**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.

**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower. Mention Fire Fang for Ferroseed.

**Physically Bulky Pokemon**: Physically bulky Pokemon, such as Hippopotas, Munchlax, Slowpoke, and Foongus can also survive a hit from +1 Tyrunt and can retaliate with status moves or super effective attacks. Change this section to status. Tyrunt hates being burned or paralyzed.

**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage Tyrunt.


Changes in bold. 3/3
Umm, I'm not sure how to go about this. Your changes in the Moves section contradict the previous QC check, which is telling me to do the opposite of what you said.

The reason I explained the other Dragon Dance sweepers and Shell Smash users in the overview is to provide insight as to why Tyrunt faces competition from them, which I feel is something that should stay (it's gotten past 2 QC checks as it is)

In OO about competition from the Stealth Rock set, I feel that I have to mention Archen since I deleted that point from the overview. Also, Onix has a faster Dragon Tail compared to Tyrunt (17 Speed vs. 15 Speed), so it can phaze more Pokemon out.

I will do the rest of these changes when I get a chance. I would appreciate a response in regards to my concerns above, particularly the 1st one; I'm getting mixed messages, so I will do whatever general consensus among QC agrees on.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
[OVERVIEW]

Tyrunt has a high base Attack stat and a solid base Defense stat, making it a flexible Pokemon capable of performing offensive roles. Its STAB combination is not resisted by much in the tier other than the common Steel-types, and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much easier than other Dragon Dance sweepers. Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. Tyrunt is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes it easily worn down. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP

[SET COMMENTS]
Moves
========

Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Stone Edge is a powerful STAB move that dents anything that doesn't resist it, and it more reliably deals with bulkier foes than Rock Slide does. Rock Slide trades firepower for consistency and is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, but it is usually much weaker than Stone Edge. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost due to its great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's Attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.

Set Details
========

The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as pivot Vullaby and defensive Chinchou before a Dragon Dance and everything up to and including base 14 Speed Choice Scarf users, such as Modest Magnemite, at +1. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. Running 23 HP IVs enables Tyrunt to reach 21 HP, which allows it to completely heal after Berry Juice activates and thus regain Sturdy.

Usage Tips
========

Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy intact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated it in order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is running Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Timburr and Mienfoo. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity and / or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.

Team Options
========

Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Snubbull and Foongus. Steel-types such as Magnemite and Pawniard can get rid of the Fairy-types that trouble Tyrunt. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo and Mudbray, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta and Larvesta are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Powerful wallbreakers like Doduo and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep, while Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Entry hazard support from the likes of Onix and Ferroseed can aid Tyrunt when sweeping. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch support grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite form good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Tyrunt can opt for a more defensively oriented (no hyphen cuz defensive/ly/) Stealth Rock set with STAB Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice-locked is not as beneficial for Tyrunt. A defensive set containing consisting of Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with Life Orb and four attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Fire Fang can be used without Strong Jaw to reliably 2HKO Ferroseed without a boost, OHKOing it at +1. Strong Jaw can be ran run to increase the power of Thunder Fang, which hits certain Water-types for super effective damage, and Ice Fang, which hits Drilbur and doesn't offer too much coverage outside of that. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunities, as Tyrunt can be OHKOed by powerful super effective moves without Sturdy. Crunch is powerful with a Strong Jaw boost and hits Gastly and Abra, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up.

Checks and Counters
===================

**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Furthermore, Timburr and Croagunk's super effective STAB priority moves can deter Tyrunt's sweeping potential.

**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves, meaning that they can easily come in on Outrage. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull.

**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.

**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower, while Ferroseed is smacked by Fire Fang.

**Status**: Status ailments like burns and paralysis can seriously hamper Tyrunt's sweeping potential and overall usefulness. Burns from Ponyta and Larvesta makes make Tyrunt very weak, while paralysis makes Tyrunt incredibly slow.

**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage it Tyrunt.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
GP 2/2
[OVERVIEW]

Tyrunt's has a high base Attack stat and a solid base Defense stat, making make (optional) it a flexible Pokemon capable of performing offensive roles. Its STAB combination is not resisted by much in the tier other than the common Steel-types, and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much easier more easily than other Dragon Dance sweepers. Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. Tyrunt is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes it easily worn down. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP

[SET COMMENTS]
Moves
========

Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Stone Edge is a powerful STAB move that dents anything that doesn't resist it, and it more reliably deals with bulkier foes than Rock Slide does. Rock Slide trades firepower for consistency and is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, but it is usually much weaker than Stone Edge and as such doesn't deal with bulkier foes as reliably. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost due to its great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower is an alternative that gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's Attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.

Set Details
========

The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as pivot Vullaby and defensive Chinchou before a Dragon Dance and everything up to and including base 14 Speed Choice Scarf users, such as Modest Magnemite, at +1. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. Running 23 HP IVs enables Tyrunt to reach 21 HP, which allows it to completely heal after Berry Juice activates and thus regain Sturdy.

Usage Tips
========

Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy intact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated in order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is running Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Timburr and Mienfoo. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity and / or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.

Team Options
========

Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Snubbull and Foongus. Steel-types such as Magnemite and Pawniard can get rid of the Fairy-types that trouble Tyrunt. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo and Mudbray, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta and Larvesta are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Powerful wallbreakers like Doduo and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep, while Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Entry hazard support from the likes of Onix and Ferroseed can aid Tyrunt when sweeping. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch support grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite form make good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Tyrunt can opt for a more defensively oriented Stealth Rock set with STAB Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked (RH) is not as beneficial for Tyrunt. A defensive set containing Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with Life Orb and four attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Fire Fang can be used without Strong Jaw to reliably 2HKO Ferroseed without a boost, OHKOing it at +1. Strong Jaw can be run to increase the power of Thunder Fang, which hits certain Water-types for super effective damage, and Ice Fang, which hits Drilbur and doesn't offer too much coverage outside of that. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunities, as Tyrunt can be OHKOed by powerful super effective moves without Sturdy. Crunch is powerful with a Strong Jaw boost and hits Gastly and Abra, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up.

Checks and Counters
===================

**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Furthermore, Timburr and Croagunk's super effective STAB priority moves can deter hinder Tyrunt's sweeping potential.

**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves, meaning that they can easily come in on Outrage. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull.

**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.

**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower, while Ferroseed is smacked by Fire Fang.

**Status**: Status ailments like burns and paralysis can seriously hamper Tyrunt's sweeping potential and overall usefulness. Burns from Ponyta and Larvesta make Tyrunt very weak, while paralysis makes Tyrunt incredibly slow.

**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage it.
 
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