OU Tyranitar [QC 2/2][GP 2/2]

:ss/tyranitar:

[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allow it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T, and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options, and Choice Band to become a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Landorus-T, Rillaboom, and Tapu Lele. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeatedly throughout the game. Additionally, Tyranitar's low Speed leaves it susceptible to faster foes like Landorus-T, Garchomp, and Rillaboom. Finally, many Pokemon that Tyranitar is supposed to check like Tornadus-T and Kyurem run super effective coverage moves to overwhelm it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, and Mandibuzz makes it a great Stealth Rock user. Rock Blast is the STAB move of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. Earthquake OHKOes Heatran while dealing good damage to Toxapex, Bisharp, and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable, while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Leftovers provide passive recovery, increasing Tyranitar's longevity; on the other hand, Heavy-Duty Boots can be used to prevent Tyranitar from being worn down by entry hazards.

Flying-types like Corviknight and Skarmory can deal with Grass- and Ground-types like Rillaboom, Kartana, Landorus-T, and Garchomp for Tyranitar, and both of them enjoy Tyranitar checking Heatran and Volcarona. Corviknight provides Defog support to prevent Tyranitar from being worn down by entry hazards, while Skarmory can set Spikes to form a hazard-stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy, as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Slowbro can deal with Ground-, Water-, and Fighting-types that plague Tyranitar, such as Landorus-T, Barraskewda, and Urshifu-R, and it can bring Tyranitar in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't such as Tapu Lele and Clefable while providing a secondary check to Heatran. Both Slowbro and Slowking enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, they can bring in sand wallbreakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them can use Future Sight, which is great to wear down opposing Pokemon for said wallbreakers. Tangrowth checks Ground-, Grass-, and Water-types like Landorus-T, Garchomp, Rillaboom, and Barraskewda, and it lures in Flying-types like Tornadus-T and Zapdos, which Tyranitar can set Stealth Rock on or cripple with status effects. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp appreciate Tyranitar's sand and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and boost its own Speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Ice Punch / Heavy Slam
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Tyranitar's high Attack stat further supported with Choice Band and solid coverage options makes it a great wallbreaker. Additionally, its fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also providing another option to 2HKO Corviknight and Skarmory if Stone Edge PPs or its accuracy is a concern. Ice Punch nails Landorus-T and Garchomp on the switch while hitting Hippowdon for decent damage. Heavy Slam can be used to OHKO Clefable.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T, and Corviknight that can give it free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp, and Urshifu-R, while Slowking can check Tapu Lele and Clefable. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar far harder to switch into. Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types such as Rillaboom, Kartana, and Landorus-T, and they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Bulk Up Corviknight is a great teammate, as it appreciates Tyranitar's ability to deal with its checks such as Zapdos, Heatran, and Volcarona for a late-game sweep. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp enjoy Tyranitar's sand and ability to weaken their checks such as Landorus-T and Corviknight, allowing them to clean late-game. Outside of sand teams, Pokemon such as Zeraora, Swords Dance Scizor, and Swords Dance Landorus-T benefit from Tyranitar weakening opposing Landorus-T and Corviknight, which gives them more opportunities to set up and break through opposing defensive cores or clean late-game.

[STRATEGY COMMENTS]
Other Options
====

The specially defensive set can run Ice Beam to serve as a lure to Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to permanently cripple Pokemon like Corviknight and Clefable. Chople Berry allows Tyranitar to survive Fighting-type moves from the likes of Tornadus-T and Kyurem and KO them back with its Rock-type STAB move or cripple them with status conditions; however, it is a single-use item and Tyranitar prefers the longevity provided by Leftovers or Heavy-Duty Boots. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as dual screens allow Tyranitar to survive strong super effective moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost, and it is outsped by threats like Zeraora, Choice Scarf Landorus-T, and Kartana, which can revenge kill it easily after some chip damage. The Choice Band set can use an EV spread of 40 HP / 252 Atk / 48 SpD / 168 Spe to withstand a Moonblast from Choice Specs Tapu Lele while still outspeeding Azumarill and Skarmory. Choice Band Tyranitar can also use Superpower to almost OHKO Ferrothorn if rain weakens Fire Punch while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and it is also forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, and Excadrill threaten to KO Tyranitar with their strong STAB Earthquakes. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Albeit uncommon, physically defensive Hippowdon can take on any Tyranitar set lacking Toxic and set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allows it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. Ferrothorn can switch into the specially defensive set almost unharmed, and it can set Spikes or cripple Tyranitar with Leech Seed. However, it must be wary of Fire Punch from the Choice Band set.

**Water-types**: Urshifu-R and Barraskewda threaten Tyranitar with their STAB attacks. Also, they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald burn or just pivot out.

**Fighting-type Pokemon and Coverage**: Though they must be wary of Thunder Wave, strong Fighting-types like Urshifu-R and Galarian Zapdos force out Tyranitar with their STAB moves, and they can gain momentum with U-turn as Tyranitar switches out. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem, and Reuniclus usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on the specially defensive set fairly well, and they can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
Last edited:

Katy

Banned deucer.
heya,

Blue = Add
Red = Comments/Add

strike = remove
Green = phrazing / wording

[Overview]

- Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T and Volcarona.
- Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing and strong coverage options and run Choice Band, which convert it in a fearsome wallbreaker.
- Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp.
- However, Tyranitar's typing leaves it vulnerable to common types Pokemon in the metagame such as Ground, Grass and Fairy.
- Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon is supposed to repeteadly throughout the match. game
- Another issue is Tyranitar's low speed which leaves it susceptible to faster foes like Landorus-T, Garchomp and Rillaboom.
- make another bullet point of how a lot of Pokemon, which it is supposed to check run super effective coverage.

[SET]
name: Specially Defensive
move 1: Rock Blast
move 2: Stealth Rock
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe

[SET COMMENTS]

- mention how this tyranitar set fits well for supporting sand based teams as its longevity due to leftovers / HDB allows it to do so continiously.
- Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, and Mandibuzz makes it a great Stealth Rock user.
- Earthquake is needed to threaten hits Heatran with an OHKO, while dealing good damage to Toxapex, Bisharp and opposing Tyranitar.
- Thunder Wave cripples defensive switch-ins like Corviknight and Clefable; while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer.
- Leftovers gives Tyranitar a much needed recovery source. Heavy-Duty Boots can be used to prevent Tyranitar being worn down by entry hazards.
- 40 Speed EVs allow Tyranitar to outspeed max Speed Melmetal.

- Slowbro can deal with Ground-, Water- and Fighting-types that plague Tyranitar and can bring it in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't such as Tapu Lele and Nidoking, while providing a secondary check to Heatran. Both of them enjoy Tyranitar's ability to check Dragapult and Volcarona. (mention how Slowbro / Slowking can also bring in the breakers safely due to Teleport, such as Excadrill and moreover Dracozolt, as they enjoy getting brought in safely, especially in the case of the latter)
- Tangrowth checks Ground-, Grass- and Water-types like Landorus-T Garchomp, Rillaboom, and Barraskewda, and lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock or cripple them with status.
- Flying-types like Tornadus-T, Corviknight and Skarmory can deal with Grass-types, and the former two provide Defog support to prevent Tyranitar being worn down by entry hazards, while the latter sets Spikes to form a entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field.
- Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp appreciate Tyranitar's Sand Stream and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrills speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Heavy Slam / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Tyranitar's high Attack stat further increased with Choice Band and solid coverage options make it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona.
- Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides another option to 2HKO Corviknight and Skarmory if Stone Edge PP are a concern.
- Heavy Slam deals with Fairy- and Ice-types like Clefable, Tapu Lele and Weavile, respectively. ( I would only mention Clefable here as this is ttars main target, Tapu Lele /weavile both still get hit by ttars strong cb-boosted STAB options and ttar can threaten an OHKO with stone edge on both tapu lele and weav) Against them, the move has 120 BP and has a high chance of OHKO physically defensive Clefable, while OHKOing Tapu Lele and Weavile. (see above^^)
- Ice Punch nails Landorus-T and Garchomp on the switch, and also is Tyranitar's best bet against Hippowdon.

- Due to more offensive nature of this set, it pairs well with pivots (explain which pivots you mean, list them here) that can give Tyranitar free switches to attack.
- Slowbro checks Ground- and Water-types like Landorus-T and Urshifu-R, while giving Tyranitar free switches with Teleport. It also offers Future Sight support, which makes Tyranitar way harder to switch into. Slowking checks Tapu Lele and Nidoking, and as Slowbro, it also offers Teleport and Future Sight. (i dont think you need to mention, that it offers ALSO Teleport + Future Sight, as both Pokemon are pretty much identical in what they do (they are very linear), i think this is fluff and can be removed or worded differently)
- Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types and can bring Tyranitar in safely with U-turn against their checks such as Zapdos and Heatran.
- Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp enjoy Tyranitar's ability to weaken their checks such as Landorus-T and Hippowdon, and in Excadrill's and Garchomp's case, Corviknight and Skarmory, allowing them to clean late-game. (this point to me feels a little bit unclear, ya it does support sand sweepers such as dracozolt/drill, but the last part i've marked looks very unclear to me, could be the wording though)

[STRATEGY COMMENTS]

- Defensive set can run Ice Beam to lure in Landorus-T and Garchomp, dealing a ton of damage, but it has limited uses outside of that, and running Thunder Wave is more useful to cripple Pokemon like Corviknight and Clefable permanently.
- A Dragon Dance set (with weakness policy)with dual screens support could be used on hyper offense teams, as it allows Tyranitar to survive strong moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it is rather slow even after a boost, meaning that it can be revenge killed easily after some chip damage.
- Superpower can be used on Choice Band set, as it allows Tyranitar to almost OHKO Ferrothorn in rain, while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, and Excadrill threaten to KO Tyranitar with their strong STAB Earthquake. They can set up Stealth Rock or boost with Swords Dance, as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic, and can set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Physically defensive (just mention tangrowth, its the only viable set so you do not have to be that specific here as av fell out of favor anyways Tangrowth can switch into both Tyranitar's set and it can scout what move Choice Band will lock on and pivot out to an appropiate teammate. (mention how tangrowths bulks allows it to switch into tyranitar, instead of the weird scouting sentence, as the bulk of tang is pretty much the IT-Point why it can switch in) However, it can be crippled by Thunder Wave and Toxic from the defensive set.

**Water-types**: Urshifu-R and Barraskewda can crush Tyranitar with their STAB attacks. Also they can gain momentum with U-turn or Flip Turn as Tyranitar switches out. (i would just scratch the last part, as it is pretty clear, that ttar won't stay in on both of them, saying that they can genereate/gain momentum on it should be enough) However, they hate being hit with Thunder Wave and Toxic. (not only T-wave is a concern for them, but also toxic) Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald Burn or just pivot out.

**Fighting-types and Fighting-type coverage**: Fighting-types like Urshifu-R, Hawlucha and Zapdos-G demolish Tyranitar with their STAB moves. Urshifu-R and Zapdos-G can gain momentum with U-turn, and Hawlucha can use it as a set up fodder. All of them dislike Thunder Wave though. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem and Latios usually run Fighting coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on specially defensive set fairly well, and can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB attacks. None of them can switch into Choice Band attacks though as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Let me know when implemented, and I'll give it a 2nd run.
 

Katy

Banned deucer.
:ss/tyranitar:

[Overview]

- Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T and Volcarona.
- Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options and Choice Band, which convert it in a fearsome wallbreaker.
- Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp.
- However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Ground, Grass and Fairy.
- Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeteadly throughout the game.
- Tyranitar's low speed leaves it susceptible to faster foes like Landorus-T, Garchomp and Rillaboom.
- Many Pokemon that Tyranitar is supposed to check like Tornadus-T, Kyurem and Latios run super effective coverage to overwhelm it.
- mention here a bullet point about how tyranitar faces competition with hippowdon as a sand setter for sand based teams

[SET]
name: Specially Defensive
move 1: Rock Blast
move 2: Stealth Rock
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots / Leftovers (re-oganizing of the itemslots due to the advantage HDB have over Leftis, more to that in the green comment below)
ability: Sand Stream
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe

[SET COMMENTS]

- Bullet Point 1 = Blue comment down below!
- mention why this set runs rock blast (has better pp and accuracy and is able to help vs substitute users like kyurem)

- Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos and Mandibuzz makes it a great Stealth Rock user. you could mention how thunder waves cripples tornt and mandi, while toxic cripples all three
- Earthquake hits Heatran with an OHKO, while dealing good damage to Toxapex, Bisharp and opposing Tyranitar.
- Thunder Wave cripples defensive switch-ins like Corviknight and Clefable; while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer.
- Leftovers gives Tyranitar a much needed recovery source. Heavy-Duty Boots can be used to prevent Tyranitar being worn down by entry hazards.
- 40 Speed EVs allow Tyranitar to outspeed max Speed Melmetal.

Comment: instead of saying how it supports sand based teams, better say how sand lets it bolster its spdef to great levels and in addition it can support sand abusers like excadrill & dracozolt. This should be bullet point 1!

Comment: say how HDBs have the longevity advantage over leftovers in the meaning that it provides ttar with more longevity due to it taking no entry hazard damage


- Slowbro can deal with Ground-, Water- and Fighting-types that plague Tyranitar mention a few examples what slowbro can help against and can bring it in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't such as Tapu Lele and Nidoking, while providing a secondary check to Heatran. Both of them enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, Slowbro and Slowking can bring in sand breakers like Excadrill and especially Dracozolt safely with Teleport. mention how teleport + future sight can function to not only get the breakers in safely, but also how it pressures opposing pokemon to wear them down with future sight for excadrill and dracozolt
- Tangrowth checks Ground-, Grass- and Water-types like Landorus-T, Garchomp, Rillaboom and Barraskewda, and lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock or cripple them with status.
- Flying-types like Tornadus-T, Corviknight and Skarmory can deal with Grass-types, you can mention rilla and kartana here and the former two provide Defog support to prevent Tyranitar being worn down by hazards, while the latter can set Spikes to form a entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field.
- Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp appreciate Tyranitar's Sand Stream and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrill's speed simultaneosly.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Heavy Slam / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Tyranitar's high Attack stat further increased with Choice Band and solid coverage options make it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona.
- Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides another option to 2HKO Corviknight and Skarmory if Stone Edge PP are a concern.
- Heavy Slam deals with Clefable reliably.
- Ice Punch nails Landorus-T and Garchomp on the switch, and also is Tyranitar's best bet against Hippowdon.

Striked comment: reword that sentence again, since Ice Punch isnt the best bet against Hippowdon it can at max hit a weakened Hippowdon.
(Hippowdon in itself is a tough pokemon to deal with for tyranitar!)

- Due to more offensive nature of this set, it pairs well with pivots like Slowbro, Slowking, Tornadus-T and Corviknight that can give Tyranitar free switches to attack.
- Slowbro checks Ground- and Water-types like Landorus-T Garchomp could be worth a mention here, as slowbro can sometimes opt to run i-beam for it and landot to nail them harder, also both dislike scald burns by it, so i would mention garchomp here too and Urshifu-R, while Slowking can check Tapu Lele and Nidoking. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar way harder to switch into.
- Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types mention which ones and can bring Tyranitar in safely with U-turn against their checks such as Zapdos and Heatran.
- Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp enjoy Tyranitar's ability to weaken their checks such as Landorus-T, Hippowdon and Corviknight allowing them to clean late-game.

striked comment: you're not supposed to compare sets, so i would leave that out.
striked comment: Hippo isn't a great example as it can use Slack Off while you switch out Ttar. It basically only gets hit SE by Ice Punch whereas anything else can be stomached by it, you even said in your C&C section, that Hippo can stomach hits, so you contradict yourself here and leaves the reader probs confused.

[STRATEGY COMMENTS]

- Defensive set can run Ice Beam to lure in Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to cripple Pokemon like Corviknight and Clefable permanently.
- A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as it allows Tyranitar to survive strong moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, its rather slow even after a boost, meaning that it can be revenge killed easily after some chip damage.
- Superpower can be used on Choice Band set, as it allows Tyranitar to almost OHKO Ferrothorn in rain, while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is forced out by the stat drop, which can give free turns to dangerous threats.

striked comment: say mediocre Speed tier instead.
Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp and Excadrill threaten to KO Tyranitar with their strong STAB Earthquake. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic, and can set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allow it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set.

**Water-types**: Urshifu-R and Barraskewda can crush Tyranitar with their STAB attacks. Also they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald Burn or just pivot out.

**Fighting-types and Fighting-type Coverage**: Fighting-types like Urshifu-R, Hawlucha and Zapdos-G demolish Tyranitar with their STAB moves. Urshifu-R and Zapdos-G can gain momentum with U-turn, and Hawlucha can use it as a set up fodder. All of them dislike Thunder Wave though. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem and Latios usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on specially defensive set fairly well, and can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB attacks. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2 once implemented. let me know if anything is implemented! :blobthumbsup:
 
[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options and Choice Band, which convert it in a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Ground, Grass and Fairy. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeteadly throughout the game. Additionally, Tyranitar's low speed leaves it susceptible to faster foes like Landorus-T, Garchomp and Rillaboom. Many Pokemon that Tyranitar is supposed to check like Tornadus-T, Kyurem and Latios lati's nowhere near relevant to include here, even if it generally does lure it; you're better off just removing this mention entirely run super effective coverage to overwhelm it. Finally, Tyranitar faces strong competition with Hippowdon as a sand setter for sand based teams. The latter has access to reliable recovery and a less exploitable defensive typing. I don't see a reason to directly compare it here; I get that they're kinda similar but I don't think this is necessary when they're distinct enough from one another to not be compared. I also don't think a comparison is needed unless there's something in the tier that generally outclasses it in most areas (see: latios to hydreigon / kyurem or mantine to slowking / pex) given that you're kinda diminishing the value of the mon in the process. Could just be me tho, so who knows.

This is pretty well written - the only sort of feedback I feel like I can give rn is that it kinda feels like you're describing a shitmon at times?


[SET]
name: Specially Defensive
move 1: Rock Blast
move 2: Stealth Rock
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Sand Stream
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe

name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful

evs: 252 HP / 4 Def / 252 SpD

move order made me mad; 40 spe is generally unnecessary. I'll get back to you on the choice of item, but I personally prefer running lefties since you're often getting chipped by stray moves, and just being able to recover that chip off is more important in the majority of scenarios than avoiding a potential bit of rocks damage, but that's just my take.

[SET COMMENTS]

Sand Stream bolsters Tyranitar's already impressive special defense to great levels, making it a solid specially defensive wall. Additionally, it can support sand abusers like Excadrill and Dracozolt. I'd say that this is unnecessary to mention; you've already established what stream does in the overview, so there's no reason to repeat yourself here. Rock Blast is the Rock-type STAB of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos and Mandibuzz makes it a great Stealth Rock user. This should be the first thing mentioned in this section. This is enhanced by Thunder Wave, as it cripples Tornadus-Therian and Mandibuzz, while Toxic cripples all of them. I don't think this is necessary to mention; you're already mentioning that you're beating them w/ blast, so i don't think there's a need to clarify any further. What you could say however is something like "Toxic eases prediction vs Mandibuzz and Zapdos, preventing it from xyz" since those matchups are genuinely difficult at times. Earthquake hits Heatran with an OHKO, while dealing good damage to Toxapex, Bisharp and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable; while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Heavy-Duty Boots prevents Tyranitar being worn down by entry hazards. Leftovers provides passive recovery, but without Heavy-Duty Boots, Tyranitar will be prone to entry hazards damage, especially from Spikes and Toxic Spikes. 40 Speed EVs allow Tyranitar to outspeed max Speed Melmetal. this isn't necessary anymore.

Slowbro can deal with Ground-, Water- and Fighting-types that plague Tyranitar such as Landorus-T, Barraskewda and Urshifu-R, and can bring it in safely via Teleport. I really don't know how I feel about this being the first mention, given how little usage bro has in general. I'm fine with you keeping this mention, but i'd be better if you were to just shove this down the paragrah for now. If you're looking for something to mention first, I'd recommend elaborating a bit more on corvi (and even skarm to a lesser extent) Similarly, Slowking can check some threats that Tyranitar can't such as Tapu Lele and Nidoking not overly keen on this mention given how shaky the nido / ttar 1v1 is in practice so, I'd rather you replace this mention w/ something like clef instead while providing a secondary check to Heatran. Both of them enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, Slowbro and Slowking swap the order of these mons; king's way more relevant rn can bring in sand breakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up Future Sight, which is great to wear down opposing Pokemon for Excadrill and Dracozolt. Tangrowth checks Ground-, Grass- and Water-types like Landorus-T, Garchomp, Rillaboom and Barraskewda, and lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock or cripple them with status. Flying-types like Tornadus-T, Corviknight and Skarmory can deal with Grass-types like Rillaboom and Kartana, and the former two provide Defog support to prevent Tyranitar being worn down by hazards if running Leftovers, while the latter can set Spikes to form a entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp appreciate Tyranitar's Sand Stream and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrill's speed simultaneosly.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Heavy Slam / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

swap the order of slam and ice punch; slam's more of a luxury if anything, and while you can more or less say the same thing about ice punch, it's a lot more applicable as a whole. I'm pretty sure this is on me - iirc i said slam should be mentioned first since that's my personal preference but, yeah since this is an analysis it's better off to mention ice first. my bad!

[SET COMMENTS]

Tyranitar's high Attack stat further increased with Choice Band and solid coverage options make it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides another option to 2HKO Corviknight and Skarmory if Stone Edge PP are a concern. Heavy Slam deals with Clefable reliably. mentions that it specifically ohko's clef Ice Punch nails Landorus-T and Garchomp on the switch, while hitting Hippowdon for decent damage.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T and Corviknight that can give Tyranitar free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp and Urshifu-R, while Slowking can check Tapu Lele and Nidoking. refer to the above re: nido Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar way harder to switch into. Flying-types like Tornadus-T and Corviknight maybe specify BU corvi since ttar is a fire partner can deal with Grass- and Ground-types such as Rillaboom, Kartana and Landorus-T, while they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp enjoy Tyranitar's ability to weaken their checks such as Landorus-T and Corviknight allowing them to clean late-game. add mentions of more stuff that appreciates stuff like lando / corvi being weakened like zera / scizor / sd lando etc; expand on their capabilities.

[STRATEGY COMMENTS]

Defensive set can run Ice Beam to lure in Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to cripple Pokemon like Corviknight and Clefable permanently. add mentions of chople berry; explain why lefties / boots etc. is generally always better. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as it allows Tyranitar to survive strong moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost mention what it's slower than34e, meaning that it can be revenge killed easily after some chip damage. Superpower can be used on Choice Band set, as it allows Tyranitar to almost OHKO Ferrothorn in rain, while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp and Excadrill threaten to KO Tyranitar with their strong STAB Earthquake. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic, and can set up Stealth Rock or hit it with its STAB Earthquake. most hippo rn are spdef, which can easily lose to cb; don't think it's perfectly accurate to say that it loses solely to tox variants

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allow it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. add mentions of ferro spiking and leeching on it for free

**Water-types**: Urshifu-R and Barraskewda can crush Tyranitar with their STAB attacks. Also they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald Burn or just pivot out.

**Fighting-types and Fighting-type Coverage**: Fighting-types like Urshifu-R, Hawlucha and Zapdos-G demolish Tyranitar with their STAB moves. Urshifu-R and Zapdos-G can gain momentum with U-turn, and Hawlucha can use it as a set up fodder. All of them dislike Thunder Wave though. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem and Latios usually run Fighting-type coverage to break past it. Add mentions of stray coverage from stuff like reuni + lele; drop the lati mention

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on specially defensive set fairly well, and can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


I'm pretty tired, so I don't have a lot to say; this was generally solid, but I did have a few issues with the phrasing of some of your points. Put simply: there's a fair few points that felt pretty basic and a bit lacking in depth. Here's an example of what I mean:

Fighting-types like Urshifu-R, Hawlucha and Zapdos-G demolish Tyranitar with their STAB moves. Urshifu-R and Zapdos-G can gain momentum with U-turn, and Hawlucha can use it as a set up fodder. All of them dislike Thunder Wave though.
l don't think you needed to separate all of these points, when they pretty much all focus on the one topic; these sentences could've easily been merged into a simple, coherent sentence that covers this. For instance, you could phrase it like: "Though they must be wary of Thunder Wave, Strong Fighting-Types such as Urshifu and Zapdos are able to threaten out Tyranitar, and can potentially take advantage of the momentum they get from forcing out Tyranitar" (not the best example, but it's the first thing that comes to mind at this hour; I'm happy to give you something worthwhile over discord if need be) and pretty much convey the same thing. This should also cover the issue of depth, but just to reiterate - I feel it's just a matter of phrasing it a bit more carefully; instead of using terms like “demolishes”, try to describe what the interaction is like. I’ve used threatens in this example, but you can say stuff like “x is able to pivot in safely, only fearing thunder wave” or something like that. Point is: describe the interaction instead of using vague terms. There's a few instances of this throughout the analysis, so make sure you read over this before submitting it to GP.

That aside, this is still pretty good for a first analysis - if you're still interested in writing, I'd encourage you to reserve something else in the future, since I really think you've got everything going to be a great writer.

Implement this and give yourself a 2/2.

curiosity-QC-Jotaro.gif
 
Last edited:
[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options and Choice Band, which convert it in a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Ground, Grass and Fairy. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeteadly throughout the game. Additionally, Tyranitar's low speed leaves it susceptible to faster foes like Landorus-T, Garchomp and Rillaboom. Many Pokemon that Tyranitar is supposed to check like Tornadus-T, Kyurem and Latios lati's nowhere near relevant to include here, even if it generally does lure it; you're better off just removing this mention entirely run super effective coverage to overwhelm it. Finally, Tyranitar faces strong competition with Hippowdon as a sand setter for sand based teams. The latter has access to reliable recovery and a less exploitable defensive typing. I don't see a reason to directly compare it here; I get that they're kinda similar but I don't think this is necessary when they're distinct enough from one another to not be compared. I also don't think a comparison is needed unless there's something in the tier that generally outclasses it in most areas (see: latios to hydreigon / kyurem or mantine to slowking / pex) given that you're kinda diminishing the value of the mon in the process. Could just be me tho, so who knows.

This is pretty well written - the only sort of feedback I feel like I can give rn is that it kinda feels like you're describing a shitmon at times?


[SET]
name: Specially Defensive
move 1: Rock Blast
move 2: Stealth Rock
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Sand Stream
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe

name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful

evs: 252 HP / 4 Def / 252 SpD

move order made me mad; 40 spe is generally unnecessary. I'll get back to you on the choice of item, but I personally prefer running lefties since you're often getting chipped by stray moves, and just being able to recover that chip off is more important in the majority of scenarios than avoiding a potential bit of rocks damage, but that's just my take.

[SET COMMENTS]

Sand Stream bolsters Tyranitar's already impressive special defense to great levels, making it a solid specially defensive wall. Additionally, it can support sand abusers like Excadrill and Dracozolt. I'd say that this is unnecessary to mention; you've already established what stream does in the overview, so there's no reason to repeat yourself here. Rock Blast is the Rock-type STAB of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos and Mandibuzz makes it a great Stealth Rock user. This should be the first thing mentioned in this section. This is enhanced by Thunder Wave, as it cripples Tornadus-Therian and Mandibuzz, while Toxic cripples all of them. I don't think this is necessary to mention; you're already mentioning that you're beating them w/ blast, so i don't think there's a need to clarify any further. What you could say however is something like "Toxic eases prediction vs Mandibuzz and Zapdos, preventing it from xyz" since those matchups are genuinely difficult at times. Earthquake hits Heatran with an OHKO, while dealing good damage to Toxapex, Bisharp and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable; while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Heavy-Duty Boots prevents Tyranitar being worn down by entry hazards. Leftovers provides passive recovery, but without Heavy-Duty Boots, Tyranitar will be prone to entry hazards damage, especially from Spikes and Toxic Spikes. 40 Speed EVs allow Tyranitar to outspeed max Speed Melmetal. this isn't necessary anymore.

Slowbro can deal with Ground-, Water- and Fighting-types that plague Tyranitar such as Landorus-T, Barraskewda and Urshifu-R, and can bring it in safely via Teleport. I really don't know how I feel about this being the first mention, given how little usage bro has in general. I'm fine with you keeping this mention, but i'd be better if you were to just shove this down the paragrah for now. If you're looking for something to mention first, I'd recommend elaborating a bit more on corvi (and even skarm to a lesser extent) Similarly, Slowking can check some threats that Tyranitar can't such as Tapu Lele and Nidoking not overly keen on this mention given how shaky the nido / ttar 1v1 is in practice so, I'd rather you replace this mention w/ something like clef instead while providing a secondary check to Heatran. Both of them enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, Slowbro and Slowking swap the order of these mons; king's way more relevant rn can bring in sand breakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up Future Sight, which is great to wear down opposing Pokemon for Excadrill and Dracozolt. Tangrowth checks Ground-, Grass- and Water-types like Landorus-T, Garchomp, Rillaboom and Barraskewda, and lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock or cripple them with status. Flying-types like Tornadus-T, Corviknight and Skarmory can deal with Grass-types like Rillaboom and Kartana, and the former two provide Defog support to prevent Tyranitar being worn down by hazards if running Leftovers, while the latter can set Spikes to form a entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp appreciate Tyranitar's Sand Stream and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrill's speed simultaneosly.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Heavy Slam / Ice Punch
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

swap the order of slam and ice punch; slam's more of a luxury if anything, and while you can more or less say the same thing about ice punch, it's a lot more applicable as a whole. I'm pretty sure this is on me - iirc i said slam should be mentioned first since that's my personal preference but, yeah since this is an analysis it's better off to mention ice first. my bad!

[SET COMMENTS]

Tyranitar's high Attack stat further increased with Choice Band and solid coverage options make it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides another option to 2HKO Corviknight and Skarmory if Stone Edge PP are a concern. Heavy Slam deals with Clefable reliably. mentions that it specifically ohko's clef Ice Punch nails Landorus-T and Garchomp on the switch, while hitting Hippowdon for decent damage.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T and Corviknight that can give Tyranitar free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp and Urshifu-R, while Slowking can check Tapu Lele and Nidoking. refer to the above re: nido Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar way harder to switch into. Flying-types like Tornadus-T and Corviknight maybe specify BU corvi since ttar is a fire partner can deal with Grass- and Ground-types such as Rillaboom, Kartana and Landorus-T, while they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Sand sweepers like Excadrill, Dracozolt and Sand Veil Garchomp enjoy Tyranitar's ability to weaken their checks such as Landorus-T and Corviknight allowing them to clean late-game. add mentions of more stuff that appreciates stuff like lando / corvi being weakened like zera / scizor / sd lando etc; expand on their capabilities.

[STRATEGY COMMENTS]

Defensive set can run Ice Beam to lure in Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to cripple Pokemon like Corviknight and Clefable permanently. add mentions of chople berry; explain why lefties / boots etc. is generally always better. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as it allows Tyranitar to survive strong moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost mention what it's slower than34e, meaning that it can be revenge killed easily after some chip damage. Superpower can be used on Choice Band set, as it allows Tyranitar to almost OHKO Ferrothorn in rain, while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp and Excadrill threaten to KO Tyranitar with their strong STAB Earthquake. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic, and can set up Stealth Rock or hit it with its STAB Earthquake. most hippo rn are spdef, which can easily lose to cb; don't think it's perfectly accurate to say that it loses solely to tox variants

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allow it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. add mentions of ferro spiking and leeching on it for free

**Water-types**: Urshifu-R and Barraskewda can crush Tyranitar with their STAB attacks. Also they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald Burn or just pivot out.

**Fighting-types and Fighting-type Coverage**: Fighting-types like Urshifu-R, Hawlucha and Zapdos-G demolish Tyranitar with their STAB moves. Urshifu-R and Zapdos-G can gain momentum with U-turn, and Hawlucha can use it as a set up fodder. All of them dislike Thunder Wave though. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem and Latios usually run Fighting-type coverage to break past it. Add mentions of stray coverage from stuff like reuni + lele; drop the lati mention

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on specially defensive set fairly well, and can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


I'm pretty tired, so I don't have a lot to say; this was generally solid, but I did have a few issues with the phrasing of some of your points. Put simply: there's a fair few points that felt pretty basic and a bit lacking in depth. Here's an example of what I mean:



l don't think you needed to separate all of these points, when they pretty much all focus on the one topic; these sentences could've easily been merged into a simple, coherent sentence that covers this. For instance, you could phrase it like: "Though they must be wary of Thunder Wave, Strong Fighting-Types such as Urshifu and Zapdos are able to threaten out Tyranitar, and can potentially take advantage of the momentum they get from forcing out Tyranitar" (not the best example, but it's the first thing that comes to mind at this hour; I'm happy to give you something worthwhile over discord if need be) and pretty much convey the same thing. This should also cover the issue of depth, but just to reiterate - I feel it's just a matter of phrasing it a bit more carefully; instead of using terms like “demolishes”, try to describe what the interaction is like. I’ve used threatens in this example, but you can say stuff like “x is able to pivot in safely, only fearing thunder wave” or something like that. Point is: describe the interaction instead of using vague terms. There's a few instances of this throughout the analysis, so make sure you read over this before submitting it to GP.

That aside, this is still pretty good for a first analysis - if you're still interested in writing, I'd encourage you to reserve something else in the future, since I really think you've got everything going to be a great writer.

Implement this and give yourself a 2/2.

View attachment 329035
Thank you so much for the check. I implemented a lot of your suggestions, and the analysis reads better now. Also, thank you for the encouragement words, as I'm still interested in write more analysis, so i'll take them ^^

This should be QC 2/2! Going to GP.
 

Adeleine

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[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T, (AC) and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options, (AC) and Choice Band, which convert it in a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Landorus-T, Rillaboom, (AC) and Tapu Lele. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeteadly repeatedly throughout the game. Additionally, Tyranitar's low Speed leaves it susceptible to faster foes like Landorus-T, Garchomp, (AC) and Rillaboom. Finally, many Pokemon that Tyranitar is supposed to check like Tornadus-T and Kyurem run super effective coverage to overwhelm it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, (AC) and Mandibuzz makes it a great Stealth Rock user. Rock Blast is the Rock-type STAB move of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. (removed linebreak) Earthquake hits Heatran with an OHKO (RC) while dealing good damage to Toxapex, Bisharp, (AC) and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable, (semicolon -> comma) while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Leftovers provide passive recovery, (AC) increasing Tyranitar's longevity; on the other hand, Heavy-Duty Boost Boots can be used to prevent Tyranitar being worn down by entry hazards.

Flying-types like Corviknight and Skarmory can deal with Grass- and Ground-types like Rillaboom, Kartana, Landorus-T, (AC) and Garchomp for Tyranitar, while and both of them enjoy Tyranitar checking Heatran and Volcarona being check by Tyranitar. Corviknight provides Defog support to prevent Tyranitar being worn down by entry hazards, (semicolon -> comma) while Skarmory can set Spikes to form an entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy, (AC) as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Slowbro can deal with Ground-, Water-, (AC) and Fighting-types that plague Tyranitar, (AC) such as Landorus-T, Barraskewda, (AC) and Urshifu-R, and can bring it in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't, (AC) such as Tapu Lele and Clefable, while providing a secondary check to Heatran. Both of them Slowbro and Slowking enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, Slowking and Slowbro they can bring in sand wallbreakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up Future Sight, which is great to wear down opposing Pokemon for said breakers. Tangrowth checks Ground-, Grass-, (AC) and Water-types like Landorus-T, Garchomp, Rillaboom, (AC) and Barraskewda, and it lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock on or cripple them with status. Sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp appreciate Tyranitar's Sand Stream sand and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrill's speed simultaneosly boost its own Speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Ice Punch / Heavy Slam
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Tyranitar's high Attack stat further increased supported with Choice Band and solid coverage options makes it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides providing another option to 2HKO Corviknight and Skarmory if Stone Edge PP are or accuracy is (you can remove accuracy if it's not worth mentioning) a concern. Ice Punch nails Landorus-T and Garchomp on the switch (RC) while hitting Hippowdon for decent damage. Heavy Slam can be used to OHKO Clefable.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T, (AC) and Corviknight that can give Tyranitar it free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp, (AC) and Urshifu-R, while Slowking can check Tapu Lele and Clefable. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar way far harder to switch into. Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types such as Rillaboom, Kartana, (AC) and Landorus-T, while and they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Bulk Up Corviknight is a great teammate, as it appreciates Tyranitar's ability to deal with its checks such as Zapdos, Heatran, (AC) and Volcarona for a late-game sweep. Sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp enjoy Tyranitar's sand and ability to weaken their checks such as Landorus-T and Corviknight, (AC) allowing them to clean late-game. Outside of sand teams, Pokemon such as Zeraora, Swords Dance Scizor, (AC) and Swords Dance Landorus-T benefit from Tyranitar weakening opposing Landorus-T and Corviknight, which gives them more opportunities to set up and break through opposing defensive cores or clean late-game.

[STRATEGY COMMENTS]
Other Options
====

The s
pecially defensive set can run Ice Beam to lure in serve as a lure to Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to permanently cripple Pokemon like Corviknight and Clefable permanently. Chople Berry allows Tyranitar to survive Fighting-types moves from the likes of Tornadus-T and Kyurem (RC) and KO them with its Rock-type STAB moves or cripple them with status; however, it is a single-use (added hyphen) item and Tyranitar prefers the longevity provided by Leftovers or Heavy-Duty Boots. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as it allows dual screens allow Tyranitar to survive strong super effective moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost, and it is outspeed by threats like Zeraora, Choice Scarf Landorus-T, (AC) and Kartana, which can revenge kill it easily after some chip damage. The Choice Band set can use an EV spread of 40 HP / 252 Atk / 48 SpD / 168 Spe can be used on the Choice Band set, as it allows Tyranitar to survive to withstand a Moonblast from Choice Specs Tapu Lele (RC) while also still outspeeding Azumarril and Skarmory. Superpower can be used on Choice Band set, as it allows Tyranitar Choice Band Tyranitar can also use Superpower to almost OHKO Ferrothorn in rain if rain weakens Fire Punch (RC) while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is also forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, (AC) and Excadrill threaten to KO Tyranitar with their strong STAB Earthquakes. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Albeit uncommon, physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic (RC) and can set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allows it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. Ferrothorn can switch into the specially defensive set almost unharmed, and it can set Spikes or cripple Tyranitar with Leech Seed. However, it must be wary of Fire Punch from the Choice Band set.

**Water-types**: Urshifu-R and Barraskewda threaten Tyranitar with their STAB attacks. Also, (AC) they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald burn or just pivot out.

**Fighting-types and Fighting-type Pokemon and Coverage**: Though they must be wary of Thunder Wave, strong Fighting-types like Urshifu-R and Zapdos-G Galarian Zapdos force out Tyranitar with their STAB moves, and they can gain momentum with U-turn as Tyranitar switches out. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem, (AC) and Reuniclus usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on the specially defensive set fairly well, and they can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

lavenza.gif
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Add/Fix Remove Comma
(AC)/(RC): Add/Remove Comma

[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allows it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T, (AC) and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options, (AC) and Choice Band, which convert it in a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Landorus-T, Rillaboom, (AC) and Tapu Lele. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeteadly repeatedly throughout the game. Additionally, Tyranitar's low Speed leaves it susceptible to faster foes like Landorus-T, Garchomp, (AC) and Rillaboom. Finally, many Pokemon that Tyranitar is supposed to check like Tornadus-T and Kyurem run super effective coverage to overwhelm it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, (AC) and Mandibuzz makes it a great Stealth Rock user. Rock Blast is the Rock-type STAB move of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. (removed linebreak) Earthquake hits Heatran with an OHKO (RC) while dealing good damage to Toxapex, Bisharp, (AC) and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable, (semicolon -> comma) while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Leftovers provide passive recovery, (AC) increasing Tyranitar's longevity; on the other hand, Heavy-Duty Boost Boots can be used to prevent Tyranitar being worn down by entry hazards.

Flying-types like Corviknight and Skarmory can deal with Grass- and Ground-types like Rillaboom, Kartana, Landorus-T, (AC) and Garchomp for Tyranitar, while and both of them enjoy Tyranitar checking Heatran and Volcarona being check by Tyranitar. Corviknight provides Defog support to prevent Tyranitar being worn down by entry hazards, (semicolon -> comma) while Skarmory can set Spikes to form an entry hazard stacking core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy, (AC) as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Slowbro can deal with Ground-, Water-, (AC) and Fighting-types that plague Tyranitar, (AC) such as Landorus-T, Barraskewda, (AC) and Urshifu-R, and can bring it in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't, (AC) such as Tapu Lele and Clefable, while providing a secondary check to Heatran. Both of them Slowbro and Slowking enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, Slowking and Slowbro they can bring in sand wallbreakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up Future Sight, which is great to wear down opposing Pokemon for said breakers. Tangrowth checks Ground-, Grass-, (AC) and Water-types like Landorus-T, Garchomp, Rillaboom, (AC) and Barraskewda, and it lures in Flying-types like Tornadus-T and Zapdos, of which Tyranitar can take advantage to set Stealth Rock on or cripple them with status. Sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp appreciate Tyranitar's Sand Stream sand and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and furthers Excadrill's speed simultaneosly boost its own Speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Ice Punch / Heavy Slam
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Tyranitar's high Attack stat further increased supported with Choice Band and solid coverage options makes it a great wallbreaker. Additionally, fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also provides providing another option to 2HKO Corviknight and Skarmory if Stone Edge PP are or accuracy is (you can remove accuracy if it's not worth mentioning) a concern. Ice Punch nails Landorus-T and Garchomp on the switch (RC) while hitting Hippowdon for decent damage. Heavy Slam can be used to OHKO Clefable.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T, (AC) and Corviknight that can give Tyranitar it free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp, (AC) and Urshifu-R, while Slowking can check Tapu Lele and Clefable. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar way far harder to switch into. Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types such as Rillaboom, Kartana, (AC) and Landorus-T, while and they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Bulk Up Corviknight is a great teammate, as it appreciates Tyranitar's ability to deal with its checks such as Zapdos, Heatran, (AC) and Volcarona for a late-game sweep. Sand sweepers like Excadrill, Dracozolt, (AC) and Sand Veil Garchomp enjoy Tyranitar's sand and ability to weaken their checks such as Landorus-T and Corviknight, (AC) allowing them to clean late-game. Outside of sand teams, Pokemon such as Zeraora, Swords Dance Scizor, (AC) and Swords Dance Landorus-T benefit from Tyranitar weakening opposing Landorus-T and Corviknight, which gives them more opportunities to set up and break through opposing defensive cores or clean late-game.

[STRATEGY COMMENTS]
Other Options
====

The s
pecially defensive set can run Ice Beam to lure in serve as a lure to Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to permanently cripple Pokemon like Corviknight and Clefable permanently. Chople Berry allows Tyranitar to survive Fighting-types moves from the likes of Tornadus-T and Kyurem (RC) and KO them with its Rock-type STAB moves or cripple them with status; however, it is a single-use (added hyphen) item and Tyranitar prefers the longevity provided by Leftovers or Heavy-Duty Boots. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as it allows dual screens allow Tyranitar to survive strong super effective moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost, and it is outspeed by threats like Zeraora, Choice Scarf Landorus-T, (AC) and Kartana, which can revenge kill it easily after some chip damage. The Choice Band set can use an EV spread of 40 HP / 252 Atk / 48 SpD / 168 Spe can be used on the Choice Band set, as it allows Tyranitar to survive to withstand a Moonblast from Choice Specs Tapu Lele (RC) while also still outspeeding Azumarril and Skarmory. Superpower can be used on Choice Band set, as it allows Tyranitar Choice Band Tyranitar can also use Superpower to almost OHKO Ferrothorn in rain if rain weakens Fire Punch (RC) while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and also, it is also forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, (AC) and Excadrill threaten to KO Tyranitar with their strong STAB Earthquakes. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Albeit uncommon, physically defensive Hippowdon can take on any Tyranitar's set lacking Toxic (RC) and can set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allows it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. Ferrothorn can switch into the specially defensive set almost unharmed, and it can set Spikes or cripple Tyranitar with Leech Seed. However, it must be wary of Fire Punch from the Choice Band set.

**Water-types**: Urshifu-R and Barraskewda threaten Tyranitar with their STAB attacks. Also, (AC) they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald burn or just pivot out.

**Fighting-types and Fighting-type Pokemon and Coverage**: Though they must be wary of Thunder Wave, strong Fighting-types like Urshifu-R and Zapdos-G Galarian Zapdos force out Tyranitar with their STAB moves, and they can gain momentum with U-turn as Tyranitar switches out. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem, (AC) and Reuniclus usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on the specially defensive set fairly well, and they can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

View attachment 3295321/2
Hi! Thank you for the check :D I implemented everything ^^

Ready for 2nd GP check.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
I know this analysis is already nearly done, but might I suggest Assurance in the "Moves" section of Choice Band? Assurance takes advantage of the fact that nearly no Heavy-Duty Boots Pokemon wants to switch into Tyranitar, giving Tyranitar an even more powerful and accurate STAB move to smash switch-ins with than Stone Edge. Assurance can also cover some mons that its other coverage moves target, such as OHKOing Kartana and offensive Garchomp, dealing 48 min to defensive Landorus-T (meaning it cannot switch in to Assurance twice), 2HKOing Toxapex, and having good/high chances to 2HKO (if not heavily pressure) things like Corviknight, mixed def Ferrothorn, Helmet Tangrowth, Melmetal, and 75% phys def Hippowdon assuming they switch into hazards. All this without needing to predict a certain switch-in with a specific coverage move.

Tl;dr: Assurance will generally just make Tyranitar significantly harder to switch into/pivot against since it's almost always a 120 BP Dark-type hard-hitting smack against its common switch-ins.
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Add (AH=Add hyphen)
Remove (RC=Remove comma)
2/2

[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allow it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T, and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options, and Choice Band,(RC) which convert it in to become a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Landorus-T, Rillaboom, and Tapu Lele. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeatedly throughout the game. Additionally, Tyranitar's low Speed leaves it susceptible to faster foes like Landorus-T, Garchomp, and Rillaboom. Finally, many Pokemon that Tyranitar is supposed to check like Tornadus-T and Kyurem run super effective coverage moves to overwhelm it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, and Mandibuzz makes it a great Stealth Rock user. Rock Blast is the STAB move of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. Earthquake hits OHKOes Heatran with an OHKO while dealing good damage to Toxapex, Bisharp, and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable, while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Leftovers provide passive recovery, increasing Tyranitar's longevity; on the other hand, Heavy-Duty Boots can be used to prevent Tyranitar from being worn down by entry hazards.

Flying-types like Corviknight and Skarmory can deal with Grass- and Ground-types like Rillaboom, Kartana, Landorus-T, and Garchomp for Tyranitar, and both of them enjoy Tyranitar checking Heatran and Volcarona. Corviknight provides Defog support to prevent Tyranitar from being worn down by entry hazards, while Skarmory can set Spikes to form an entry a hazard-stacking(AH) core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy, as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Slowbro can deal with Ground-, Water-, and Fighting-types that plague Tyranitar, such as Landorus-T, Barraskewda, and Urshifu-R, and it can bring it Tyranitar in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't,(RC) such as Tapu Lele and Clefable,(RC) while providing a secondary check to Heatran. Both Slowbro and Slowking enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, they can bring in sand wallbreakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up can use Future Sight, which is great to wear down opposing Pokemon for said wallbreakers. Tangrowth checks Ground-, Grass-, and Water-types like Landorus-T, Garchomp, Rillaboom, and Barraskewda, and it lures in Flying-types like Tornadus-T and Zapdos, which Tyranitar can set Stealth Rock on or cripple with status effects. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp appreciate Tyranitar's sand and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and boost its own Speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Ice Punch / Heavy Slam
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Tyranitar's high Attack stat further supported with Choice Band and solid coverage options makes it a great wallbreaker. Additionally, its fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also providing another option to 2HKO Corviknight and Skarmory if Stone Edge PPs or its accuracy is a concern. Ice Punch nails Landorus-T and Garchomp on the switch while hitting Hippowdon for decent damage. Heavy Slam can be used to OHKO Clefable.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T, and Corviknight that can give it free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp, and Urshifu-R, while Slowking can check Tapu Lele and Clefable. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar far harder to switch into. Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types such as Rillaboom, Kartana, and Landorus-T, and they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Bulk Up Corviknight is a great teammate, as it appreciates Tyranitar's ability to deal with its checks such as Zapdos, Heatran, and Volcarona for a late-game sweep. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp enjoy Tyranitar's sand and ability to weaken their checks such as Landorus-T and Corviknight, allowing them to clean late-game. Outside of sand teams, Pokemon such as Zeraora, Swords Dance Scizor, and Swords Dance Landorus-T benefit from Tyranitar weakening opposing Landorus-T and Corviknight, which gives them more opportunities to set up and break through opposing defensive cores or clean late-game.

[STRATEGY COMMENTS]
Other Options
====

The specially defensive set can run Ice Beam to serve as a lure to Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to permanently cripple Pokemon like Corviknight and Clefable. Chople Berry allows Tyranitar to survive Fighting-type moves from the likes of Tornadus-T and Kyurem and KO them back with its Rock-type STAB move or cripple them with status conditions; however, it is a single-use item and Tyranitar prefers the longevity provided by Leftovers or Heavy-Duty Boots. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as dual screens allow Tyranitar to survive strong super effective moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost, and it is outspeed outsped by threats like Zeraora, Choice Scarf Landorus-T, and Kartana, which can revenge kill it easily after some chip damage. The Choice Band set can use an EV spread of 40 HP / 252 Atk / 48 SpD / 168 Spe to withstand a Moonblast from Choice Specs Tapu Lele while still outspeeding Azumarril Azumarill and Skarmory. Choice Band Tyranitar can also use Superpower to almost OHKO Ferrothorn if rain weakens Fire Punch while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and,(RC) it is also forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, and Excadrill threaten to KO Tyranitar with their strong STAB Earthquakes. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Albeit uncommon, physically defensive Hippowdon can take on any Tyranitar set lacking Toxic and set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allows it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. Ferrothorn can switch into the specially defensive set almost unharmed, and it can set Spikes or cripple Tyranitar with Leech Seed. However, it must be wary of Fire Punch from the Choice Band set.

**Water-types**: Urshifu-R and Barraskewda threaten Tyranitar with their STAB attacks. Also, they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald burn or just pivot out.

**Fighting-type Pokemon and Coverage**: Though they must be wary of Thunder Wave, strong Fighting-types like Urshifu-R and Galarian Zapdos force out Tyranitar with their STAB moves, and they can gain momentum with U-turn as Tyranitar switches out. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem, and Reuniclus usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on the specially defensive set fairly well, and they can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
Add (AH=Add hyphen)
Remove (RC=Remove comma)
2/2

[Overview]

Tyranitar's unique defensive typing and solid bulk under sand allow it to check prominent special attackers in the tier like Dragapult, Heatran, Tornadus-T, and Volcarona. Alternatively, Tyranitar can use its great Attack stat, amazing offensive typing, strong coverage options, and Choice Band,(RC) which convert it in to become a fearsome wallbreaker. Sand Stream allows Tyranitar to support sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp. However, Tyranitar's typing leaves it vulnerable to common Pokemon in the metagame such as Landorus-T, Rillaboom, and Tapu Lele. Tyranitar's lack of reliable recovery makes it easy to wear down and hurts its ability to check Pokemon repeatedly throughout the game. Additionally, Tyranitar's low Speed leaves it susceptible to faster foes like Landorus-T, Garchomp, and Rillaboom. Finally, many Pokemon that Tyranitar is supposed to check like Tornadus-T and Kyurem run super effective coverage moves to overwhelm it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Thunder Wave / Toxic
item: Leftovers / Heavy-Duty Boots
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Tyranitar's ability to pressure common forms of entry hazard removal such as Tornadus-T, Zapdos, and Mandibuzz makes it a great Stealth Rock user. Rock Blast is the STAB move of choice, as it has higher PP and accuracy than Stone Edge. Also, it helps against Substitute users like Kyurem. Earthquake hits OHKOes Heatran with an OHKO while dealing good damage to Toxapex, Bisharp, and opposing Tyranitar. Thunder Wave cripples defensive switch-ins like Corviknight and Clefable, while Toxic can be used to put Ground-types such as Landorus-T and Hippowdon on a timer. Leftovers provide passive recovery, increasing Tyranitar's longevity; on the other hand, Heavy-Duty Boots can be used to prevent Tyranitar from being worn down by entry hazards.

Flying-types like Corviknight and Skarmory can deal with Grass- and Ground-types like Rillaboom, Kartana, Landorus-T, and Garchomp for Tyranitar, and both of them enjoy Tyranitar checking Heatran and Volcarona. Corviknight provides Defog support to prevent Tyranitar from being worn down by entry hazards, while Skarmory can set Spikes to form an entry a hazard-stacking(AH) core with great defensive synergy. Nasty Plot Tornadus-T is noteworthy, as it can lure in Zapdos and smack it with a Rock-type Weather Ball under sand, which helps Tyranitar to keep Stealth Rock on the field. Slowbro can deal with Ground-, Water-, and Fighting-types that plague Tyranitar, such as Landorus-T, Barraskewda, and Urshifu-R, and it can bring it Tyranitar in safely via Teleport. Similarly, Slowking can check some threats that Tyranitar can't,(RC) such as Tapu Lele and Clefable,(RC) while providing a secondary check to Heatran. Both Slowbro and Slowking enjoy Tyranitar's ability to check Dragapult and Volcarona. Moreover, they can bring in sand wallbreakers like Excadrill and especially Dracozolt safely with Teleport, and also both of them set up can use Future Sight, which is great to wear down opposing Pokemon for said wallbreakers. Tangrowth checks Ground-, Grass-, and Water-types like Landorus-T, Garchomp, Rillaboom, and Barraskewda, and it lures in Flying-types like Tornadus-T and Zapdos, which Tyranitar can set Stealth Rock on or cripple with status effects. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp appreciate Tyranitar's sand and Stealth Rock support to wear down their checks for a late-game sweep. Excadrill also provides Rapid Spin to remove entry hazards and boost its own Speed simultaneously.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Fire Punch
move 4: Ice Punch / Heavy Slam
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Tyranitar's high Attack stat further supported with Choice Band and solid coverage options makes it a great wallbreaker. Additionally, its fantastic special bulk under sand gives it defensive utility and allows it to check certain Pokemon like Heatran and Volcarona. Fire Punch allows Tyranitar to hit Steel-types like Ferrothorn, Kartana and Scizor, threatening them with an OHKO, while also providing another option to 2HKO Corviknight and Skarmory if Stone Edge PPs or its accuracy is a concern. Ice Punch nails Landorus-T and Garchomp on the switch while hitting Hippowdon for decent damage. Heavy Slam can be used to OHKO Clefable.

Choice Band Tyranitar pairs well with pivots like Slowbro, Slowking, Tornadus-T, and Corviknight that can give it free switches to attack. Slowbro checks Ground- and Water-types like Landorus-T, Garchomp, and Urshifu-R, while Slowking can check Tapu Lele and Clefable. Both of them offer Teleport to bring in Tyranitar safely and also provide Future Sight support, which makes Tyranitar far harder to switch into. Flying-types like Tornadus-T and Corviknight can deal with Grass- and Ground-types such as Rillaboom, Kartana, and Landorus-T, and they can bring Tyranitar in safely with U-turn against their own checks such as Zapdos and Heatran. Bulk Up Corviknight is a great teammate, as it appreciates Tyranitar's ability to deal with its checks such as Zapdos, Heatran, and Volcarona for a late-game sweep. Sand sweepers like Excadrill, Dracozolt, and Sand Veil Garchomp enjoy Tyranitar's sand and ability to weaken their checks such as Landorus-T and Corviknight, allowing them to clean late-game. Outside of sand teams, Pokemon such as Zeraora, Swords Dance Scizor, and Swords Dance Landorus-T benefit from Tyranitar weakening opposing Landorus-T and Corviknight, which gives them more opportunities to set up and break through opposing defensive cores or clean late-game.

[STRATEGY COMMENTS]
Other Options
====

The specially defensive set can run Ice Beam to serve as a lure to Landorus-T and Garchomp, dealing a ton of damage on the switch, but it has limited uses outside of that, and running Thunder Wave is more useful to permanently cripple Pokemon like Corviknight and Clefable. Chople Berry allows Tyranitar to survive Fighting-type moves from the likes of Tornadus-T and Kyurem and KO them back with its Rock-type STAB move or cripple them with status conditions; however, it is a single-use item and Tyranitar prefers the longevity provided by Leftovers or Heavy-Duty Boots. A Dragon Dance set with Weakness Policy alongside dual screens support could be used on hyper offense teams, as dual screens allow Tyranitar to survive strong super effective moves like Garchomp's Earthquake and Tapu Lele's Moonblast while setting up. However, it has a mediocre Speed tier even after a boost, and it is outspeed outsped by threats like Zeraora, Choice Scarf Landorus-T, and Kartana, which can revenge kill it easily after some chip damage. The Choice Band set can use an EV spread of 40 HP / 252 Atk / 48 SpD / 168 Spe to withstand a Moonblast from Choice Specs Tapu Lele while still outspeeding Azumarril Azumarill and Skarmory. Choice Band Tyranitar can also use Superpower to almost OHKO Ferrothorn if rain weakens Fire Punch while also OHKOing Heatran. Nevertheless, Tyranitar doesn't have enough room for it in this set, and,(RC) it is also forced out by the stat drop, which can give free turns to dangerous threats.

Checks and Counters
====

**Ground-types**: Offensive Ground-types like Landorus-T, Garchomp, and Excadrill threaten to KO Tyranitar with their strong STAB Earthquakes. They can set up Stealth Rock or boost with Swords Dance as Tyranitar is scared out. However, they are worn down quickly if they switch into Choice Band Tyranitar's attacks. Albeit uncommon, physically defensive Hippowdon can take on any Tyranitar set lacking Toxic and set up Stealth Rock or hit it with its STAB Earthquake.

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can OHKO Tyranitar with their Grass-type STAB moves. However, they dislike being paralyzed by Thunder Wave, and also they don't take hits from Choice Band Tyranitar very well. Tangrowth's great bulk coupled with Regenerator allows it to switch into Tyranitar with relative ease. However, it can be crippled by Thunder Wave or Toxic from the specially defensive set. Ferrothorn can switch into the specially defensive set almost unharmed, and it can set Spikes or cripple Tyranitar with Leech Seed. However, it must be wary of Fire Punch from the Choice Band set.

**Water-types**: Urshifu-R and Barraskewda threaten Tyranitar with their STAB attacks. Also, they can gain momentum with U-turn or Flip Turn. However, they hate being hit with Thunder Wave or Toxic. Bulky Water-types like Toxapex and Swampert can tank a hit and threaten it with a Scald burn or just pivot out.

**Fighting-type Pokemon and Coverage**: Though they must be wary of Thunder Wave, strong Fighting-types like Urshifu-R and Galarian Zapdos force out Tyranitar with their STAB moves, and they can gain momentum with U-turn as Tyranitar switches out. Pokemon that Tyranitar is supposed to check such as Tornadus-T, Kyurem, and Reuniclus usually run Fighting-type coverage to break past it.

**Fairy-types**: Fairy-types such as Clefable and Tapu Fini can take on the specially defensive set fairly well, and they can chip at Tyranitar's health with their STAB moves. Nevertheless, they can't switch into Choice Band Tyranitar reliably. Offensive Fairy-types like Tapu Lele and Tapu Koko can threaten Tyranitar with their STAB moves. None of them can switch into Choice Band attacks though, as they lack the bulk to do so.

[CREDITS]
- Written by: [[Lando-San, 398969]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
Implemented! Thank you :D

Tagging ausma to let you know the analysis is done ^^
 

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